Difference between revisions of "Artificial Academy 2/Character Creation/Traits"

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Trait translations have been worked on by different translation teams, so like the personality names, the trait names will depend on the translation you use - the one provided by <span style="color:blue">'''Hongfire'''</span> and the one provided by <span style="color:red">'''/hgg/'''</span>. Like the personality names, if it is not marked with a specific indicator of which team did it, it is the same in both translations. Any notes that are in brackets are currently unconfirmed, and need more testing to confirm if the case is true.
 
Trait translations have been worked on by different translation teams, so like the personality names, the trait names will depend on the translation you use - the one provided by <span style="color:blue">'''Hongfire'''</span> and the one provided by <span style="color:red">'''/hgg/'''</span>. Like the personality names, if it is not marked with a specific indicator of which team did it, it is the same in both translations. Any notes that are in brackets are currently unconfirmed, and need more testing to confirm if the case is true.
  
==First Row==
+
{| class="wikitable"
===Easygoing===
+
|-
*Easier to raise love points and chemistry.
+
! Trait !! Effect
 
+
|-
===<span style="color:blue">Loyal Friend</span> / <span style="color:red">Affable</span>===
+
| Easygoing||easier to raise love points and chemistry
*Easier to raise friend points.
+
|-
 
+
| <span style="color:blue">Loyal Friend</span> / <span style="color:red">Affable</span>||easier to raise friend points
===Bad with Guys===
+
|-
*Negative modifier to action success rate and point increase when successfully dealt with guys.
+
| Bad with Guys||negative modifier to action success rate and point increase when successfully dealt with guys; will not interrupt guys
*Will not interrupt guys.
+
|-
 
+
| Bad with Girls||negative modifier to action success rate and point increase when successfully dealt with girls; will not interrupt girls
===Bad with Girls===
+
|-
*Negative modifier to action success rate and point increase when successfully dealt with girls.
+
| Charming||positive modifier to relationship point; NPCs will seek this character for interaction but are also more likely to interrupt conversations
*Will not interrupt girls.
+
|-
 
+
| Tsundere||Decreases the chances of successful "let's...(e.g. study)" action;  increased chances of getting slapped
==Second Row==
+
|-
 
+
| <span style="color:blue">Courteous</span> / <span style="color:red">Chivalrous</span>||increases the chances of successful "let's...(e.g. study)" action
===Charming===
+
|-
*Positive modifier to relationship point.
+
| <span style="color:blue">Groupie</span> / <span style="color:red">Trendy</span>||increases the chances of joining any group activities
*NPCs will seek this character for interaction but are also more likely to interrupt conversations.
+
|-
 
+
| Obedient||Rarely refuses the "encourage", "group", and "follow me" options
===Tsundere===
+
|-
*Decreases the chances of successful "let's __ (e.g. study)" action.
+
| <span style="color:blue">Optimistic</span> / <span style="color:red">Positive</span>||prone to positive moods; bonus to cheering others up
*[Might increase chance of getting slapped.]
+
|-
*[May temporarily swing from high to low on mood and % chance.]
+
| Shy||harder to accept physical contact and H action in the presence of other people
 
+
|-
===<span style="color:blue">Courteous</span> / <span style="color:red">Chivalrous</span>===
+
| Jealous||increased chances of interrupting conservation
*Increases the chances of successful "let's __ (e.g. study)" action.
+
|-
 
+
| <span style="color:blue">Pessimistic</span> / <span style="color:red">Melancholy</span>||prone to depressed moods
===<span style="color:blue">Groupie</span> / <span style="color:red">Trendy</span>===
+
|-
*Increases the chances of joining any group activities.
+
| <span style="color:blue">Lewd</span> / <span style="color:red">Perverted</span>||prone to horny moods; easier to raise chemistry; increases the frequency and the success rate of lewd actions and topics
 
+
|-
==Third Row==
+
| Serious||almost always present at school; starts the day in the club room/area; decreased chances of skipping class; visits clubs regularly at least once in every session; increased chances of interrupting H
 
+
|-
===Obedient===
+
| Calm||more stable mood; resistant to angry moods; decreased chances of interrupting conservation
*Rarely refuses the 'encouragement', 'group', and 'follow' options.
+
|-
 
+
| Impulsive||easily changes moods, bad or good
===<span style="color:blue">Optimistic</span> / <span style="color:red">Positive</span>===
+
|-
*Prone to positive moods.
+
| <span style="color:blue">Daydreamer</span> / <span style="color:red">Absentminded</span>||reduced movement speed; late to arrive at school and early to leave
*Bonus to cheering others up.
+
|-
 
+
| Violent||prone to angry moods; more likely to start a fight with characters he or she hates
===Shy===
+
|-
*Harder to accept physical contact and H action in the presence of other people.
+
| Passive||unlikely to initiate H conversation or actions
 
+
|-
===Jealous===
+
| Meddlesome||more likely to offer massages and cheer up or calm down other characters
*Increased chances of interrupting conservation.
+
|-
 
+
| Class Prez||unlikely to take part in Teacher-student sex; may get teachers fired if he or she catches them having sex; Increases the frequency of "everyone, let's..." actions
==Fourth Row==
+
|-
 
+
| Chatty||increases frequency of triggering conversation; increased frequency of gossiping rumors, good or bad, but not their success rate
===<span style="color:blue">Pessimistic</span> / <span style="color:red">Melancholy</span>===
+
|-
*Prone to depressed moods.
+
| Always Hungry||can eat multiple times during one period; talking about food has double success rate; hungry NPCs tend to loiter in cafeteria
 
+
|-
===<span style="color:blue">Lewd</span> / <span style="color:red">Perverted</span>===
+
| <span style="color:blue">Passionate</span> / <span style="color:red">Romantic</span>||the success rate for discussing "Love" is doubled; increases the frequency of hug/kiss/confess/date with their lovers
*Prone to horny moods.
+
|-
*Increases the frequency and the success rate of lewd actions and topics.
+
| <span style="color:blue">Faithful</span> / <span style="color:red">Singleminded</span>||refuses hug/kiss/touch interactions until is in a relationship
*Easier to raise chemistry.
+
|-
 
+
| Indecisive||unlikely to choose either of two competitors for the character's attention
===Serious===
+
|-
*Goes to school earlier.
+
| Competitive||more likely to challenge enemies; more likely to compete when interrupting
*Starts the day in the club room/area.
+
|-
*Very low chance of skipping class.
+
| <span style="color:blue">Deceptive</span> / <span style="color:red">Scheming</span>||increases the chances of spreading successful bad rumors; increased chance of forcing exploitable characters
*Visits clubs regularly at least once in every session (same as diligent characters visit library).
+
|-
*Rate of improving athletics is greatly increased.
+
| Diligent||visits the library regularly at least once in every session; increases the success rate of accepting "Let's study".
*Increased chances of interrupting H.
+
|-
 
+
| <span style="color:blue">Cuts Class</span> / <span style="color:red">Wild</span>||increases the frequency of skipping school/requesting hang-out and the successful chances of accepting it; greatly increases favorability to those who skip with them; may invite you to skip the class; may invite you to have sex in the infirmary
===Calm===
+
|-
*Lesser emotional variation.
+
| Masochist||abusive actions increases the relationship points
*More stable mood.
+
|-
*Resistant to angry moods.
+
| Sweaty||body becomes noticeably shiny; increased chances of visiting the Shower Room
*Decreased chances of interrupting conservation.
+
|-
 
+
| Evil||will never break up with, or permit a break up from, any lover; will attempt to kill their lovers if favorability drops low enough to break up (see [[Artificial_Academy_2/Gameplay#Events|Events Section]] for murder details) will target for death anyone they witnessed having sex with their lover; can force sex on the player
==Fifth Row==
+
|-
 
+
| Deaf||has an extra option ("What?") that has same effect as "No" but with lower decrease on relationship points
===Impulsive===
+
|-
*Easily changes moods, bad or good.
+
| Exploitable||prone to forced sex; an Exploitable who has been forced has 999% to follow the forcing character, and 150% to accept forced sex on the spot, though grudgingly
*Moods have more effect on favorability to everyone.
+
|-
 
+
| Asexual||decreased success rate of ero topic conversation and ero gains from physical contact decreased; girls will never get pregnant nor will have any pregnancy-related dialogue, not even on high risk days. (this does not apply if you force every day to be high risk from the options menu)
===<span style="color:blue">Daydreamer</span> / <span style="color:red">Absentminded</span>===
+
|-
*Reduced movement speed.
+
| Lucky||increased chances of "ecchi" contact during massage; has a small chance of escaping murder or getting away after killing someone
*Late to arrive at school and early to leave.
+
|-
*If a teacher, may randomly be first or last to arrive, but always leaves last.
+
| ||||
 
+
|}
===Violent===
 
*Prone to angry moods.
 
*More likely to start a fight with characters he or she hates.
 
 
 
===Passive===
 
*Unlikely to initiate H conversation or actions.
 
 
 
==Sixth Row==
 
 
 
===Meddlesome===
 
*More likely to offer massages and cheer up or calm down other characters.
 
 
 
===Class Prez===
 
*Unlikely to take part in Teacher-student sex.
 
*May get teachers fired if he or she catches them having sex.
 
*Increases the frequency of "everyone, let's ___" actions.
 
*[Teachers might like you more.]
 
*[Might be able to break up H in the open without negative impact on relationship with that character.]
 
 
 
===Chatty===
 
*Increases frequency of triggering conversation.
 
*Increases frequency of gossiping rumors, good or bad, but not their success rate.
 
 
 
===Always Hungry===
 
*Can eat multiple times during one period.
 
*Talking about food has increased success rate.
 
*Hungry NPCs tend to loiter in cafeteria.
 
 
 
==Seventh Row==
 
 
 
===<span style="color:blue">Passionate</span> / <span style="color:red">Romantic</span>===
 
*The success rate for discussing "Love" is doubled.
 
*Increases the frequency of hug/kiss/confess/date with their lover.
 
 
 
===<span style="color:blue">Faithful</span> / <span style="color:red">Singleminded</span>===
 
*Refuses hug/kiss/touch interactions until is in a relationship.
 
*Depending on virtue they may still have more than one lover but characters with Highest virtue characters will remain faithful to only one lover.
 
 
 
===Indecisive===
 
*Ambiguous, unlikely to choose either of two competitors for the character's attention.
 
 
 
===Competitive===
 
*More likely to challenge enemies.
 
*More likely to compete when interrupting.
 
 
 
==Eighth Row==
 
 
 
===<span style="color:blue">Deceptive</span> / <span style="color:red">Scheming</span>===
 
*Increases the chances of spreading/successful bad rumors.
 
*Increases the chance of forcing exploitable characters as of v2 update.
 
 
 
===Diligent===
 
*Increases the frequency of going to library.
 
*Increases the success rate of accepting "Let's study".
 
*Increases the chance of bonus from study/sport/club activities.
 
 
 
===<span style="color:blue">Cuts Class</span> / <span style="color:red">Wild</span>===
 
*Increases the frequency of skipping school/requesting hang-out and the successful chances of accepting it.
 
*Greatly increases favorability to those who skip with them.
 
*May invite you to skip the class.
 
*May invite you to have sex in the infirmary.
 
 
 
===Masochist===
 
*Abusive actions increase relationship points.
 
 
 
==Ninth Row==
 
 
 
===Sweaty===
 
*Body becomes noticeably shiny.
 
*Increased chances of visiting Shower Room.
 
 
 
===Evil===
 
*Will never break up with, or permit a break up from, any lover.
 
*Will target for death any lover if their favorability drops low enough to break up.
 
*Will target for death anyone they witnessed having sex with their lover. See [[Artificial_Academy_2/Gameplay#Events|Events Section]] for murder details.
 
*Can force sex on the player.
 
 
 
===Deaf===
 
*Has an extra option ("What?") that has same effect as "No" but with lower decrease on relationship points.
 
 
 
===Exploitable===
 
*Prone to forced sex.
 
*Deceptive NPCs harass exploitable characters more often as of v2 update.
 
**An Exploitable who has been forced has 999% to follow the forcing character, and 150% to accept forced sex on the spot, though grudgingly.
 
 
 
==Tenth Row==
 
 
 
===Asexual===
 
*Decreased success rate of ero topic conversation and ero gains from physical contact decreased.
 
*Girls will never get pregnant nor will have any pregnancy-related dialogue, not even on high risk days. (this does not apply if you force every day to be high risk from the options menu)
 
 
 
===Lucky===
 
*Increased chances of "ecchi" contact during massage
 
*Increased chances of getting away with murder.
 
*Increased chances of surviving murder attempts.
 

Revision as of 08:54, 10 September 2014

Illusion

all characters are at least 18


Artificial Academy 2 [edit]

External links


Trait translations have been worked on by different translation teams, so like the personality names, the trait names will depend on the translation you use - the one provided by Hongfire and the one provided by /hgg/. Like the personality names, if it is not marked with a specific indicator of which team did it, it is the same in both translations. Any notes that are in brackets are currently unconfirmed, and need more testing to confirm if the case is true.

Trait Effect
Easygoing easier to raise love points and chemistry
Loyal Friend / Affable easier to raise friend points
Bad with Guys negative modifier to action success rate and point increase when successfully dealt with guys; will not interrupt guys
Bad with Girls negative modifier to action success rate and point increase when successfully dealt with girls; will not interrupt girls
Charming positive modifier to relationship point; NPCs will seek this character for interaction but are also more likely to interrupt conversations
Tsundere Decreases the chances of successful "let's...(e.g. study)" action; increased chances of getting slapped
Courteous / Chivalrous increases the chances of successful "let's...(e.g. study)" action
Groupie / Trendy increases the chances of joining any group activities
Obedient Rarely refuses the "encourage", "group", and "follow me" options
Optimistic / Positive prone to positive moods; bonus to cheering others up
Shy harder to accept physical contact and H action in the presence of other people
Jealous increased chances of interrupting conservation
Pessimistic / Melancholy prone to depressed moods
Lewd / Perverted prone to horny moods; easier to raise chemistry; increases the frequency and the success rate of lewd actions and topics
Serious almost always present at school; starts the day in the club room/area; decreased chances of skipping class; visits clubs regularly at least once in every session; increased chances of interrupting H
Calm more stable mood; resistant to angry moods; decreased chances of interrupting conservation
Impulsive easily changes moods, bad or good
Daydreamer / Absentminded reduced movement speed; late to arrive at school and early to leave
Violent prone to angry moods; more likely to start a fight with characters he or she hates
Passive unlikely to initiate H conversation or actions
Meddlesome more likely to offer massages and cheer up or calm down other characters
Class Prez unlikely to take part in Teacher-student sex; may get teachers fired if he or she catches them having sex; Increases the frequency of "everyone, let's..." actions
Chatty increases frequency of triggering conversation; increased frequency of gossiping rumors, good or bad, but not their success rate
Always Hungry can eat multiple times during one period; talking about food has double success rate; hungry NPCs tend to loiter in cafeteria
Passionate / Romantic the success rate for discussing "Love" is doubled; increases the frequency of hug/kiss/confess/date with their lovers
Faithful / Singleminded refuses hug/kiss/touch interactions until is in a relationship
Indecisive unlikely to choose either of two competitors for the character's attention
Competitive more likely to challenge enemies; more likely to compete when interrupting
Deceptive / Scheming increases the chances of spreading successful bad rumors; increased chance of forcing exploitable characters
Diligent visits the library regularly at least once in every session; increases the success rate of accepting "Let's study".
Cuts Class / Wild increases the frequency of skipping school/requesting hang-out and the successful chances of accepting it; greatly increases favorability to those who skip with them; may invite you to skip the class; may invite you to have sex in the infirmary
Masochist abusive actions increases the relationship points
Sweaty body becomes noticeably shiny; increased chances of visiting the Shower Room
Evil will never break up with, or permit a break up from, any lover; will attempt to kill their lovers if favorability drops low enough to break up (see Events Section for murder details) will target for death anyone they witnessed having sex with their lover; can force sex on the player
Deaf has an extra option ("What?") that has same effect as "No" but with lower decrease on relationship points
Exploitable prone to forced sex; an Exploitable who has been forced has 999% to follow the forcing character, and 150% to accept forced sex on the spot, though grudgingly
Asexual decreased success rate of ero topic conversation and ero gains from physical contact decreased; girls will never get pregnant nor will have any pregnancy-related dialogue, not even on high risk days. (this does not apply if you force every day to be high risk from the options menu)
Lucky increased chances of "ecchi" contact during massage; has a small chance of escaping murder or getting away after killing someone