Difference between revisions of "Artificial Academy 2/Free roam"

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{{hgame|game=Artificial Academy 2|company=IllusionGames|category=IllusionGames}}
 
{{hgame|game=Artificial Academy 2|company=IllusionGames|category=IllusionGames}}
{{stub}}
 
=FAQ=
 
*'''Q: I keep getting 0% on all interactions. Please help!?'''<br />A: You must run the game (AA2Play.exe/AA2Play English.exe) with Japanese locale (use AppLocale (or [http://www.hongfire.com/forum/showthread.php/328830 HF pApploc])). It will also work if you run the game via the desktop shortcut installed by the HF Patch (because it's an AppLocale shortcut).
 
  
*'''Q: What does the changing cursor color refer to?'''<br />A: The color indicates the time of the day/period. If it's red/nearing red it means it's almost time for the bell to chime (at least if I didn't overlook other stuff it might do).
+
'''''Contains spoiler.''''' Non-spoiler see [[Artificial_Academy_2/Free_roam_(no_spoiler)|Free roam (no spoiler)]].'' ''This article describes free roam non-sexual elements.
  
*'''Q: Is there any other way to change character (i.e. the Main Character, MC)?'''<br />A: Yes, after sleeping click the class button on the top right and then select the character (marked by "PC").
+
==Teacher==
 +
''Basics are covered in [[Artificial_Academy_2/Free_roam_(no_spoiler)|Free roam (no spoiler)]].''
  
[[File:AA2 statue.jpg|thumb|Statue location]]
+
* Teacher patrol route : Staff room > Class room > Roof .
*'''Q: Where can I find the statue to view that stats?'''<br />A: Refer to the Statue location picture on the right.
+
* Teacher never go home before students, including the PC.
 +
* ''Normal / High'' [[Artificial_Academy_2/Card_editor|'''Virtue''']] teacher-student romance is harder than student-student.
  
[[File:AA2 H locations.jpg|thumb|H locations]]
+
==Rumors==
*'''Q: Where can I find locations safe to H (in other words: Where can I take the girl to have H)?'''<br />A: Refer to the H locations picture on the right. Bear in mind that you need sufficient high status with the girl or she won't follow you to the location. H will initiate as soon as you enter the room.
+
''Basics are covered in [[Artificial_Academy_2/Free_roam_(no_spoiler)|Free roam (no spoiler)]].''
  
*'''Q: Why does the cursor change color?'''<br />A: The color of the cursor reflect how much time left in that period. Blue mean you got a lot and red mean the period is almost over.
+
* Lovers comment on rumor sometimes, those do not affect relationship.
 +
* Lovers always confront their lovers after hearing rumors about cheating, except the they are all mutually lovers. Denial does not affect relationship. Admitting always results in getting <span style="color:RED">'''Unforgivable!'''</span> [[Artificial_Academy_2/Mood_and_Opinion|status]].
  
*'''Q: How do I tell what day it is?'''<br />A: The sport lesson for that day are the only real indicator of what day of the week it could be: Monday-> Sport ground, Tuesday-> Pool, Wednesday-> Sport center, Thursday-> Pool, Friday-> Sport ground, Saturday-> Half day only so no sport lesson
+
==Performance==
 +
In the [[Artificial_Academy_2/Free_roam_(no_spoiler)|Stats screen]], Leaderboards pages includes,
  
*'''Q: The statue keep changing the relations every time I click on it? Is this a bug?'''<br />A: No it's not a bug. The statue in AA2 shows the character mood at a given moment not their permanent relationship status. That is why the status is always changing.
+
[[File:Wisdom_Leaderboard.jpg]]'''Intelligence''' (Wisdom)
 +
* 0-999
 +
* Initial value is [[Artificial_Academy_2/Card_editor_(no_spoiler)|''card'']] '''Intelligence''' with a random deviation.
 +
* High '''Intelligence''' characters are more likely to gain Like from teachers and characters with the "Class Prez" [[Artificial_Academy_2/Card_editor|'''Trait''']].
 +
* Similar to '''Academics''' in AA1.
  
[[File:AA2 Love hotel outside train station.jpg|thumb|Love hotel - Outside Train Station]]
+
[[File:Strength_Leaderboard.jpg]]'''Strength'''
*'''Q: Where can I find the love hotel?'''<br />A: Refer to the Love hotel picture on the right. The love hotel is located between the game center and karaoke bar on the ''Outside Train Station'' map (bottom right corner of the location screen). You need to click a small neon sign between the buildings while a character you wish to initiate sex with is following you. The Love hotel picture shows where you need to hold the mouse.
+
* 0-999
 +
* Initial value is ''card'' '''Strength''' with a random deviation.
 +
* Increases movement speed.
 +
* Fight success rate affected by Strength and [[Artificial_Academy_2/Card_editor_(no_spoiler)|Fighting style]].
 +
* Similar to '''Athletics''' in AA1, but less impact on movement speed.
  
*'''Q: Can I get a gameover?'''<br />A: Yes, if you get a girl pregnant then the girl will appear before you and tell you she is pregnant and you must drop of school with her to raise the child. This will take you back to the main title screen
+
[[File:Popularity_Leaderboard.jpg]]'''Popularity'''
 +
* Improve by chatting and having good relationships.
 +
* Popular characters are more likely to get others to join by Group [[Artificial_Academy_2/Interactions|interactions]].
 +
* Characters sometimes switch club spontaneously to join a popular character.
  
*'''Q: How do I get the girl pregant?'''<br />A: Cum inside of her on a dangerous day. The girls have safe days and dangerous days. You can tell which day it is according to their dialog before an H-scene. The dialog after the H-scene is a good indicator of whether you succeeded or not. Then simply wait 3-4 in game weeks and the girl may come before you and tell you the good news.
+
{| class="wikitable mw-collapsible mw-collapsed"
 +
!colspan=5|Performance growth {{ref|9|9}}
 +
|-
 +
!  !!  !!  !! Intelligence !! Strength
 +
|-
 +
|rowspan=6|
 +
* Classroom lesson, and self study
 +
* Japanese room, and music room club
 +
|rowspan=2| Work Hard    ||  Great success              || +6
 +
|                                                                    rowspan=6|  -2
 +
|-
 +
|                            Great failure                  || -4
 +
|-
 +
|rowspan=2|Work Normally ||  Small, medium or great success || +4
 +
|-
 +
|                          Small or medium failure        || +2
 +
|-
 +
|rowspan=2|Work Quick || Small or medium success          ||
 +
|-
 +
|                        Small failure                      || 
 +
|-
 +
|rowspan=6|
 +
* Sports lessons, and self practice
 +
* Dojo, gym or outdoor club
 +
|rowspan=2| Work Hard ||  Great success
 +
|                                                          rowspan=6| -2      || +6
 +
|-
 +
|                        Great failure                                        || -4
 +
|-
 +
|rowspan=2| Work Normally ||  Small, medium or great success                  || +4
 +
|-
 +
|                        Small or medium failure                              || +2
 +
|-
 +
|rowspan=2| Work Quick || Small or medium success                            ||
 +
|-
 +
|                        Small failure                                      ||
 +
|-
 +
|rowspan=6|Multipurpose club
 +
|rowspan=2| Work Hard  ||  Great success                      || +2 || +2
 +
|-
 +
|                            Great failure                    || -1 || -1
 +
|-
 +
|rowspan=2|Work Normally ||  Small, medium or great success  || +1 || +1
 +
|-
 +
|                        Small or medium failure              || 0 || 0
 +
|-
 +
|rowspan=2| Work Quick || Small or medium success            ||    ||
 +
|-
 +
|                        Small failure                      ||    ||
 +
|}
  
=Basics=
 
For those who are having trouble with character interactions (racking up a lot of 0% and making classmates angry):
 
  
Initiate conversations using friendly conversation (the word bubble icon and it's sub options). If one doesn't work, try a different one and there's a good chance that one will succeed where the other failed.
 
  
If you initiate conversation and the person looks trouble, sad, etc. use the top dialogue icon (portrait of a boy with a speech bubble at his mouth) and it's sub options to resolve the problem. Cheer them up, calm them down, praise them, etc. until you succeed by choosing the correct one. Once you get the correct one and you improve their mood or remove negative effects, talk to them again and use the friendly conversation options (word bubble icon). Having a successful conversation segment after helping a classmate feel better will grant a substantial % boost.
+
==Locations worth mentioning==
  
=Controls=
+
See also [[Artificial_Academy_2/H_Guide|Private Rooms]]
*{{key|F1}} Opens settings menu
 
*{{key|F2}} Opens shortcuts menu
 
*{{key|F11}} Saves screenshot to the data/cap folder
 
  
While interacting with character:
+
'''Staff Room'''
*{{key|space}} Opens camera control
+
[[File:AA2_staff_room.jpg|thumb|Staff room with the teacher inside]]
*{{key|R}} Reset camera position
+
* Clicking the book on the desk opens the '''PC Club setting''' screen. This action takes a bit of [[Artificial_Academy_2/Free_roam_(no_spoiler)|Period]] time.
*{{key|home}} / {{key|end}} Zoom in or out
+
* This room is one of the return point of the teacher's regular [[#Teacher|patrol route loop]].
*{{key|pageup}} / {{key|pagedown}} Moves camera up or down
+
* Most often occupied by the teacher and students wishing to speak with the teacher.
*{{key|up}} / {{key|down}} / {{key|left}} / {{key|right}}  Move character
 
*{{key|4}} / {{key|6}} / {{key|8}} / {{key|2}} Rotate character
 
*{{key|5}} Reset rotation
 
  
 +
'''Changing Rooms'''
 +
* Click the Locker to change clothes.
 +
* Students start changing between 1st and 2nd [[Artificial_Academy_2/Free_roam_(no_spoiler)|Period]], then between 2nd and 3rd, and after 3rd, the teacher wears the same clothes between 1st and 2nd lesson, they are in their sports (or swimming) clothes after 2nd lesson, and they instantly wear their final clothing after 3rd lesson. {{ref|6|6}}
  
*Clicking the right mouse button will stop your character from moving. It helps to position your character on the screen and can help you to avoid interrupting conversations.
+
<gallery mode=nolines>
*Scrolling the mouse wheel will let you cycle between targeted classmates that are on screen (like in AA1).
+
AA2_locker.jpg|Boys' Lockers
*Clicking the middle mouse wheel button will allow your character to auto move to the classmate you currently have targeted.
+
AA2_f_locker.jpg|Girls' Lockers
*Like in AA1, pressing the spacebar will pause conversations so you can have a few extra seconds to think about what to do or what to say. It also lets you look at the person you're talking to similar to looking at characters in the character maker.
+
</gallery>
  
=Teacher=
+
'''Toilets, changing rooms and showers'''
[[File:Teacher.jpg|thumb|Teacher position]]
+
* Being inside an occupied room restricted to the opposite gender may grant <span style="background: pink; padding: 0 .3em">'''Shameless!'''</span> or <span style="background: #A9F5F2; padding: 0 .3em">'''10000 deaths not enough'''</span> [[Artificial_Academy_2/Mood_and_Opinion|status]].
Artificial Academy 2 has introduced the ability to play as or have an NPC act as a teacher. The teacher is whoever is chosen in the top middle spot of the class. The role of teachers is not much different than a student. Teachers seem to linger around the classroom and staff room areas more.
 
  
 +
'''Infirmary'''
 +
* Semi-private room. NPCs do not go and seek characters inside, but they can wander in when they roam.
  
Teachers can be fired from their job if certain circumstances are met such as skipping classes(after three times) or being caught engaging in sexual activity with other students.
 
  
=Items=
+
==Interactions==
 +
''Basics are covered in [[Artificial_Academy_2/Free_roam_(no_spoiler)|Free roam (no spoiler)]].''
  
You may have seen, that you can give some item to your created character. They can't be traded by you. However, at some point, any NPC may ask you to trade. Depending on your relationship, they may trade their friend item or their lover's item with you. Currently there's no known way how to use them.
+
* On  ''Normal'' [[Artificial_Academy_2/Card_editor|'''Virtue''']] perfectly compatible [[Artificial_Academy_2/Card_editor|'''Orientation''']] NPC
 +
** Average gain ~ 1 [[Artificial_Academy_2/Mood_and_Opinion|LLDH]]  {{ref|5|5}}
 +
** Max LLDH gain ~ 10  (having sex for the first time with a lover)  {{ref|5|5}}
 +
* Gain/Loss magnitude heavily affected by '''Orientation''' {{ref|5|5}}
  
=Events that will force student or teacher transfer=
+
See [[Artificial_Academy_2/Interactions|Interactions]]
  
*'''Injury incident:
+
==Interrupt==
-Your "evil" lover has found out you've been faithful to her<br />
+
[[File:Interrupt.jpg|thumb|Interrupting a conversation]]
-Her status becomes "TOGETHER FOREVER"<br />
 
-Can avoid the injury if you have the trait "Lucky"<br />
 
-There are reports that the event was triggered by character without "Evil" trait<br />
 
-Force sex on NPC that has an "evil" partner<br />
 
-Injuring others<br />
 
  
*'''Get fired(as a teacher)(1)
+
* PC and NPCs can interrupt any ongoing interactions except [[File:Invite_button.jpg|24px]]Invites that involve leading around.
-Skip 3 classes <br />
+
* [[Artificial_Academy_2/Free_roam_(no_spoiler)|Yellow circle]] under selected character means she is interacting with another one. Interact with her to interrupt.
-H-action with student was witnessed by student who has "Class Prez" trait<br />
+
** '''Argue''' : Begin competiton. The interrupted NPC is the rival on the left. Picker is on the right.
-Class Prez: will report the teacher (and get him fired) when witnessing him having sex with student<br />
+
** '''What are you doing?''' : End the dialogue.
 +
* Being caught flirting ([[File:Influence_button.jpg|24px]]Praise, [[File:Chat_button.jpg|24px]]Love Conversation, etc. with the condition that the love interest is looking at you) with other girls by lover negatively affect her opinion. {{ref|4|4}}
 +
* Interrupting Love interactions increase interrupted's [[Artificial_Academy_2/Mood_and_Opinion|Hate]] towards interruptor, except when the interrupted and interruptor are [[Artificial_Academy_2/Mood_and_Opinion|"Love Rivals" Status]] {{ref|4|4}}
  
*'''Pregnancy
+
See also [[Artificial_Academy_2/Interactions#NPC-.3EPC_exclusive_interactions|Interactions#NPC->PC]]
-Impregnate a girl NPC by cumming inside on dangerous day, she will tell you she is pregnant when you cum inside. You can avoid this by transferring that NPC out before the next day
 
  
=H-events=
+
===Compete===
*'''Promised Sex
+
* Some interruptions lead to forcing a character to pick one of the competitors.
-Getting good grade in exam. NPC promises you sex if you get good grade in coming exam (2nd Saturday. NPC status becomes "H promise"
+
* NPCs usually compete out of [[Artificial_Academy_2/Mood_and_Opinion|Love / Like]] towards the picker.
 +
* NPCs may compete out of Dislike towards the rival.
 +
* [[Artificial_Academy_2/Mood_and_Opinion|Mood]] shift for both the winner and the loser.
  
*'''Sudden sex when skipping
+
====PC competing for a NPC====
-A character can invite you to skip class with them in the Infirmary or Rooftop. You will fall asleep together, and there's a random chance the other character will wake first and initiate sex.
+
* The interrupted NPC is the rival on the left. NPC on the right can pick 1.that NPC 2.PC or 3.Neither.
 +
* Decision depends on Love.
  
*'''Achieving Ahegao Step-by-Step
+
====NPC competing for the PC====
-First, cycle through all the cum positions(the ones with the white dots in the picture, they are the last 4 buttons going from bottom up) and see which ones have pink hearts floating from your mouse cursor. This indicates that this is the girl's favorite position and the ideal position to make her ahegao. Do not move your cursor over the bodies, as this sometimes lightens the blue hearts, which is the boy's favorite position and can make you mistake it for a pink heart.  
+
* When a NPC comes and interrupts ongoing PC-NPC interaction.
 +
* PC can pick either NPC, or "I don't know".
 +
* "I don't know" angers only the latecomer NPC and to a lesser extent
 +
* Sex interrupted leads having sex with the winner regardless of her current [[Artificial_Academy_2/Mood_and_Opinion|opinion]].
  
-Another way to determine which cum position she can ahegao in is to cycle through the fingering, blowjob, vaginal sex and anal sex positions. This is a strong indicator to choose that type of cum position to make her ahegao.
+
==Atmosphere==
  
-When you have found the right button to cum, make sure you choose the one with HER cumming as well, not just the boy. Strong indicator is choosing a cum position that says "together" in the choice, or see which ones she strongly reacts to.
+
* Atmosphere (雰囲気{{ref|1|1}}), indicated by background music (BGM), describes the current environment. Atmosphere is not character mood{{ref|2|2}}.
 +
* Atmosphere is affected by [[Artificial_Academy_2/Mood_and_Opinion|mood]] of NPCs ''and the PC'' at the current Location (Room).
 +
* Atmosphere affects [[Artificial_Academy_2/Interactions|interaction]] success rate {{ref|2|2}}
  
-Click it, and all the buttons on the side will disappear. Sometimes, a "cum outside" button will appear, do not click on it.
+
{| class="wikitable"
 +
|-<!--c4-->
 +
! Atmosphere !! At least one character <br>in this mood !! General effect{{ref|3|3}} !! Often when character <br>with this [[Artificial_Academy_2/Card_editor|'''Trait''']] is present {{ref|8|8}}
 +
|-
  
-Once the normal buttons have returned, find that EXACT SAME cum position and click it again(within 5-7 seconds). She should be in ahegao state with her tongue hanging out. It can take up to 5 clicks to get her to achieve this state. Do not wait for the scene to end and they are just resting there, this will not achieve ahegao.
+
| AA2Bgm07 [[File:BGMNormal.ogg]]
 +
||<!--c1-->
  
-After this, you can click on any sex position and she will remain in ahegao(vaginal sex poses for vaginal ahegao, anal sex poses for anal ahegao, etc.). If you choose a different position(say she likes vaginal ahegao, but you switch to an anal sex position after she is in ahegao state) she WILL lose her ahegao state, and you will have to get her back into it.
+
||<!--c3-->
 +
 
 +
||<!--c4-->
 +
 
 +
|-
 +
 
 +
| AA2Bgm00 [[File:BGMFriendship.ogg|top]] (Flute)
 +
||<!--c1-->
 +
* Happiness
 +
||<!--c3-->
 +
* Easier to do any [[Artificial_Academy_2/Interactions|interactions]]
 +
* <span class="up" style="color: green">▲</span> Like
 +
||<!--c4-->
 +
* Positive (Optimistic)
 +
|-
 +
 
 +
| AA2Bgm011 [[File:BGMHappiness.ogg|top]] (Rich Piano)
 +
||<!--c1-->
 +
* Embarrassed<br>
 +
||<!--c3-->
 +
* Easier to do any interaction (esp. [[File:Contact_button.jpg|24px]]Hug and Kiss)
 +
* <span class="up" style="color: green">▲</span> Love
 +
||<!--c4-->
 +
* Romantic (Passionate)
 +
|-
 +
 
 +
| AA2Bgm014 [[File:BGMTranquil.ogg]] (Guitar)
 +
||<!--c1-->
 +
* Low Tension
 +
||<!--c3-->
 +
* Harder to [[File:Lecture_button.jpg|24px]] Lecture and [[File:Abuse.jpg|24px]]Fight
 +
* <span class="up" style="color: green">▲</span> Like
 +
||<!--c4-->
 +
* Absentminded (Daydreamer)
 +
|-
 +
 
 +
| AA2Bgm005 [[File:BGMErotic.ogg]]
 +
||<!--c1-->
 +
* Horny
 +
||<!--c3-->
 +
* Easier to [[File:Contact_button.jpg|24px]] Contact
 +
* Harder to [[File:Lecture_button.jpg|24px]] Lecture
 +
||<!--c4-->
 +
* Perverted (Lewd)
 +
|-
 +
 
 +
| AA2Bgm003 [[File:BGMSadness.ogg|top]]
 +
||<!--c1-->
 +
* Sad
 +
||<!--c3-->
 +
* Harder to do any interaction (esp. [[File:Abuse.jpg|24px]]Fight)
 +
||<!--c4-->
 +
* Melancholy (Pessimistic)
 +
|-
 +
 
 +
| AA2Bgm006 [[File:BGMTension.ogg]] (Voice)
 +
||<!--c1-->
 +
* High Tension
 +
||<!--c3-->
 +
* Easier to [[File:Lecture_button.jpg|24px]] Lecture and [[File:Invite_button.jpg|24px]]Invite
 +
||<!--c4-->
 +
 
 +
|-
 +
 
 +
| AA2Bgm002 [[File:AA2Bgm002_29_49.ogg]]  (Pizzicato, Brass)
 +
||<!--c1-->
 +
* Anger
 +
* Jealousy
 +
||<!--c3-->
 +
* Harder to do any interaction
 +
* <span class="up" style="color: green">▲</span> Hate
 +
||<!--c4-->
 +
* Violent
 +
|-
 +
 
 +
 
 +
|}
 +
 
 +
 
 +
==Events==
 +
 
 +
===Startled===
 +
* Introduce randomness and scares player. {{ref|7|7}}
 +
 
 +
===Gust of wind===
 +
[[File:Gust of wind.gif|thumb|A gust event interrupts an attempt by an NPC to talk.]]
 +
* Chat must be initiated by a female NPC outdoor
 +
* Skirt not required
 +
* If PC admits looking, and she loves PC, she blushes.
 +
* If PC admits looking, and she does not love <sup style="color:darkred">need clarification</sup> PC, she slaps PC.
 +
 
 +
===Exam and tournament===
 +
* Every 2 weeks an exam / test is held on Saturday. <span style="color:darkred">[Need info : Club tournament frequency?]</span>
 +
* Teachers don't seat for exams. Students are graded by performance that can be checked in [[Artificial_Academy_2/Free_roam_(no_spoiler)|stats]].
 +
* Clubs compete against each other.
 +
** Club performance is the average of member's '''Club Score'''.
 +
** Number of member does not affect performance.
 +
 
 +
===Get caught in gender restricted rooms===
 +
Getting caught inside an opposite toilet, changing room, shower
 +
* NPC may ask PC to leave, or [[Artificial_Academy_2/Interactions|slap]] PC without notice.
 +
* caught by lover NPC does ''not'' decrease Love towards PC
 +
 
 +
===Lewd promise===
 +
See [[Artificial_Academy_2/H_Guide|H Guide]]
 +
 
 +
===NPC masturbation and sex===
 +
See [[Artificial_Academy_2/H_Guide|H Guide]]
 +
 
 +
===Pregnancy===
 +
See [[Artificial_Academy_2/H_Guide|H Guide]]
 +
 
 +
===Others===
 +
See  [[Artificial_Academy_2/Interactions#NPC-.3EPC_exclusive_interactions|Interactions#NPC->PC]]
 +
 
 +
===Murder===
 +
* Requires NPC with the Evil [[Artificial_Academy_2/Card_editor|'''Trait''']]
 +
* Murder target is displayed by red [[Artificial_Academy_2/Mood_and_Opinion|statuses]]:
 +
** <span style="color:red;">'''I'll Get You'''</span> : Mistress of Evil's lover. Evil has caught them in public sex. Evil has ''some'' '''Hate''' towards.
 +
** <span style="color:red;">'''TOGETHER FOREVER'''</span> : Evil's lover. Evil has ''some'' '''Hate''' towards.  About to break up with. 
 +
* NPC attempting murder has distinct (or slower) walking animation.
 +
* PC murderer or arrested leads to [[#Game endings|game endings]]
 +
* In the class rooster (seating plan), arrested murderer is replaced by a [[File:AA2_cuffs.jpg|48px]] handcuff symbol. Victim [[File:AA2_memorial.jpg|48px]] flower.
 +
* Character having Lucky '''Trait''' can escape murder attempt. Murderer having Lucky '''Trait''' can escape arrest.
 +
* If PC survived or is not involved all along, time skips to the next morning, which makes it impossible to save the game or edit the class right after the event.
 +
* To evade or postpone, play as the Evil, try to reduce Hate towards the target, or increase Like or Love increase til it is above Hate.
 +
 
 +
<gallery mode=nolines>
 +
AA2_murder.jpg|Murdering the player
 +
</gallery>
 +
 
 +
==Game endings==
 +
 
 +
'''Teacher dismissed'''
 +
[[File:fired.jpg|right]]
 +
PC teacher is dismissed,
 +
* Always, after ditched 3 lessons / club activities, or
 +
* Ocassionally, after getting caught having public sex by NPC with ''High/Highest'' '''Virtue''' and bad opinion, or with the "Class Prez" '''Trait'''.
 +
 
 +
'''Student expelled'''
 +
See [[Artificial_Academy_2/H_Guide|H Guide]]
 +
 
 +
'''Murdered'''
 +
See [[#Murder|Murder]]
 +
 
 +
'''Arrested'''
 +
See [[#Murder|Murder]]
 +
 
 +
==Corrections==
 +
 
 +
* Atmosphere was previously referred to as mood. {{ref|2|2}}
 +
* Meaningful music file names are replaced with actual file names to, 1. avoid confusion with [[Artificial_Academy_2/Mood_and_Opinion|mood]] name and 2. make it easier to reference in [[Artificial_Academy_2/Free_roam_(no_spoiler)#Additional tab|CustomBgm]] and PPX modding.
 +
 
 +
<!--
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 +
These previously suggested on this page does not reflect [[Game overview|MiniPPX (modern installation)]],
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-->
 +
 
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==Reference==
 +
:1. {{note|1}} Japanese wiki ([http://www60.atwiki.jp/jinkou2/pages/19.html original deadlink], but see [https://web.archive.org/web/20161028051705/http://www60.atwiki.jp/jinkou2/pages/19.html archived 2016]).
 +
:2. {{note|2}} [https://docs.google.com/spreadsheets/d/11Ou2pNhL-dg5cJrdX_2cnpzk0rMG8buA6_WLD-1d6-w/edit?gid=1228953079#gid=1228953079 Interaction Success Rates (modding spreadsheet, crediting 2ch and egmanual's Mahiru, the "AI kazou")]. See also  [https://docs.google.com/spreadsheets/d/1gwmoVpKuSuF0PtEPLEB17eK_dexPaKU106ShZEpBLhg/edit?gid=176627586#gid=176627586 ACT_list - AA2 Data Reserve (spreadsheet containing links to 5 similar spreadsheets)]
 +
:3. {{note|3}} Shown are generalizations adapted from {{note|3}} [https://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Gameplay/Mood&oldid=17126 Revision as of 17:36, 23 March 2015] possibly written by [[User:XxGODLIKExx]]. Effect of Atmosphere varies according to AI files.
 +
:4. {{note|4}} [https://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Gameplay_Tips&oldid=38411 Artificial Academy 2: Gameplay Tips version 15:23, 11 March 2024]
 +
:5. {{note|5}} [https://f95zone.to/threads/1336/post-17337742#post-17337742  F95zone Monosomething]
 +
:6. {{note|6}} [https://f95zone.to/threads/1336/post-13831755#post-13831755 F95zone Monosomething]
 +
:7. {{note|7}} [https://f95zone.to/threads/1336/post-15592113#post-15592113 F95zone Kujokuji, Monosomething]
 +
:8. {{note|8}} Showing MiniPPX, (AAU), /hgg/ community translation; and Hongfire translation and others are in brackets.
 +
:9. {{note|9}} [https://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Gameplay_Tips/Training&oldid=18065 Artificial Academy 2: Training, 8 August 2015]

Latest revision as of 13:59, 12 October 2025

IllusionGames

all characters are at least 18


Artificial Academy 2 [edit]



Contains spoiler. Non-spoiler see Free roam (no spoiler). This article describes free roam non-sexual elements.

Teacher

Basics are covered in Free roam (no spoiler).

  • Teacher patrol route : Staff room > Class room > Roof .
  • Teacher never go home before students, including the PC.
  • Normal / High Virtue teacher-student romance is harder than student-student.

Rumors

Basics are covered in Free roam (no spoiler).

  • Lovers comment on rumor sometimes, those do not affect relationship.
  • Lovers always confront their lovers after hearing rumors about cheating, except the they are all mutually lovers. Denial does not affect relationship. Admitting always results in getting Unforgivable! status.

Performance

In the Stats screen, Leaderboards pages includes,

Wisdom Leaderboard.jpgIntelligence (Wisdom)

  • 0-999
  • Initial value is card Intelligence with a random deviation.
  • High Intelligence characters are more likely to gain Like from teachers and characters with the "Class Prez" Trait.
  • Similar to Academics in AA1.

Strength Leaderboard.jpgStrength

  • 0-999
  • Initial value is card Strength with a random deviation.
  • Increases movement speed.
  • Fight success rate affected by Strength and Fighting style.
  • Similar to Athletics in AA1, but less impact on movement speed.

Popularity Leaderboard.jpgPopularity

  • Improve by chatting and having good relationships.
  • Popular characters are more likely to get others to join by Group interactions.
  • Characters sometimes switch club spontaneously to join a popular character.
Performance growth 9
Intelligence Strength
  • Classroom lesson, and self study
  • Japanese room, and music room club
Work Hard Great success +6 -2
Great failure -4
Work Normally Small, medium or great success +4
Small or medium failure +2
Work Quick Small or medium success
Small failure
  • Sports lessons, and self practice
  • Dojo, gym or outdoor club
Work Hard Great success -2 +6
Great failure -4
Work Normally Small, medium or great success +4
Small or medium failure +2
Work Quick Small or medium success
Small failure
Multipurpose club Work Hard Great success +2 +2
Great failure -1 -1
Work Normally Small, medium or great success +1 +1
Small or medium failure 0 0
Work Quick Small or medium success
Small failure


Locations worth mentioning

See also Private Rooms

Staff Room

Staff room with the teacher inside
  • Clicking the book on the desk opens the PC Club setting screen. This action takes a bit of Period time.
  • This room is one of the return point of the teacher's regular patrol route loop.
  • Most often occupied by the teacher and students wishing to speak with the teacher.

Changing Rooms

  • Click the Locker to change clothes.
  • Students start changing between 1st and 2nd Period, then between 2nd and 3rd, and after 3rd, the teacher wears the same clothes between 1st and 2nd lesson, they are in their sports (or swimming) clothes after 2nd lesson, and they instantly wear their final clothing after 3rd lesson. 6

Toilets, changing rooms and showers

  • Being inside an occupied room restricted to the opposite gender may grant Shameless! or 10000 deaths not enough status.

Infirmary

  • Semi-private room. NPCs do not go and seek characters inside, but they can wander in when they roam.


Interactions

Basics are covered in Free roam (no spoiler).

  • On Normal Virtue perfectly compatible Orientation NPC
    • Average gain ~ 1 LLDH 5
    • Max LLDH gain ~ 10 (having sex for the first time with a lover) 5
  • Gain/Loss magnitude heavily affected by Orientation 5

See Interactions

Interrupt

Interrupting a conversation
  • PC and NPCs can interrupt any ongoing interactions except Invite button.jpgInvites that involve leading around.
  • Yellow circle under selected character means she is interacting with another one. Interact with her to interrupt.
    • Argue : Begin competiton. The interrupted NPC is the rival on the left. Picker is on the right.
    • What are you doing? : End the dialogue.
  • Being caught flirting (Influence button.jpgPraise, Chat button.jpgLove Conversation, etc. with the condition that the love interest is looking at you) with other girls by lover negatively affect her opinion. 4
  • Interrupting Love interactions increase interrupted's Hate towards interruptor, except when the interrupted and interruptor are "Love Rivals" Status 4

See also Interactions#NPC->PC

Compete

  • Some interruptions lead to forcing a character to pick one of the competitors.
  • NPCs usually compete out of Love / Like towards the picker.
  • NPCs may compete out of Dislike towards the rival.
  • Mood shift for both the winner and the loser.

PC competing for a NPC

  • The interrupted NPC is the rival on the left. NPC on the right can pick 1.that NPC 2.PC or 3.Neither.
  • Decision depends on Love.

NPC competing for the PC

  • When a NPC comes and interrupts ongoing PC-NPC interaction.
  • PC can pick either NPC, or "I don't know".
  • "I don't know" angers only the latecomer NPC and to a lesser extent
  • Sex interrupted leads having sex with the winner regardless of her current opinion.

Atmosphere

  • Atmosphere (雰囲気1), indicated by background music (BGM), describes the current environment. Atmosphere is not character mood2.
  • Atmosphere is affected by mood of NPCs and the PC at the current Location (Room).
  • Atmosphere affects interaction success rate 2
Atmosphere At least one character
in this mood
General effect3 Often when character
with this Trait is present 8
AA2Bgm07
AA2Bgm00
(Flute)
  • Happiness
  • Positive (Optimistic)
AA2Bgm011
(Rich Piano)
  • Embarrassed
  • Easier to do any interaction (esp. Contact button.jpgHug and Kiss)
  • Love
  • Romantic (Passionate)
AA2Bgm014
(Guitar)
  • Low Tension
  • Harder to Lecture button.jpg Lecture and Abuse.jpgFight
  • Like
  • Absentminded (Daydreamer)
AA2Bgm005
  • Horny
  • Easier to Contact button.jpg Contact
  • Harder to Lecture button.jpg Lecture
  • Perverted (Lewd)
AA2Bgm003
  • Sad
  • Harder to do any interaction (esp. Abuse.jpgFight)
  • Melancholy (Pessimistic)
AA2Bgm006
(Voice)
  • High Tension
  • Easier to Lecture button.jpg Lecture and Invite button.jpgInvite
AA2Bgm002
(Pizzicato, Brass)
  • Anger
  • Jealousy
  • Harder to do any interaction
  • Hate
  • Violent


Events

Startled

  • Introduce randomness and scares player. 7

Gust of wind

A gust event interrupts an attempt by an NPC to talk.
  • Chat must be initiated by a female NPC outdoor
  • Skirt not required
  • If PC admits looking, and she loves PC, she blushes.
  • If PC admits looking, and she does not love need clarification PC, she slaps PC.

Exam and tournament

  • Every 2 weeks an exam / test is held on Saturday. [Need info : Club tournament frequency?]
  • Teachers don't seat for exams. Students are graded by performance that can be checked in stats.
  • Clubs compete against each other.
    • Club performance is the average of member's Club Score.
    • Number of member does not affect performance.

Get caught in gender restricted rooms

Getting caught inside an opposite toilet, changing room, shower

  • NPC may ask PC to leave, or slap PC without notice.
  • caught by lover NPC does not decrease Love towards PC

Lewd promise

See H Guide

NPC masturbation and sex

See H Guide

Pregnancy

See H Guide

Others

See Interactions#NPC->PC

Murder

  • Requires NPC with the Evil Trait
  • Murder target is displayed by red statuses:
    • I'll Get You : Mistress of Evil's lover. Evil has caught them in public sex. Evil has some Hate towards.
    • TOGETHER FOREVER : Evil's lover. Evil has some Hate towards. About to break up with.
  • NPC attempting murder has distinct (or slower) walking animation.
  • PC murderer or arrested leads to game endings
  • In the class rooster (seating plan), arrested murderer is replaced by a AA2 cuffs.jpg handcuff symbol. Victim AA2 memorial.jpg flower.
  • Character having Lucky Trait can escape murder attempt. Murderer having Lucky Trait can escape arrest.
  • If PC survived or is not involved all along, time skips to the next morning, which makes it impossible to save the game or edit the class right after the event.
  • To evade or postpone, play as the Evil, try to reduce Hate towards the target, or increase Like or Love increase til it is above Hate.

Game endings

Teacher dismissed

Fired.jpg

PC teacher is dismissed,

  • Always, after ditched 3 lessons / club activities, or
  • Ocassionally, after getting caught having public sex by NPC with High/Highest Virtue and bad opinion, or with the "Class Prez" Trait.

Student expelled See H Guide

Murdered See Murder

Arrested See Murder

Corrections

  • Atmosphere was previously referred to as mood. 2
  • Meaningful music file names are replaced with actual file names to, 1. avoid confusion with mood name and 2. make it easier to reference in CustomBgm and PPX modding.


Reference

1. ^ Japanese wiki (original deadlink, but see archived 2016).
2. ^ Interaction Success Rates (modding spreadsheet, crediting 2ch and egmanual's Mahiru, the "AI kazou"). See also ACT_list - AA2 Data Reserve (spreadsheet containing links to 5 similar spreadsheets)
3. ^ Shown are generalizations adapted from ^ Revision as of 17:36, 23 March 2015 possibly written by User:XxGODLIKExx. Effect of Atmosphere varies according to AI files.
4. ^ Artificial Academy 2: Gameplay Tips version 15:23, 11 March 2024
5. ^ F95zone Monosomething
6. ^ F95zone Monosomething
7. ^ F95zone Kujokuji, Monosomething
8. ^ Showing MiniPPX, (AAU), /hgg/ community translation; and Hongfire translation and others are in brackets.
9. ^ Artificial Academy 2: Training, 8 August 2015