Difference between revisions of "SummertimeSAGA"

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==INTERFACE==
+
==Interface==
 
Summertime SAGA gameplay is entirely mouse-driven.  However, there are some non-case-sensitive keyboard commands to aid play.
 
Summertime SAGA gameplay is entirely mouse-driven.  However, there are some non-case-sensitive keyboard commands to aid play.
 
Press 'V' to toggle self-voicing mode, which will read text from the screen out loud.
 
Press 'V' to toggle self-voicing mode, which will read text from the screen out loud.
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Press 'Escape' to bring up the main menu.
 
Press 'Escape' to bring up the main menu.
  
==MAP==
+
==Map==
 
A map in the upper-left corner can be clicked at most times, enabling the main character to instantly travel to another location.
 
A map in the upper-left corner can be clicked at most times, enabling the main character to instantly travel to another location.
 
<gallery>
 
<gallery>
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</gallery>
 
</gallery>
  
==TIME==
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==Time==
 
The time of day passes through four different segments; morning, afternoon, nightfall, and late night.  Each segment is indicated with a green rectangle, located at the top center of the screen.
 
The time of day passes through four different segments; morning, afternoon, nightfall, and late night.  Each segment is indicated with a green rectangle, located at the top center of the screen.
 
Time passes whenever the main character does an involved action, such as studying in class or laboring in a garden.
 
Time passes whenever the main character does an involved action, such as studying in class or laboring in a garden.
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</gallery>
 
</gallery>
  
==CELL PHONE==
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==Cell Phone==
 
The cell phone will have six main functions.  For now, it keeps a log of the main character's main goals and side goals, tracks the main character's stats (Smarts, Strength, Agility, and Charisma), lists incoming text messages, and three other functions which are not yet implemented.
 
The cell phone will have six main functions.  For now, it keeps a log of the main character's main goals and side goals, tracks the main character's stats (Smarts, Strength, Agility, and Charisma), lists incoming text messages, and three other functions which are not yet implemented.
 
<gallery>
 
<gallery>
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</gallery>
 
</gallery>
  
==BACKPACK==
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==Backpack==
 
Contains the main character's carried items.  None of the items need to be activated directly - they will automatically activate when needed.
 
Contains the main character's carried items.  None of the items need to be activated directly - they will automatically activate when needed.
 
<gallery>
 
<gallery>
 
backpack.png
 
backpack.png
 
</gallery>
 
</gallery>

Revision as of 22:35, 22 December 2016

Darkcookie

all characters are at least 18


SummertimeSAGA [edit]


SummertimeSAGA
SS.jpg
Developer: Darkcookie
Release date: unknown
Theme: None
HF Discussion: No HF Thread
AS Discussion: No AS Thread
Fanpage No Fanpage
Discord No Discord
No HF Patch - No Plugin - Darkcookie - SummertimeSAGA


Summertime SAGA is an erotic adult dating sim/visual novel created by 'DarkCookie'. This PC-only game is programmed in Ren'Py with the assistance of 'Arizona Identities'. Summertime SAGA is currently in early development with no posted release date.

The main character is a young man whom you can name. His goals are to solve the mystery of his father's death, get into a good college, and find a date for the prom, all over the course of the summer. He can increase his stats, make money and buy things, do quests, and have sexual encounters with non-player characters.


Interface

Summertime SAGA gameplay is entirely mouse-driven. However, there are some non-case-sensitive keyboard commands to aid play. Press 'V' to toggle self-voicing mode, which will read text from the screen out loud. Press 'H' to hide the text box until 'H' is pressed again, or the mouse is clicked. Hold the right 'Ctrl' to fast-forward through a scene. Press 'Escape' to bring up the main menu.

Map

A map in the upper-left corner can be clicked at most times, enabling the main character to instantly travel to another location.

Time

The time of day passes through four different segments; morning, afternoon, nightfall, and late night. Each segment is indicated with a green rectangle, located at the top center of the screen. Time passes whenever the main character does an involved action, such as studying in class or laboring in a garden. A 'Cycle' button under the time of day will cause time to skip ahead one segment, but is disabled in some locations. Many locations and activities are time-sensitive, in that they will not be available at all segments of time, or even all days of the week.

Cell Phone

The cell phone will have six main functions. For now, it keeps a log of the main character's main goals and side goals, tracks the main character's stats (Smarts, Strength, Agility, and Charisma), lists incoming text messages, and three other functions which are not yet implemented.

Backpack

Contains the main character's carried items. None of the items need to be activated directly - they will automatically activate when needed.