Difference between revisions of "Summer Vacation! Scramble/Gameplay/Interactions"
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− | ! Icon !! Interaction !! Description !! | + | ! Icon !! Interaction !! Description !! Mood Change !! Points (Depends on the outcome) |
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| [[File:Let's_talk.png|64px]]||Everyday topics||Talks about casual topics, increasing like. ||Happiness(good/great success) || Bad: 10 Friend and Distant Points, Good: 20 Friend Points, Great: 30 Friend Points | | [[File:Let's_talk.png|64px]]||Everyday topics||Talks about casual topics, increasing like. ||Happiness(good/great success) || Bad: 10 Friend and Distant Points, Good: 20 Friend Points, Great: 30 Friend Points | ||
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+ | * The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character. | ||
===Listen to me=== | ===Listen to me=== | ||
{| class="wikitable" | {| class="wikitable" | ||
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− | ! Icon !! Interaction !! Description !! | + | ! Icon !! Interaction !! Description !! Mood Change !! Points |
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− | | [[File:talk.png|64px]]||Cheer Up|| Cheers up a character if depressed. You can also perk up a character who feels Jealous towards someone. If not depressed/jealous then the character will be confused with 0%. ||Normal(success), remains Sad/Jealous if failed. | + | | [[File:talk.png|64px]]||Cheer Up|| Cheers up a character if depressed. You can also perk up a character who feels Jealous towards someone. If not depressed/jealous then the character will be confused with 0%. ||Normal(success), remains Sad/Jealous if failed. || Success: 20 Love and Friend Points, Failed: Unknown |
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− | | [[File:talk.png|64px]]||Calm Down||Calms down a character if angry. You can also perk up a character who feels Jealous towards someone. If not angry/jealous then the character will be confused with 0%. ||Normal(success), remains Angry/Jealous if failed. | + | | [[File:talk.png|64px]]||Calm Down||Calms down a character if angry. You can also perk up a character who feels Jealous towards someone. If not angry/jealous then the character will be confused with 0%. ||Normal(success), remains Angry/Jealous if failed.|| Success: 20 Love and Friend Points, Failed: Unknown |
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− | | [[File:talk.png|64px]]||Praise||Flatter a character. Increases Like/Love more if successful, increases by a lesser amount if failed. Can also perk up a Sad, Angry or Jealous NPC. ||Happiness/Blush(success/failure, high favourability), Normal(success/failure, low favourability) | + | | [[File:talk.png|64px]]||Praise||Flatter a character. Increases Like/Love more if successful, increases by a lesser amount if failed. Can also perk up a Sad, Angry or Jealous NPC. ||Happiness/Blush(success/failure, high favourability), Normal(success/failure, low favourability)|| Success: 20 Love and Friend Points, Failed: Unknown |
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− | | [[File:talk.png|64px]]||Grumble||Speak negatively about yourself. The NPC will either agree, increasing both of yours Distant and Hate points and increasing the NPC Love and Friend points, or will say that it's not true, increasing your Love and Friend points toward them and clearing your bad moods but at the cost of increasing the NPC Distant and Hate points. ||Depression(success), Happiness(failure) | + | | [[File:talk.png|64px]]||Grumble||Speak negatively about yourself. The NPC will either agree, increasing both of yours Distant and Hate points and increasing the NPC Love and Friend points, or will say that it's not true, increasing your Love and Friend points toward them and clearing your bad moods but at the cost of increasing the NPC Distant and Hate points. ||Depression(success), Happiness(failure)|| Success: 10 Distant Points, Failed: 10 Love and Friend Points |
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− | | [[File:talk.png|64px]]||Apologize||Apologizes to a character who feels betrayed and thinks the <span style="color:#CC0000">'''Unforgivable!'''</span> status. ||Normal(success), None(failure) | + | | [[File:talk.png|64px]]||Apologize||Apologizes to a character who feels betrayed and thinks the <span style="color:#CC0000">'''Unforgivable!'''</span> status. ||Normal(success), None(failure)|| Unknown |
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− | | [[File:talk.png|64px]]||Confront||Starts arguing with the character. The winner will receive alot of Dislike points towards their opponent, while the opponent won't be able to move a for a bit and receive alot of Hate towards the winner while also getting Depressed. ||Normal(success), Anger(refused to argue), Depression(character lost confrontation) | + | | [[File:talk.png|64px]]||Confront||Starts arguing with the character. The winner will receive alot of Dislike points towards their opponent, while the opponent won't be able to move a for a bit and receive alot of Hate towards the winner while also getting Depressed. ||Normal(success), Anger(refused to argue), Depression(character lost confrontation)||Success: 600 Hate Points, Failed: 30 Hate Points |
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|} | |} | ||
+ | * The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character. | ||
===Give Advice=== | ===Give Advice=== | ||
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− | ! Icon !! Interaction !! Description !! | + | ! Icon !! Interaction !! Description !! Mood Change !! Points !! Effects |
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− | | [[File:Make_a_statement.png|64px]]||Suggest a meal||Encourages the character to eat more often at the Beach for the whole day. ||Tension(success) | + | | [[File:Make_a_statement.png|64px]]||Suggest a meal||Encourages the character to eat more often at the Beach for the whole day. ||Tension(success) ||10 Love and Friend points|| The Character will Eat more |
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− | | [[File:Make_a_statement.png|64px]]||Encourage to study||Encourages the character to study more often at the School for the whole day. ||Tension(success) | + | | [[File:Make_a_statement.png|64px]]||Encourage to study||Encourages the character to study more often at the School for the whole day. ||Tension(success)||10 Love and Friend points|| The Character will do more Study actions |
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− | | [[File:Make_a_statement.png|64px]]||Encourage to exercise||Encourages the character to exercise more often at the Shrine for the whole day. ||Tension(success) | + | | [[File:Make_a_statement.png|64px]]||Encourage to exercise||Encourages the character to exercise more often at the Shrine for the whole day. ||Tension(success)||10 Love and Friend points||The Character will Exercise more |
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− | | [[File:Make_a_statement.png|64px]]||Encourage Work||Encourages the character to work more often at their Job for the whole day. ||Tension(success) | + | | [[File:Make_a_statement.png|64px]]||Encourage Work||Encourages the character to work more often at their Job for the whole day. ||Tension(success)||10 Love and Friend points||The Character will work more |
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− | | [[File:Make_a_statement.png|64px]]||Reflect on Relationship||Discourages the character from showing affection. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to show affection for the whole day. ||Tension (success), Anger(failure, low favourability) | + | | [[File:Make_a_statement.png|64px]]||Reflect on Relationship||Discourages the character from showing affection. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to show affection for the whole day. ||Tension (success), Anger(failure, low favourability)||10 Love and Friend points||The Character will interact more/less? (to be Confirmed) |
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− | | [[File:Make_a_statement.png|64px]]||Reflect on love affairs||Discourages the character from forming relationships. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to make a relationship for the whole day. ||Tension(success), Anger(failure, low favourability) | + | | [[File:Make_a_statement.png|64px]]||Reflect on love affairs||Discourages the character from forming relationships. Depending on Virtue and Traits, this can have huge effects on how often the NPC will try to make a relationship for the whole day. ||Tension(success), Anger(failure, low favourability)||10 Love and Friend points||The Character will interact with their lovers more/less? (to be Confirmed) |
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− | | [[File:Make_a_statement.png|64px]]||Reflect on sex||Discourages the character from having H. Depending on Virtue and Traits, this can have huge effects on how often the NPC will ask for H for the whole day. ||Tension(success), Anger(failure, low favourability) | + | | [[File:Make_a_statement.png|64px]]||Reflect on sex||Discourages the character from having H. Depending on Virtue and Traits, this can have huge effects on how often the NPC will ask for H for the whole day. ||Tension(success), Anger(failure, low favourability)||10 Love and Friend points||The Character will do lewd actions more/less? (to be Confirmed) |
|- | |- | ||
|} | |} | ||
+ | * The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character. | ||
===Consult about=== | ===Consult about=== |
Latest revision as of 07:33, 23 November 2024
- Recent changes
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all characters are at least 18
Summer Vacation! Scramble [edit]
- Map
- Interactions
- Favorability Rating
- H Guide
Contents
How do they work
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are just that low.
Most interactions can be used on the same character only three times per time period. After three uses on the same character the success rate will become 0% and that character will tell you to stop, making them angry.
The success rate is influenced by traits, virtue, mood, character stats, favorability rating and map mood.
Note that a failed interaction will not necessarily decrease the NPC's opinion. A NPC can either directly refuse, decreasing their opinion on you, or can say "another time", leaving their opinion unchanged.
Not Interacting with a character during the day will result in a negative opinion toward them and vice versa.
Types of Interactions
There are 51 interactions that the Player can choose from, these are grouped in 11 categories. Almost all interaction give points toward the Favorability Rating and the amount of points you get depends on the Traits and the character Sexual Orientation.
Let's Talk
Successful interactions have 3 different outcomes (bad, good and great) that are influenced by the character's mood.
- The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.
Listen to me
- The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.
Give Advice
All advices reduce the character's horniness to some extent. Success rate depends on the character's seriousness(virtue, related traits and mood) and is heavily influenced by his/her current horniness and the current map's mood.
- The point listed are subpoints for the Favorability Rating and are base on the result of a Bisexual + No traits character.
Consult about
Consult actions work the same as "Advice", with the character this time asking for an opinion on specific matters instead of being encouraged by someone else to do something.
These interactions don't have any effects on PC except increasing the NPC's like/love towards you depending on which topic you consulted about and if they agreed/disagreed with it.
Note that disagreeing with a topic will NOT make the NPCS less likely to perform the action you discouraged them in not putting more effort into.
Gossips
When you select any of these interactions you will be taken to the character roster to select the person you're talking about. Success rate largely depends on the NPC's favourability towards you and the person you're conversing about. If your roster only has two people, these interactions (other than "What do you think about?" and "I want to get along...") will be disabled.
Activities
Success rate largely depends on the NPC's sociability, favourability, mood, virtue and map mood.
Feelings
Contact
Success rate largely depends on the sexual orientation, virtue of the NPC, favourability, mood and map mood. If a lover witnesses any contact except "Headpat" with a non-shared lover it will give them the Cheater! status and can also cause them to compete for attention. Unless you have enough favorability with the NPC, all of these interactions will make him/her angry if they fail.
Travel
Blackmail
When the player witnesses any of the these action: Public Masturbation or a character doing certain actions with a non-lover while having a lover like: Hug, Kissing, Groping and Public H, the blackmail option will now be available when talking to an NPC. The game consider this as a Weakness toward the NPC, You will then have the option to blackmail them.
Other
Icon | Interaction | Description | Effect |
---|---|---|---|
Nothing | Cancel the interaction. If the interacted character hates you, they get mad for wasting their time | None |
NPC Interactions
Aside from being able to do every interaction the PC does, NPCs can also initiate some specific interactions unavailable to the PC.
- Did you have sex with... A NPC who thinks that you're cheating on them can ask anyone in the roster this question. This can cause the Unforgivable! status if you answer Yes but if someone else admits that they had sex with you, it will cause the Cheater! status instead.
- Have you ever had sex? A NPC that's interested in someone may come and ask them this question, especially if the NPC is being cheated on. Answering "Yes" has no effect on their mood, even if you're lying, but, unlike in AA2, if your answer is "No", they may offer to have sex with you. You may refuse their advances, which will put them in a bad mood otherwise.
- Do you have a lover? Any NPC may come and ask you this question. It's more likely to happen if they're being cheated on and it can also trigger even if you or them are already in a relationship. Answering "Yes" has no effect on their mood, even if you're lying, but if you answer "No", they may offer to start a relationship with you, putting them in a bad mood if you refuse. This can be exploited to enter relationships with Higher virtues who already have someone they're dating, but it can also be used against you too. The only characters resistent to this interaction are the ones with the Singleminded trait.
- How are you? A NPC that likes/loves you enough may come and ask you this question. Answering "Yes" will put them at ease, but if you answer "No", they will comfort you with a headpat. The headpat only happens to PC answering "No".
- @ Likes you A NPC that likes you enough may tip you that someone has feelings for you. This is purely random and doesn't actually mean the person they mentioned loves you at all.
- I saw @ having sex... A NPC that saw someone having H in public may, on rare occasions, tell you who it was. In most cases, it's usually the person that NPC hates or their love rival.
- Kiss me, please A girl that likes/loves you enough may ask you to kiss her. This can cause jealousy if other lovers witness the kiss.
- Hug me, please A NPC that likes/loves you enough may offer to hug you. This can cause jealousy if other lovers witness the hug.
- Flash A girl may offer to expose herself to someone she loves or likes, depending on her virtue.
- Trade your friend/lover items Accepting will increase their Like or Love as well as exchange your current items (visible when you check a character with the Jizou Statue) and also making it easier to befriend the NPC who you traded with.
- Kidnap A NPC with the "Evil" trait will attempt to kidnap their target. This can only trigger if the Evil character's lover has been caught cheating before. The target can either be the lover if the Evil NPC has built enough hate towards them or the person the Evil Lover saw they've been having sex with their partner.
- Force A NPC with the "Evil" trait can force sex on the PC without a Yes/No prompt.
- Good Morning Kiss A lover may give you a good morning kiss if it arrives at the station after you. Note that unlike AA2, this can cause jealousy if you have other lovers.
- Sudden Kiss A kiss interaction without the Yes/No prompt. It's mainly used by higher virtues and, unlike AA2, it can make other lovers jealous if they see it. Also the NPCS no longer spam this interaction forever like in AA2 (please Illusion don't change it back to the way it works in AA2. I don't want to mod the AI for 3 damn months again. Whoever reads this, please don't delete my extra comment. I really hated this interaction in AA2 lol).
- Break up A NPC who no longer loves you or who saw you cheating a lot may come and break up with you (with unique dialogue for both cases). Unlike the PC's interaction, you don't get the chance to refuse.
- Let's 3P A NPC who has multiple lovers (including the PC) may offer you to have 3P with someone. If you accept, you'll follow to the 3rd person and H will begin instantly, ignoring that character's favourability towards you entirely, making it possible to have sex with someone that hates you, although no love will be gained after the session. Note that this can fail if you cannot reach the other person for some reasons.
- Let's hang Sometimes after the whole day is over, an NPC that likes you enough may ask to come to your room tonight to hang together.
- Let's hang(H) Sometimes after the whole day is over, an NPC that likes you enough may ask to come to your room tonight. If accepted, a H scene will start at your home between the two of you, while rejecting their offer will put them in a bad mood.