Way": March
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all characters are at least 18
Story
- Hanafuda System
- Quests
- Hidden Village
Expedition Units
Commander | Mission Type | Power capacity |
Bonus Exp% | Description |
---|---|---|---|---|
Alec | Raid | 1200 | 15% | Takes strong early command with preemptive assault. The mohawk is his trademark. |
Kahjeer | Raid | 1200 | 15% | Holds tactical command in first half with coordinated skirmishes. |
Braiam | Aid | 700 | 25% | Famously patient observer, catches up with late battle strategy. |
Crow #23 | Aid | 777 | 25% | Field Officer in Reconnaissance Corps. "If I tell you enemy location, will you save me the tasty bits?" |
Mission Type: The difference between Raid and Aid are in the second leg, after reaching a Settlement. Raid missions gain Exp from Pillage, Aid missions gain Exp from Honor.
Commanders increase Hero ability at different parts of a March or Arena Battle.
- Alec's Unit can gain the most Exp and Meat in the first tiles of a Route, and make the fastest gains in the first part of Battle.
- Kahjir's Unit gains the most through the first leg of a Route, and the first half of a Battle.
- Braiam's Unit gains the most benefit on the second leg of a Route, and the late part of Battle.
- Marielle's Unit has balanced benefits in Route and Battle, but can make sudden leaps forward during Battle, bypassing more territory.
Routes
Main Routes | ||||
---|---|---|---|---|
Destination | Difficulty | Travel Tiles | Avg Settlement Size | Notes |
Bamboo Village | 3 | Hamlet | ||
Nineveh | 5 | Village | ||
Sandoni | 6 | Village - City | ||
Accra | 7 | City | ||
Selen | 7 | City | ||
Snow Fields | 81 | 8 | City - Capital | |
Hidden Village | ||||
Destination | Difficulty | Travel Tiles | Avg Settlement Size | Notes |
Cave of Trial | 20 | 5 | Village | Easiest route, location for # Artifacts |
Nineveh | ||||
Sidith | ||||
Black Harbor | ||||
Cold Plains | ||||
Tabris | ||||
Gehenna | 666 | 10 | Capital | Maximum Difficulty |
Prizes - split to Items page
Settlements
Size | Min Sheep | Travel Tiles |
---|---|---|
Hamlet | 5 | 1 |
Village | 20 | 2 |
City | 30 | 3 |
Capital | 40 | 4 |
Purchases - split to Items page
Homes
Size | Cost | Storage Space | Shop Space | Min Requirements |
---|---|---|---|---|
Stable | 3 | 1 | 1 | Any Settlement |
Mountain Shack | 10 | 2 | 1 | Any Settlement |
Comfortable Home | 30 | 3 | 2 | Village, 30 Difficulty |
Large Mansion | 70 | 5 | 4 | City, 60 Difficulty |
Beautiful Castle | 150 | 6 | 5 | Capital, 150 Difficulty |
Custom Castle | 180 | 6 | 5 | Capital, 150 Difficulty |
A Custom Castle has the same conditions and properties, but for 30 more Cost, can be customized in the HERO_icon/Home folder.
Jobs
Occupation | Startup Cost | Rate Scale | Rate | Max Income | Scale Max |
---|---|---|---|---|---|
Bakery | 20 | Honor | ÷20 | 10 | 200 |
Highwayman | 10 | Pillage | ÷5 | 10 | 500 |
Bandit | 30 | Pillage | ÷5 | 30 | 150 |
Woodsman | 10 | Rewards | ÷10 | 5 | 500 |
Vintner | 50 | Honor | ÷20 | 25 | 500 |
Shepherd | 10 | Flat | 5 | 5 | - |
Water Vendor | 10 | Flat | 5 | 5 | - |
Shoemaker | 10 | Flat | 5 | 5 | - |
Udon Shop | 20 | Honor | ÷20 | 10 | 200 |
Soba Shop | 20 | Honor | ÷20 | 10 | 200 |
Sushi Shop | 50 | Honor | ÷20 | 25 | 500 |
Fishmonger | 20 | Flat | 10 | 10 | - |
Oil Merchant | 20 | Flat | 10 | 10 | - |
Spice Merchant | 100 | Flat | 40 | 40 | - |
Collections | 10 | Flat | 5 | 5 | - |
Gravekeeper | 10 | Flat | 5 | 5 | - |
Housekeeping | 10 | Flat | 5 | 5 | - |
Scribe | 30 | Honor | ÷20 | 10 | 200 |
Loanshark | 60 | Pillage | ÷4 | 30 | 120 |
Bodyguard | 20 | Rewards | ÷10 | 10 | 100 |
Bounty Hunter | 50 | Pillage | ÷5 | 30 | 150 |
Doctor | 60 | Honor | ÷20 | 30 | 600 |
Artist | 30 | Honor | ÷20 | 15 | 300 |
Musician | 50 | Honor | ÷20 | 25 | 500 |
Dollmaker | 40 | Honor | ÷20 | 20 | 400 |
High Class Bookstore | 50 | Flat | 20 | 20 | - |
Librarian | 20 | Flat | 8 | 8 | - |
Locksmith | 10 | Flat | 5 | 5 | - |
Dancer | 10 | Flat | 5 | 5 | - |
Takoyaki Shop | 10 | Flat | 5 | 5 | - |
Crepes Shop | 10 | Flat | 5 | 5 | - |
Tailor | 10 | Flat | 5 | 5 | - |
Surgeon and Barber | 30 | Flat | 10 | 10 | - |
Confectioner | 30 | Honor | ÷20 | 15 | 300 |
Jeweler | 100 | Honor | ÷15 | 50 | 750 |
Minstrel | 10 | Honor | ÷30 | 30 | 900 |
Scale Max is the amount of Honor/Pillage/Rewards at which Income stops increasing.
Hero Items
split to Items page