Difference between revisions of "Summer Vacation! Scramble/Gameplay/Interactions"
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! Interaction !! Description !! Effect | ! Interaction !! Description !! Effect | ||
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− | | [[File:Make_a_statement.png|64px]]Suggest a meal||Encourages the character to eat more often at the beach for the whole | + | | [[File:Make_a_statement.png|64px]]Suggest a meal||Encourages the character to eat more often at the beach for the whole day. ||Tension(success) |
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− | | [[File:Make_a_statement.png|64px]]Encourage to study||Encourages the character to study more often at the School for the whole | + | | [[File:Make_a_statement.png|64px]]Encourage to study||Encourages the character to study more often at the School for the whole day. ||Tension(success) |
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− | | [[File:Make_a_statement.png|64px]]Encourage to exercise||Encourages the character to exercise more often at the Shrine for the whole | + | | [[File:Make_a_statement.png|64px]]Encourage to exercise||Encourages the character to exercise more often at the Shrine for the whole day. ||Tension(success) |
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− | | [[File:Make_a_statement.png|64px]]Encourage Work||Encourages the character to work more often at their Job for the whole | + | | [[File:Make_a_statement.png|64px]]Encourage Work||Encourages the character to work more often at their Job for the whole day. ||Tension(success) |
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− | | [[File:Make_a_statement.png|64px]]Reflect on Relationship||Discourages the character from showing affection. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to show affection for the whole | + | | [[File:Make_a_statement.png|64px]]Reflect on Relationship||Discourages the character from showing affection. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to show affection for the whole day. ||Tension (success), Anger(failure, low favourability) |
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− | | [[File:Make_a_statement.png|64px]]Reflect on love affairs||Discourages the character from forming relationships. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to make a relationship for the whole | + | | [[File:Make_a_statement.png|64px]]Reflect on love affairs||Discourages the character from forming relationships. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to make a relationship for the whole day. ||Tension(success), Anger(failure, low favourability) |
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− | | [[File:Make_a_statement.png|64px]]Reflect on sex||Discourages the character from having H. Depending on Virtue and Traits, this can have huge effects on how often the NPC will ask for H for the whole | + | | [[File:Make_a_statement.png|64px]]Reflect on sex||Discourages the character from having H. Depending on Virtue and Traits, this can have huge effects on how often the NPC will ask for H for the whole day. ||Tension(success), Anger(failure, low favourability) |
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Revision as of 09:15, 5 November 2024
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all characters are at least 18
Summer Vacation! Scramble [edit]
- Map
- Interactions
- Favorability Rating
- H Guide
Contents
How do they work
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are just that low.
Most interactions can be used on the same character only three times per time period. After three uses on the same character the success rate will become 0% and that character will tell you to stop, making them angry.
The success rate is influenced by traits, virtue, mood, character stats, favorability rating and map mood.
Note that a failed interaction will not necessarily decrease the NPC's opinion. A NPC can either directly refuse, decreasing their opinion on you, or can say "another time", leaving their opinion unchanged.
Types of Interactions
There are 39 interactions that the Player can choose from, these are grouped in 11 categories.
Let's Talk
Successful interactions have 3 different outcomes (small, good and great) that are influenced by the character's mood, traits, sociability and map mood.
Listen to me
Give Advice
All advices reduce the character's horniness to some extent. Success rate depends on the character's seriousness(virtue, related traits and mood) and is heavily influenced by his/her current horniness and the current map's mood.
Consult about
Consult actions work the same as "Advice", with the character this time asking for an opinion on specific matters instead of being encouraged by someone else to do something.
It's unknown if these interactions have any effects on PC and it's also impossible to fail them, as the NPC will simply agree/disagree on what you consulted with them depending on their mood, virtue, traits, map mood and favourability towards you.
Note that disagreeing with a topic will NOT make the NPCS less likely to perform the action you discouraged them in not putting more effort into.
Gossips
Interaction | Description | Effect |
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There's a good rumor | ||
There's a bad rumor | ||
Get along with | ||
I want to get along... | ||
What do you think about? |
Activities
Interaction | Description | Effect |
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Let's go eat | ||
Let's study | ||
Let's exercise | ||
Let's work | ||
Come to my room |
Feelings
Interaction | Description | Effect |
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Show affection | ||
Ask on a date | ||
Let's be lovers | ||
Let's Break up |
Contact
Interaction | Description | Effect |
---|---|---|
Headpat | ||
Hug | ||
Kiss | ||
Grope | ||
Sex |
Travel
Blackmail
When the player witnesses any of the these action: Public Masturbatio or a characterr doing certain actions with a non-lover while having a lover like: Hug, Kissing, Groping and Public H, the blackmail option will now be available when talking to an NPC. The game consider this as a Weakness toward the NPC, You will then have the option to blackmail them.
Other
Interaction | Description | Effect |
---|---|---|
Nothing | Cancel the interaction, if the interacted character hate you, they get mad for wasting their time | Give small unfavorable points toward the character? |
NPC Interactions
NPCs have access to more interactions than the player.