Artificial Academy 2: Mood

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< Artificial Academy 2‎ | Gameplay
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Illusion

all characters are at least 18


Artificial Academy 2 [edit]

External links


Interactions affect and are affected by the other character's mood. In total there are 9 possible moods. They can be identified either when initiating dialogue or by noticing the respective BGM.

Mood BGM Condition Effect Associated trait
Normal Normal start of the time period none none
Happiness Friendship successful conversation or praise increased success rate and maximum Like gain from other interactions Optimistic / Positive
Blush Happiness/Love successful conversation about love or receiving a hug increased success rate and maximum Love gain from romantic interactions none
Calm Tranquil taking a break or receiving a massage decreased success rate for "Study together/Sports/Club activity" interactions and increased maximum Like gain from other interactions none
Horny Erotic being touched or successful conversation about sex or after witnessing H or contact decreased success rate for "Study together/Sports/Club activity" and increased chances of initiating and accepting "Touch" and H Lewd / Perverted
Anger Suspicious bully interactions or failed interactions decreased success rate and increased maximum Hate gain from other interactions Violent
Sadness Sadness refused confession or H or failed interactions reduced movement speed, decreased success rate and increased maximum Dislike gain from other interactions Pessimistic / Melancholy
Tension Tension successful lecture interactions increased success rate for "Study together/Sports/Club activity" and decreased success rate for romantic interactions none
Jealousy Suspicious Cheater! status increased chances of interrupting and competing as well as showing spontaneous physical affection and (for lower virtues) even proposition public sex none
Hurt Suspicious losing a fight or getting slapped the character crouches in pain, unable to move or act for a few seconds none
Unforgivable! Suspicious Unforgivable! status all interactions fail with 0% until apologizing none

Aside from the aforementioned conditions, a character's mood can also change randomly to the one associated with his/her traits.

The frequency of the mood changes is reduced by the "Calm" trait and increased by the "Impulsive" trait.