Difference between revisions of "Way"/Gameplay"

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(Charms)
(Weak Points)
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==== Hero Stats ====
 
==== Hero Stats ====
 
[[File:Way_example_hero.jpg]][[File:Way_Hero_Hstats.jpg]]
 
[[File:Way_example_hero.jpg]][[File:Way_Hero_Hstats.jpg]]
 
==== Weak Points ====
 
Erotic flavor text aside, Weak Points are a set of point bonuses applied during and after a round of Serious Seeding.
 
{|
 
|[[File:Way_Weak_Point.jpg|frame|Sakura and Dregs on the left are added to your score during the round. At Ejaculation, the Sakura and Animals on the right are added after the round score.]]||[[File:Way_WP_doubled.jpg|frame|Yaku can't be duplicated, so the two Sakura on the left are really only worth one. But because the ones on the right are added after the round score is added up, that Sakura will be counted.]]||[[File:Way_WP_mixed.jpg|frame|Rarely you can find weak points that mix Green with Red or Blue.]]||[[File:Way_WP_3pt.jpg|thumb|frame|With a 3 point attack, an empty space is left in your ballbag.]]
 
|}
 
 
When the Heroine has no weak points, you can use the extra space in your ballbag to fill it with Seed or point bonuses, but anything you place there will fall out between rounds, and will have to be replaced. This is a good way to swap out different bonuses, or fill it with Will Barriers that you may only need for one round.
 

Revision as of 13:38, 23 June 2015

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ponidog

all characters are at least 18


Way" [edit]

Story

Gameplay


Tables

Legend

Yaku

Five-Star Quartet Rain Triple Moon Sakura Animals Red Blue Seed Color Kasu
Five-Star Quartet Rain Triple Moon Sakura Animals Red Blue Seed Color Dregs
15pt 10pt 8pt 6pt 3pt 3pt 6pt 6pt 6pt 1pt+ 1pt+ 1pt+
Five-Star Rain Quartet Triple Moon Sakura Animals Red Blue Seed Color Kasu

Elements

Element Elemental
Attack
Opponent
Color
Elemental
Weakness
Associated
Seed
Heroine
Attribute
Magic Sword
Element
Sacrifice
Sun Sun Sakura Sunbeam Gold Courage Courage Virginity Ejaculation Stage only Cobra
Moon Moon Moon Moonbeam Purple Harmony Harmony Anal Experience Ejaculation Stage only Sheep
Fire Fire Red Flame Red Power Power Pussy Grade Pussy Rhinoceros
Wind Wind Triple Thunder White Wisdom Wisdom Service Grade Ejaculation Stage only Crocodile
Wood Wood Animals Mountain Green Magic Magic Anal Grade Service Anteater
Water Water Blue Ice Blue Life Life Cooking Anal Fish

Notes:

  • Each element also has a roughly associated Seed type. Note that the elements that compose a Heroine class differ from the Seed effect, eg Wood is added by Anal Grade, but Anal ejaculation increases Water instead. This is probably related to the cryptic confusion of the Elemental Tables as far back as Haro.
Increasing Elements

Without the [Stability] effect, combining Elements can be a complex alchemy with unforeseeable and irrational results. However, you may be able to create more powerful swords for certain classes (ie; Crystal Gazer, Shinobi) by attempting to inject Seed by using these tables. You could also use this system to summon specific Shadow Heroes, in case you find the tables provided for that too complex.

+Sun Sun Moon Fire Wind Water Wood + Moon Sun Moon Fire Wind Water Wood + Fire Sun Moon Fire Wind Water Wood
+1 -- +1 -- +1
Moon +1 Sun +1 Sun -1 +2
Water +1 -1 +1 Fire -1 +1 +1 Wind +1
Moon+Water -1 +2 -1 Sun+Fire -1 -1 +1 Water +1
Sun+Wind +2 -1
Sun+Water -1 +1 +1
Wind+Water -1
Sun+Wind+Water -1 +1 +2 -1 -1
+ Wind Sun Moon Fire Wind Water Wood + Water Sun Moon Fire Wind Water Wood + Wood Sun Moon Fire Wind Water Wood
-- +1 -- +1 +1
Moon -1 +1 +1 -1 Sun -1 +1 +1 Moon +1
Fire -1 Water +1
Sun+Fire -1 Moon+Water +1 -1

Quest Challenges

Each of these are rewarded with an additional book to store items.

  • Tutorial: Defeat the Snake bonus boss. It's unlikely you'll be able to succeed the first time, even with a great charm equipped and full Life and Pow you can expect some defeats before he's finally beaten. You do not need to have Karma recorded to earn this reward, so you can rest at Camp between attempts. [Confirm whether this can be done with the quest sword equipped.]
  • Chapter 1: During the final raid, achieve a kill count of 1000.
  • Chapter 3: Dispatch a Unit on a successful search mission. You get 2 attempts.
  • Chapter 4: Dispatch a Unit on a successful search mission.
  • Earn 100 Max Karma. Quest Karma doesn't contribute to Max Karma on a 1:1 ratio, and Max Karma gains will slow down after reaching ~50. It's possible to get 100 Karma on each Chapter (except Chapter 5), but it won't take that much to meet the goal.
  • Make 100 Magic Swords, one for each of the Knights of Zero.

Items

Anything you can equip and move between inventory and storage. Found as rewards in Quest Mode Hunt/Search/Combat, or at the end of Marches.

Animals

Anything that can be sacrificed. Only found on Hunts, except for Rabbits, which can be found as Gifts of Deyla and at the end of Marches.

  • Wild game
  • Sheep
  • Rabbits

Scrolls

Charms

An enchanted charm
Charms, talismans, amulets, trinkets and other unlikely items most prized for the benefits of their properties when equipped. If unidentified, all of these properties will be hidden, and even the name may reflect the holder's lack of familiarity with the item.
『Name』 Typically named generically by the type of item, more cryptically named if not identified, (they can be renamed by hovering the mouse over and pressing <N>.) Charms bearing an Artifact map will be named "Artifact" even before they are identified. Items imported from a Haro trade file will be named after the trader, which could also be customized.
『Description』 An extended name for the item, flavored with various adjectives hinting at its powers. Pressing <F> while mousing over can update the name, sometimes needed after enchanting, more often necessary if the item was found in a previous version of the game or imported from Haro.
[Description Affixes]
(Unidentified/Blessed/
Uncursed/Cursed)
Shows whether the item is identified, and if so, shows the item's BUC (or beatitude.) As in Rogue-like RPG's, Cursed items reduce luck (or Fortune) and can't be unequipped until the curse is removed. Blessed items will grant more luck.
+/- Enchantment Displays the total Enchantment value, whether positive or negative. Specific Enchanted values will be displayed next to those values.
[#]-[####] Artifacts only; the hashes indicate the power level of the artifact.
[Black Book] Artifacts only; if the artifact is already owned, it will be named here.
[Special] Indicates the item has a property that not displayed in the stats or flags below. These may be guessed at from the adjectives in the description.
[4-Leaf] Has an additional Fortune modifier independent of BUC.
[XMas] The charm was a gift from Santa, which can be collected from a special event each month from the 20th to the 26th. These are the only known source of the [Star Blessing] property. These can be used once to grant any Hero with an empty space in their home for furniture a Star Talisman, which also bestows the [Star Blessing].
Heroine Modifiers These are divided by the categories they are applied to, Pussy/Service/Anal and sometimes Boobs. The Boobs category is only applied to Heroines with the 'Breast Enhancement' trait.
Grade Modifies the Heroine's pleasure score against you during Insertion. Higher Grades can increase overall score, but can exceed your resistance. Finding an optimal value is tricky and subjective.
Lv Sensitivity; modifies how quickly the Heroine gains arousal, which reduces her difficulty.
T-Points Adds beginning T-Points to be used preparing her for Insertion, and for unlocking the LOS bonuses. Remaining T-Points become your Defense against her pleasure. Because more T-Points are generated through higher pleasure scores, the utility of this drops off each round.
Incubus Vibes add more T-Points if they're needed against especially high Grades.
Hand Increases the size of starting hands. The maximum you can start with is 8 cards, but higher difficulties can reduce this, and more Hand will offset the loss.
Field Puts extra cards on the playing field. The maximum starting field is 12 cards, but like Hand, higher difficulties will reduce this.
Inhibition Inhibition will obstruct Insertion and Acme, but will increase her pleasure more after breaking through. This can be useful for controlling point gains when making a magic sword, to give the desired Heroine a higher score and keep the others' scores lower.
Penis [#÷3] Enhances the already Legendary Penis. For most purposes the number is divided by 3; for determining the capacity of the ballbag and bonus score added in Insertion. Each point over 9 also increases your starting Mana in Serious Seeding.
Note: This can only be effectively Enchanted by 10 points, and successful Enchantment over that amount will do nothing. The ideal amount for Serious Seeding would be 18÷3, as that would give almost any Hero a Penis value of 10 and maximum seed capacity. But that would require finding a charm with at least 8÷3 before Enchantment, which is possible but not a reasonable expectation. 15÷3 is recommended by the Seesaw Wiki, but 12 is serviceable enough if you give your seeding Heroes Unicorn Horns and/or Incubus Vibes, which adds to the Penis value after division. Their effects are cumulative, so you may fill a castle with them for a whopping +6.
Premature/Late Ejaculation Adds or subtracts from the Heroine's pleasure score against you. As in Haro, each have their benefits and challenges, and finding a manageable balance between them depends on the player. The effects of Premature Ejaculation are easier to mitigate and exploit than Late Ejaculation, but extremely high values of this plus Grade become trickier.
Life The Hero's physical condition, which is reduced by the rigors of questing and sex. The Hero's base Life is 5, maximum is 10, so while it's possible to find Life bonuses over +5, no benefit from the extra Life has been verified.
Cooking Increases the Heroine's Cooking skill, improving Mana and Power gains from foods.
Spice Adds to the Heroine's Kitchen value, improving Life recovery from foods.
Hunt[#/#/#] and
Search[#/#/#]:
Increases ability for each round of Hunt and Search.
Attack/Def These add to Attack and Defense in Combat. [Note: As of ver 1.55, they have no effect]
Special Affixes These display a variety of properties with special effects.
[Enlight] Reveals hidden attributes in items, Heroes and Heroines, magic swords to be forged, and more.
[Star Blessing] Only found on [XMas] gifts. Assumed to be beneficial, but the effect is still unknown.
[Inhibited/EXInhibited]/
[Exhibitionist/EXExhibitionist]
These increase or decrease Inhibition in all categories, by greater or lesser magnitudes.
[SexProt] Protects genitals from negative effects of scrolls.
[ItemProt] Protects items from destruction. This negates the effects of Destroy Item scrolls, and adds 5% success rate to Enchantment.
[Lucky/Blessed/Angellic]/
[Unlucky/Jinxed]
Increases or decreases the chance and quality of item drops at the end of Hunt/Search and March. In Serious Seeding, it improves the chance of gaining audience and Mana. These tags indicate the general rank of Fortune (or Misfortune,) though not the exact value. About every 50 points of Fortune will show a different level. Scrolls of Blessing and Curse are enough to increase or decrease by one level.
[Conception]/
[Contraception]
Modifies the chance of pregnancy from vaginal Ejaculation.
[Appraise]
(or [Ident])
Chance of automatically identifying items.
[Find] A flat bonus finding items. Uncertain how this relates to Fortune.
[Clumsy] Incurs a chance of losing all items drops at the end of Hunt/Search.
[Stable] This replaces the byzantine and error-fraught elemental tables with a very straightforward system: when you increase an element, that element increases. This greatly reduces the complexity of making swords, but it also means the method for creating certain classes will require sub-optimal Seeding.
Enchants
[P/S/A/Pen/Cook]
A summary of all Enchantments on Pussy/Service/Anal/Penis/Cooking. Only values up to 10 for each category will be effective.
Weapon Many charms represent a weapon the Hero is carrying. These are found on almost every item in Quest mode, and they only apply to Quest mode (the Zero Heroes have their own weapons.) The weapon is identified by type and its Combat modifiers
Hand/Field/Attack/Bow/Defense These work the same as the Spirit modifiers. Like Ghost Archers, items with a Bow value also carry a Def penalty.
Battle Skill Only rare magic weapons have this, which applies a bonus to all stats.
Quest Weapons
Weapon Hand Field Attack Shoot Defense Battle Skill
Copper Sword (default weapon) 1 1 0 0 0 0
Longsword 1 2 0 0 0 0
Wakizashi 2 -2 0 0 0 0
Bow 0 0 0 1 -3 0
Axe 0 2 2 0 0 0
Mace 1 0 1 0 0 0
Sword <the Ripper> 1 3 1 0 0 0
Elven Saber 2 -1 1 0 0 0
Dwarven Axe 0 3 3 0 0 0
Bow <SilentWind> 0 1 0 2 -3 0
Hard Mace 1 1 2 0 0 0
Orcish Sword 1 0 0 0 0 0
Orcish Shortsword 2 -3 0 0 0 0
Crude Bow 0 -1 0 1 -3 0
Caveman's Axe 0 1 1 0 0 0
Crude Mace 1 0 0 0 0 0
Samurai Sword 1 4 3 0 0 0
Ninja Sword 2 0 2 0 0 0
Elven Bow 0 0 0 4 -3 0
Elven Axe 0 4 6 0 0 0
Warhammer 1 3 4 0 0 0
Sword <the Chopper> 1 5 4 0 0 0
Elven Broadsword 2 2 4 0 0 0
Rune Bow 0 3 0 6 -3 0
Dwarven Mithril Axe 0 4 6 0 0 0
Staff of Protection 1 2 1 0 5 0
Rune Sword 1 6 5 0 0 1
Silver Saber 2 3 5 0 0 1
Black Bow <Kurome> 0 4 0 7 -3 1
Guillaume's Mithril Axe 0 5 7 0 0 1
Terrible Crowbar 1 4 5 0 0 0

Hero Stats

Way example hero.jpgWay Hero Hstats.jpg