Artificial Academy 2: Gameplay
- Recent changes
- All pages
- Wiki tutorial
- Purge (this page)
all characters are at least 18
- Gameplay
External links
This article is a stub. You can help the Hgames Wiki by expanding it. |
Contents
FAQ
- Q: I keep getting 0% on all interactions. Please help!?
A: You must run the game (AA2Play.exe/AA2Play English.exe) with Japanese locale (use AppLocale (or HF pApploc)). It will also work if you run the game via the desktop shortcut installed by the HF Patch (because it's an AppLocale shortcut).
- Q: My game freezes on all/some conversations. Help!?
A: You must run the game (AA2Play.exe/AA2Play English.exe) with Japanese locale (use AppLocale (or HF pApploc)). It will also work if you run the game via the desktop shortcut installed by the HF Patch (because it's an AppLocale shortcut).
- Q: What does the changing cursor color refer to?
A: The color indicates the time of the day/period. If it's red/nearing red it means it's almost time for the bell to chime (at least if I didn't overlook other stuff it might do).
- Q: Is there any other way to change character (i.e. the Main Character, MC)?
A: Yes, after sleeping click the class button on the top right and then select the character (marked by "PC").
- Q: Where can I find the statue to view that stats?
A: Refer to the Statue location picture on the right.
- Q: Where can I find locations safe to H (in other words: Where can I take the girl to have H)?
A: Refer to the H locations picture on the right. Bear in mind that you need sufficient high status with the girl or she won't follow you to the location. H will initiate as soon as you enter the room.
- Q: Why does the cursor change color?
A: The color of the cursor reflect how much time left in that period. Blue mean you got a lot and red mean the period is almost over.
- Q: How do I tell what day it is?
A: The sport lesson for that day are the only real indicator of what day of the week it could be: Monday-> Sport ground, Tuesday-> Pool, Wednesday-> Sport center, Thursday-> Pool, Friday-> Sport ground, Saturday-> Half day only so no sport lesson
- Q: The statue keep changing the relations every time I click on it? Is this a bug?
A: No it's not a bug. In AA2 characters can have multiple(up to 4) opinions/thoughs about their classmates. Therefore, checking the statue muliple times in succesion gives a better impression of the actual relationship.
- Q: Where can I find the love hotel?
A: Refer to the Love hotel picture on the right. The love hotel is located between the game center and karaoke bar on the Outside Train Station map (bottom right corner of the location screen). You need to click a small neon sign between the buildings while a character you wish to initiate sex with is following you. The Love hotel picture shows where you need to hold the mouse.
- Q: Can I get a gameover?
A: Yes, if you get a girl pregnant then the girl will appear before you and tell you she is pregnant and you must drop out of school with her to raise the child. This will take you back to the main title screen.
- Q: How do I get the girl pregant?
A: Cum inside of her on a dangerous day. The girls have safe days and dangerous days. You can tell which day it is according to their dialog before an H-scene. The dialog after the H-scene is a good indicator of whether you succeeded or not. Then simply wait 3-4 in game weeks and the girl may come before you and tell you the good news.
- Q: How can I get a H-scene in a characters home?
A: You have to ask your target to study together(this button is only available on the last section of the day). Be aware than your target must be their normal uniform and carry their bag(otherwise you will get a 0% refuse). To get the H-scene instead of the black-screen your target should be in an arroused state when you ask(the music can be a good indicator for that).
- Q: How do I change the club that I'm in?
A: Go to the teacher office and on the desk is a black ledger. Hover you cursor over it and you should see a button. Click on it and it will pull up the club menu so you can select a new club.
- Q: When I go to karaoke, music do not playing and all I got is just a image with characters sitting there for a few seconds. Can anyone help?
A: You need to put *.wav files in the data/sound/"subfolder". Put the file(s) in a subfolder that match the personality you want the file to play for.
Basics
For those who are having trouble with character interactions (racking up a lot of 0% and making classmates angry):
Initiate conversations using friendly conversation (the word bubble icon and it's sub options). If one doesn't work, try a different one and there's a good chance that one will succeed where the other failed.
If you initiate conversation and the person looks troubled, sad, etc. use the top dialogue icon (portrait of a boy with a speech bubble at his mouth) and it's sub options to resolve the problem. Cheer them up, calm them down, praise them, etc. until you succeed by choosing the correct one. Once you get the correct one and you improve their mood or remove negative effects, talk to them again and use the friendly conversation options (word bubble icon). Having a successful conversation segment after helping a classmate feel better will grant a substantial % boost.
About %
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succed with as low as 1% but the odds are low.
The % value also gives an idea about your relationship with the character since the success rate increases as your relationship improves. The success rate can also be influenced by a lot of other things such as the timing, the other characters sexual orientation, their mood and more.
Even if an action is initiated successfully the result of the interaction can vary. This is indicated by the message following the interaction as well as a sound-effect. Talk interactions for example, can have 4 different outcomes(bad,normal,good and great) that are influnced by the mood of the character(better mood gives better results) and have different effects on your relationship. The "Confess"-interaction can also have different results, even if it is performend successfully. Depending your relationship to the character, they might state that they "only" like you or that they love you.
Traits and Relationship
The interacting characters traits and relationship might affect the success rate of an action, some examples:
- A character with easygoing will have the success rate multiplied by 1.5 for cheering, calming them.
- Always hungry will double the success rate of the food talk.
- Passionate trait will double the success rate of the love related action.
Having the right trait might give an increased initial success rate, which will make you able to discuss the subject.
Controls
- F1 Opens settings menu
- F2 Opens shortcuts menu
- F11 Saves screenshot to the data/cap folder
While interacting with character:
- space Opens camera control
- R Reset camera position
- home / end Zoom in or out
- pageup / pagedown Moves camera up or down
- up / down / left / right Move character
- 4 / 6 / 8 / 2 Rotate character
- 5 Reset rotation
- Clicking the right mouse button will stop your character from moving. It helps to position your character on the screen and can help you to avoid interrupting conversations.
- Scrolling the mouse wheel will let you cycle between targeted classmates that are on screen (like in AA1).
- Clicking the middle mouse wheel button will allow your character to auto move to the classmate you currently have targeted.
- Like in AA1, pressing the spacebar will pause conversations so you can have a few extra seconds to think about what to do or what to say. It also lets you look at the person you're talking to similar to looking at characters in the character maker.
Teacher
Artificial Academy 2 has introduced the ability to play as or have an NPC act as a teacher. The teacher is whoever is chosen in the top middle spot of the class. The role of teachers is not much different than a student. Teachers seem to linger around the classroom and staff room areas more.
Teachers can be fired from their job if certain circumstances are met such as skipping classes(after three times) or being caught by an NPC with the class prez trait engaging in sexual activity with a student.
Items
Using the maker, each created character gets assigned 3 trading-items(one for lovers, one for friends and one for sexual relationships).These items can not be traded directly. However, at some point, any NPC may ask you to trade. Depending on your relationship, they may trade their friend item or their lover's item with you. All item have no use besides trading (as confirmed ingame). If a student, or teacher, transfers out of the class the traded items stay with the person still in class. Likewise the items the transferee has vanish from the classroom. By transferring students after trading you can technically have multiples of the same items in the classroom.
Events that will force a student or teacher transfer
- Injury incident:
This can only be triggerd by characters with the "evil" trait(there have been reports to the contrary however)
There are two specific types of injury acts known:
1) A character with the "evil" trait gained knowledge of their lovers unfaithfulness(through withnessing or by rumor). This will result in a change of said characters disposition towards their lover to "TOGETHER FOREVER". The "evil" character will then injure their lover.
2) A character with the "evil" trait gained knowledge of an other characters advances towards their lover(specifically forced intercourse). The "evil" character will then injure the offender.
If the attacked character has the "Lucky" trait the injury might be avoided.
After the injury the attacked will no longer be available. The attacker might also be unavailable(due to getting caught and arrested) though there are some cases where the attacker will remain unpunished(exact circumstances are currently not known).
- Getting fired(as a teacher)
-Skip 3 classes
-H-action with student was witnessed by student who has "Class Prez" trait
-Class Prez: will report the teacher (and get him fired) when witnessing him having sex with student
Pregnancy
Each female character has a hidden cycle of risky(impregnation possible) and safe days(no risk of pregnancy). This cycle is 14 days long and looks like this: 4 safe days -> 4 days with high risk -> 2 safe days -> 4 days with low risk (repeat). The starting day of the cycle is randomly generated on character creation.
- High risk days pregnancy
When trying to initatiate intercourse outside of a safe zone, girls will make remarks about it being a risky day:
- normal/high/highest virtue girls with low intimacy(towards player) will refuse sex; "no way! it's dangerous day!"
- normal/high/highest virtue girls with high intimacy will ask/force you to wear a condom when initiating sex.
- low/lowest virtue girls will accept raw sex but will warn you to cum outside(no condom, ever).
When entering a safe zone(love hotel, machine room, home and etc), there will be no extra dialoge to indicate that it is as risky day. Girls with normal/high/highest virtue with low intimacy won't follow into safe zones. The exception is the "Let's Study"-activity which is inviting to home and this will initiate raw sex. When coming inside during intercourse, the girl will make a remark about a possible pregnancy afterwards.
- Low risk days
When trying to initatiate intercourse outside of a safe zone, girls will make remarks about it being a risky day:
- normal/high/highest virtue girls with low intimacy may avoid sex with ambiguous tone.
- all girls with high intimacy will accept raw sex with a bit of hesitating; "it might be dangerous but... never mind."
If a girl is impregnated, she will confront you about it 3-4 game-weeks later, which results in a gameover(back to title). The pregnant girl can then be transferred out of the class in order to keep on playing.
H-events
- Promised Sex
NPCs may promise sex to the PC or other NPCs under the condition of getting good marks on an exam. This is indicated by a dispostion change to "Lewd promise". Exams every three weeks on Saturday, beginning with academic exams, then athletic exams, then the club tournament. If the marks are good, the NPC will make an invitation for a H-session at their home.
- Sudden sex when skipping
Characters can invite you to skip class with them in the Infirmary or on the Rooftop. You will fall asleep together, and there's a random chance the other character will wake first and initiate sex.