Difference between revisions of "Way"/Gameplay/Summoning"

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! Spirit !! Heart/Karma Cost !! +Hunt/Search/Combat !! Hunt Bonus !! Search Bonus !! Combat Bonus !! Defense !!  Notes
 
! Spirit !! Heart/Karma Cost !! +Hunt/Search/Combat !! Hunt Bonus !! Search Bonus !! Combat Bonus !! Defense !!  Notes
 
|-
 
|-
| Ghost Archer<b>[[File:Way_Water.png|20px|Water]] || 1/3 || 1/1/0 || || [[File:Way_Kasu.png|40px|Dregs]] || || -1 ||  
+
| Ghost Archer<br>[[File:Way_Water.png|20px|Water]] || 1/3 || 1/1/0 || || [[File:Way_Kasu.png|40px|Dregs]] || || -1 ||  
 
* Guarantees 1 point damage, but only in Combat.
 
* Guarantees 1 point damage, but only in Combat.
 
* If the damage reduces the opponent to 0, you will win regardless of the outcome of the round.  
 
* If the damage reduces the opponent to 0, you will win regardless of the outcome of the round.  
 
* Bonus Dregs may be useful all around.
 
* Bonus Dregs may be useful all around.
 
|-
 
|-
| Shadow<b>[[File:Way_Fire.png|20px|Fire]] || 1/2 || 1/1/2 || [[File:Way_Color.png|40px|Color]] || [[File:Way_Color.png|40px|Color]] || || ||
+
| Shadow<br>[[File:Way_Fire.png|20px|Fire]] || 1/2 || 1/1/2 || [[File:Way_Color.png|40px|Color]] || [[File:Way_Color.png|40px|Color]] || || ||
 
* Spector-lite, they can add to their role but not much else.
 
* Spector-lite, they can add to their role but not much else.
 
* Cheap cost, but the graveyard slot might be better spent.
 
* Cheap cost, but the graveyard slot might be better spent.
 
|-
 
|-
| Spector<b>[[File:Way_Wind.png|20px|Wind]] || 1/3 || 3/3/1 || [[File:Way_Color.png|40px|Color]] || [[File:Way_Color.png|40px|Color]] || || ||
+
| Spector<br>[[File:Way_Wind.png|20px|Wind]] || 1/3 || 3/3/1 || [[File:Way_Color.png|40px|Color]] || [[File:Way_Color.png|40px|Color]] || || ||
 
* Ex Brave added
 
* Ex Brave added
 
* Very good ability for the cost; if you fill your graveyard with nothing but these, you could probably handle anything.
 
* Very good ability for the cost; if you fill your graveyard with nothing but these, you could probably handle anything.
 
* Additional combat assistance may be needed.
 
* Additional combat assistance may be needed.
 
|-
 
|-
| Rider<b>[[File:Way_Water.png|20px|Water]] || 3/4 || 1/0/1 || [[File:Way_Blue.png|40px|Blue]] || [[File:Way_Blue.png|40px|Blue]] || || 1 ||
+
| Rider<br>[[File:Way_Water.png|20px|Water]] || 3/4 || 1/0/1 || [[File:Way_Blue.png|40px|Blue]] || [[File:Way_Blue.png|40px|Blue]] || || 1 ||
 
* Combat oriented, the added Blue and Defense may be a life-saver
 
* Combat oriented, the added Blue and Defense may be a life-saver
 
* Ability is too spread out for the cost, with only marginal improvement in Combat and Defense
 
* Ability is too spread out for the cost, with only marginal improvement in Combat and Defense
 
|-
 
|-
| Zombie<b>[[File:Way_Wood.png|20px|Wood]] || 0/1 || 0/0/0 || || || || 2 ||
+
| Zombie<br>[[File:Way_Wood.png|20px|Wood]] || 0/1 || 0/0/0 || || || || 2 ||
 
* Very cheap Defense.
 
* Very cheap Defense.
 
* Doesn't do much for the graveyard slot it occupies, but they're so cheap they're easily disposed of and replaced between encounters.
 
* Doesn't do much for the graveyard slot it occupies, but they're so cheap they're easily disposed of and replaced between encounters.
 
* Decent choice when conserving Karma during a Max Karma run, but you may want the graveyard slot to hold more versatile Spirits.
 
* Decent choice when conserving Karma during a Max Karma run, but you may want the graveyard slot to hold more versatile Spirits.
 
|-
 
|-
| Shield<b>[[File:Way_Wood.png|20px|Wood]] || 1/2 || 0/0/0 || || || || 10 ||
+
| Shield<br>[[File:Way_Wood.png|20px|Wood]] || 1/2 || 0/0/0 || || || || 10 ||
 
* Serious protection against serious Bosses
 
* Serious protection against serious Bosses
 
* Not useful for anything else, even combat offense
 
* Not useful for anything else, even combat offense
 
* Higher cost than Zombie, but still cheap enough to dispose of after it's needed
 
* Higher cost than Zombie, but still cheap enough to dispose of after it's needed
 
|-
 
|-
| Shinobi<b>[[File:Way_Moon.png|20px|Moon]] || 1/5 || 2/2/2 || [[File:Way_Kasu.png|40px|Dregs]] || [[File:Way_Kasu.png|40px|Dregs]], [[File:Way_Sakura.png|40px|Sakura]] || [[File:Way_Kasu.png|40px|Dregs]], [[File:Way_Sakura.png|40px|Sakura]] || ||
+
| Shinobi<br>[[File:Way_Moon.png|20px|Moon]] || 1/5 || 2/2/2 || [[File:Way_Kasu.png|40px|Dregs]] || [[File:Way_Kasu.png|40px|Dregs]], [[File:Way_Sakura.png|40px|Sakura]] || [[File:Way_Kasu.png|40px|Dregs]], [[File:Way_Sakura.png|40px|Sakura]] || ||
 
* Ex Brave added
 
* Ex Brave added
 
* High cost for moderate Hunt/Search/Combat, but its real value is in the Brave and bonus added.
 
* High cost for moderate Hunt/Search/Combat, but its real value is in the Brave and bonus added.
 
* Very high utility for the Cost and graveyard slot; these may be worthwhile even in Max Karma runs.
 
* Very high utility for the Cost and graveyard slot; these may be worthwhile even in Max Karma runs.
 
|-  
 
|-  
| Skeleton<b>[[File:Way_Wind.png|20px|Wind]] || 1/2 || 1/1/2 || [[File:Way_Color.png|40px|Color]] || || [[File:Way_Color.png|40px|Color]] || ||  
+
| Skeleton<br>[[File:Way_Wind.png|20px|Wind]] || 1/2 || 1/1/2 || [[File:Way_Color.png|40px|Color]] || || [[File:Way_Color.png|40px|Color]] || ||  
 
* Ex Brave added
 
* Ex Brave added
 
* The combat support distinguishes this spirit from the Shadow. It also better complements the Spectors.
 
* The combat support distinguishes this spirit from the Shadow. It also better complements the Spectors.
 
* Great value for Max Karma runs.
 
* Great value for Max Karma runs.
 
|-
 
|-
| Black Carriage<b>[[File:Way_Wind.png|20px|Wind]] || 3/6 || 1/1/3 || [[File:Way_Red.png|40px|Red]], [[File:Way_Kasu.png|40px|Kasu]] || [[File:Way_Kasu.png|40px|Dregs]] || [[File:Way_Red.png|40px|Red]] || ||  
+
| Black Carriage<br>[[File:Way_Wind.png|20px|Wind]] || 3/6 || 1/1/3 || [[File:Way_Red.png|40px|Red]], [[File:Way_Kasu.png|40px|Kasu]] || [[File:Way_Kasu.png|40px|Dregs]] || [[File:Way_Red.png|40px|Red]] || ||  
 
* A shock trooper in Combat, and contributes decent bonus to Hunt/Search
 
* A shock trooper in Combat, and contributes decent bonus to Hunt/Search
 
* High cost but high value. It's a tempting expense even on a Max Karma run.
 
* High cost but high value. It's a tempting expense even on a Max Karma run.
 
|-
 
|-
| Fortune-Teller's Spirit<b>[[File:Way_Fire.png|20px|Fire]] || 1/1 || 0/2/0 || || [[File:Way_Kasu.png|40px|Dregs]] || || ||
+
| Fortune-Teller's Spirit<br>[[File:Way_Fire.png|20px|Fire]] || 1/1 || 0/2/0 || || [[File:Way_Kasu.png|40px|Dregs]] || || ||
 
* Ex Brave added
 
* Ex Brave added
 
* Combat support added, but you're unlikely to encounter Combat in Search grounds, which is what these are best for.  
 
* Combat support added, but you're unlikely to encounter Combat in Search grounds, which is what these are best for.  

Revision as of 18:29, 15 June 2015

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ponidog

all characters are at least 18


Way" [edit]

Story

Gameplay


Minions

Spirit Heart/Karma Cost +Hunt/Search/Combat Hunt Bonus Search Bonus Combat Bonus Defense Notes
Ghost Archer
Water
1/3 1/1/0 Dregs -1
  • Guarantees 1 point damage, but only in Combat.
  • If the damage reduces the opponent to 0, you will win regardless of the outcome of the round.
  • Bonus Dregs may be useful all around.
Shadow
Fire
1/2 1/1/2 Color Color
  • Spector-lite, they can add to their role but not much else.
  • Cheap cost, but the graveyard slot might be better spent.
Spector
Wind
1/3 3/3/1 Color Color
  • Ex Brave added
  • Very good ability for the cost; if you fill your graveyard with nothing but these, you could probably handle anything.
  • Additional combat assistance may be needed.
Rider
Water
3/4 1/0/1 Blue Blue 1
  • Combat oriented, the added Blue and Defense may be a life-saver
  • Ability is too spread out for the cost, with only marginal improvement in Combat and Defense
Zombie
Wood
0/1 0/0/0 2
  • Very cheap Defense.
  • Doesn't do much for the graveyard slot it occupies, but they're so cheap they're easily disposed of and replaced between encounters.
  • Decent choice when conserving Karma during a Max Karma run, but you may want the graveyard slot to hold more versatile Spirits.
Shield
Wood
1/2 0/0/0 10
  • Serious protection against serious Bosses
  • Not useful for anything else, even combat offense
  • Higher cost than Zombie, but still cheap enough to dispose of after it's needed
Shinobi
Moon
1/5 2/2/2 Dregs Dregs, Sakura Dregs, Sakura
  • Ex Brave added
  • High cost for moderate Hunt/Search/Combat, but its real value is in the Brave and bonus added.
  • Very high utility for the Cost and graveyard slot; these may be worthwhile even in Max Karma runs.
Skeleton
Wind
1/2 1/1/2 Color Color
  • Ex Brave added
  • The combat support distinguishes this spirit from the Shadow. It also better complements the Spectors.
  • Great value for Max Karma runs.
Black Carriage
Wind
3/6 1/1/3 Red, Kasu Dregs Red
  • A shock trooper in Combat, and contributes decent bonus to Hunt/Search
  • High cost but high value. It's a tempting expense even on a Max Karma run.
Fortune-Teller's Spirit
Fire
1/1 0/2/0 Dregs
  • Ex Brave added
  • Combat support added, but you're unlikely to encounter Combat in Search grounds, which is what these are best for.
  • Cheap enough to dispose of between Hunt and Search encounters.
  • Balanced enough to retain in Max Karma runs, when Search is necessary to build Karma, Hearts and Pow in preparation for Combat.

Notes:

  • The "Brave" support may have an effect on the opponent AI's aggressiveness.
  • The elements occupying each row will influence the Shadow Heroes that can be summoned. See next table.

Shadow Heroes