@HomeMate: Modding
Contents
Introduction
This page provides information on the technical aspects of modding @HomeMate.
Currently, all information is based on the trial version and might change once the game is released!
Tools
- SSP's PPExtractor
- [1] - Supports @Home Mate (Figure/Trial/Retail)
Summary of .pp files and their function
AHM00_00.pp
- Interface bitmaps and textures
AHM01_00.pp
- Interface and environment sound effects
AHM02_02.pp
- Yakumo voice samples
AHM03_00.pp
- .dat files containing the story text
AHM04_00.pp
- Environment models and textures
AHM05_00.pp
- Girl head models and textures
- Girl front and middle hair models and textures
AHM05_01.pp
- Girl body models and textures
- Girl interactive item models and textures
- Girl back hair models and textures
AHM05_03.pp
- Guy head & body model and textures
- Guy interactive item models and textures
AHM06_00.pp
- Clothing models and default textures
AHM07_00.pp
- Alternate clothing textures (usually color variations)
AHM08_00.pp
- LST configuration files
AHM09_00.pp
- Animal model and textures
- Misc. geometric models (purpose unknown atm)
AHM10_00.pp
- This is actually a movie file, not a .pp file
AHM10_01.pp
- This is actually a movie file, not a .pp file
LST file explanation
LST files are the configuration files that control all sorts of things in Illusion games. You can easily make the game crash when one of these files is formatted in a wrong way or contains invalid data, therefore do not edit these unless you know what you're doing.
In most cases LST files are basically CSV text files with a TAB being the delimiter. When editing these files make sure that your editor writes real tabs into the files, not SPACE characters!
At the moment, all LST files are found in AHM08_00.pp .
I've only just started looking into these. Since the LST files are rather important to modding, feel free to add anything you have found out here! --ルル 20:42, 17 April 2009 (UTC)
Text data
comments.lst
- Item descriptions that are displayed on the item inventory screen
get_item_msg.lst
- Info text that is displayed whenever you obtain an item
idou_action_common.lst
- Info text that is displayed after an environment interaction is performed (i.e. sleeping in the hammock)
use_msg.lst
- unknown
idou_item_p_##.lst
- Determines Item obtained from draw points. First column is the item ID, second seems to be rarity.
- 01.lst: House (First Floor)
- 02.lst: House (Second Floor)
- 03.lst: House (Girls Room)
- 04.lst: House (Kitchen)
- 05.lst: Unknown
- 06.lst: House (Wash Room)
- 07.lst: Unknown
- 08.lst: House (Guys Room)
- 09.lst: Lake
- 10.lst: Waterfall
- 11.lst: Ranch
- 12.lst: Church
_MapTemp_01.lst
- Contains information on game locations. There are two sets of 12 lines. First set affects the scenes during daylight, the second set affects locations at night.
[A-C]_DefoFuku.lst
- Contains girl settings at the beginning of the game. Clothing and hair are loaded from these files for new games.
item_init.lst
- Contains the amount of items the player gets at the beginning of a new game.