Difference between revisions of "Artificial Academy 2/Interactions"

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{{Artificial_Academy_2}}
 
{{Artificial_Academy_2}}
=FAQ=
+
'''''Contains spoilers.''''' ''Non-spoiler see [[Artificial_Academy_2/Free_roam_(no_spoiler)|Free roam (no spoiler)]].''
*'''Q: "Walk home together" and "Let's study together" always have 0% success rate.'''<br />A: Both characters must wear the uniform when going home (the one which has them carry their bag).
 
  
=Interaction Camera=
+
This article describes [[Artificial_Academy_2/Free_roam|interactions]] and their effect. '''Describes PC->NPC interaction; the Effects column describes the NPC''' unless otherwise stated. See also [[Artificial_Academy_2/Opinion|Opinion]].
When initiating interaction with a character, their full detail model is centered facing you. Pressing {{key|SPACE}} will pause the interaction, hide the HUD, and make the camera controls available.
 
  
*Rotate - Left-Click + drag
+
See also spreadsheets related to game AI files under [[#External links|External links]]
*Pan Up/Down - Right-Click and drag up and down or {{key|pageup}} / {{key|pagedown}}.
 
*Pan Left/Right - Both-Click and drag left and right.
 
*Dolly Forward/Back - Right-Click and drag left and right, or {{key|home}} / {{key|end}}. This moves the camera in and out from the focus.
 
*Move Focus In/Out - Both-Click and drag up and down.
 
*Move character - {{key|up}} / {{key|down}} / {{key|left}} / {{key|right}}
 
*Zoom - {{key|;}} / {{key|\}} - changes camera angle, with the perspective distortion effects along the z-axis: extreme close-ups flatten the image, wide angle expands shapes nearer to the focus and reduces further away.
 
*Rotate character - {{key|4}} / {{key|6}} / {{key|8}} / {{key|2}}
 
*Reset rotation - {{key|5}} / {{key|R}}
 
  
Pressing {{key|SPACE}} again resets the camera and resumes interaction.
+
Getting 0% on all interactions could indicate the game is bugged. Try to restart the game after ''disabling'' any OS locale settings previously enabled {{ref|9|9}}.  
  
=How do they work=
+
==Interactions==
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are low.
 
  
The % value also gives an idea about your relationship with the character since the success rate increases as your relationship improves. The success rate can also be influenced by a lot of other things such as the timing, the other characters sexual orientation, their mood and more.  
+
===[[File:Holler_button.jpg|56px]]Group===
 +
* Call out and ask everybody available in the room, except '''Gather around''' which call characters in adjacent rooms to come.
 +
* Success rate based on NPC [[Artificial_Academy_2/Card_editor|Sociability]], and [[Artificial_Academy_2/Opinion|opinion]] towards PC.  
 +
* Do not change [[Artificial_Academy_2/Mood_and_Opinion|mood]]
 +
* you can't lose favorability here <sup style="color:darkred">need clarification</sup>{{ref|10|, 10}}
 +
* '''Let's study, Let's do sports''' and '''Let's do club stuff'''
 +
** Lower score characters improve more.  
 +
* '''Let's have fun, Let's eat''' and ''' Let's go to karaoke'''
 +
** Most likely to accept after club hours, least before school
  
Even if an action is initiated successfully the result of the interaction can vary. This is indicated by the message following the interaction as well as a sound-effect. Talk interactions for example, can have 4 different outcomes(bad,normal,good and great) that are influenced by the mood of the character(better mood gives better results) and have different effects on your relationship. The "Confess" interaction can also has 3 different results. Depending your relationship to the character, they will state that they like you, that they love you, or that they don't have feelings for you.
+
{| class="wikitable"
 +
|-
 +
! Interaction !!  Notes
 +
|-
 +
|Let's study
 +
||
 +
|-
 +
|Let's do sports
 +
||
 +
|-
 +
|Let's do club stuff
 +
||
 +
* 0% chance unless in the same club.
 +
|-
 +
|Let's have fun
 +
||
 +
* improves everyone's friendship <sup style="color:darkred">need confirmation</sup>
 +
|-
 +
|Let's eat
 +
||
 +
* improves everyone's friendship <sup style="color:darkred">need confirmation</sup>
 +
|-
 +
|Let's go to karaoke
 +
||
  
After three uses of any option per character per period the success rate will become 0% and that character will tell you to stop.
+
|-g
 +
|Be friends with...
 +
||
  
====[[File:Influence_button.jpg|56px]]Influence====
+
|-
* '''Encourage''' - Cheers up a character if depressed
+
|Gather around
* '''Calm''' - Calms down a character if angry
+
||
* '''Praise''' - Flatter or thank a character. Increases the % chance and maximum love gain of other options temporarily.
 
* '''Grumble''' - Complain to a character. Can soften another character's attitude toward the PC temporarily. This is more effective the more the character dislikes the PC.
 
* '''Apologize''' - Apologizes to character who feels wronged enough to demand an apology. These characters will be in an <span style="color:#CC0000">'''Unforgivable!'''</span> status toward your character until a successful apology. It has a 1% success rate the first two attempts, 20% the third attempt, and, like any interaction, will automatically fail after three uses in a period.
 
* '''Never Mind''' - Cancels the interaction.
 
  
====[[File:Lecture_button.jpg|56px]]Lecture====
+
|-
All lectures reduce the character's horniness to some extent. Depending on the character's seriousness(virtue, teacher, related traits, mood etc), it may change overall mood to Tension which increases the tendency to do school activities, and also increases the success rate of accepting cooperative works. Teachers have a far higher success rate for lecture interactions.
+
|Let's have sex
* '''Encourage to study/Encourage to train/Encourage club stuff''': Motivate character to get more involved in study, physical training or club activities, and improve the character's effectiveness in study/training/club sessions. The success rate is reduced by the character's current horniness, but if effective will reduce horniness.
+
||
* '''Encourage to cooperate''': Increases the success rate of accepting group activities.
+
* Often frustrating to some because of wrong pairing. See [[Artificial_Academy_2/H_Guide|H guide]]
* '''Reflect on Ero''': Dampen a character's horniness, reducing it by much more than upper options.
+
|-
 +
|}
  
====[[File:Gossip_button.jpg|56px]]Gossip====
+
===[[File:Influence_button.jpg|56px]] Influence===
Success rate for gossip interactions largely depend on the favorability for the person you're talking about.
 
* '''I have a good rumor''': In most cases, tells the character another character likes them; if effective, improves the chance they will seek the other character out for interaction. If the other character is already the character's lover, they will gush about them. If the character you tell this to is ''your'' lover, they will regard the other character as a rival, unless the other character is also their lover.
 
* '''Try to get along with''': If successful, improves the character's attitude toward a selected character. If the character already likes the other character, improves their opinion toward you. If unsuccessful, reduces opinion toward you, and may anger or depress the character.
 
* '''I want to get along with''': Ask the character to help improve another character's opinion toward you.
 
* '''I have a bad rumor''': Lowers the character's opinion of the other character, or if unsuccessful it lowers their opinion of you. If a lover is told a rumor they believe, they may seek the reported lover for a slap (that includes you.) This is more likely if the rumor is true. If the lover is doubtful, they may question their lover personally about it.
 
* '''Do you love this person?''': Reveals the character's feelings toward another character.
 
  
====[[File:Chat_button.jpg|56px]]Chat====
+
{| class="wikitable"
* '''Daily Life/Hobbies/Food''': Light topics that are very easy to get a character to open up and reveal themselves with. Certain topics are more successful and effective depending on personality type and traits.
+
|-
* '''Love''': Talk about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you.
+
! Interaction !! Success !! Failure !! Notes
* '''Sex''': Increases the character's horniness. Some personality types/traits are more enthusiastic about this subject than others.
+
|-
:Different topics have different rates of having deep conversations, dependent on the Personality type and Traits.
+
|Encourage
:Talking about Love can increase the character's affection quickly, but that can also diminish as quickly. To romantic personality types, such as Smart and Sweet, and those with the Passionate trait, talking about Love have a higher rate of deep conversations.
+
||
:Talking about sex increases both character's horniness and makes them more willing to engage in sexual contact, but this fades very rapidly if not sustained or successfully acted on. To some sexual personality types, such as Pleasant and Assertive, and those with the Lewd trait, talk about sex has a higher rate of deep conversations.
+
* <span class="down" style="color: darkred">▼</span> [[Artificial_Academy_2/Opinion|Sadness]]
 +
* <span class="up" style="color: green">▲</span> [[Artificial_Academy_2/Opinion|Like]] {{ref|1|1}}
 +
||
 +
* No mood change
 +
||
 +
* Confused (0%) if not sad
 +
|-
 +
|Calm
 +
||
 +
* <span class="down" style="color: darkred">▼</span> [[Artificial_Academy_2/Opinion|Anger]]
 +
* <span class="up" style="color: green">▲</span> Like {{ref|1|1}}
 +
||
 +
* No mood change
 +
||
 +
* Confused (0%) if not angry
 +
|-
 +
|Praise
 +
||
 +
* <span class="up" style="color: green">▲</span> [[Artificial_Academy_2/Opinion|Happiness]]
 +
* <span class="down" style="color: darkred">▼</span> [[Artificial_Academy_2/Opinion|Sadness]]
 +
* <span class="up" style="color: green">▲</span> Like and Love {{ref|1|1}} (more)
 +
||
 +
* <span class="up" style="color: green">▲</span> Like/Love (less)
 +
* <span class="up" style="color: green">▲</span> Dislike and Hate {{ref|1|1}}
 +
||
 +
|-
 +
|Grumble
 +
||
 +
= Disagree
 +
* Sad or Anger
 +
* <span class="up" style="color: green">▲</span> PC's Like/Love toward NPC
 +
* clear PC bad [[Artificial_Academy_2/Opinion|mood]].
 +
||
 +
= Agree
 +
* <span class="up" style="color: green">▲</span> Happiness
 +
* Converts Hate to Dislike {{ref|2|2}}
 +
* <span class="up" style="color: green">▲</span> Dislike/Hate towards each other
 +
||
 +
* Speak negatively about yourself.  
 +
* PC sad when used {{ref|5|5}}
 +
|-
 +
|Apologize
 +
||
 +
* Forgive
 +
||
  
====[[File:Invite_button.jpg|56px]]Invite====
+
||
* '''Study together/Sports/Club activity''': These invite a character to improve Wisdom, Strength or Club Score with you. The character with the lower score will improve much more, the one with higher score will improve less. "Club activity" only works if you are both part of the same club, otherwise the result is 0%.
+
* Used to apologize to character with <span style="color:#CC0000">'''Unforgivable!'''</span> status.  
* '''Massage''': Massages the character, reducing stress. This will also clear any love, hate and horniness accumulated from interacting with you. Different intensities are better suited to and more effective with different personalities. There is a chance of "ecchi" contact during massage which will "cop a feel" and greatly raise horniness.
+
* The success rates are always 1% -> 1% -> 20% -> 0%.
* '''Go to class (During morning)''': Ask them to come to homeroom class with you. Doing so will also spread rumors that you have become a couple with that character.
+
|-
* '''Go eat lunch (During noon)''' Ask the character to eat lunch with you on the rooftop.
+
|Never Mind
* '''Let's take a rest (During afternoon)''' Ask the character to take a tea break in the courtyard.
+
||
* '''Walk home together (During evening)''': Ask the character to walk home with you at after school. This improves love relationship and ends the day. Similar to going to class together, this can spread rumors of a relationship between the characters. Both characters must be dressed in their uniform (the one which has them carry their bag) for them to accept.
+
* No mood change
* '''Have some fun/Go eat/Go to karaoke''': Invite a character to activities in town, improving their friendship, love, or horniness. If during school hours, these forfeit all time remaining in the period and skips the curriculum between periods. Fewer characters will be willing to skip class, but Wild characters will be more likely to join even if their opinion of you is ambivalent.
+
||
* '''Let's study together''' - This invites the character to study with you at your home. A character resistant to having sex with your character is unlikely to accept. Sex will only occur if that character is at maximum horniness when leaving from the train station, otherwise you will have a study session with that character. Again, you both must be dressed in your uniform for them to accept.
+
* No mood change
 +
||
 +
* Cancel the interaction
 +
|-
 +
|}
  
====[[File:Abuse.jpg|56x]]Bully====
+
===[[File:Lecture_button.jpg|56px]] Lecture===
* '''Insult''': Insults a character, causing depression or anger and reducing their opinion toward you. It will always give a 0% result so there it's not limited to three attempts per time period. A successful insult against a Masochist increases their opinion of you, and their horniness.
+
* Teachers have far higher success rate. Success rate also depends on NPC's [[Artificial_Academy_2/Opinion|Horniness]] heavily, [[Artificial_Academy_2/Card_editor|Virtue]] and etc
* '''Fight''': Challenge another character to a fight. Whoever loses will crouch in pain and will be unable to act for a few seconds.
 
* '''Ignore''': Order the character to ignore a selected character.
 
* '''Show 'that'''': Demand the character to expose themselves to you.
 
* '''Put this on''': Make the character wear a vibrator. If successful, their horniness will increase, and they will become more willing to have sex.
 
* '''Force''': Make another character have sex with you. This can be with physical force, extortion, or personal pressure on a lover.
 
:Note: '''Show that/Put this on/Force''' options will abuse the relationship, and a [[Artificial_Academy_2/Gameplay/Favorability Rating|Purple Status]] will be displayed when Love is below max range.
 
  
====[[File:Love_button.jpg|56px]]Love====
+
{| class="wikitable"
* '''Ask to join club''': Invite the character to join your club.
+
|-
* '''Ask on a date''': Invite the character on a date next Sunday.
+
! Interaction !! Success !! Failure !! Notes
* '''Confess''': Tells a character you love him/her. The response will vary depending on their favorability rating.
+
|-
* '''Let's be lovers/Let's break up''': Ask to become lovers with the character, or ask to break up if already lovers with the character. If failed, causes depression in the confessing character. If you already have a lover, this will cause anger even if it succeeds.
+
|Encourage to study
: '''Ask on a date''' - You can start the date by either waiting for your date to talk to you or talking to your date yourself. Selecting this option again will result in that character confirming the date with 999%. Time will proceed to evening after the date. You can ask multiple NPCs for a date but you will only be able to date 1 of them because a date can only be done in the morning and time will immediately proceed to evening after the date. The NPCs which you weren't able to date will get angry at you. To know if you have a date with an NPC, talk to them and they will mention things like they can't wait for Sunday to come or that they are looking forward to the date etc.
+
||
 +
* <span class="up" style="color: green">▲</span> [[Artificial_Academy_2/Opinion|Tension]]
 +
* <span class="down" style="color: darkred">▼</span> [[Artificial_Academy_2/Opinion|Horniness]]
 +
* Improves NPC effectiveness for study
 +
||
  
====[[File:Contact_button.jpg|56px]]Contact====
+
||
* '''Caress''': Pat/stroke a character's head. This reduces stress and horniness, increases affection.
+
|-
* '''Hug''': Hug a character. Reduces stress and improves friendship/love. Will also improve their overall mood.
+
|Encourage to train
* '''Kiss''': Kiss a character. Increases love and horniness.
+
||
* '''Touch''': Molest a character. Increases horniness, reduces love except for Lewd types.
+
* <span class="up" style="color: green">▲</span> Tension
* '''Sex''': Initiates sex in the room with the character. If not horny enough, reduces love.
+
* <span class="down" style="color: darkred"></span> Horniness
: '''Caress''', '''Hug''', and '''Kiss''' are necessary steps in intimacy depending on virtue. Normal/High/Highest virtues aren't likely to be succeed unless the previous steps have been taken; won't be willing to have sex with someone they've never kissed, are less likely to kiss if they haven't been hugged, and so on. Lower virtues are more opened, and even might give their first kiss after sex like as a reward. '''Touch''' isn't necessary to initiate '''Sex''', but it can help.
+
* Improves NPC effectiveness for training
:All of these except Caress will make those in the room react, possibly spread rumors, and if a lover witnesses, it will certainly give them the opinion of <span style="color:RED">'''Cheater!'''</span>. Lovers may spontaneously do these in public to spread the rumors, cause jealousy, and deflect others' interest in your character. It should be noted that if a NPC hugs/kisses you without you being given a choice then jealousy will not occur.
+
||
  
====[[File:Travel_button.jpg|56px]]Travel====
+
||
* '''Follow me''': Asks the character to follow you. They will trail after your character until the next time you interact with them, unless you follow another character. Joining or initiating a group activity will also leave them behind.
+
|-
* '''Go away''': Asks the character to leave the room. May cause depression or anger whether successful or not.
+
|Encourage club stuff
* '''Come here''': Asks the character to meet you at a location next period, and next period that location will be marked on the map with a red person icon. Interacting with the character there will improve their opinion toward you, standing them up will lower it. Bringing the character there yourself will satisfy the meeting requirement, but that will override anything they may have had to say to you at the meeting.
+
||
 +
* <span class="up" style="color: green">▲</span> Tension
 +
* <span class="down" style="color: darkred">▼</span> Horniness
 +
* Improves NPC effectiveness for club
 +
||
  
===Upper Right Buttons===
+
||
[[File:Holler_button.jpg|56px]][[File:Holler_actions.jpg|96px|right]] '''Holler''' - Hollers to everyone in range.
+
|-
 +
|Encourage to cooperate
 +
||
 +
* <span class="up" style="color: green">▲</span> Tension
 +
* <span class="down" style="color: darkred">▼</span> Horniness
 +
* <span class="up" style="color: green">▲</span> success rate of accepting [[#Group|Group]]
 +
||
  
Hollers reach everyone in the room, except '''Gather around''' which can call characters in adjacent rooms to come to your room.
+
||
The effectiveness of hollers is based on individual characters' sociability, how they feel about the PC, and whether they have an action chosen already.
+
|-
 +
|Reprimand for erotic actions
 +
||
 +
* <span class="up" style="color: green">▲</span> Tension
 +
* <span class="down" style="color: darkred">▼</span> Horniness (much more than other Lecture options)
 +
||
  
*'''Let's study/Let's do sports/Let's do club stuff''' - These are more effective in periods prior to class, PE lessons, or club time, but characters weak in a stat may wish help with it during any period.
+
||
 +
|-
 +
|}
  
*'''Let's have fun/Let's eat/Let's go to karaoke''' - These invite everyone on a group date to establishments around the train station. If done during school hours, this will forfeit all time remaining in the period and skip the curriculum between periods. Far fewer characters will be willing to join during class hours. More will gladly come with after club hours are over, but getting as large a group in one room becomes more difficult.
+
===[[File:Gossip_button.jpg|56px]] Gossip===
  
*'''Be friends with...''' - Asks everyone in the room to improve their mood toward a selected character.
+
* Success rate largely depends on the NPC's opinion on PC.
 +
* All disabled in a 2-student class, except '''Do you love this person?'''
  
*'''Gather around''' - Asks everyone to come closer, including those in adjacent rooms. The favorite cry of snitches.
+
{| class="wikitable"
 +
|-
 +
! Interaction !! Success !! Failure !! Notes
 +
|-
 +
|(to anyone)<br>I have a good rumor
 +
||
 +
* Increase NPC chance to chat with the third party later
 +
* <span class="up" style="color: green">▲</span> [[Artificial_Academy_2/Opinion|Like]] {{ref|1|1}}
 +
||
 +
* <span class="up" style="color: green">▲</span> Dislike {{ref|1|1}}
 +
||
 +
* Gush about if third party is her lover
 +
* [[Artificial_Academy_2/Opinion|Sad]] PC when used {{ref|6|6}}
 +
|-
 +
|(to a lover NPC)<br>I have a good rumor
 +
||
 +
* Increase NPC chance to chat with the third party later
 +
* <span class="up" style="color: green">▲</span> Like {{ref|1|1}}
 +
* NPC regards the third party as rival <br>(if she does not love the third party)<sup style="color:darkred">need clarification: status or LLDH?</sup>
 +
||
 +
* <span class="up" style="color: green">▲</span> Dislike {{ref|1|1}}
 +
||
 +
* Gush about if third party is her lover
 +
* Sad PC when used {{ref|6|6}}
 +
|-
 +
|Try to get along with
 +
||
 +
* <span class="up" style="color: green">▲</span> Like towards the third party {{ref|1|1}}
 +
* improve NPC opinion towards PC <br>(if NPC has enough Like towards the third party)
 +
||
 +
* <span class="up" style="color: green">▲</span> Dislike {{ref|1|1}}
 +
* worsen opinion towards PC
 +
||
 +
 
 +
|-
 +
|I want to get along with
 +
||
 +
* NPC seeks and tell the third party something positive about PC later
 +
* Either the third party believes and <span class="up" style="color: green">▲</span> Like towards PC {{ref|1|1}}
 +
* Or disbelives and <span class="up" style="color: green">▲</span> Dislike towards PC {{ref|1|1}}
 +
||
 +
* No mood change
 +
||
 +
 
 +
|-
 +
|I have a bad rumor
 +
||
 +
* <span class="up" style="color: green">▲</span> Dislike towards the third party {{ref|1|1}}
 +
* worsen NPC opinion towards the third party
 +
* NPC may slap the third party later <br>(if the third party is NPC's lover. <br>More likely to happen when the third party is cheating)
 +
* NPC may confront the third party later <br>(if the third party is NPC's lover)
 +
||
 +
* worsen NPC opinion towards PC
 +
||
 +
* Sad PC when used {{ref|6|6}}
 +
|-
 +
|Do you love this person?
 +
||
 +
* No mood change
 +
* No [[Artificial_Academy_2/Opinion|LLDH]] change {{ref|1|1}}
 +
||
 +
* No mood change
 +
||
 +
* Can ask whether NPC loves PC.
 +
|-
 +
|}
 +
 
 +
===[[File:Chat_button.jpg|56px]] Chat===
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Interaction !! Success<br>(lively, or deep) !! Success<br>(no getting anywhere) !! Failure !! Notes
 +
|-
 +
|Daily Life
 +
||
 +
* <span class="up" style="color: green">▲</span> Happiness
 +
* <span class="up" style="color: green">▲</span> Like
 +
||
 +
* <span class="up" style="color: green">▲</span> Dislike {{ref|1|1}}
 +
* <span class="up" style="color: green">▲</span> Like (minor)
 +
||
 +
||
 +
 
 +
|-
 +
|Hobbies
 +
||
 +
* <span class="up" style="color: green">▲</span> Happiness
 +
* <span class="up" style="color: green">▲</span> Like
 +
||
 +
* <span class="up" style="color: green">▲</span> Dislike {{ref|1|1}}
 +
* <span class="up" style="color: green">▲</span> Like (minor)
 +
||
 +
 
 +
||
 +
 
 +
|-
 +
|Food
 +
||
 +
* <span class="up" style="color: green">▲</span> Happiness
 +
* <span class="up" style="color: green">▲</span> Like
 +
||
 +
* <span class="up" style="color: green">▲</span> Dislike {{ref|1|1}}
 +
* <span class="up" style="color: green">▲</span> Like (minor)
 +
||
 +
 
 +
|-
 +
|Love
 +
||
 +
* [[Artificial_Academy_2/Opinion|Embarrassed]]
 +
* <span class="up" style="color: green">▲</span> Like and Love
 +
||
 +
 
 +
||
 +
 
 +
||
 +
* Results in drastic opinion change(all outcome)
 +
* Different dialogue with lover.
 +
* Often lead to equalize of Love and Like {{ref|1|1}}
 +
|-
 +
|Lewd things
 +
||
 +
* Horny
 +
* <span class="up" style="color: green">▲</span> Love
 +
||
 +
* <span class="up" style="color: green">▲</span> Dislike (minor) {{ref|1|1}}
 +
||
 +
 
 +
||
 +
* Different dialogue with lover.
 +
|-
 +
|}
 +
 
 +
===[[File:Invite_button.jpg|56px]] Invite===
 +
* Success rate largely depends on the NPC's [[Artificial_Academy_2/Card_editor|Sociability]].
 +
* '''Study together, Do sport''' and '''Do club stuff''':
 +
** Lower score character improves much more.
 +
** If a teacher is involved it will always fail if the student's stat is higher.
 +
* '''Have some fun, Go eat''' and '''Go to karaoke''' :
 +
** Most likely to be accepted after club hours, least before school
 +
** More likely to be accepted by Wild [[Artificial_Academy_2/Card_editor|Trait]] NPC.
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Interaction !! Success !! Failure !! Notes
 +
|-
 +
|Study together
 +
||
 +
* No mood change
 +
||
 +
* No mood change
 +
||
 +
* See above
 +
|-
 +
|Do sport
 +
||
 +
* No mood change
 +
||
 +
* No mood change
 +
||
 +
* See above
 +
|-
 +
|Do club stuff
 +
||
 +
* No mood change
 +
||
 +
* No mood change
 +
||
 +
* See above
 +
* 0% chance unless in the same club.
 +
|-
 +
|Massage
 +
||
 +
* <span class="down" style="color: darkred">▼</span> [[Artificial_Academy_2/Opinion|Tension]]
 +
* <span class="up" style="color: green">▲</span> Like (not "Cop a feel")
 +
* [[Artificial_Academy_2/Opinion|Horny]] ("Cop a feel")
 +
||
 +
 
 +
||
 +
 
 +
|-
 +
|Go to class
 +
||
 +
* Rumors will spread.
 +
||
 +
 
 +
||
 +
 
 +
|-
 +
|Go eat lunch
 +
||
 +
* <span class="up" style="color: green">▲</span> [[Artificial_Academy_2/Opinion|Happiness]]
 +
||
 +
||
 +
* Each character only eats one lunch unless
 +
 
 +
|-
 +
|Let's take a rest
 +
||
 +
* <span class="down" style="color: darkred">▼</span> [[Artificial_Academy_2/Opinion|Tension]]
 +
||
 +
 
 +
||
 +
 
 +
|-
 +
|Walk home together
 +
||
 +
* Rumors will spread.
 +
||
 +
 
 +
||
 +
 
 +
|-
 +
|Have some fun
 +
||
 +
* <span class="up" style="color: green">▲</span> [[Artificial_Academy_2/Opinion|Happiness]].
 +
* <span class="up" style="color: green">▲</span> [[Artificial_Academy_2/Opinion|Like or Love]] (50/50 chance) {{ref|1|1}}
 +
||
 +
 
 +
||
 +
* See above
 +
|-
 +
|Go eat
 +
||
 +
* <span class="up" style="color: green">▲</span> Happiness.
 +
* <span class="up" style="color: green">▲</span> Like or Love (50/50 chance) {{ref|1|1}}
 +
||
 +
 
 +
||
 +
* See above
 +
|-
 +
|Go to karaoke
 +
||
 +
* <span class="up" style="color: green">▲</span> Happiness
 +
* <span class="up" style="color: green">▲</span> Like or Love (50/50 chance) {{ref|1|1}}
 +
||
 +
 
 +
||
 +
* See above
 +
|-
 +
|Let's study together
 +
||
 +
 
 +
||
 +
 
 +
||
 +
* Sex requires NPC is at max horniness at the train station.
 +
|-
 +
|}
 +
 
 +
===[[File:Abuse.jpg|56px]]Bully===
 +
* All Bully's <span class="up" style="color: green">▲</span> Dislike or Hate unless the NPC has Masochist [[Artificial_Academy_2/Card_editor|Trait]].
 +
* Bully between lovers grants [[Artificial_Academy_2/Opinion|Purple Statuses]]. See [[Artificial_Academy_2/H_Guide|H guide]]
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Interaction !! Success !! Failure !! Notes
 +
|-
 +
|Insult
 +
||
 +
* [[Artificial_Academy_2/Opinion|Horny]] (if Masochist [[Artificial_Academy_2/Card_editor|Trait]])
 +
* <span class="up" style="color: green">▲</span> PC's Hate towards NPC
 +
||
 +
* [[Artificial_Academy_2/Opinion|Anger]]
 +
||
 +
* Always fail (0% result) unless Masochist [[Artificial_Academy_2/Card_editor|Trait]]
 +
* Possible to be successful even after 3 attempts in a time period.
 +
|-
 +
|Fight
 +
||
 +
* All NPCs in the room <span class="up" style="color: green">▲</span> Hate towards PC. {{ref|1|1}}
 +
||
 +
* Anger
 +
||
 +
* More likely to accept after Insult {{ref|1|1}}
 +
* See [[Artificial_Academy_2/Free_roam|Free roam]]
 +
|-
 +
|Ignore
 +
||
 +
* NPC does not interact with the third party for some time
 +
* NPC refuses all interaction from the third party for some time
 +
* No [[Artificial_Academy_2/Opinion|LLDH]] change towards PC and the third party {{ref|1|1}}
 +
||
 +
* Anger
 +
||
 +
* Success rate rises if ask again in the same time period.
 +
* Disabled in 2-student class.
 +
|-
 +
|Show 'that'
 +
||
 +
 
 +
||
 +
* Anger
 +
 
 +
||
 +
* Demand the character to expose themselves to PC.
 +
* To Exploitable [[Artificial_Academy_2/Card_editor|Trait]], always 3% -> 90% -> 90% -> 999%
 +
|-
 +
|Put this on
 +
||
 +
* Horny
 +
* Different dialogue afterwards
 +
||
 +
* Anger
 +
||
 +
* To Exploitable [[Artificial_Academy_2/Card_editor|Trait]], always 3% -> 60% -> 60% -> 999%
 +
|-
 +
|Force
 +
||
 +
||
 +
||
 +
* See [[Artificial_Academy_2/H_Guide|H guide]]
 +
|-
 +
|}
 +
 
 +
===[[File:Love_button.jpg|56px]] Love===
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Interaction !! Success !! Failure !! Notes
 +
|-
 +
|Ask to join club
 +
||
 +
* Club change instantly
 +
||
 +
* [[Artificial_Academy_2/Opinion|Sad]] (if both are already in the same club)
 +
* No mood change
 +
||
 +
* Confirm with 0% if already sharing a club.
 +
* Requires a fair bit [[Artificial_Academy_2/Opinion|Love]] to succeed. {{ref|1|1}}
 +
|-
 +
|Ask on a date
 +
||
 +
* Dialogues change afterwards
 +
* <span class="up" style="color: green">▲</span> [[Artificial_Academy_2/Opinion|Love]] {{ref|1|1}}
 +
||
 +
* <span class="up" style="color: green">▲</span> Love (minor) {{ref|1|1}}
 +
||
 +
* Confirm with 999% if accepted PC earlier.
 +
* Refuse if accepted another NPC.
 +
|-
 +
|Confess
 +
||
 +
 
 +
||
 +
 
 +
||
 +
* Getting friendzoned is a way to confirm incompatible [[Artificial_Academy_2/Card_editor|Orientation]]
 +
|-
 +
|Let's be lovers
 +
||
 +
* <span class="up" style="color: green">▲</span> Love (boost) {{ref|1|1}}
 +
||
 +
* [[Artificial_Academy_2/Opinion|Sad]] PC
 +
* [[Artificial_Academy_2/Opinion|Anger]] (if PC already has lover)
 +
* No [[Artificial_Academy_2/Opinion|mood]] change
 +
* <span class="up" style="color: green">▲</span> Hate (minor) {{ref|1|1}}
 +
||
 +
* ''Normal'' [[Artificial_Academy_2/Card_editor|Virtue]] requires ''some'' [[Artificial_Academy_2/Opinion|Love]] {{ref|3|3}}
 +
* ''High/highest'' Virtue requires ''lots'' Love {{ref|3|3}}
 +
* Success rate penalty if the asking character has lover {{ref|3|3}}, <br>but the penalty does not apply to <br>single NPCs asking PC's current lovers {{ref|3|3}}
 +
|-
 +
|Let's break up
 +
||
 +
* Sad
 +
||
 +
 
 +
||
 +
* Not taken seriously if Love is high
 +
* <span class="up" style="color: green">▲</span> Hate per suggestion {{ref|1|1}}
 +
* NPC who no longer loves PC or saw PC cheat a lot may ask to break up.<br> This <span class="up" style="color: green">▲</span> Hate , more if refuse to break up{{ref|1|1}} .
 +
|-
 +
|}
 +
 
 +
===[[File:Contact_button.jpg|56px]] Contact===
 +
* Success rate largely depends on NPC's [[Artificial_Academy_2/Card_editor|Orientation]] and [[Artificial_Academy_2/Card_editor|Virtue]].
 +
* 4 times more [[Artificial_Academy_2/Mood_and_Opinion|opinion]] gain on [[Artificial_Academy_2/Opinion|lovers]].
 +
* Failure make NPC angry unless she's ''lots'' [[Artificial_Academy_2/Mood_and_Opinion|Love]].
 +
* NPCs in the same [[Artificial_Academy_2/Free_roam_(no_spoiler)|Location]] will spread rumors.
 +
* Contact except '''Caress''' with a non-shared lover witnessed grants <span style="color:RED">'''Cheater!'''</span> [[Artificial_Academy_2/Opinion|status]].
 +
* NPC initiated Hug / Kiss does not put lover in [[Artificial_Academy_2/Mood_and_Opinion|jealous mood]].
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Interaction !! Success !! Failure !! Notes
 +
|-
 +
|Caress
 +
||
 +
* <span class="up" style="color: green">▲</span> [[Artificial_Academy_2/Opinion|Like/ Love]]
 +
* <span class="up" style="color: green">▲</span> [[Artificial_Academy_2/Opinion|Happiness]]
 +
* <span class="down" style="color: darkred">▼</span> [[Artificial_Academy_2/Opinion|Horniness]]
 +
||
 +
 
 +
||
 +
 
 +
|-
 +
|Hug
 +
||
 +
* [[Artificial_Academy_2/Opinion|Embarrassed]]
 +
||
 +
* Anger
 +
||
 +
 
 +
|-
 +
|Kiss
 +
||
 +
* Embarrassed
 +
* <span class="up" style="color: green">▲</span> Love (minor) {{ref|1|1}}
 +
||
 +
* Anger
 +
||
 +
* Girl's first kiss is harder to get.
 +
|-
 +
|Touch
 +
||
 +
* Horny
 +
* <span class="up" style="color: green">▲</span> Love (minor) {{ref|1|1}}
 +
||
 +
* Anger
 +
||
 +
|-
 +
|Sex
 +
||
 +
* <span class="up" style="color: green">▲</span> Love {{ref|1|1}}
 +
||
 +
* Anger
 +
* <span class="down" style="color: darkred">▼</span> Love
 +
* <span class="up" style="color: green">▲</span> 3 Dislike {{ref|4|4}}
 +
* No [[Artificial_Academy_2/Mood_and_Opinion|LLDH]] (only if due to high [[Artificial_Academy_2/Card_editor|Virtue]]) {{ref|1|1}}
 +
||
 +
* To ''Normal/Low/Lowest'' Virtue, success rate does not drop with repetition.
 +
* See [[Artificial_Academy_2/H_Guide|H guide]]
 +
|-
 +
|}
 +
 
 +
===[[File:Travel_button.jpg|56px]]Travel===
 +
{| class="wikitable"
 +
|-
 +
! Interaction !! Success !! Failure !! Notes
 +
|-
 +
|Follow me
 +
||
 +
 
 +
||
 +
 
 +
||
 +
* Stop following after some time.
 +
* Stop following when PC follows another character, starts or joins [[#Group|Group]].
 +
* May refuse to enter gender-restricted rooms saying "..." (subtitle, no dialogue box).
 +
* Competitive, Scheming, Evil, or Deaf [[Artificial_Academy_2/Card_editor|Trait]] NPC may ask PC {{ref|7|7}}.
 +
* Scheming [[Artificial_Academy_2/Card_editor|Trait]] NPC does this to trap PC into getting slapped {{ref|8|8}}
 +
|-
 +
|Go away
 +
||
 +
* Leave the [[Artificial_Academy_2/Free_roam_(no_spoiler)|Location / Room]]
 +
* [[Artificial_Academy_2/Opinion|Sad]]
 +
||
 +
* [[Artificial_Academy_2/Opinion|Anger]]
 +
||
 +
 
 +
|-
 +
|Come here later
 +
||
 +
* Opinion worsen after being stood up, improve otherwise.
 +
 
 +
||
 +
 
 +
||
 +
* Keep promise by any interaction either way
 +
|-
 +
|}
 +
 
 +
==NPC->PC exclusive interactions==
 +
 
 +
 
 +
{| class="wikitable"
 +
|-
 +
|colspan=2 style="text-align:center; background:#eee"|General
 +
|-
 +
|'''Have you ever has sex?'''||From virgin and non-virgin. Admitting may make the asking character sad, but does not affect her opinion.
 +
|-
 +
|'''Ask to stop stalking'''|| After NPC noticed being followed through several locations without interactions.
 +
|-
 +
|'''Trade your friend, lover or sexual items'''|| Accepting increases the character asking's Like or Love toward PC as well as exchanges items. See also [[Artificial_Academy_2/Free_roam_(no_spoiler)|stats screen]].
 +
|-
 +
|'''Slap'''|| By lover girl under certain conditions; or By girl who does not love PC catching PC inside toilet / changing room / shower. <span class="up" style="color: green">▲</span> Sadness
 +
<gallery mode=nolines>
 +
Slap.jpg|getting slapped
 +
</gallery>
 +
|-
 +
|'''Ask to keep the secret'''|| Exploitable [[Artificial_Academy_2/Card_editor|Traits]] NPC, including stranger, sometimes comes and asks to keep her secret.
 +
|-
 +
|colspan=2 style="text-align:center; background:#eee"|Love related
 +
|-
 +
|'''Show panties'''||Girl offering to show her panties. Depends on her [[Artificial_Academy_2/Card_editor|Virtue]].
 +
|-
 +
|'''Let's start over'''|| Former lover asking to start over.'
 +
|-
 +
|'''Let's skip out'''|| Wild [[Artificial_Academy_2/Card_editor|Trait]] NPC invites to skip the class. Could end up having sex.
 +
|-
 +
|'''Offer a Lewd Promise'''|| Accepting grants <span style="color:#E0218A">'''Lewd Promise'''</span> [[Artificial_Academy_2/Opinion|statuses]] for both. See [[Artificial_Academy_2/H_Guide|H guide]]
 +
|-
 +
|'''Reward a Lewd Promise'''|| See [[Artificial_Academy_2/H_Guide|H guide]]
 +
|-
 +
|'''Good Morning Kiss'''|| Lover's good morning kiss if she arrives at the school after PC.
 +
|-
 +
|'''Goodbye Kiss'''|| Lover's kiss before walking home alone.
 +
|-
 +
|'''Sudden Kiss'''|| No Yes / No prompt. Does not put PC lover who witnessed the event in [[Artificial_Academy_2/Opinion|jealous mood]].
 +
|-
 +
|'''Reveal the pregnancy'''|| From pregnant girl with enough Love. See [[Artificial_Academy_2/H_Guide|H guide]]
 +
|-
 +
|'''Do you love...'''|| NPC heard a rumor about cheating. Admitting such question from lover grants <span style="color:#CC0000">'''Cheater!'''</span> status.
 +
|-
 +
|'''Did you have sex with...'''|| NPC heard a rumor about sex. Admitting such question from lover grants <span style="color:#CC0000">'''Unforgivable!'''</span> status.
 +
|-
 +
|'''Warn about cheating'''|| Lover with <span style="color:RED">'''Cheater!'''</span> status declaring intention to cheat.
 +
|-
 +
|colspan=2 style="text-align:center; background:#eee"|Others
 +
|-
 +
|'''Notify about impending murder'''|| Murder target exists.
 +
|-
 +
|'''Kill'''|| See [[Artificial_Academy_2/Free_roam#Events|Events]].
 +
|-
 +
|}
 +
 
 +
==Corrections==
 +
 
 +
These previously suggested on this page does not reflect [[Artificial_Academy_2|MiniPPX (modern installation)]],
 +
 
 +
* Under FAQ, Q: "Walk home together" and "Let's study together" always have 0% success rate. A: Both characters must wear the uniform when going home (the one which has them carry their bag).
 +
* "Walk home together (During evening)" and "Let's study together" : Both characters must be dressed in their uniform (the one which has them carry their bag) for them to accept.
 +
* "Walk home together (During evening)" : improves love relationship
 +
* NPC->PC Break up : "you don't get the chance to refuse."
 +
 
 +
==External links==
 +
 
 +
Spreadsheets credits 2ch modders, Mahiru, "AI kazou"
 +
 
 +
* [https://docs.google.com/spreadsheets/d/11Ou2pNhL-dg5cJrdX_2cnpzk0rMG8buA6_WLD-1d6-w/edit?gid=1191259956#gid=1191259956 Interaction Success Rates spreadsheet]
 +
* [https://docs.google.com/spreadsheets/d/1uFcQ5jTRpK156IR0m3N7nurX7SnuThy09AElrgFArzE/edit?gid=1659917870#gid=1659917870 Favorability Modifiers spreadsheet]
 +
* [https://docs.google.com/spreadsheets/d/1wiDg_YirR2T727J0oxRzAa6PeDrA8uWm4PAf7nZC9HA/edit?gid=2053617814#gid=2053617814 Relocation rates - Passive Actions spreadsheet] (contains "Relocation rates" which refers to [[File:Travel_button.jpg|24px]]Follow me)
 +
* [https://docs.google.com/spreadsheets/d/1LzhjJ9sTj75gtHLyp7Z4cqo9c3HB_1EvKB3zbeoqLQ0/edit?gid=975260395#gid=975260395 NPC Initiative spreadsheet]
 +
* [https://docs.google.com/spreadsheets/d/1ZoXm_7yyFnCplKe3kJhF36IAUb-_pseMdXjeqDBCPBY/edit?gid=2060771360#gid=2060771360 Reactions spreadsheet] (contains "NPC when witnessing public sex")
 +
 
 +
==Reference==
 +
:1. {{note|1}} [https://f95zone.to/threads/1336/post-17284586#post-17284586 F95zone Monosomething]
 +
:2. {{note|2}} [https://f95zone.to/threads/1336/post-15083379#post-15083379 F95zone Grim, Monosomething]
 +
:3. {{note|3}} [https://f95zone.to/threads/1336/post-13133482#post-13133482 F95zone Monosomething]
 +
:4. {{note|4}} [https://f95zone.to/threads/1336/post-15124543#post-15124543 F95zone Grim]
 +
:5. {{note|5}} [https://f95zone.to/threads/1336/post-15083489#post-15083489 F95zone Grim]
 +
:6. {{note|6}} [https://f95zone.to/threads/1336/post-15083651#post-15083651 F95zone Monosomething]
 +
:7. {{note|7}} [https://f95zone.to/threads/1336/post-14976653#post-14976653 F95zone Grim]
 +
:8. {{note|8}} [https://f95zone.to/threads/1336/post-14977319#post-14977319 F95zone Duke]
 +
:9. {{note|9}} [https://f95zone.to/threads/1336/post-16187524#post-16187524 F95zone BrasCubas]
 +
:10. {{note|10}} [https://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/gameplay/Interactions&oldid=20326 Artificial Academy 2: Interactions ,4 August 2016]

Latest revision as of 16:40, 31 October 2025

Illusion

all characters are at least 18


Artificial Academy 2 [edit]



Contains spoilers. Non-spoiler see Free roam (no spoiler).

This article describes interactions and their effect. Describes PC->NPC interaction; the Effects column describes the NPC unless otherwise stated. See also Opinion.

See also spreadsheets related to game AI files under External links

Getting 0% on all interactions could indicate the game is bugged. Try to restart the game after disabling any OS locale settings previously enabled 9.

Interactions

Holler button.jpgGroup

  • Call out and ask everybody available in the room, except Gather around which call characters in adjacent rooms to come.
  • Success rate based on NPC Sociability, and opinion towards PC.
  • Do not change mood
  • you can't lose favorability here need clarification, 10
  • Let's study, Let's do sports and Let's do club stuff
    • Lower score characters improve more.
  • Let's have fun, Let's eat and Let's go to karaoke
    • Most likely to accept after club hours, least before school
Interaction Notes
Let's study
Let's do sports
Let's do club stuff
  • 0% chance unless in the same club.
Let's have fun
  • improves everyone's friendship need confirmation
Let's eat
  • improves everyone's friendship need confirmation
Let's go to karaoke
Be friends with...
Gather around
Let's have sex
  • Often frustrating to some because of wrong pairing. See H guide

Influence button.jpg Influence

Interaction Success Failure Notes
Encourage
  • No mood change
  • Confused (0%) if not sad
Calm
  • No mood change
  • Confused (0%) if not angry
Praise
  • Like/Love (less)
  • Dislike and Hate 1
Grumble

= Disagree

  • Sad or Anger
  • PC's Like/Love toward NPC
  • clear PC bad mood.

= Agree

  • Happiness
  • Converts Hate to Dislike 2
  • Dislike/Hate towards each other
  • Speak negatively about yourself.
  • PC sad when used 5
Apologize
  • Forgive
  • Used to apologize to character with Unforgivable! status.
  • The success rates are always 1% -> 1% -> 20% -> 0%.
Never Mind
  • No mood change
  • No mood change
  • Cancel the interaction

Lecture button.jpg Lecture

  • Teachers have far higher success rate. Success rate also depends on NPC's Horniness heavily, Virtue and etc
Interaction Success Failure Notes
Encourage to study
Encourage to train
  • Tension
  • Horniness
  • Improves NPC effectiveness for training
Encourage club stuff
  • Tension
  • Horniness
  • Improves NPC effectiveness for club
Encourage to cooperate
  • Tension
  • Horniness
  • success rate of accepting Group
Reprimand for erotic actions
  • Tension
  • Horniness (much more than other Lecture options)

Gossip button.jpg Gossip

  • Success rate largely depends on the NPC's opinion on PC.
  • All disabled in a 2-student class, except Do you love this person?
Interaction Success Failure Notes
(to anyone)
I have a good rumor
  • Increase NPC chance to chat with the third party later
  • Like 1
  • Dislike 1
  • Gush about if third party is her lover
  • Sad PC when used 6
(to a lover NPC)
I have a good rumor
  • Increase NPC chance to chat with the third party later
  • Like 1
  • NPC regards the third party as rival
    (if she does not love the third party)need clarification: status or LLDH?
  • Dislike 1
  • Gush about if third party is her lover
  • Sad PC when used 6
Try to get along with
  • Like towards the third party 1
  • improve NPC opinion towards PC
    (if NPC has enough Like towards the third party)
  • Dislike 1
  • worsen opinion towards PC
I want to get along with
  • NPC seeks and tell the third party something positive about PC later
  • Either the third party believes and Like towards PC 1
  • Or disbelives and Dislike towards PC 1
  • No mood change
I have a bad rumor
  • Dislike towards the third party 1
  • worsen NPC opinion towards the third party
  • NPC may slap the third party later
    (if the third party is NPC's lover.
    More likely to happen when the third party is cheating)
  • NPC may confront the third party later
    (if the third party is NPC's lover)
  • worsen NPC opinion towards PC
  • Sad PC when used 6
Do you love this person?
  • No mood change
  • No LLDH change 1
  • No mood change
  • Can ask whether NPC loves PC.

Chat button.jpg Chat

Interaction Success
(lively, or deep)
Success
(no getting anywhere)
Failure Notes
Daily Life
  • Happiness
  • Like
  • Dislike 1
  • Like (minor)
Hobbies
  • Happiness
  • Like
  • Dislike 1
  • Like (minor)
Food
  • Happiness
  • Like
  • Dislike 1
  • Like (minor)
Love
  • Results in drastic opinion change(all outcome)
  • Different dialogue with lover.
  • Often lead to equalize of Love and Like 1
Lewd things
  • Horny
  • Love
  • Dislike (minor) 1
  • Different dialogue with lover.

Invite button.jpg Invite

  • Success rate largely depends on the NPC's Sociability.
  • Study together, Do sport and Do club stuff:
    • Lower score character improves much more.
    • If a teacher is involved it will always fail if the student's stat is higher.
  • Have some fun, Go eat and Go to karaoke :
    • Most likely to be accepted after club hours, least before school
    • More likely to be accepted by Wild Trait NPC.
Interaction Success Failure Notes
Study together
  • No mood change
  • No mood change
  • See above
Do sport
  • No mood change
  • No mood change
  • See above
Do club stuff
  • No mood change
  • No mood change
  • See above
  • 0% chance unless in the same club.
Massage
  • Tension
  • Like (not "Cop a feel")
  • Horny ("Cop a feel")
Go to class
  • Rumors will spread.
Go eat lunch
  • Each character only eats one lunch unless
Let's take a rest
Walk home together
  • Rumors will spread.
Have some fun
  • See above
Go eat
  • Happiness.
  • Like or Love (50/50 chance) 1
  • See above
Go to karaoke
  • Happiness
  • Like or Love (50/50 chance) 1
  • See above
Let's study together
  • Sex requires NPC is at max horniness at the train station.

Abuse.jpgBully

Interaction Success Failure Notes
Insult
  • Horny (if Masochist Trait)
  • PC's Hate towards NPC
  • Always fail (0% result) unless Masochist Trait
  • Possible to be successful even after 3 attempts in a time period.
Fight
  • All NPCs in the room Hate towards PC. 1
  • Anger
  • More likely to accept after Insult 1
  • See Free roam
Ignore
  • NPC does not interact with the third party for some time
  • NPC refuses all interaction from the third party for some time
  • No LLDH change towards PC and the third party 1
  • Anger
  • Success rate rises if ask again in the same time period.
  • Disabled in 2-student class.
Show 'that'
  • Anger
  • Demand the character to expose themselves to PC.
  • To Exploitable Trait, always 3% -> 90% -> 90% -> 999%
Put this on
  • Horny
  • Different dialogue afterwards
  • Anger
  • To Exploitable Trait, always 3% -> 60% -> 60% -> 999%
Force

Love button.jpg Love

Interaction Success Failure Notes
Ask to join club
  • Club change instantly
  • Sad (if both are already in the same club)
  • No mood change
  • Confirm with 0% if already sharing a club.
  • Requires a fair bit Love to succeed. 1
Ask on a date
  • Dialogues change afterwards
  • Love 1
  • Love (minor) 1
  • Confirm with 999% if accepted PC earlier.
  • Refuse if accepted another NPC.
Confess
  • Getting friendzoned is a way to confirm incompatible Orientation
Let's be lovers
  • Love (boost) 1
  • Sad PC
  • Anger (if PC already has lover)
  • No mood change
  • Hate (minor) 1
  • Normal Virtue requires some Love 3
  • High/highest Virtue requires lots Love 3
  • Success rate penalty if the asking character has lover 3,
    but the penalty does not apply to
    single NPCs asking PC's current lovers 3
Let's break up
  • Sad
  • Not taken seriously if Love is high
  • Hate per suggestion 1
  • NPC who no longer loves PC or saw PC cheat a lot may ask to break up.
    This Hate , more if refuse to break up1 .

Contact button.jpg Contact

  • Success rate largely depends on NPC's Orientation and Virtue.
  • 4 times more opinion gain on lovers.
  • Failure make NPC angry unless she's lots Love.
  • NPCs in the same Location will spread rumors.
  • Contact except Caress with a non-shared lover witnessed grants Cheater! status.
  • NPC initiated Hug / Kiss does not put lover in jealous mood.
Interaction Success Failure Notes
Caress
Hug
  • Anger
Kiss
  • Embarrassed
  • Love (minor) 1
  • Anger
  • Girl's first kiss is harder to get.
Touch
  • Horny
  • Love (minor) 1
  • Anger
Sex
  • Love 1
  • Anger
  • Love
  • 3 Dislike 4
  • No LLDH (only if due to high Virtue) 1
  • To Normal/Low/Lowest Virtue, success rate does not drop with repetition.
  • See H guide

Travel button.jpgTravel

Interaction Success Failure Notes
Follow me
  • Stop following after some time.
  • Stop following when PC follows another character, starts or joins Group.
  • May refuse to enter gender-restricted rooms saying "..." (subtitle, no dialogue box).
  • Competitive, Scheming, Evil, or Deaf Trait NPC may ask PC 7.
  • Scheming Trait NPC does this to trap PC into getting slapped 8
Go away
Come here later
  • Opinion worsen after being stood up, improve otherwise.
  • Keep promise by any interaction either way

NPC->PC exclusive interactions

General
Have you ever has sex? From virgin and non-virgin. Admitting may make the asking character sad, but does not affect her opinion.
Ask to stop stalking After NPC noticed being followed through several locations without interactions.
Trade your friend, lover or sexual items Accepting increases the character asking's Like or Love toward PC as well as exchanges items. See also stats screen.
Slap By lover girl under certain conditions; or By girl who does not love PC catching PC inside toilet / changing room / shower. Sadness
Ask to keep the secret Exploitable Traits NPC, including stranger, sometimes comes and asks to keep her secret.
Love related
Show panties Girl offering to show her panties. Depends on her Virtue.
Let's start over Former lover asking to start over.'
Let's skip out Wild Trait NPC invites to skip the class. Could end up having sex.
Offer a Lewd Promise Accepting grants Lewd Promise statuses for both. See H guide
Reward a Lewd Promise See H guide
Good Morning Kiss Lover's good morning kiss if she arrives at the school after PC.
Goodbye Kiss Lover's kiss before walking home alone.
Sudden Kiss No Yes / No prompt. Does not put PC lover who witnessed the event in jealous mood.
Reveal the pregnancy From pregnant girl with enough Love. See H guide
Do you love... NPC heard a rumor about cheating. Admitting such question from lover grants Cheater! status.
Did you have sex with... NPC heard a rumor about sex. Admitting such question from lover grants Unforgivable! status.
Warn about cheating Lover with Cheater! status declaring intention to cheat.
Others
Notify about impending murder Murder target exists.
Kill See Events.

Corrections

These previously suggested on this page does not reflect MiniPPX (modern installation),

  • Under FAQ, Q: "Walk home together" and "Let's study together" always have 0% success rate. A: Both characters must wear the uniform when going home (the one which has them carry their bag).
  • "Walk home together (During evening)" and "Let's study together" : Both characters must be dressed in their uniform (the one which has them carry their bag) for them to accept.
  • "Walk home together (During evening)" : improves love relationship
  • NPC->PC Break up : "you don't get the chance to refuse."

External links

Spreadsheets credits 2ch modders, Mahiru, "AI kazou"

Reference

1. ^ F95zone Monosomething
2. ^ F95zone Grim, Monosomething
3. ^ F95zone Monosomething
4. ^ F95zone Grim
5. ^ F95zone Grim
6. ^ F95zone Monosomething
7. ^ F95zone Grim
8. ^ F95zone Duke
9. ^ F95zone BrasCubas
10. ^ Artificial Academy 2: Interactions ,4 August 2016