AI Syoujyo: Gameplay

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< AI Syoujyo
Revision as of 18:02, 3 November 2019 by Aria (talk | contribs) (Story Progression)

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Illusion

all characters are at least 18


AI Syoujyo [edit]

News

Install Guide

Gameplay


FAQ & Technical Help



Story Progression

In AI*少女 you need to survive in a isolated island along with girls. The game is fill with survival elements from the genre, with gathering system, cooking, crafting and building.

This section or the wiki in general can spoil parts of the game.

part 1

At the start of the game you'll be given a set of tasks that act as a tutorial to the game, afterwards you'll be left on your own to do as you wish. Inspect the broken bridge next to Shan's house to trigger the first stopping point. To progress simply be patient and let the girl 'grow' as in let her gain Exp points (interact with her or leave her alone). Once enough exp has accumulated interact with the story point again to progress.

part 2

The second stopping point is a metal gate next to the run down building. Once enough exp is gained interacting with the gate will prompt Shan to give you the key. Other points of interests are cats and chickens which can be caught as pets. However some may just run from you and cannot be caught. You can also find a pod that contains the second girl to unlock.

part 3

The third stopping point is door in the corner of the ruins. In one of the buildings you can also find a pod that contains the third girl. Once enough exp is gained you'll be prompted to restore power. Go to the transformer near the fountain and fix it with the asked for materials. Afterwards you can open the door and then fix the boat. You can now sail to the Housing Island. Back at the ruins there's another door in the back of the ruins. Once this door is opened there's a second door shortly after. You'll need a girl to follow you to open this door. This gives you access to a room with the final girl and collections points to farm rare items.

part 4

The Housing Island is sandbox for you to build. This is where the story currently ends despite the quest prompt. Starting a new game will now give you the option for Free mode.

Free Mode

This mode simply unlocks all the areas as if you completed the story. You'll still need to unlock everything else.

Gathering

To gather materials you need tools. the gathering locations are mark on the map with different colors, White [Lv1], Blue [Lv2], Orange [Lv3]. Each level gives more and better materials.

Fishing rod.

  • Lv1: Broken fishing rod x1. Driftwood x1.

Hand / Gauntlets.

  • Lv1: Don't require tools.
  • Lv2: Tattered gloves x1. Durable leather x3. Rubber x1.
  • Lv3: Glove x1. Carbon x3. Rubber x3. Plate x2.

Pickaxe.

  • Lv1: Pickled pickaxe x1. Driftwood x1.
  • Lv2: Pickaxe x1. Iron x5. Pipe x2.
  • Lv3: Durable pickaxe x1. Alloy material x1. Metal fittings x2. Durable leather x1.

Shovel.

  • Lv1: Rotten shovel x1. Driftwood x1.
  • Lv2: Shovel x1. Durable cloth x1. Wooden board x4. Stone x5.
  • Lv3: Durable shovel x1. Plate x3. Carbon x1. Square wood x3.

Insect net.

  • Lv1: Broken insect net x1. Cloth x1.
  • Lv2: Insect net x1. Durable cloth x2. Resin x2.
  • Lv3: Durable insect net x1. Carbon x1. Pipe x3.


Crafting

In the in-game menu, you can craft items, tools and different materials. Some advanced materials can be found but also can be crafted. Each zone has containers to keep materials and don't carry them with you, all the containers are connected between them and share the same content. Is not necessary having on the pocket the materials to craft, all the materials can be put inside of the containers and craft without carry them.

Cooking can be done also without carry materials and just using a bonfire or kitchen. To satisfy the girls hunger you need to put the cooked food on the kitchen storage and they for themselves should take the food.

Interactions

Interacting directly with the girl give multiple options.

Talk: By talking you can ask her health state, needs and thoughts in general. Is a good interaction to know the current state of the girl and what she thinks about you and the environment.

Advise: You can suggest her to help collecting materials, cooking or collaborating with tasks in general. With more advises she would become more independent, also more helpful, but at the same time have the risk of overwork and fall unconscious.

Give item:

Give medicine: Give medicine to the girl for sickness, she only accept if is sick, otherwise she would reject it.

Follow: You can ask the girl to follow you. In order to hold hands you need to be close to her, wait until she take your hand and then walk, if you run, she would stop holding your hand.

Ask for sex: