Difference between revisions of "Summer Vacation! Scramble/Gameplay/Interactions"
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===Gossips=== | ===Gossips=== | ||
+ | When you select any of these interactions you will be taken to the class roster to select the person you're talking about. Success rate largely depends on the NPC's favorability towards the person you're conversing about and their favourability towards you. If your roster only has two people, these interactions (other than "What do you think about?") will be disabled. | ||
{| class="wikitable" | {| class="wikitable" | ||
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! Interaction !! Description !! Effect | ! Interaction !! Description !! Effect | ||
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− | | [[File:That_person.png|64px]]There's a good rumor|| | + | | [[File:That_person.png|64px]]There's a good rumor||Talks positively about the character. If successful, improves the chance they'll seek them for conversation. If an NPC hears multiple good rumors about others, they can start feeling Jealous about their other colleagues. ||None, Jealous(multiple successful good rumors) |
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− | | [[File:That_person.png|64px]]There's a bad rumor|| | + | | [[File:That_person.png|64px]]There's a bad rumor||Talks negatively about the character. If successful, decreases the NPC's opinion towards them or otherwise towards you if the NPC doesn't like you enough. If an NPC hears multiple bad rumors about others, they can start feeling Sad about their other colleagues. ||None, Sad(multiple bad succesful bad rumors) |
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− | | [[File:That_person.png|64px]]Get along with|| || | + | | [[File:That_person.png|64px]]Get along with||Tells the NPC to change their attitude towards the character. If successful, it can increase Like/Love and also the success rate for conversations. Note that this action will always fail if the NPC hates the selected character, stating that they "don't like" that person. ||None |
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− | | [[File:That_person.png|64px]]I want to get along...|| | + | | [[File:That_person.png|64px]]I want to get along...||Asks the NPC to tell that character to change their attitude towards you ("Get along with"). Unlike in AA2, you can also refer to your PC when talking, stating that you want to get closer to the NPC. Note that this action will always fail if the NPC hates that character, stating that they "don't like" that person. ||None |
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− | | [[File:That_person.png|64px]]What do you think about?|| | + | | [[File:That_person.png|64px]]What do you think about?||Asks what the are the NPC's feelings towards that character. You can also refer to your PC when talking. Depending on favourability, they may state that they like/love them, don't know yet or simply refuse to tell you anything. || |
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Revision as of 09:55, 5 November 2024
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all characters are at least 18
Summer Vacation! Scramble [edit]
- Map
- Interactions
- Favorability Rating
- H Guide
Contents
How do they work
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are just that low.
Most interactions can be used on the same character only three times per time period. After three uses on the same character the success rate will become 0% and that character will tell you to stop, making them angry.
The success rate is influenced by traits, virtue, mood, character stats, favorability rating and map mood.
Note that a failed interaction will not necessarily decrease the NPC's opinion. A NPC can either directly refuse, decreasing their opinion on you, or can say "another time", leaving their opinion unchanged.
Types of Interactions
There are 39 interactions that the Player can choose from, these are grouped in 11 categories.
Let's Talk
Successful interactions have 3 different outcomes (small, good and great) that are influenced by the character's mood, traits, sociability and map mood.
Listen to me
Give Advice
All advices reduce the character's horniness to some extent. Success rate depends on the character's seriousness(virtue, related traits and mood) and is heavily influenced by his/her current horniness and the current map's mood.
Consult about
Consult actions work the same as "Advice", with the character this time asking for an opinion on specific matters instead of being encouraged by someone else to do something.
It's unknown if these interactions have any effects on PC and it's also impossible to fail them, as the NPC will simply agree/disagree on what you consulted with them depending on their mood, virtue, traits, map mood and favourability towards you.
Note that disagreeing with a topic will NOT make the NPCS less likely to perform the action you discouraged them in not putting more effort into.
Gossips
When you select any of these interactions you will be taken to the class roster to select the person you're talking about. Success rate largely depends on the NPC's favorability towards the person you're conversing about and their favourability towards you. If your roster only has two people, these interactions (other than "What do you think about?") will be disabled.
Activities
Interaction | Description | Effect |
---|---|---|
Let's go eat | ||
Let's study | ||
Let's exercise | ||
Let's work | ||
Come to my room |
Feelings
Interaction | Description | Effect |
---|---|---|
Show affection | ||
Ask on a date | ||
Let's be lovers | ||
Let's Break up |
Contact
Interaction | Description | Effect |
---|---|---|
Headpat | ||
Hug | ||
Kiss | ||
Grope | ||
Sex |
Travel
Blackmail
When the player witnesses any of the these action: Public Masturbatio or a characterr doing certain actions with a non-lover while having a lover like: Hug, Kissing, Groping and Public H, the blackmail option will now be available when talking to an NPC. The game consider this as a Weakness toward the NPC, You will then have the option to blackmail them.
Other
Interaction | Description | Effect |
---|---|---|
Nothing | Cancel the interaction, if the interacted character hate you, they get mad for wasting their time | Give small unfavorable points toward the character? |
NPC Interactions
NPCs have access to more interactions than the player.