Difference between revisions of "Artificial Academy 2/Free roam"

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{{hgame|game=Artificial Academy 2|company=IllusionGames|category=IllusionGames}}
 
{{hgame|game=Artificial Academy 2|company=IllusionGames|category=IllusionGames}}
{{stub}}
 
=FAQ=
 
*'''Q: I keep getting 0% on all interactions. Please help!?'''<br />A: You must run the game (<tt>AA2Play.exe</tt>/<tt>AA2Play English.exe</tt>) with Japanese locale (use AppLocale (or [http://www.hongfire.com/forum/showthread.php/328830 HF pApploc])). It will also work if you run the game via the desktop shortcut installed by the HF Patch (because it's an AppLocale shortcut).
 
  
[[File:AA2 statue.jpg|thumb|Statue location]]
+
'''''Contains spoiler.''''' Non-spoiler see [[Artificial_Academy_2/Free_roam_(no_spoiler)|Free roam (no spoiler)]].'' ''This article describes free roam non-sexual elements.
*'''Q: My game freezes on all/some conversations. Help!?'''<br />A: You must run the game (<tt>AA2Play.exe</tt>/<tt>AA2Play English.exe</tt>) with Japanese locale (use AppLocale (or [http://www.hongfire.com/forum/showthread.php/328830 HF pApploc])). It will also work if you run the game via the desktop shortcut installed by the HF Patch (because it's an AppLocale shortcut).
 
  
*'''Q: What does the changing cursor color refer to?'''<br />A: The color indicates the time of the day/period. If it's red/nearing red it means it's almost time for the bell to chime (at least if I didn't overlook other stuff it might do).
+
==Teacher==
 +
''Basics are covered in [[Artificial_Academy_2/Free_roam_(no_spoiler)|Free roam (no spoiler)]].''
  
*'''Q: Is there any other way to change character (i.e. the Main Character, MC)?'''<br />A: Yes, after sleeping click the class button on the top right and then select the character (marked by "PC").
+
* Teacher patrol route : Staff room > Class room > Roof .
 +
* Teacher never go home before students, including the PC.
 +
* ''Normal / High'' [[Artificial_Academy_2/Card_editor|'''Virtue''']] teacher-student romance is harder than student-student.
  
[[File:AA2 H locations.jpg|thumb|H locations]]
+
==Rumors==
*'''Q: Where can I find the statue to view that stats?'''<br />A: Refer to the Statue location picture on the right.
+
''Basics are covered in [[Artificial_Academy_2/Free_roam_(no_spoiler)|Free roam (no spoiler)]].''
  
*'''Q: Where can I find locations safe to H (in other words: Where can I take the girl to have H)?'''<br />A: Refer to the H locations picture on the right. Bear in mind that you need sufficient high status with the girl or she won't follow you to the location. H will initiate as soon as you enter the room.
+
* Lovers comment on rumor sometimes, those do not affect relationship.
 +
* Lovers always confront their lovers after hearing rumors about cheating, except the they are all mutually lovers. Denial does not affect relationship. Admitting always results in getting <span style="color:RED">'''Unforgivable!'''</span> [[Artificial_Academy_2/Mood_and_Opinion|status]].
  
*'''Q: Why does the cursor change color?'''<br />A: The color of the cursor reflect how much time left in that period. Blue mean you got a lot and red mean the period is almost over.
+
==Performance==
 +
In the [[Artificial_Academy_2/Free_roam_(no_spoiler)|Stats screen]], Leaderboards pages includes,
  
[[File:AA2 Love hotel outside train station.jpg|thumb|Love hotel - Outside Train Station]]
+
[[File:Wisdom_Leaderboard.jpg]]'''Intelligence''' (Wisdom)
*'''Q: How do I tell what day it is?'''<br />A: The sport lesson for that day are the only real indicator of what day of the week it could be: Monday-> Sport ground, Tuesday-> Pool, Wednesday-> Sport center, Thursday-> Pool, Friday-> Sport ground, Saturday-> Half day only so no sport lesson
+
* 0-999
 +
* Initial value is [[Artificial_Academy_2/Card_editor_(no_spoiler)|''card'']] '''Intelligence''' with a random deviation.
 +
* High '''Intelligence''' characters are more likely to gain Like from teachers and characters with the "Class Prez" [[Artificial_Academy_2/Card_editor|'''Trait''']].
 +
* Similar to '''Academics''' in AA1.
  
*'''Q: The statue keep changing the relations every time I click on it? Is this a bug?'''<br />A: No it's not a bug. In AA2 characters can have multiple(up to 4) opinions/thoughs about their classmates. Therefore, checking the statue muliple times in succesion gives a better impression of the actual relationship.
+
[[File:Strength_Leaderboard.jpg]]'''Strength'''
 +
* 0-999
 +
* Initial value is ''card'' '''Strength''' with a random deviation.
 +
* Increases movement speed.
 +
* Fight success rate affected by Strength and [[Artificial_Academy_2/Card_editor_(no_spoiler)|Fighting style]].
 +
* Similar to '''Athletics''' in AA1, but less impact on movement speed.
  
*'''Q: Where can I find the love hotel?'''<br />A: Refer to the Love hotel picture on the right. The love hotel is located between the game center and karaoke bar on the ''Outside Train Station'' map (bottom right corner of the location screen). You need to click a small neon sign between the buildings while a character you wish to initiate sex with is following you. The Love hotel picture shows where you need to hold the mouse.
+
[[File:Popularity_Leaderboard.jpg]]'''Popularity'''
 +
* Improve by chatting and having good relationships.
 +
* Popular characters are more likely to get others to join by Group [[Artificial_Academy_2/Interactions|interactions]].
 +
* Characters sometimes switch club spontaneously to join a popular character.
  
[[File:Map locations.jpg|thumb|Locations with Japanese labels]]
+
{| class="wikitable mw-collapsible mw-collapsed"
*'''Q: Can I get a gameover?'''<br />A: Yes, if you get a girl pregnant then the girl will appear before you and tell you she is pregnant and you must drop out of school with her to raise the child. This will take you back to the main title screen.
+
!colspan=5|Performance growth {{ref|9|9}}
 +
|-
 +
!  !!  !!  !! Intelligence !! Strength
 +
|-
 +
|rowspan=6|
 +
* Classroom lesson, and self study
 +
* Japanese room, and music room club
 +
|rowspan=2| Work Hard    ||  Great success              || +6
 +
|                                                                    rowspan=6|  -2
 +
|-
 +
|                            Great failure                  || -4
 +
|-
 +
|rowspan=2|Work Normally ||  Small, medium or great success || +4
 +
|-
 +
|                          Small or medium failure        || +2
 +
|-
 +
|rowspan=2|Work Quick || Small or medium success          ||
 +
|-
 +
|                        Small failure                      || 
 +
|-
 +
|rowspan=6|
 +
* Sports lessons, and self practice
 +
* Dojo, gym or outdoor club
 +
|rowspan=2| Work Hard ||  Great success
 +
|                                                          rowspan=6| -2      || +6
 +
|-
 +
|                        Great failure                                        || -4
 +
|-
 +
|rowspan=2| Work Normally ||  Small, medium or great success                  || +4
 +
|-
 +
|                        Small or medium failure                              || +2
 +
|-
 +
|rowspan=2| Work Quick || Small or medium success                            ||
 +
|-
 +
|                        Small failure                                      ||
 +
|-
 +
|rowspan=6|Multipurpose club
 +
|rowspan=2| Work Hard  ||  Great success                      || +2 || +2
 +
|-
 +
|                            Great failure                    || -1 || -1
 +
|-
 +
|rowspan=2|Work Normally ||  Small, medium or great success  || +1 || +1
 +
|-
 +
|                        Small or medium failure              || 0 || 0
 +
|-
 +
|rowspan=2| Work Quick || Small or medium success            ||    ||
 +
|-
 +
|                        Small failure                      ||    ||
 +
|}
  
*'''Q: How do I get the girl pregant?'''<br />A: Cum inside of her on a dangerous day. The girls have safe days and dangerous days. You can tell which day it is according to their dialog before an H-scene. The dialog after the H-scene is a good indicator of whether you succeeded or not. Then simply wait 3-4 in game weeks and the girl may come before you and tell you the good news.
 
  
*'''Q: How can I get a H-scene in a characters home?'''<br />A: You have to ask your target to study together(this button is only available on the last section of the day). Be aware than your target must be their normal uniform and carry their bag(otherwise you will get a 0% refuse). To get the H-scene instead of the black-screen your target should be in an arroused state when you ask(the music can be a good indicator for that).
 
  
*'''Q: How do I change the club that I'm in?'''<br />A: Go to the teacher office and on the desk is a black ledger. Hover you cursor over it and you should see a button. Click on it and it will pull up the club menu so you can select a new club.
+
==Locations worth mentioning==
  
*'''Q: When I go to karaoke, music do not playing and all I got is just a image with characters sitting there for a few seconds. Can anyone help?'''<br />A: You need to put *.wav files in the data/sound/"subfolder". Put the file(s) in a subfolder that match the [[Artificial_Academy_2/Character_Creation|personality]] you want the file to play for.
+
See also [[Artificial_Academy_2/H_Guide|Private Rooms]]
  
=Basics=
+
'''Staff Room'''
For those who are having trouble with character interactions (racking up a lot of 0% and making classmates angry):
+
[[File:AA2_staff_room.jpg|thumb|Staff room with the teacher inside]]
 +
* Clicking the book on the desk opens the '''PC Club setting''' screen. This action takes a bit of [[Artificial_Academy_2/Free_roam_(no_spoiler)|Period]] time.
 +
* This room is one of the return point of the teacher's regular [[#Teacher|patrol route loop]].
 +
* Most often occupied by the teacher and students wishing to speak with the teacher.
  
Initiate conversations using friendly conversation (the word bubble icon and it's sub options). If one doesn't work, try a different one and there's a good chance that one will succeed where the other failed.
+
'''Changing Rooms'''
 +
* Click the Locker to change clothes.
 +
* Students start changing between 1st and 2nd [[Artificial_Academy_2/Free_roam_(no_spoiler)|Period]], then between 2nd and 3rd, and after 3rd, the teacher wears the same clothes between 1st and 2nd lesson, they are in their sports (or swimming) clothes after 2nd lesson, and they instantly wear their final clothing after 3rd lesson. {{ref|6|6}}
  
If you initiate conversation and the person looks troubled, sad, etc. use the top dialogue icon (portrait of a boy with a speech bubble at his mouth) and it's sub options to resolve the problem. Cheer them up, calm them down, praise them, etc. until you succeed by choosing the correct one. Once you get the correct one and you improve their mood or remove negative effects, talk to them again and use the friendly conversation options (word bubble icon). Having a successful conversation segment after helping a classmate feel better will grant a substantial % boost.
+
<gallery mode=nolines>
==About %==
+
AA2_locker.jpg|Boys' Lockers
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succed with as low as 1% but the odds are low.
+
AA2_f_locker.jpg|Girls' Lockers
 +
</gallery>
  
The % value also gives an idea about your relationship with the character since the success rate increases as your relationship improves. The success rate can also be influenced by a lot of other things such as the timing, the other characters sexual orientation, their mood and more.
+
'''Toilets, changing rooms and showers'''
 +
* Being inside an occupied room restricted to the opposite gender may grant <span style="background: pink; padding: 0 .3em">'''Shameless!'''</span> or <span style="background: #A9F5F2; padding: 0 .3em">'''10000 deaths not enough'''</span> [[Artificial_Academy_2/Mood_and_Opinion|status]].
  
Even if an action is initiated successfully the result of the interaction can vary. This is indicated by the message following the interaction as well as a sound-effect. Talk interactions for example, can have 4 different outcomes(bad,normal,good and great) that are influnced by the mood of the character(better mood gives better results) and have different effects on your relationship.
+
'''Infirmary'''
The "Confess"-interaction can also have different results, even if it is performend successfully. Depending your relationship to the character, they might state that they "only" like you or that they love you.
+
* Semi-private room. NPCs do not go and seek characters inside, but they can wander in when they roam.
  
===Traits and Relationship===
 
The interacting characters traits and relationship might affect the success rate of an action, some examples:
 
*A character with easygoing will have the success rate multiplied by 1.5 for cheering, calming them.
 
*Always hungry will double the success rate of the food talk.
 
*Passionate trait will double the success rate of the love related action.
 
Having the right trait might give an increased initial success rate, which will make you able to discuss the subject.
 
  
=Controls=
+
==Interactions==
*{{key|F1}} Opens settings menu
+
''Basics are covered in [[Artificial_Academy_2/Free_roam_(no_spoiler)|Free roam (no spoiler)]].''
*{{key|F2}} Opens shortcuts menu
 
*{{key|F11}} Saves screenshot to the data/cap folder
 
  
While interacting with character:
+
* On  ''Normal'' [[Artificial_Academy_2/Card_editor|'''Virtue''']] perfectly compatible [[Artificial_Academy_2/Card_editor|'''Orientation''']] NPC
*{{key|space}} Opens camera control
+
** Average gain ~ 1 [[Artificial_Academy_2/Mood_and_Opinion|LLDH]]  {{ref|5|5}}
*{{key|R}} Reset camera position
+
** Max LLDH gain ~ 10  (having sex for the first time with a lover)  {{ref|5|5}}
*{{key|home}} / {{key|end}} Zoom in or out
+
* Gain/Loss magnitude heavily affected by '''Orientation''' {{ref|5|5}}
*{{key|pageup}} / {{key|pagedown}} Moves camera up or down
 
*{{key|up}} / {{key|down}} / {{key|left}} / {{key|right}}  Move character
 
*{{key|4}} / {{key|6}} / {{key|8}} / {{key|2}} Rotate character
 
*{{key|5}} Reset rotation
 
  
 +
See [[Artificial_Academy_2/Interactions|Interactions]]
  
*Clicking the right mouse button will stop your character from moving. It helps to position your character on the screen and can help you to avoid interrupting conversations.
+
==Interrupt==
*Scrolling the mouse wheel will let you cycle between targeted classmates that are on screen (like in AA1).
+
[[File:Interrupt.jpg|thumb|Interrupting a conversation]]
*Clicking the middle mouse wheel button will allow your character to auto move to the classmate you currently have targeted.
 
*Like in AA1, pressing the spacebar will pause conversations so you can have a few extra seconds to think about what to do or what to say. It also lets you look at the person you're talking to similar to looking at characters in the character maker.
 
  
=Teacher=
+
* PC and NPCs can interrupt any ongoing interactions except [[File:Invite_button.jpg|24px]]Invites that involve leading around.
[[File:Teacher.jpg|thumb|Teacher position]]
+
* [[Artificial_Academy_2/Free_roam_(no_spoiler)|Yellow circle]] under selected character means she is interacting with another one. Interact with her to interrupt.
Artificial Academy 2 has introduced the ability to play as or have an NPC act as a teacher. The teacher is whoever is chosen in the top middle spot of the class. The role of teachers is not much different than a student. Teachers seem to linger around the classroom and staff room areas more.
+
** '''Argue''' : Begin competiton. The interrupted NPC is the rival on the left. Picker is on the right.
 +
** '''What are you doing?''' : End the dialogue.
 +
* Being caught flirting ([[File:Influence_button.jpg|24px]]Praise, [[File:Chat_button.jpg|24px]]Love Conversation, etc. with the condition that the love interest is looking at you) with other girls by lover negatively affect her opinion. {{ref|4|4}}
 +
* Interrupting Love interactions increase interrupted's [[Artificial_Academy_2/Mood_and_Opinion|Hate]] towards interruptor, except when the interrupted and interruptor are [[Artificial_Academy_2/Mood_and_Opinion|"Love Rivals" Status]] {{ref|4|4}}
  
 +
See also [[Artificial_Academy_2/Interactions#NPC-.3EPC_exclusive_interactions|Interactions#NPC->PC]]
  
Teachers can be fired from their job if certain circumstances are met such as skipping classes(after three times) or being caught by an NPC with the class prez trait engaging in sexual activity with a student.
+
===Compete===
 +
* Some interruptions lead to forcing a character to pick one of the competitors.
 +
* NPCs usually compete out of [[Artificial_Academy_2/Mood_and_Opinion|Love / Like]] towards the picker.
 +
* NPCs may compete out of Dislike towards the rival.
 +
* [[Artificial_Academy_2/Mood_and_Opinion|Mood]] shift for both the winner and the loser.
  
=Items=
+
====PC competing for a NPC====
 +
* The interrupted NPC is the rival on the left. NPC on the right can pick 1.that NPC 2.PC or 3.Neither.
 +
* Decision depends on Love.
  
Using the maker, each created character gets assigned 3 trading-items(one for lovers, one for friends and one for sexual relationships).These items can not be traded directly. However, at some point, any NPC may ask you to trade. Depending on your relationship, they may trade their friend item or their lover's item with you. All item have no use besides trading (as confirmed ingame). If a student, or teacher, transfers out of the class the traded items stay with the person still in class. Likewise the items the transferee has vanish from the classroom. By transferring students after trading you can technically have multiples of the same items in the classroom.
+
====NPC competing for the PC====
 +
* When a NPC comes and interrupts ongoing PC-NPC interaction.
 +
* PC can pick either NPC, or "I don't know".
 +
* "I don't know" angers only the latecomer NPC and to a lesser extent
 +
* Sex interrupted leads having sex with the winner regardless of her current [[Artificial_Academy_2/Mood_and_Opinion|opinion]].
  
=Events that will force a student or teacher transfer=
+
==Atmosphere==
  
*'''Injury incident:
+
* Atmosphere (雰囲気{{ref|1|1}}), indicated by background music (BGM), describes the current environment. Atmosphere is not character mood{{ref|2|2}}.
This can only be triggerd by characters with the "evil" trait(there have been reports to the contrary however)<br />
+
* Atmosphere is affected by [[Artificial_Academy_2/Mood_and_Opinion|mood]] of NPCs ''and the PC'' at the current Location (Room).
There are two specific types of injury acts known:<br />
+
* Atmosphere affects [[Artificial_Academy_2/Interactions|interaction]] success rate {{ref|2|2}}
1) A character with the "evil" trait gained knowledge of their lovers unfaithfulness(through withnessing or by rumor). This will result in a change of said characters disposition towards their lover to "TOGETHER FOREVER". The "evil" character will then injure their lover.<br />
 
2) A character with the "evil" trait gained knowledge of an other characters advances towards their lover(specifically forced intercourse). The "evil" character will then injure the offender.<br />
 
  
If the attacked character has the "Lucky" trait the injury might be avoided.<br />
+
{| class="wikitable"
After the injury the attacked will no longer be available. The attacker might also be unavailable(due to getting caught and arrested) though there are some cases where the attacker will remain unpunished(exact circumstances are currently not known).
+
|-<!--c4-->
 +
! Atmosphere !! At least one character <br>in this mood !! General effect{{ref|3|3}} !! Often when character <br>with this [[Artificial_Academy_2/Card_editor|'''Trait''']] is present {{ref|8|8}}
 +
|-
  
*'''Getting fired(as a teacher)
+
| AA2Bgm07 [[File:BGMNormal.ogg]]
-Skip 3 classes <br />
+
||<!--c1-->
-H-action with student was witnessed by student who has "Class Prez" trait<br />
 
-Class Prez: will report the teacher (and get him fired) when witnessing him having sex with student<br />
 
  
==Pregnancy==
+
||<!--c3-->
[[File:Impregpattern.jpg|thumbnail|impregnation cycle(editor) ]]
 
Each female character has hidden a cycle of risky(impregnation possible) and safe days(no risk of pregnancy) randomly generated on character creation. This cycle is 14 days long and rotates like this: ex) 4 safe days -> 4 days with high risk -> 2 safe days -> 4 days with low risk (repeat). The chance of impregnation in high risk/low risk days are unknown at this point. 
 
  
*High risk days pregnancy
+
||<!--c4-->
When trying to initatiate intercourse outside of a safe zone, girls will make remarks about it being a risky day:<br />
 
- normal/high/highest virtue girls with low intimacy(towards player) will refuse sex; "no way! it's dangerous day!"<br />
 
- normal/high/highest virtue girls with high intimacy will ask/force you to wear a condom when initiating sex.<br />
 
- low/lowest virtue girls will accept raw sex but will warn you to cum outside(no condom, ever).
 
  
When entering a safe zone(love hotel, machine room, home and etc), there will be no extra dialoge to indicate that it is as risky day. Girls with normal/high/highest virtue with low intimacy won't follow into safe zones. The exception is the "Let's Study"-activity which is inviting to home and this will initiate raw sex.
+
|-
When coming inside during intercourse, the girl will make a remark about a possible pregnancy afterwards.
 
*Low risk days
 
When trying to initatiate intercourse outside of a safe zone, girls will make remarks about it being a risky day:<br />
 
- normal/high/highest virtue girls with low intimacy may avoid sex with ambiguous tone.<br />
 
- all girls with high intimacy will accept raw sex with a bit of hesitating; "it might be dangerous but... never mind."
 
  
If a girl is impregnated, she will confront you about it 3-4 game-weeks later, which results in a gameover(back to title).  The pregnant girl can then be transferred out of the class in order to keep on playing(see [[Artificial_Academy_2/H_Guide|Condom]] section for contraceptive guide).
+
| AA2Bgm00 [[File:BGMFriendship.ogg|top]] (Flute)
 +
||<!--c1-->
 +
* Happiness
 +
||<!--c3-->
 +
* Easier to do any [[Artificial_Academy_2/Interactions|interactions]]
 +
* <span class="up" style="color: green">▲</span> Like
 +
||<!--c4-->
 +
* Positive (Optimistic)
 +
|-
  
=H-events=
+
| AA2Bgm011 [[File:BGMHappiness.ogg|top]] (Rich Piano)
*'''Promised Sex
+
||<!--c1-->
NPCs may promise sex to the PC or other NPCs under the condition of getting good marks on an exam. This is indicated by a dispostion change to "Lewd promise". Exams every three weeks on Saturday, beginning with academic exams, then athletic exams, then the club tournament. If the marks are good, the NPC will make an invitation for a H-session at their home.
+
* Embarrassed<br>
 +
||<!--c3-->
 +
* Easier to do any interaction (esp. [[File:Contact_button.jpg|24px]]Hug and Kiss)
 +
* <span class="up" style="color: green">▲</span> Love
 +
||<!--c4-->
 +
* Romantic (Passionate)
 +
|-
  
*'''Sudden sex when skipping
+
| AA2Bgm014 [[File:BGMTranquil.ogg]] (Guitar)
Characters can invite you to skip class with them in the Infirmary or on the Rooftop. You will fall asleep together, and there's a random chance the other character will wake first and initiate sex.
+
||<!--c1-->
 +
* Low Tension
 +
||<!--c3-->
 +
* Harder to [[File:Lecture_button.jpg|24px]] Lecture and [[File:Abuse.jpg|24px]]Fight
 +
* <span class="up" style="color: green">▲</span> Like
 +
||<!--c4-->
 +
* Absentminded (Daydreamer)
 +
|-
 +
 
 +
| AA2Bgm005 [[File:BGMErotic.ogg]]
 +
||<!--c1-->
 +
* Horny
 +
||<!--c3-->
 +
* Easier to [[File:Contact_button.jpg|24px]] Contact
 +
* Harder to [[File:Lecture_button.jpg|24px]] Lecture
 +
||<!--c4-->
 +
* Perverted (Lewd)
 +
|-
 +
 
 +
| AA2Bgm003 [[File:BGMSadness.ogg|top]]
 +
||<!--c1-->
 +
* Sad
 +
||<!--c3-->
 +
* Harder to do any interaction (esp. [[File:Abuse.jpg|24px]]Fight)
 +
||<!--c4-->
 +
* Melancholy (Pessimistic)
 +
|-
 +
 
 +
| AA2Bgm006 [[File:BGMTension.ogg]] (Voice)
 +
||<!--c1-->
 +
* High Tension
 +
||<!--c3-->
 +
* Easier to [[File:Lecture_button.jpg|24px]] Lecture and [[File:Invite_button.jpg|24px]]Invite
 +
||<!--c4-->
 +
 
 +
|-
 +
 
 +
| AA2Bgm002 [[File:AA2Bgm002_29_49.ogg]]  (Pizzicato, Brass)
 +
||<!--c1-->
 +
* Anger
 +
* Jealousy
 +
||<!--c3-->
 +
* Harder to do any interaction
 +
* <span class="up" style="color: green">▲</span> Hate
 +
||<!--c4-->
 +
* Violent
 +
|-
 +
 
 +
 
 +
|}
 +
 
 +
 
 +
==Events==
 +
 
 +
===Startled===
 +
* Introduce randomness and scares player. {{ref|7|7}}
 +
 
 +
===Gust of wind===
 +
[[File:Gust of wind.gif|thumb|A gust event interrupts an attempt by an NPC to talk.]]
 +
* Chat must be initiated by a female NPC outdoor
 +
* Skirt not required
 +
* If PC admits looking, and she loves PC, she blushes.
 +
* If PC admits looking, and she does not love <sup style="color:darkred">need clarification</sup> PC, she slaps PC.
 +
 
 +
===Exam and tournament===
 +
* Every 2 weeks an exam / test is held on Saturday. <span style="color:darkred">[Need info : Club tournament frequency?]</span>
 +
* Teachers don't seat for exams. Students are graded by performance that can be checked in [[Artificial_Academy_2/Free_roam_(no_spoiler)|stats]].
 +
* Clubs compete against each other.
 +
** Club performance is the average of member's '''Club Score'''.
 +
** Number of member does not affect performance.
 +
 
 +
===Get caught in gender restricted rooms===
 +
Getting caught inside an opposite toilet, changing room, shower
 +
* NPC may ask PC to leave, or [[Artificial_Academy_2/Interactions|slap]] PC without notice.
 +
* caught by lover NPC does ''not'' decrease Love towards PC
 +
 
 +
===Lewd promise===
 +
See [[Artificial_Academy_2/H_Guide|H Guide]]
 +
 
 +
===NPC masturbation and sex===
 +
See [[Artificial_Academy_2/H_Guide|H Guide]]
 +
 
 +
===Pregnancy===
 +
See [[Artificial_Academy_2/H_Guide|H Guide]]
 +
 
 +
===Others===
 +
See  [[Artificial_Academy_2/Interactions#NPC-.3EPC_exclusive_interactions|Interactions#NPC->PC]]
 +
 
 +
===Murder===
 +
* Requires NPC with the Evil [[Artificial_Academy_2/Card_editor|'''Trait''']]
 +
* Murder target is displayed by red [[Artificial_Academy_2/Mood_and_Opinion|statuses]]:
 +
** <span style="color:red;">'''I'll Get You'''</span> : Mistress of Evil's lover. Evil has caught them in public sex. Evil has ''some'' '''Hate''' towards.
 +
** <span style="color:red;">'''TOGETHER FOREVER'''</span> : Evil's lover. Evil has ''some'' '''Hate''' towards.  About to break up with. 
 +
* NPC attempting murder has distinct (or slower) walking animation.
 +
* PC murderer or arrested leads to [[#Game endings|game endings]]
 +
* In the class rooster (seating plan), arrested murderer is replaced by a [[File:AA2_cuffs.jpg|48px]] handcuff symbol. Victim [[File:AA2_memorial.jpg|48px]] flower.
 +
* Character having Lucky '''Trait''' can escape murder attempt. Murderer having Lucky '''Trait''' can escape arrest.
 +
* If PC survived or is not involved all along, time skips to the next morning, which makes it impossible to save the game or edit the class right after the event.
 +
* To evade or postpone, play as the Evil, try to reduce Hate towards the target, or increase Like or Love increase til it is above Hate.
 +
 
 +
<gallery mode=nolines>
 +
AA2_murder.jpg|Murdering the player
 +
</gallery>
 +
 
 +
==Game endings==
 +
 
 +
'''Teacher dismissed'''
 +
[[File:fired.jpg|right]]
 +
PC teacher is dismissed,
 +
* Always, after ditched 3 lessons / club activities, or
 +
* Ocassionally, after getting caught having public sex by NPC with ''High/Highest'' '''Virtue''' and bad opinion, or with the "Class Prez" '''Trait'''.
 +
 
 +
'''Student expelled'''
 +
See [[Artificial_Academy_2/H_Guide|H Guide]]
 +
 
 +
'''Murdered'''
 +
See [[#Murder|Murder]]
 +
 
 +
'''Arrested'''
 +
See [[#Murder|Murder]]
 +
 
 +
==Corrections==
 +
 
 +
* Atmosphere was previously referred to as mood. {{ref|2|2}}
 +
* Meaningful music file names are replaced with actual file names to, 1. avoid confusion with [[Artificial_Academy_2/Mood_and_Opinion|mood]] name and 2. make it easier to reference in [[Artificial_Academy_2/Free_roam_(no_spoiler)#Additional tab|CustomBgm]] and PPX modding.
 +
 
 +
<!--
 +
 
 +
These previously suggested on this page does not reflect [[Game overview|MiniPPX (modern installation)]],
 +
 
 +
-->
 +
 
 +
==Reference==
 +
:1. {{note|1}} Japanese wiki ([http://www60.atwiki.jp/jinkou2/pages/19.html original deadlink], but see [https://web.archive.org/web/20161028051705/http://www60.atwiki.jp/jinkou2/pages/19.html archived 2016]).
 +
:2. {{note|2}} [https://docs.google.com/spreadsheets/d/11Ou2pNhL-dg5cJrdX_2cnpzk0rMG8buA6_WLD-1d6-w/edit?gid=1228953079#gid=1228953079 Interaction Success Rates (modding spreadsheet, crediting 2ch and egmanual's Mahiru, the "AI kazou")]. See also  [https://docs.google.com/spreadsheets/d/1gwmoVpKuSuF0PtEPLEB17eK_dexPaKU106ShZEpBLhg/edit?gid=176627586#gid=176627586 ACT_list - AA2 Data Reserve (spreadsheet containing links to 5 similar spreadsheets)]
 +
:3. {{note|3}} Shown are generalizations adapted from {{note|3}} [https://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Gameplay/Mood&oldid=17126 Revision as of 17:36, 23 March 2015] possibly written by [[User:XxGODLIKExx]]. Effect of Atmosphere varies according to AI files.
 +
:4. {{note|4}} [https://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Gameplay_Tips&oldid=38411 Artificial Academy 2: Gameplay Tips version 15:23, 11 March 2024]
 +
:5. {{note|5}} [https://f95zone.to/threads/1336/post-17337742#post-17337742  F95zone Monosomething]
 +
:6. {{note|6}} [https://f95zone.to/threads/1336/post-13831755#post-13831755 F95zone Monosomething]
 +
:7. {{note|7}} [https://f95zone.to/threads/1336/post-15592113#post-15592113 F95zone Kujokuji, Monosomething]
 +
:8. {{note|8}} Showing MiniPPX, (AAU), /hgg/ community translation; and Hongfire translation and others are in brackets.
 +
:9. {{note|9}} [https://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Gameplay_Tips/Training&oldid=18065 Artificial Academy 2: Training, 8 August 2015]

Latest revision as of 13:59, 12 October 2025

IllusionGames

all characters are at least 18


Artificial Academy 2 [edit]



Contains spoiler. Non-spoiler see Free roam (no spoiler). This article describes free roam non-sexual elements.

Teacher

Basics are covered in Free roam (no spoiler).

  • Teacher patrol route : Staff room > Class room > Roof .
  • Teacher never go home before students, including the PC.
  • Normal / High Virtue teacher-student romance is harder than student-student.

Rumors

Basics are covered in Free roam (no spoiler).

  • Lovers comment on rumor sometimes, those do not affect relationship.
  • Lovers always confront their lovers after hearing rumors about cheating, except the they are all mutually lovers. Denial does not affect relationship. Admitting always results in getting Unforgivable! status.

Performance

In the Stats screen, Leaderboards pages includes,

Wisdom Leaderboard.jpgIntelligence (Wisdom)

  • 0-999
  • Initial value is card Intelligence with a random deviation.
  • High Intelligence characters are more likely to gain Like from teachers and characters with the "Class Prez" Trait.
  • Similar to Academics in AA1.

Strength Leaderboard.jpgStrength

  • 0-999
  • Initial value is card Strength with a random deviation.
  • Increases movement speed.
  • Fight success rate affected by Strength and Fighting style.
  • Similar to Athletics in AA1, but less impact on movement speed.

Popularity Leaderboard.jpgPopularity

  • Improve by chatting and having good relationships.
  • Popular characters are more likely to get others to join by Group interactions.
  • Characters sometimes switch club spontaneously to join a popular character.
Performance growth 9
Intelligence Strength
  • Classroom lesson, and self study
  • Japanese room, and music room club
Work Hard Great success +6 -2
Great failure -4
Work Normally Small, medium or great success +4
Small or medium failure +2
Work Quick Small or medium success
Small failure
  • Sports lessons, and self practice
  • Dojo, gym or outdoor club
Work Hard Great success -2 +6
Great failure -4
Work Normally Small, medium or great success +4
Small or medium failure +2
Work Quick Small or medium success
Small failure
Multipurpose club Work Hard Great success +2 +2
Great failure -1 -1
Work Normally Small, medium or great success +1 +1
Small or medium failure 0 0
Work Quick Small or medium success
Small failure


Locations worth mentioning

See also Private Rooms

Staff Room

Staff room with the teacher inside
  • Clicking the book on the desk opens the PC Club setting screen. This action takes a bit of Period time.
  • This room is one of the return point of the teacher's regular patrol route loop.
  • Most often occupied by the teacher and students wishing to speak with the teacher.

Changing Rooms

  • Click the Locker to change clothes.
  • Students start changing between 1st and 2nd Period, then between 2nd and 3rd, and after 3rd, the teacher wears the same clothes between 1st and 2nd lesson, they are in their sports (or swimming) clothes after 2nd lesson, and they instantly wear their final clothing after 3rd lesson. 6

Toilets, changing rooms and showers

  • Being inside an occupied room restricted to the opposite gender may grant Shameless! or 10000 deaths not enough status.

Infirmary

  • Semi-private room. NPCs do not go and seek characters inside, but they can wander in when they roam.


Interactions

Basics are covered in Free roam (no spoiler).

  • On Normal Virtue perfectly compatible Orientation NPC
    • Average gain ~ 1 LLDH 5
    • Max LLDH gain ~ 10 (having sex for the first time with a lover) 5
  • Gain/Loss magnitude heavily affected by Orientation 5

See Interactions

Interrupt

Interrupting a conversation
  • PC and NPCs can interrupt any ongoing interactions except Invite button.jpgInvites that involve leading around.
  • Yellow circle under selected character means she is interacting with another one. Interact with her to interrupt.
    • Argue : Begin competiton. The interrupted NPC is the rival on the left. Picker is on the right.
    • What are you doing? : End the dialogue.
  • Being caught flirting (Influence button.jpgPraise, Chat button.jpgLove Conversation, etc. with the condition that the love interest is looking at you) with other girls by lover negatively affect her opinion. 4
  • Interrupting Love interactions increase interrupted's Hate towards interruptor, except when the interrupted and interruptor are "Love Rivals" Status 4

See also Interactions#NPC->PC

Compete

  • Some interruptions lead to forcing a character to pick one of the competitors.
  • NPCs usually compete out of Love / Like towards the picker.
  • NPCs may compete out of Dislike towards the rival.
  • Mood shift for both the winner and the loser.

PC competing for a NPC

  • The interrupted NPC is the rival on the left. NPC on the right can pick 1.that NPC 2.PC or 3.Neither.
  • Decision depends on Love.

NPC competing for the PC

  • When a NPC comes and interrupts ongoing PC-NPC interaction.
  • PC can pick either NPC, or "I don't know".
  • "I don't know" angers only the latecomer NPC and to a lesser extent
  • Sex interrupted leads having sex with the winner regardless of her current opinion.

Atmosphere

  • Atmosphere (雰囲気1), indicated by background music (BGM), describes the current environment. Atmosphere is not character mood2.
  • Atmosphere is affected by mood of NPCs and the PC at the current Location (Room).
  • Atmosphere affects interaction success rate 2
Atmosphere At least one character
in this mood
General effect3 Often when character
with this Trait is present 8
AA2Bgm07
AA2Bgm00
(Flute)
  • Happiness
  • Positive (Optimistic)
AA2Bgm011
(Rich Piano)
  • Embarrassed
  • Easier to do any interaction (esp. Contact button.jpgHug and Kiss)
  • Love
  • Romantic (Passionate)
AA2Bgm014
(Guitar)
  • Low Tension
  • Harder to Lecture button.jpg Lecture and Abuse.jpgFight
  • Like
  • Absentminded (Daydreamer)
AA2Bgm005
  • Horny
  • Easier to Contact button.jpg Contact
  • Harder to Lecture button.jpg Lecture
  • Perverted (Lewd)
AA2Bgm003
  • Sad
  • Harder to do any interaction (esp. Abuse.jpgFight)
  • Melancholy (Pessimistic)
AA2Bgm006
(Voice)
  • High Tension
  • Easier to Lecture button.jpg Lecture and Invite button.jpgInvite
AA2Bgm002
(Pizzicato, Brass)
  • Anger
  • Jealousy
  • Harder to do any interaction
  • Hate
  • Violent


Events

Startled

  • Introduce randomness and scares player. 7

Gust of wind

A gust event interrupts an attempt by an NPC to talk.
  • Chat must be initiated by a female NPC outdoor
  • Skirt not required
  • If PC admits looking, and she loves PC, she blushes.
  • If PC admits looking, and she does not love need clarification PC, she slaps PC.

Exam and tournament

  • Every 2 weeks an exam / test is held on Saturday. [Need info : Club tournament frequency?]
  • Teachers don't seat for exams. Students are graded by performance that can be checked in stats.
  • Clubs compete against each other.
    • Club performance is the average of member's Club Score.
    • Number of member does not affect performance.

Get caught in gender restricted rooms

Getting caught inside an opposite toilet, changing room, shower

  • NPC may ask PC to leave, or slap PC without notice.
  • caught by lover NPC does not decrease Love towards PC

Lewd promise

See H Guide

NPC masturbation and sex

See H Guide

Pregnancy

See H Guide

Others

See Interactions#NPC->PC

Murder

  • Requires NPC with the Evil Trait
  • Murder target is displayed by red statuses:
    • I'll Get You : Mistress of Evil's lover. Evil has caught them in public sex. Evil has some Hate towards.
    • TOGETHER FOREVER : Evil's lover. Evil has some Hate towards. About to break up with.
  • NPC attempting murder has distinct (or slower) walking animation.
  • PC murderer or arrested leads to game endings
  • In the class rooster (seating plan), arrested murderer is replaced by a AA2 cuffs.jpg handcuff symbol. Victim AA2 memorial.jpg flower.
  • Character having Lucky Trait can escape murder attempt. Murderer having Lucky Trait can escape arrest.
  • If PC survived or is not involved all along, time skips to the next morning, which makes it impossible to save the game or edit the class right after the event.
  • To evade or postpone, play as the Evil, try to reduce Hate towards the target, or increase Like or Love increase til it is above Hate.

Game endings

Teacher dismissed

Fired.jpg

PC teacher is dismissed,

  • Always, after ditched 3 lessons / club activities, or
  • Ocassionally, after getting caught having public sex by NPC with High/Highest Virtue and bad opinion, or with the "Class Prez" Trait.

Student expelled See H Guide

Murdered See Murder

Arrested See Murder

Corrections

  • Atmosphere was previously referred to as mood. 2
  • Meaningful music file names are replaced with actual file names to, 1. avoid confusion with mood name and 2. make it easier to reference in CustomBgm and PPX modding.


Reference

1. ^ Japanese wiki (original deadlink, but see archived 2016).
2. ^ Interaction Success Rates (modding spreadsheet, crediting 2ch and egmanual's Mahiru, the "AI kazou"). See also ACT_list - AA2 Data Reserve (spreadsheet containing links to 5 similar spreadsheets)
3. ^ Shown are generalizations adapted from ^ Revision as of 17:36, 23 March 2015 possibly written by User:XxGODLIKExx. Effect of Atmosphere varies according to AI files.
4. ^ Artificial Academy 2: Gameplay Tips version 15:23, 11 March 2024
5. ^ F95zone Monosomething
6. ^ F95zone Monosomething
7. ^ F95zone Kujokuji, Monosomething
8. ^ Showing MiniPPX, (AAU), /hgg/ community translation; and Hongfire translation and others are in brackets.
9. ^ Artificial Academy 2: Training, 8 August 2015