Difference between revisions of "Summer Vacation! Scramble/Gameplay/Interactions"
(Added description about talk panel) |
(Added "map mood" description.) |
||
Line 6: | Line 6: | ||
Most interactions can be used on the same character only three times per time period. After three uses on the same character the success rate will become 0% and that character will tell you to stop, making them angry. | Most interactions can be used on the same character only three times per time period. After three uses on the same character the success rate will become 0% and that character will tell you to stop, making them angry. | ||
− | The success rate is influenced by traits, virtue, mood, character stats | + | The success rate is influenced by traits, virtue, mood, character stats, favorability rating and map mood. |
Note that a failed interaction will not necessarily decrease the NPC's opinion. A NPC can either directly refuse, decreasing their opinion on you, or can say "another time", leaving their opinion unchanged. | Note that a failed interaction will not necessarily decrease the NPC's opinion. A NPC can either directly refuse, decreasing their opinion on you, or can say "another time", leaving their opinion unchanged. | ||
− | |||
=Types of Interactions= | =Types of Interactions= |
Revision as of 08:33, 5 November 2024
- Recent changes
- All pages
- Wiki tutorial
- Purge (this page)
all characters are at least 18
Summer Vacation! Scramble [edit]
- Map
- Interactions
- Favorability Rating
- H Guide
Contents
How do they work
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are just that low.
Most interactions can be used on the same character only three times per time period. After three uses on the same character the success rate will become 0% and that character will tell you to stop, making them angry.
The success rate is influenced by traits, virtue, mood, character stats, favorability rating and map mood.
Note that a failed interaction will not necessarily decrease the NPC's opinion. A NPC can either directly refuse, decreasing their opinion on you, or can say "another time", leaving their opinion unchanged.
Types of Interactions
There are 39 interactions that the Player can choose from, these are grouped in 11 categories.
Let's Talk
Successful interactions have 3 different outcomes (small, good and great) that are influenced by the character's mood, traits, sociability and map mood.
Listen to me
Give Advice
All advices reduce the character's horniness to some extent. Success rate depends on the character's seriousness(virtue, related traits and mood) and is heavily influenced by his/her current horniness and the current map's mood.
Consult about
Interaction | Description | Effect |
---|---|---|
Diet | ||
Studies | ||
Exercise | ||
Part-time job | ||
Relationships | ||
Love | ||
Sex |
Gossips
Interaction | Description | Effect |
---|---|---|
There's a good rumor | ||
There's a bad rumor | ||
Get along with | ||
I want to get along... | ||
What do you think about? |
Activities
Interaction | Description | Effect |
---|---|---|
Let's go eat | ||
Let's study | ||
Let's exercise | ||
Let's work | ||
Come to my room |
Feelings
Interaction | Description | Effect |
---|---|---|
Show affection | ||
Ask on a date | ||
Let's be lovers | ||
Let's Break up |
Contact
Interaction | Description | Effect |
---|---|---|
Headpat | ||
Hug | ||
Kiss | ||
Grope | ||
Sex |
Travel
Blackmail
When the player witnesses any of the these action: Public Masturbatio or a characterr doing certain actions with a non-lover while having a lover like: Hug, Kissing, Groping and Public H, the blackmail option will now be available when talking to an NPC. The game consider this as a Weakness toward the NPC, You will then have the option to blackmail them.
Other
Interaction | Description | Effect |
---|---|---|
Nothing | Cancel the interaction, if the interacted character hate you, they get mad for wasting their time | Give small unfavorable points toward the character? |
NPC Interactions
NPCs have access to more interactions than the player.