Artificial Academy 2: Time Periods

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Illusion

all characters are at least 18


Artificial Academy 2 [edit]

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Time Elapsing

Each time period has 20 real-time minutes by default which can be adjusted in configuration menu. Each interaction either caused by PC or NPC will accelerate the time. Time also passes during H scenes. Switching H position consume time of which amount can be offset by higher H compatibility.

School Days

School days, excluding Saturday, are consisted of four time periods.

Morning

200px-Schoolbag Morning.jpg

This is school attendance period. As PC arriving at the station, some NPCs may already be at the school, and others will begin to arrive at the station individually. Characters who are not present will be showed in AA2 House Icon.jpgicon in the class roster screen.

Teacher and the students with Serious traits are almost always present from the beginning while students with Absentminded trait arrive late/or skip the session. Abesentminded teacher has a small chance of not appearing before the class.


Morning specific interactions

  • There is a short interval before characters notice PC's arrival at the station.
  • NPCs with high favorability may ask to go class together.
  • NPCs with high affection to PC may be awaiting at the station. This can be differed by personalities and character setting,
  • NPCs with high affection may give you a good morning kiss.
  • After a character arriving at the classroom, schoolbag will be removed from the world model.
  • NPCs wearing club outfit will visit change-room and switch into uniform.


AA2 go class.jpg

Unless you skipped the class, finishing this period will lead to classes which increase Intelligence.

Noon

Asleep NPC

A lunch-break before physical class starts. Characters can invite/be invited to eat lunch together at the campus. NPCs may be asleep on their desks as of v12 update; in which case cannot be interacted during the whole period.


Noon specific interactions

  • NPCs may invite to eat lunch together. NPC who already ate lunch will refuse invitation while Hungry trait enables NPC to have multiple launch.
  • NPCs will begin to visit change-room and switch into sport outfit.
  • If next class is Swimming, they will change into swimming suit instead.


AA2 go pe.jpg

Finishing this period will lead to physical classes which increase Strength. Class types vary by days and PC will start from different locations in next period.

  • Monday: Sports Ground
  • Tuesday: Swimming Pool
  • Wednesday: Gym
  • Thursday: Swimming Pool
  • Friday: Sports Ground

Afternoon

This is Free Time before clubs session start. In the meantime characters can invite/be invited to have snack or tea break at Courtyard.


Afternoon specific interactions

  • NPCs can invite/be invited to have snack or tea break.
  • NPCs will begin to visit change-room and switch into club outfit.


AA2 go club.jpg

Finishing this period will lead to club session which increases stats depending on club location.

  • Club time in Dojo, Gym, Swimming Pool and Track increase Strength.
  • Club time in Music room and Japanese room increase Intelligence.
  • Club time in Multi-purpose Room increase both by a small portion.

Evening

competition on going together
karaoke after school

This is free time after school and uses sunset lighting. Characters start going home at this time. Characters with Absentminded trait has higher chance to go earlier. Teacher and Lovers incline to stay longer. Since school time is over, characters can invite/ be invited to Have Some Fun/Go Eat/Go to Karaoke without missing a class.


Evening specific interactions

  • NPCs will begin to visit change-room and switch into uniform outfit. Leaving the change-room will add schoolbag to NPC's low poly model.
  • NPCs with schoolbag can invite/ be invited to go home together.
  • NPCs can invite/ be invited to study together at home. Horny characters may give you a unique dialogue and trigger H-scene during studying.
  • NPCs can invite/ be invited to Have Some Fun/Go Eat/Go to Karaoke.
  • NPCs with high affection to PC may give goodbye kiss "see you tomorrow".


AA2 go home.jpg

This will conclude the day; night time in PC's room. Sleeping will begin next day.

Saturday

Since it has no physical classes, Saturday is consisted of three time periods which excludes Afternoon. It is also the examination day when the week is test period. Examination spends whole time of school activities so it directly skips from Morning to Evening period.

Sunday

Sunday is off-day and is consisted of Morning and Evening periods. As PC arriving in the morning, the station is crowded with NPCs wandering around and others will arrive soon. During Morning , any station activity like Go To Karaoke will fail automatically.


AA2 go out.jpg

If you made a date with someone, date automatically starts as soon as you interact with. The result of date will be shown at the end which concludes the morning period.

  • You can ask/ accept multiple dates of NPCs but can only have one date per a week. NPCs you skipped the date will get angry at you.
  • To know if you have a date with an NPC, talk to the character during school days which may mention the approaching date.
  • The characters you're dating know your presence from the start of the day and may attempt to approach you and start date themselves. The longer you wait before beginning the date will reduce their mood, and catching you talking to another character is likely to put them in a bad mood. The success of date depends on the character's opinion toward PC.
  • Going on a date is exposed to the public. Everyone knows about the dates between two characters following the next Monday.


Sunday Evening

NPCs will start going home or hanging around for a while. All evening specific interactions work as usual including studying at home, playing together at the station.