Difference between revisions of "Way"/Gameplay/Summoning"
From Hgames Wiki
m (→Minions) |
|||
Line 3: | Line 3: | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
− | ! Spirit !! Heart/Karma Cost !! +Hunt/Search/Combat !! Hunt Bonus !! Search Bonus !! Combat Bonus !! Defense !! Notes | + | ! width="120px" | Spirit !! width="20px" | Heart/Karma Cost !! width="20px" | +Hunt/Search/Combat !! width="75px" | Hunt Bonus !! width="85px" | Search Bonus !! width="85px" | Combat Bonus !! width="20px" | Defense !! Notes |
|- | |- | ||
− | | Ghost Archer<br>[[File:Way_Water.png|20px|Water]] || 1/3 || 1/1/0 || || [[File:Way_Kasu.png| | + | | Ghost Archer<br>[[File:Way_Water.png|20px|Water]] || 1/3 || 1/1/0 || || [[File:Way_Kasu.png|35px|Dregs]] || || -1 || |
* Guarantees 1 point damage, but only in Combat. | * Guarantees 1 point damage, but only in Combat. | ||
* If the damage reduces the opponent to 0, you will win regardless of the outcome of the round. | * If the damage reduces the opponent to 0, you will win regardless of the outcome of the round. | ||
* Bonus Dregs may be useful all around. | * Bonus Dregs may be useful all around. | ||
|- | |- | ||
− | | Shadow<br>[[File:Way_Fire.png|20px|Fire]] || 1/2 || 1/1/2 || [[File:Way_Color.png| | + | | Shadow<br>[[File:Way_Fire.png|20px|Fire]] || 1/2 || 1/1/2 || [[File:Way_Color.png|35px|Color]] || [[File:Way_Color.png|35px|Color]] || || || |
* Spector-lite, they can add to their role but not much else. | * Spector-lite, they can add to their role but not much else. | ||
* Cheap cost, but the graveyard slot might be better spent. | * Cheap cost, but the graveyard slot might be better spent. | ||
|- | |- | ||
− | | Spector<br>[[File:Way_Wind.png|20px|Wind]] || 1/3 || 3/3/1 || [[File:Way_Color.png| | + | | Spector<br>[[File:Way_Wind.png|20px|Wind]] || 1/3 || 3/3/1 || [[File:Way_Color.png|35px|Color]] || [[File:Way_Color.png|35px|Color]] || || || |
* Ex Brave added | * Ex Brave added | ||
* Very good ability for the cost; if you fill your graveyard with nothing but these, you could probably handle anything. | * Very good ability for the cost; if you fill your graveyard with nothing but these, you could probably handle anything. | ||
* Additional combat assistance may be needed. | * Additional combat assistance may be needed. | ||
|- | |- | ||
− | | Rider<br>[[File:Way_Water.png|20px|Water]] || 3/4 || 1/0/1 || [[File:Way_Blue.png| | + | | Rider<br>[[File:Way_Water.png|20px|Water]] || 3/4 || 1/0/1 || [[File:Way_Blue.png|35px|Blue]] || [[File:Way_Blue.png|35px|Blue]] || || 1 || |
* Combat oriented, the added Blue and Defense may be a life-saver | * Combat oriented, the added Blue and Defense may be a life-saver | ||
* Ability is too spread out for the cost, with only marginal improvement in Combat and Defense | * Ability is too spread out for the cost, with only marginal improvement in Combat and Defense | ||
Line 33: | Line 33: | ||
* Higher cost than Zombie, but still cheap enough to dispose of after it's needed | * Higher cost than Zombie, but still cheap enough to dispose of after it's needed | ||
|- | |- | ||
− | | Shinobi<br>[[File:Way_Moon.png|20px|Moon]] || 1/5 || 2/2/2 || [[File:Way_Kasu.png| | + | | Shinobi<br>[[File:Way_Moon.png|20px|Moon]] || 1/5 || 2/2/2 || [[File:Way_Kasu.png|35px|Dregs]] || [[File:Way_Kasu.png|35px|Dregs]], [[File:Way_Sakura.png|35px|Sakura]] || [[File:Way_Kasu.png|35px|Dregs]], [[File:Way_Sakura.png|35px|Sakura]] || || |
* Ex Brave added | * Ex Brave added | ||
* High cost for moderate Hunt/Search/Combat, but its real value is in the Brave and bonus added. | * High cost for moderate Hunt/Search/Combat, but its real value is in the Brave and bonus added. | ||
* Very high utility for the Cost and graveyard slot; these may be worthwhile even in Max Karma runs. | * Very high utility for the Cost and graveyard slot; these may be worthwhile even in Max Karma runs. | ||
|- | |- | ||
− | | Skeleton<br>[[File:Way_Wind.png|20px|Wind]] || 1/2 || 1/1/2 || [[File:Way_Color.png| | + | | Skeleton<br>[[File:Way_Wind.png|20px|Wind]] || 1/2 || 1/1/2 || [[File:Way_Color.png|35px|Color]] || || [[File:Way_Color.png|35px|Color]] || || |
* Ex Brave added | * Ex Brave added | ||
* The combat support distinguishes this spirit from the Shadow. It also better complements the Spectors. | * The combat support distinguishes this spirit from the Shadow. It also better complements the Spectors. | ||
* Great value for Max Karma runs. | * Great value for Max Karma runs. | ||
|- | |- | ||
− | | Black Carriage<br>[[File:Way_Wind.png|20px|Wind]] || 3/6 || 1/1/3 || [[File:Way_Red.png| | + | | Black Carriage<br>[[File:Way_Wind.png|20px|Wind]] || 3/6 || 1/1/3 || [[File:Way_Red.png|35px|Red]], [[File:Way_Kasu.png|35px|Kasu]] || [[File:Way_Kasu.png|35px|Dregs]] || [[File:Way_Red.png|35px|Red]] || || |
* A shock trooper in Combat, and contributes decent bonus to Hunt/Search | * A shock trooper in Combat, and contributes decent bonus to Hunt/Search | ||
* High cost but high value. It's a tempting expense even on a Max Karma run. | * High cost but high value. It's a tempting expense even on a Max Karma run. | ||
|- | |- | ||
− | | Fortune-Teller's Spirit<br>[[File:Way_Fire.png|20px|Fire]] || 1/1 || 0/2/0 || || [[File:Way_Kasu.png| | + | | Fortune-Teller's Spirit<br>[[File:Way_Fire.png|20px|Fire]] || 1/1 || 0/2/0 || || [[File:Way_Kasu.png|35px|Dregs]] || || || |
* Ex Brave added | * Ex Brave added | ||
* Combat support added, but you're unlikely to encounter Combat in Search grounds, which is what these are best for. | * Combat support added, but you're unlikely to encounter Combat in Search grounds, which is what these are best for. |
Revision as of 14:55, 19 June 2015
This article is a stub. You can help the Hgames Wiki by expanding it. |
- Recent changes
- All pages
- Wiki tutorial
- Purge (this page)
all characters are at least 18
Story
- Hanafuda System
- Quests
- Summoned Spirits
- Max Karma Guide
- Hidden Village
Minions
Notes:
- The "Brave" support may have an effect on the opponent AI's aggressiveness.
- The elements occupying each row will influence the Shadow Heroes that can be summoned. See next table.