Difference between revisions of "Artificial Academy 2/Character Creation/Traits"

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{{Artificial_Academy_2}}
 
{{Artificial_Academy_2}}
Trait translations have been worked on by different translation teams, so like the personality names, the trait names will depend on the translation you use - the one provided by <span style="color:blue">'''Hongfire'''</span> and the one provided by <span style="color:red">'''/hgg/'''</span>. Like the personality names, if it is not marked with a specific indicator of which team did it, it is the same in both translations. Any notes that are in brackets are currently unconfirmed, and need more testing to confirm if the case is true.
+
=FAQ=
 +
*'''Q: How do I give a character more than two traits?'''<br />A: The unlocked maker can give anyone unlimited traits. This applies to sexual preferences too.
 +
*'''Q: Will this produce negative effects?'''<br />A: Not at all. Of course, there's no point in giving a character conflicting traits.
  
 +
Trait translations have been worked on by different translation teams, so like the personality names, the trait names will depend on the translation you use - the one provided by <span style="color:blue">'''Hongfire'''</span> and the one provided by <span style="color:red">'''/hgg/'''</span>. Like the personality names, if it is not marked with a specific color it is the same in both translations.
 +
[[File:deaf_option.jpg|thumb|"deaf" trait gives you this third option]]
 +
[[File:masochist.jpg|thumb|Masochist characters can get positive results from insults]]
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Trait !! Effect
+
! Trait !! Effects
 
|-
 
|-
| Easygoing||easier to raise love points and chemistry
+
| Easygoing||-easier to raise love points and chemistry
 
|-
 
|-
| <span style="color:blue">Loyal Friend</span> / <span style="color:red">Affable</span>||easier to raise friend points
+
| <span style="color:blue">Loyal Friend</span> / <span style="color:red">Affable</span>||-easier to raise friend points
 
|-
 
|-
| Bad with Guys||negative modifier to action success rate and point increase when successfully dealt with guys; will not interrupt guys
+
| Bad with Guys||-less Like/Love points gained when interacting with guys
 +
 
 +
-accepts good rumors about guys harder
 +
 
 +
-will never interrupt or compete with guys
 
|-
 
|-
| Bad with Girls||negative modifier to action success rate and point increase when successfully dealt with girls; will not interrupt girls
+
| Bad with Girls||-less Like/Love points gained when interacting with girls
 +
 
 +
-accepts good rumors about girls harder
 +
 
 +
-will never interrupt or compete with girls
 
|-
 
|-
| Charming||positive modifier to relationship point; NPCs will seek this character for interaction but are also more likely to interrupt conversations
+
| Charming||-positive modifier to relationship point only to the opposite gender
 +
 
 +
-NPCs will seek this character for interaction but are also more likely to interrupt conversations
 
|-
 
|-
| Tsundere||Decreases the chances of successful "let's...(e.g. study)" action;  increased chances of getting slapped
+
| Tsundere||-decreases the chances of successful "let's...(e.g. study)" action
 
|-
 
|-
| <span style="color:blue">Courteous</span> / <span style="color:red">Chivalrous</span>||increases the chances of successful "let's...(e.g. study)" action
+
| <span style="color:blue">Courteous</span> / <span style="color:red">Chivalrous</span>||-increases the chances of successful "let's...(e.g. study)" action
 +
 
 +
-positive modifier to relationship point only to the same gender
 
|-
 
|-
| <span style="color:blue">Groupie</span> / <span style="color:red">Trendy</span>||increases the chances of joining any group activities
+
| <span style="color:blue">Groupie</span> / <span style="color:red">Trendy</span>||-increases the chances of joining any group activities
 +
 
 +
-more likely to stalk/interact with the characters they love/like.
 +
 
 +
-more likely to ask to become lovers
 +
 
 +
-all LLDH(Love/Like/Dislike/Hate) ratings gained are doubled for this character
 +
|-
 +
| Obedient||-easier to accept the the "encourage", "group", and "follow me" options
 +
 
 +
-increases the chance of accepting confess(=express love)
 
|-
 
|-
| Obedient||Rarely refuses the "encourage", "group", and "follow me" options
+
| <span style="color:blue">Optimistic</span> / <span style="color:red">Positive</span>||-prone to positive moods
 +
 
 +
-bonus to cheering others up
 +
 
 +
-dates are more likely to be successful
 +
 
 +
-will never grumble
 +
 
 +
-unlikely to initiate negative acts(warn about cheating, insult, spread bad rumors etc)
 
|-
 
|-
| <span style="color:blue">Optimistic</span> / <span style="color:red">Positive</span>||prone to positive moods; bonus to cheering others up
+
| Shy||-harder to accept physical contact and public H action in the presence of other people
 +
 
 +
-will always run away when witnessing H
 +
 
 +
-less likely to ask someone on a date
 
|-
 
|-
| Shy||harder to accept physical contact and H action in the presence of other people
+
| Jealous||-increased chances of interrupting conversation and H
 
|-
 
|-
| Jealous||increased chances of interrupting conservation
+
| <span style="color:blue">Pessimistic</span> / <span style="color:red">Melancholy / Hypersensitive</span>||-prone to depressed moods
 +
-becomes depressed after witnessing a fight
 
|-
 
|-
| <span style="color:blue">Pessimistic</span> / <span style="color:red">Melancholy</span>||prone to depressed moods
+
| <span style="color:blue">Lewd</span> / <span style="color:red">Perverted</span>||-prone to horny moods
 +
 
 +
-easier to raise chemistry
 +
 
 +
-increases the frequency and the success rate of lewd actions and topics
 +
 
 +
-more likely to masturbate when horny
 +
 
 +
-will never interrupt or run away when it witnesses H
 
|-
 
|-
| <span style="color:blue">Lewd</span> / <span style="color:red">Perverted</span>||prone to horny moods; easier to raise chemistry; increases the frequency and the success rate of lewd actions and topics
+
| <span style="color:blue">Serious</span> / <span style="color:red">Genuine</span>||-always present at school
 +
 
 +
-visits clubs regularly at least once in every session
 +
 
 +
-increased chances of interrupting H
 +
 
 +
-will never skip classes
 +
 
 +
-will not force exploitable characters even with the deceptive trait
 
|-
 
|-
| Serious||almost always present at school; starts the day in the club room/area; decreased chances of skipping class; visits clubs regularly at least once in every session; increased chances of interrupting H
+
| Calm||-more stable mood
 +
 
 +
-resistant to angry moods
 +
 
 +
-will almost never do anything (talk, interrupt, slap, etc.) unless balanced by other traits
 
|-
 
|-
| Calm||more stable mood; resistant to angry moods; decreased chances of interrupting conservation
 
 
|-
 
|-
| Impulsive||easily changes moods, bad or good
+
| Impulsive||-easily changes moods, bad or good
 
|-
 
|-
| <span style="color:blue">Daydreamer</span> / <span style="color:red">Absentminded</span>||reduced movement speed; late to arrive at school and early to leave
+
| <span style="color:blue">Daydreamer</span> / <span style="color:red">Absentminded / Naive</span>||-reduced movement speed
 +
 
 +
-will never be present before the homeroom class starts
 +
 
 +
-leaves the school early
 +
 
 +
-will never try to break up with a lover
 +
 
 +
-will never slap, insult or start a fight
 +
 
 +
-less Dislike/Hate gained
 
|-
 
|-
| Violent||prone to angry moods; more likely to start a fight with characters he or she hates
+
| Violent||-prone to angry moods
 +
 
 +
-twice more likely to start a fight with characters he or she hates
 +
 
 +
-increases chances of slapping
 
|-
 
|-
| Passive||unlikely to initiate H conversation or actions
+
| Passive||-unlikely to initiate H conversation or actions and unlikely to confess
 
|-
 
|-
| Meddlesome||more likely to offer massages and cheer up or calm down other characters
+
| Meddlesome||-more likely to offer massages and cheer up or calm down other characters
 
|-
 
|-
| Class Prez||unlikely to take part in Teacher-student sex; may get teachers fired if he or she catches them having sex; Increases the frequency of "everyone, let's..." actions
+
| Class Prez||-unlikely to take part in Teacher-student sex
 +
 
 +
-can get teachers fired if he or she catches them during H
 +
 
 +
-increases the frequency of "everyone, let's..." actions
 +
 
 +
-will always try to interrupt fights
 
|-
 
|-
| Chatty||increases frequency of triggering conversation; increased frequency of gossiping rumors, good or bad, but not their success rate
+
| Chatty||-increases frequency of triggering conversation
 +
 
 +
-increased frequency of gossiping rumors, good or bad, but not their success rate
 +
 
 +
-chat interactions have 20% higher success rate
 
|-
 
|-
| Always Hungry||can eat multiple times during one period; talking about food has double success rate; hungry NPCs tend to loiter in cafeteria
+
| Always Hungry||-can eat three times during one period
 +
 
 +
-talking about food has double success rate
 +
 
 +
-hungry NPCs tend to loiter in cafeteria
 
|-
 
|-
| <span style="color:blue">Passionate</span> / <span style="color:red">Romantic</span>||the success rate for discussing "Love" is doubled; increases the frequency of hug/kiss/confess/date with their lovers
+
| <span style="color:blue">Passionate</span> / <span style="color:red">Romantic</span>||-double success rate for discussing "Love"
 +
-twice more likely to hug/kiss/confess/date their lovers
 
|-
 
|-
| <span style="color:blue">Faithful</span> / <span style="color:red">Singleminded</span>||refuses hug/kiss/touch interactions until is in a relationship
+
| <span style="color:blue">Faithful</span> / <span style="color:red">Singleminded</span>||-always refuses hug/kiss/touch interactions until is in a relationship
 +
 
 +
-will never accept more than one lover regardless of their virtue
 +
 
 +
-will always choose their lover when competition occurs
 +
 
 +
-never warn about cheating
 
|-
 
|-
| Indecisive||unlikely to choose either of two competitors for the character's attention
+
| Indecisive||-unlikely to choose someone when two characters compete
 +
 
 +
-will not ask to become lovers with anyone
 
|-
 
|-
| Competitive||more likely to challenge enemies; more likely to compete when interrupting
+
| Competitive||-more likely to compete when interrupting
 
|-
 
|-
| <span style="color:blue">Deceptive</span> / <span style="color:red">Scheming</span>||increases the chances of spreading successful bad rumors; increased chance of forcing exploitable characters
+
| <span style="color:blue">Deceptive</span> / <span style="color:red">Scheming</span>||-increases the chances of spreading successful bad rumors
 +
 
 +
-very likely to call people from adjacent rooms when it sees a fight, a H scene or someone in a gender-restricted room
 +
 
 +
-NPCs with this trait can force exploitable characters
 
|-
 
|-
| Diligent||visits the library regularly at least once in every session; increases the success rate of accepting "Let's study".
+
| Diligent||-visits the library regularly at least once in every session
 +
 
 +
-increases the success rate of accepting "Let's study".
 
|-
 
|-
| <span style="color:blue">Cuts Class</span> / <span style="color:red">Wild</span>||increases the frequency of skipping school/requesting hang-out and the successful chances of accepting it; greatly increases favorability to those who skip with them; may invite you to skip the class; may invite you to have sex in the infirmary
+
| <span style="color:blue">Cuts Class</span> / <span style="color:red">Wild</span>||-increases the chances of accepting to skip the class
 +
 
 +
-may invite you to skip the class
 +
 
 +
-may invite you to have sex in the infirmary
 +
 
 +
-greatly increases favorability to those who skip with them
 
|-
 
|-
| Masochist||abusive actions increases the relationship points
+
| Masochist||-insults increase the relationship points but may still fail
 +
 
 +
-successful forced interactions increase love points
 
|-
 
|-
| Sweaty||body becomes noticeably shiny; increased chances of visiting the Shower Room
+
| Sweaty||-body becomes noticeably shiny
 +
 
 +
-increased chances of visiting the shower room or the pool
 
|-
 
|-
| Evil||will never break up with, or permit a break up from, any lover; will attempt to kill their lovers if favorability drops low enough to break up (see [[Artificial_Academy_2/Gameplay#Events|Events Section]] for murder details) will target for death anyone they witnessed having sex with their lover; can force sex on the player
+
| Evil||-will never break up with, or permit a break up from, any lover
 +
 
 +
-will attempt to kill their lovers if favorability drops low enough to break up (see [[Artificial_Academy_2/Gameplay#Events|Events Section]] for details)
 +
 
 +
-will attempt to kill anyone they witnessed having sex with their lover
 +
 
 +
-can [[Artificial_Academy_2/Gameplay#Random_H|force sex on the player]]
 +
 
 +
-will almost never stop from continuing a H scene if seen
 
|-
 
|-
| Deaf||has an extra option ("What?") that has same effect as "No" but with lower decrease on relationship points
+
| Deaf||-has the extra option "Huh?!" when asked something that has same effect as "No" but with lower decrease on relationship
 
|-
 
|-
| Exploitable||prone to forced sex; an Exploitable who has been forced has 999% to follow the forcing character, and 150% to accept forced sex on the spot, though grudgingly
+
| Exploitable||-can be forced by anyone
 +
 
 +
-such a character has 999% to follow the forcing character, and 150% to accept forced sex on the spot, though grudgingly
 
|-
 
|-
| Asexual||decreased success rate of ero topic conversation and ero gains from physical contact decreased; girls will never get pregnant nor will have any pregnancy-related dialogue, not even on high risk days. (this does not apply if you force every day to be high risk from the options menu)
+
| Asexual||-decreased success rate of ero topic conversation and ero gains from physical contact decreased
 +
 
 +
-girls will never get pregnant nor will have any pregnancy-related dialogue, not even on risky days (but not if you [[Artificial Academy 2/Cheats|force every day to be risky]])
 
|-
 
|-
| Lucky||increased chances of "ecchi" contact during massage; has a small chance of escaping murder or getting away after killing someone
+
| Lucky||-increased chances of "coping a feel" during massage
 +
 
 +
-has a chance of escaping murder or getting away after killing someone
 +
* If both characters have this trait then the victim dies and the murderer gets arrested as usual
 
|-
 
|-
| ||||
 
 
|}
 
|}

Latest revision as of 12:53, 18 January 2018

Illusion

all characters are at least 18


Artificial Academy 2 [edit]

External links


FAQ

  • Q: How do I give a character more than two traits?
    A: The unlocked maker can give anyone unlimited traits. This applies to sexual preferences too.
  • Q: Will this produce negative effects?
    A: Not at all. Of course, there's no point in giving a character conflicting traits.

Trait translations have been worked on by different translation teams, so like the personality names, the trait names will depend on the translation you use - the one provided by Hongfire and the one provided by /hgg/. Like the personality names, if it is not marked with a specific color it is the same in both translations.

"deaf" trait gives you this third option
Masochist characters can get positive results from insults
Trait Effects
Easygoing -easier to raise love points and chemistry
Loyal Friend / Affable -easier to raise friend points
Bad with Guys -less Like/Love points gained when interacting with guys

-accepts good rumors about guys harder

-will never interrupt or compete with guys

Bad with Girls -less Like/Love points gained when interacting with girls

-accepts good rumors about girls harder

-will never interrupt or compete with girls

Charming -positive modifier to relationship point only to the opposite gender

-NPCs will seek this character for interaction but are also more likely to interrupt conversations

Tsundere -decreases the chances of successful "let's...(e.g. study)" action
Courteous / Chivalrous -increases the chances of successful "let's...(e.g. study)" action

-positive modifier to relationship point only to the same gender

Groupie / Trendy -increases the chances of joining any group activities

-more likely to stalk/interact with the characters they love/like.

-more likely to ask to become lovers

-all LLDH(Love/Like/Dislike/Hate) ratings gained are doubled for this character

Obedient -easier to accept the the "encourage", "group", and "follow me" options

-increases the chance of accepting confess(=express love)

Optimistic / Positive -prone to positive moods

-bonus to cheering others up

-dates are more likely to be successful

-will never grumble

-unlikely to initiate negative acts(warn about cheating, insult, spread bad rumors etc)

Shy -harder to accept physical contact and public H action in the presence of other people

-will always run away when witnessing H

-less likely to ask someone on a date

Jealous -increased chances of interrupting conversation and H
Pessimistic / Melancholy / Hypersensitive -prone to depressed moods

-becomes depressed after witnessing a fight

Lewd / Perverted -prone to horny moods

-easier to raise chemistry

-increases the frequency and the success rate of lewd actions and topics

-more likely to masturbate when horny

-will never interrupt or run away when it witnesses H

Serious / Genuine -always present at school

-visits clubs regularly at least once in every session

-increased chances of interrupting H

-will never skip classes

-will not force exploitable characters even with the deceptive trait

Calm -more stable mood

-resistant to angry moods

-will almost never do anything (talk, interrupt, slap, etc.) unless balanced by other traits

Impulsive -easily changes moods, bad or good
Daydreamer / Absentminded / Naive -reduced movement speed

-will never be present before the homeroom class starts

-leaves the school early

-will never try to break up with a lover

-will never slap, insult or start a fight

-less Dislike/Hate gained

Violent -prone to angry moods

-twice more likely to start a fight with characters he or she hates

-increases chances of slapping

Passive -unlikely to initiate H conversation or actions and unlikely to confess
Meddlesome -more likely to offer massages and cheer up or calm down other characters
Class Prez -unlikely to take part in Teacher-student sex

-can get teachers fired if he or she catches them during H

-increases the frequency of "everyone, let's..." actions

-will always try to interrupt fights

Chatty -increases frequency of triggering conversation

-increased frequency of gossiping rumors, good or bad, but not their success rate

-chat interactions have 20% higher success rate

Always Hungry -can eat three times during one period

-talking about food has double success rate

-hungry NPCs tend to loiter in cafeteria

Passionate / Romantic -double success rate for discussing "Love"

-twice more likely to hug/kiss/confess/date their lovers

Faithful / Singleminded -always refuses hug/kiss/touch interactions until is in a relationship

-will never accept more than one lover regardless of their virtue

-will always choose their lover when competition occurs

-never warn about cheating

Indecisive -unlikely to choose someone when two characters compete

-will not ask to become lovers with anyone

Competitive -more likely to compete when interrupting
Deceptive / Scheming -increases the chances of spreading successful bad rumors

-very likely to call people from adjacent rooms when it sees a fight, a H scene or someone in a gender-restricted room

-NPCs with this trait can force exploitable characters

Diligent -visits the library regularly at least once in every session

-increases the success rate of accepting "Let's study".

Cuts Class / Wild -increases the chances of accepting to skip the class

-may invite you to skip the class

-may invite you to have sex in the infirmary

-greatly increases favorability to those who skip with them

Masochist -insults increase the relationship points but may still fail

-successful forced interactions increase love points

Sweaty -body becomes noticeably shiny

-increased chances of visiting the shower room or the pool

Evil -will never break up with, or permit a break up from, any lover

-will attempt to kill their lovers if favorability drops low enough to break up (see Events Section for details)

-will attempt to kill anyone they witnessed having sex with their lover

-can force sex on the player

-will almost never stop from continuing a H scene if seen

Deaf -has the extra option "Huh?!" when asked something that has same effect as "No" but with lower decrease on relationship
Exploitable -can be forced by anyone

-such a character has 999% to follow the forcing character, and 150% to accept forced sex on the spot, though grudgingly

Asexual -decreased success rate of ero topic conversation and ero gains from physical contact decreased

-girls will never get pregnant nor will have any pregnancy-related dialogue, not even on risky days (but not if you force every day to be risky)

Lucky -increased chances of "coping a feel" during massage

-has a chance of escaping murder or getting away after killing someone

  • If both characters have this trait then the victim dies and the murderer gets arrested as usual