Items by ID
Organizing these to make sense of them in the data files, don't yet know where they may be used other than that. The data can be expanded to become more globally useful later. Atm useful for interpreting HarvestInfo and Shop Lists. Known data included in Items by Category; info already summarized there is excluded here. Also excluded fields in which every item has an identical value, and text fields, which are rarely both informative and accurate and do not govern gameplay mechanics.
Item Type |
ID# |
Data Format Item List
|
Recovery Item
|
1 |
<Line#><Type#><ItemID#><$Name><Stock Limit><Sale Price><Sell Price><isPresent(Can be gift)><$Memo><Male Recovery><Female Recovery>
ID |
Item
|
0 |
Herbs
|
1 |
Supplement
|
2 |
Digestive Drug
|
3 |
Sedative
|
4 |
Bazooka
|
5 |
Golden Watch
|
6 |
Light Coral
|
7 |
Midsummer Carp
|
8 |
Power Potion
|
|
Love Potion
|
2 |
<Line#><Type#><ItemID#><$Name><Stock Limit><Sale Price><Sell Price><Effect><Side Effect><isPresent><$Memo><$Duration>
ID |
Item |
Effect# |
Side Effect#
|
0 |
Aphrodisiac |
5 |
11
|
1 |
Diuretic |
6 |
11
|
2 |
Disposable Rotor |
7 |
11
|
3 |
Sleeping Pills |
11 |
4
|
4 |
Transformation Potion |
5 |
11
|
5 |
Magic Flour |
10 |
3
|
6 |
Lotion |
11 |
11
|
|
Food Item
|
3 |
<Line#><Type#><ItemID#><$Name><Stock Limit><Sale Price><Sell Price><Effect><Side Effect><isPresent><$Memo><RecoveryMale><RecoveryFemale><isRottenEnable>
ID |
Item |
Rottenable
|
0 |
? Curry Bread |
1
|
1 |
Sexy BIG Burger |
1
|
2 |
Sexy Cheeseburger |
1
|
3 |
Sexy Donut |
0
|
4 |
Manga Meat |
0
|
5 |
Sexy Pie |
1
|
6 |
Sexy Ice |
0
|
7 |
Sexy Chilled Cucumber |
1
|
8 |
Sexy Macaroon |
0
|
9 |
Sexy Soda |
0
|
10 |
Sexy Water |
0
|
11 |
Nagisa's Homemade Lunch |
1
|
12 |
Sexy Fish |
1
|
13 |
Sexy Crab |
1
|
14 |
Hitori Salmon |
0
|
15 |
Chicken Egg |
1
|
16 |
Sexy Mushroom |
1
|
17 |
Sexy Snack |
0
|
|
Other Consumable
|
4 |
<Line#><Type#><ItemID#><$Name><Stock Limit><Sale Price><Sell Price><Effect><Side Effect><isPresent><$Memo><RecoveryMale><RecoveryFemale><isRottenEnable>
ID |
Item |
Rottenable
|
0 |
Rotten Stuff |
2
|
1 |
Colorful Mushroom |
1
|
|
Cashability
|
5 |
<Line#><Type#><ItemID#><$Name><Stock Limit><Sale Price><Sell Price>
ID |
Item
|
0 |
Poison Eel
|
1 |
Gem
|
2 |
Rare Sexy Crab
|
3 |
Stone
|
4 |
Ore Fragment
|
5 |
Fake Gold Dust
|
6 |
Sexy Quartz
|
7 |
Gold Bar
|
8 |
Bottlecap
|
|
Adult Goods
|
6 |
<Line#><Type#><ItemID#><$Name><Stock Limit><Sale Price><$Memo>
ID |
Item
|
0 |
Rotor 2
|
1 |
Rotor 3
|
2 |
Vibe 1
|
3 |
Vibe 2
|
4 |
Vibe 3
|
5 |
Anal Vibe 1
|
6 |
Anal Vibe 2
|
7 |
Anal Vibe 3
|
8 |
Anal Beads 1
|
9 |
Anal Beads 2
|
10 |
Anal Beads 3
|
|
Skill Item
|
7 |
<Line#><Type#><ItemID#><$Name><Sale Price><$Memo>
ID |
Item
|
0 |
Oboro's Barrier
|
1 |
1/2 Price Bus Pass
|
2 |
Free Bus Pass
|
3 |
Super Stamina
|
4 |
Competitive
|
5 |
Fall Insurance
|
6 |
Assault Insurance
|
7 |
Starvation Insurance
|
8 |
Free Fall
|
|
Status Item
|
8 |
<Line#><Type#><ItemID#><$Name><Sale Price><Effect><Effect Type><$Memo>
ID |
Item |
Effect |
Effect Type
|
0 |
Endurance Training Lv1 |
20 |
0
|
1 |
Endurance Training Lv2 |
20 |
0
|
2 |
Endurance Training Lv3 |
20 |
0
|
3 |
Endurance Training Lv4 |
20 |
0
|
4 |
Endurance Training Max |
20 |
0
|
5 |
Muscle Building Lv1 |
1 |
1
|
6 |
Muscle Building Lv2 |
1 |
1
|
7 |
Muscle Building Lv3 |
1 |
1
|
8 |
Muscle Building Max |
1 |
1
|
|
Restaurant Items
|
9 |
<Line#><Type#><ItemID#><$Name><Stock Limit><Sale Price><$Memo><RecoveryMale><RecoveryFemale><Menu Graphic path>
ID |
Item
|
Menu images in resources.assets files: RestaurantMenueTex/sp_food_0<ID#>
|
0 |
Nagisa's Homemade Lunch
|
1 |
Ryouko's Homemade Ink
|
2 |
? Curry
|
3 |
Sexy Pasta
|
4 |
Sexy Soup
|
5 |
Mackerel Miso Combo
|
6 |
Sexy Beer
|
7 |
Sexy Fish Fry
|
8 |
Sexy Burger Combo
|
9 |
Sexy Lunch
|
10 |
Sexy Coffee
|
11 |
Sexy Pancakes
|
12 |
Sexy Parfait
|
13 |
Grilled Lizard
|
14 |
Bootleg Sake
|
15 |
Yakisoba
|
16 |
Cotton Candy
|
|
Weapon
|
10 |
<Line#><Type#><ItemID#><$Name><Sale Price><Attack Power><$Memo><(unlabeled string field indicating location)>
ID |
Item |
File |
Mesh
|
0 |
Torch |
Map/weapon_00.unity3d |
o_buki00_00
|
1 |
Bamboo Sword |
Map/weapon_00.unity3d |
p_weapon03_00
|
2 |
Wooden Sword |
Map/weapon_00.unity3d |
p_weapon04_00
|
3 |
Combat Knife |
Map/weapon_00.unity3d |
p_weapon05_00
|
4 |
Nightstick |
Map/weapon_00.unity3d |
p_weapon06_00
|
5 |
Leather Bag |
Map/weapon_00.unity3d |
p_weapon07_00
|
6 |
Bastard Sword |
Map/weapon_00.unity3d |
p_weapon08_bsword
|
7 |
Epic Sword |
Map/weapon_00.unity3d |
p_weapon09_legend
|
8 |
Katana |
Map/weapon_00.unity3d |
p_weapon10_katana_00
|
9 |
Hero Rapier |
Map/weapon_00.unity3d |
o_buki11_00
|
10 |
Hero Blade |
Map/weapon_00.unity3d |
o_buki11_01
|
11 |
Ragged Sword |
Map/weapon_00.unity3d |
p_weapon13_rusty_sword
|
12 |
Demon Blade |
Map/weapon_00.unity3d |
p_weapon14_youtou
|
13 |
Pow Hammer |
Map/weapon_00.unity3d |
o_buki15_00
|
14 |
Parasol (open) |
Map/weapon_00.unity3d |
p_weapon16_paras_00
|
15 |
Parasol (closed) |
Map/weapon_00.unity3d |
p_weapon16_paras_01
|
16 |
Oar |
Map/weapon_00.unity3d |
p_weapon18_ool_00
|
17 |
Sabre |
Map/weapon_01.unity3d |
p_weapon01_00
|
18 |
Two-Headed Axe |
weapon_02.unity3d |
p_weapon02_00
|
19 |
Wooden Bat |
Map/weapon_06.unity3d |
p_w_woodbat00_00
|
20 |
Metal Bat |
Map/weapon_06.unity3d |
p_w_metalbat00_00
|
21 |
Beer Bottle |
Map/weapon_06.unity3d |
p_Beerbin01_weapon
|
22 |
Chinese Sword |
Map/weapon_11.unity3d |
p_weapon_china
|
|
Key Item
|
11 |
<Line#><Type#><ItemID#><$Name><$Memo><(empty field)>
ID |
Item
|
0 |
Gold Key
|
1 |
Miyako's Purse
|
2 |
Boat Tickets
|
3 |
Hotel Income Sheet
|
4 |
Special Camera Film
|
5 |
Old aesthetic tool
|
|
Massage Oil
|
12 |
<Line#><Type#><ItemID#><$Name><Stock Limit><Sale Price><Effect><$Memo>
ID |
Item |
Effect
|
0 |
Cheap |
9
|
1 |
Relaxing |
4
|
2 |
Gorgeous |
8
|
3 |
Luxurious |
10
|
4 |
Aphrodisiac |
5
|
|
Upper Bodywear
|
13 |
<Line#><Type#><ItemID#><$Name><Sale Price><Memo><CostumeID
ID |
Item |
Memo |
CostumeID
|
0 |
T-Shirt(White) |
4 |
205000
|
1 |
T-Shirt(Navy) |
4 |
205098
|
2 |
T-Shirt(Custom Color) |
4 |
205099
|
3 |
Camisole(White) |
9 |
205001
|
4 |
Camisole(Black) |
9 |
205002
|
5 |
Camisole(Grey) |
9 |
205003
|
6 |
Blouse(White) |
3 |
205004
|
7 |
Blouse(Aqua) |
3 |
205005
|
8 |
Blouse(Peach) |
3 |
205006
|
9 |
Red Aloha |
23 |
205007
|
10 |
Blue Aloha |
23 |
205008
|
11 |
Yellow Aloha |
23 |
205009
|
12 |
Denim Shirt |
23 |
205010
|
13 |
Front knotted shirt(white) |
24 |
205011
|
14 |
Front knotted shirt(pink) |
24 |
205012
|
15 |
Front knotted shirt(denim) |
24 |
205013
|
16 |
Off-the-shoulder ruffle(yellow) |
11 |
205020
|
17 |
Off-the-shoulder ruffle(pink) |
11 |
205021
|
18 |
Off-the-shoulder ruffle(purple) |
11 |
205022
|
19 |
Short hoodie(red) |
10 |
205023
|
20 |
Short hoodie(yellow) |
10 |
205024
|
21 |
Short hoodie(gray) |
10 |
205025
|
22 |
Shirt w/Cardigan(navy) |
16 |
205032
|
23 |
Shirt w/Cardigan(orange) |
16 |
205033
|
24 |
Shirt w/Cardigan(red) |
16 |
205034
|
|
Lower Bodywear
|
14 |
|
Bras
|
15 |
|
Shorts (panties)
|
16 |
|
Pants (hose, etc)
|
17 |
|
Socks
|
18 |
|
Shoes
|
19 |
|
Men's Wear
|
20 |
|
Men's Shoes
|
21 |
|
Swimsuits
|
22 |
|
Swim Jacket
|
23 |
|
Pareo (swim skirt)
|
24 |
|
Gloves
|
25 |
|
Headwear
|
26 |
|
Earrings
|
27 |
|
Eyewear
|
28 |
|
Nose
|
29 |
|
Neck
|
30 |
|
Shoulder
|
31 |
|
Nipple
|
32 |
|
Waist
|
33 |
|
Back
|
34 |
|
Arm
|
35 |
|
Wrist
|
36 |
|
Ankle
|
37 |
|
Tony Lesson
|
38 |
|
Hints
|
39 |
|
Adult Services
|
40 |
ID |
Item
|
0 |
Body Wash Service
|
1 |
Wash and Lip Service
|
2 |
Special Service
|
|
?
|
41 |
|
- Shop icons for these are located in resources.assets, labeled "sp_shopicon_<typeID#>", and export to .dds filetypes.
- There are 41 shop icons, but ItemData only has 40 folders
H scene and position IDs
H-scenes
Each of these are only placed in the required environment, include any props required, and determines facial and vocal expressions. I think if you wanted some other combination, handcuffs at a desk for example, you'd need a new scene type defined to place in the world.
ActionBase.TextAsset indicates which action type will be read by tab-separated values.
ID |
Scene |
Aibu/Fondling (ActionBase=0) |
Hoshi/Service (=1) |
Piston/Intercourse (=2) |
Special? (=3)
|
0 |
Oil Massage |
Massage(0), Massage Facedown(1) |
|
|
1 |
Bed/Ground (any flat surface broad enough) |
Laying(2), Laying Facedown(3) |
0,1,2 |
0,2,3,4,5 |
|
2 |
Seated |
Seated(4), Bent Over(5) |
3,4,5 |
6,7,8 |
|
3 |
Wall |
Against Wall(6), Holding Wall(7) |
6,7,8 |
9,10 |
|
4 |
Bondage Cave |
Rope Suspension(8) |
|
11 |
|
5 |
Handcuffed |
Handcuffed(9) |
|
12 |
|
6 |
Public Toilet |
Seated on Toilet(10) |
8,10,11 |
12 |
|
7 |
Outdoor Exhibition |
|
|
14 |
|
8 |
Cafe Exhibition |
Cafe, bent over table(11) |
|
|
|
9 |
Fruit Shop |
Banana Insertion(12)
|
10 |
Pastry Shop |
Food Insertion(13)
|
11 |
Alley Exhibition |
|
12 |
Stool Sample |
Medical Exam(14)
|
13 |
Urology Exam |
Anal Thermometer(15)
|
14 |
Gynecology Exam |
Gyno Chair(16)
|
15 |
Clinic Bed |
|
16 |
Hotel Sofa |
|
17 |
Hotel Bed |
|
18 |
Hotel Toilet Toilet Masturbation |
|
19 |
Hotel Shower Shower Masturbation |
|
20 |
Dance Club |
|
21 |
Soap |
|
22 |
Pool Exhibition |
Standing Underwater(17)
|
23 |
Pool ladder |
Climbing Ladder(18)
|
24 |
Sleeping |
Sleeping(19)
|
25 |
Ivy Restraint (maledom) |
Ivy Restraint(20)
|
26 |
Ivy Subjugation (femdom) |
|
27 |
Male Enhancement |
|
28 |
Bedroom Voyeur Bedroom Masturbation |
|
29 |
Enema |
|
30 |
Stripclub Stage |
|
Aibu Positions
Animations for each found in h\female\sbph_01_00_<ID#>_00.unity3d
ID |
Position
|
0 |
Massage
|
1 |
Massage Facedown
|
2 |
Laying
|
3 |
Laying Facedown
|
4 |
Seated
|
5 |
Bent Over
|
6 |
Against Wall
|
7 |
Holding Wall
|
8 |
Rope Suspension
|
9 |
Handcuffed
|
10 |
Seated on Toilet
|
11 |
Cafe (holding table)
|
12 |
Banana Insertion
|
13 |
Food Insertion
|
14 |
Medical Exam
|
15 |
Anal Thermometer
|
16 |
Gyno Chair
|
17 |
Underwater
|
18 |
Climbing Ladder
|
19 |
Sleeping
|
20 |
Ivy Restraint
|
Houshi Positions
ID |
Position
|
0 |
Laying HJ
|
1 |
Laying BJ
|
2 |
Laying TF
|
3 |
Seated HJ
|
4 |
Seated BJ
|
5 |
Seated TF
|
6 |
Standing HJ
|
7 |
Standing BJ
|
8 |
Standing TF
|
9 |
HJ, Girl Seated
|
10 |
BJ, Girl Seated
|
11 |
TF, Girl Seated
|
12 |
Exam HJ
|
13 |
Milking HJ
|
14 |
Sofa BJ
|
15 |
Soap HJ
|
16 |
Soap BJ
|
17 |
Forced BJ (Ivy)
|
18 |
Restrained HJ (Ivy)
|
19 |
Restrained BJ (Ivy)
|
20 |
Footjob
|
Piston Positions
ID |
Position
|
0 |
Missionary
|
1 |
Doggystyle
|
2 |
Lotus
|
3 |
Reverse Lotus
|
4 |
Cowgirl
|
5 |
Reverse Cowgirl
|
6 |
Seated Lotus
|
7 |
Seated Reverse
|
8 |
Bent over Chair
|
9 |
Standing
|
10 |
Bent against Wall
|
11 |
Rope Suspension
|
12 |
Handcuffed
|
13 |
Girl Seated
|
14 |
Held Up
|
15 |
Fruit Shop Anal
|
16 |
Missionary (covering face)
|
17 |
Stool Anal
|
18 |
Seated CG, male leaning
|
19 |
Gyno Spread
|
20 |
On Side
|
21 |
CG Dryhump
|
22 |
Seated Dryhump
|
23 |
Reverse CG Dryhump
|
24 |
Pool Ladder
|
25 |
Sleeping
|
26 |
Restrained Doggystyle
|
27 |
Restrained CG
|
28 |
Unnatural Male Enhancement
|
Special
I haven't found a data file listing these positions, so the numbers are taken from the sequence of animation controllers (ht_f_<ID#>_00)
ID |
Position
|
8 |
Cafe Vibe
|
11 |
Alleyway Vibe
|
18 |
Toilet Voyeur(18_00) Toilet Masturbation(18_01)
|
19 |
Shower Voyeur(19_00) Shower Masturbation(19_01)
|
20 |
Pole Gymnastics(20_00) Pole Dance(20_01)
|
21 |
Forearm Grinding
|
26 |
Ass Feeding
|
28 |
Bedroom Voyeur(28_00) Bedroom Masturbation(28_01)
|
29 |
Enema
|
30 |
Stage Dance
|