Difference between revisions of "Artificial Academy 2/Character Creation/Traits"
(Added to Chatty trait: chat interactions have 20% higher success rate) |
m (Update trails name to the ones present in the editor) |
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| Jealous||-increased chances of interrupting conversation and H | | Jealous||-increased chances of interrupting conversation and H | ||
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− | | <span style="color:blue">Pessimistic</span> / <span style="color:red">Melancholy</span>||-prone to depressed moods | + | | <span style="color:blue">Pessimistic</span> / <span style="color:red">Melancholy / Hypersensitive</span>||-prone to depressed moods |
-becomes depressed after witnessing a fight | -becomes depressed after witnessing a fight | ||
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-will never interrupt or run away when it witnesses H | -will never interrupt or run away when it witnesses H | ||
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− | | Serious||-always present at school | + | | <span style="color:blue">Serious</span> / <span style="color:red">Genuine</span>||-always present at school |
-visits clubs regularly at least once in every session | -visits clubs regularly at least once in every session | ||
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| Impulsive||-easily changes moods, bad or good | | Impulsive||-easily changes moods, bad or good | ||
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− | | <span style="color:blue">Daydreamer</span> / <span style="color:red">Absentminded</span>||-reduced movement speed | + | | <span style="color:blue">Daydreamer</span> / <span style="color:red">Absentminded / Naive</span>||-reduced movement speed |
-will never be present before the homeroom class starts | -will never be present before the homeroom class starts |
Latest revision as of 11:53, 18 January 2018
- Recent changes
- All pages
- Wiki tutorial
- Purge (this page)
all characters are at least 18
- Character Creation
- Personalities
- Traits
External links
FAQ
- Q: How do I give a character more than two traits?
A: The unlocked maker can give anyone unlimited traits. This applies to sexual preferences too. - Q: Will this produce negative effects?
A: Not at all. Of course, there's no point in giving a character conflicting traits.
Trait translations have been worked on by different translation teams, so like the personality names, the trait names will depend on the translation you use - the one provided by Hongfire and the one provided by /hgg/. Like the personality names, if it is not marked with a specific color it is the same in both translations.
Trait | Effects |
---|---|
Easygoing | -easier to raise love points and chemistry |
Loyal Friend / Affable | -easier to raise friend points |
Bad with Guys | -less Like/Love points gained when interacting with guys
-accepts good rumors about guys harder -will never interrupt or compete with guys |
Bad with Girls | -less Like/Love points gained when interacting with girls
-accepts good rumors about girls harder -will never interrupt or compete with girls |
Charming | -positive modifier to relationship point only to the opposite gender
-NPCs will seek this character for interaction but are also more likely to interrupt conversations |
Tsundere | -decreases the chances of successful "let's...(e.g. study)" action |
Courteous / Chivalrous | -increases the chances of successful "let's...(e.g. study)" action
-positive modifier to relationship point only to the same gender |
Groupie / Trendy | -increases the chances of joining any group activities
-more likely to stalk/interact with the characters they love/like. -more likely to ask to become lovers -all LLDH(Love/Like/Dislike/Hate) ratings gained are doubled for this character |
Obedient | -easier to accept the the "encourage", "group", and "follow me" options
-increases the chance of accepting confess(=express love) |
Optimistic / Positive | -prone to positive moods
-bonus to cheering others up -dates are more likely to be successful -will never grumble -unlikely to initiate negative acts(warn about cheating, insult, spread bad rumors etc) |
Shy | -harder to accept physical contact and public H action in the presence of other people
-will always run away when witnessing H -less likely to ask someone on a date |
Jealous | -increased chances of interrupting conversation and H |
Pessimistic / Melancholy / Hypersensitive | -prone to depressed moods
-becomes depressed after witnessing a fight |
Lewd / Perverted | -prone to horny moods
-easier to raise chemistry -increases the frequency and the success rate of lewd actions and topics -more likely to masturbate when horny -will never interrupt or run away when it witnesses H |
Serious / Genuine | -always present at school
-visits clubs regularly at least once in every session -increased chances of interrupting H -will never skip classes -will not force exploitable characters even with the deceptive trait |
Calm | -more stable mood
-resistant to angry moods -will almost never do anything (talk, interrupt, slap, etc.) unless balanced by other traits |
Impulsive | -easily changes moods, bad or good |
Daydreamer / Absentminded / Naive | -reduced movement speed
-will never be present before the homeroom class starts -leaves the school early -will never try to break up with a lover -will never slap, insult or start a fight -less Dislike/Hate gained |
Violent | -prone to angry moods
-twice more likely to start a fight with characters he or she hates -increases chances of slapping |
Passive | -unlikely to initiate H conversation or actions and unlikely to confess |
Meddlesome | -more likely to offer massages and cheer up or calm down other characters |
Class Prez | -unlikely to take part in Teacher-student sex
-can get teachers fired if he or she catches them during H -increases the frequency of "everyone, let's..." actions -will always try to interrupt fights |
Chatty | -increases frequency of triggering conversation
-increased frequency of gossiping rumors, good or bad, but not their success rate -chat interactions have 20% higher success rate |
Always Hungry | -can eat three times during one period
-talking about food has double success rate -hungry NPCs tend to loiter in cafeteria |
Passionate / Romantic | -double success rate for discussing "Love"
-twice more likely to hug/kiss/confess/date their lovers |
Faithful / Singleminded | -always refuses hug/kiss/touch interactions until is in a relationship
-will never accept more than one lover regardless of their virtue -will always choose their lover when competition occurs -never warn about cheating |
Indecisive | -unlikely to choose someone when two characters compete
-will not ask to become lovers with anyone |
Competitive | -more likely to compete when interrupting |
Deceptive / Scheming | -increases the chances of spreading successful bad rumors
-very likely to call people from adjacent rooms when it sees a fight, a H scene or someone in a gender-restricted room -NPCs with this trait can force exploitable characters |
Diligent | -visits the library regularly at least once in every session
-increases the success rate of accepting "Let's study". |
Cuts Class / Wild | -increases the chances of accepting to skip the class
-may invite you to skip the class -may invite you to have sex in the infirmary -greatly increases favorability to those who skip with them |
Masochist | -insults increase the relationship points but may still fail
-successful forced interactions increase love points |
Sweaty | -body becomes noticeably shiny
-increased chances of visiting the shower room or the pool |
Evil | -will never break up with, or permit a break up from, any lover
-will attempt to kill their lovers if favorability drops low enough to break up (see Events Section for details) -will attempt to kill anyone they witnessed having sex with their lover -will almost never stop from continuing a H scene if seen |
Deaf | -has the extra option "Huh?!" when asked something that has same effect as "No" but with lower decrease on relationship |
Exploitable | -can be forced by anyone
-such a character has 999% to follow the forcing character, and 150% to accept forced sex on the spot, though grudgingly |
Asexual | -decreased success rate of ero topic conversation and ero gains from physical contact decreased
-girls will never get pregnant nor will have any pregnancy-related dialogue, not even on risky days (but not if you force every day to be risky) |
Lucky | -increased chances of "coping a feel" during massage
-has a chance of escaping murder or getting away after killing someone
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