Difference between revisions of "Illusion Games general modding guide"
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== Basic concepts == | == Basic concepts == | ||
The concept of modding basically boils down to modifying the data read by the game to change the game's behavior. Common things to mod including translation of in-game buttons (which are pictures), in-game story (which are text), clothing (textures), and skin/uncensor (textures). | The concept of modding basically boils down to modifying the data read by the game to change the game's behavior. Common things to mod including translation of in-game buttons (which are pictures), in-game story (which are text), clothing (textures), and skin/uncensor (textures). |
Revision as of 05:18, 1 March 2013
IllusionGames [edit]
all characters are at least 18
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Basic concepts
The concept of modding basically boils down to modifying the data read by the game to change the game's behavior. Common things to mod including translation of in-game buttons (which are pictures), in-game story (which are text), clothing (textures), and skin/uncensor (textures).
The data that needs to be modified are often packed in a larger file. Thus a modder first needs to use a tool to extract the data out, modify it, then put it back in.
Different games may have different details in how data are packaged, and what needs to be modded.
Common tools
For extraction/insertion:
Name | Games supported | Ability |
---|---|---|
BXPlay | DB4, DBVR | Plays .bxn movie files, allows extraction of still images |
SB2TCP | IPVR, SB2, Biko 3 | Extract and inject images (BMP and TGA) from Illusion packages (.fpk and .pp). Does not work on .pp files of newer Illusion games. |
IluPak | Rapelay, SB3 | Unpack and repack .pp files. Does not work on .pp files of older Illusion games. |
ILLUSIONist | Rapelay, SB3 | inject files into .pp files |
For data modification:
Name | Usage |
---|---|
Adobe Photoshop | Image editing |
GIMP | Image editing |
MS Paint | Image editing |
Notepad | Text editing |
frhed | Hex editing |
Metasequoia | 3D editing |