Difference between revisions of "Artificial Academy 2/Gameplay/Mood"
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The frequency of the mood changes is reduced by the "Calm" trait and increased by the "Impulsive" trait. | The frequency of the mood changes is reduced by the "Calm" trait and increased by the "Impulsive" trait. | ||
+ | |||
+ | == Default BGMs== | ||
+ | This is the list of default BGMs for moods. | ||
+ | |||
+ | * '''BGM''' - Normal [[File:BGMNormal.ogg]] | ||
+ | * '''BGM''' - Friendship [[File:BGMFriendship.ogg|top]] | ||
+ | * '''BGM''' - Happiness/Love [[File:BGMHappiness.ogg|top]] | ||
+ | * '''BGM''' - Tranquil [[File:BGMTranquil.ogg]] | ||
+ | * '''BGM''' - Erotic [[File:BGMErotic.ogg]] | ||
+ | * '''BGM''' - Suspicious [[File:BGMSuspicious.ogg|top]] | ||
+ | * '''BGM''' - Sadness [[File:BGMSadness.ogg|top]] | ||
+ | * '''BGM''' - Tension [[File:BGMTension.ogg]] |
Revision as of 08:05, 13 September 2014
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Interactions affect and are affected by the other character's mood. In total there are 9 possible moods. They can be identified either when initiating dialogue or by noticing the respective BGM.
Mood | BGM | Condition | Effect | Associated trait |
---|---|---|---|---|
Normal | Normal | start of the time period | none | none |
Happiness | Friendship | successful conversation or praise | increased success rate and maximum Like gain from other interactions | Optimistic / Positive |
Blush | Happiness/Love | successful conversation about love or receiving a hug | increased success rate and maximum Love gain from romantic interactions | none |
Calm | Tranquil | taking a break or receiving a massage | decreased success rate for "Study together/Sports/Club activity" interactions and increased maximum Like gain from other interactions | none |
Horny | Erotic | being touched or successful conversation about sex or after witnessing H or contact | decreased success rate for "Study together/Sports/Club activity" and increased chances of initiating and accepting "Touch" and H | Lewd / Perverted |
Anger | Suspicious | bully interactions or failed interactions | decreased success rate and increased maximum Hate gain from other interactions | Violent |
Sadness | Sadness | refused confession or H or failed interactions | reduced movement speed, decreased success rate and increased maximum Dislike gain from other interactions | Pessimistic / Melancholy |
Tension | Tension | successful lecture interactions | increased success rate for "Study together/Sports/Club activity" and decreased success rate for romantic interactions | none |
Jealousy | Suspicious | Cheater! status | increased chances of interrupting and competing as well as showing spontaneous physical affection and (for lower virtues) even proposition public sex | none |
Hurt | Suspicious | losing a fight or getting slapped | the character crouches in pain, unable to move or act for a few seconds | none |
Unforgivable! | Suspicious | Unforgivable! status | all interactions fail with 0% until apologizing | none |
Aside from the aforementioned conditions, a character's mood can also change randomly to the one associated with his/her traits.
The frequency of the mood changes is reduced by the "Calm" trait and increased by the "Impulsive" trait.
Default BGMs
This is the list of default BGMs for moods.
- BGM - Normal
- BGM - Friendship
- BGM - Happiness/Love
- BGM - Tranquil
- BGM - Erotic
- BGM - Suspicious
- BGM - Sadness
- BGM - Tension