Difference between revisions of "Way"/Gameplay/March"

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! colspan="5" | Main Routes
 
! colspan="5" | Main Routes
 
|-
 
|-
! Destination !! Difficulty !! Travel Tiles !! Avg Settlement Size !! Notes
+
! Destination !! Difficulty !! Travel Tiles !! Avg Settlement Size !! Element !! Notes
 
|-
 
|-
|Bamboo Village || || 3 || Hamlet ||  
+
|Bamboo Village || || 3 || Hamlet || Fire ||
 
|-
 
|-
| Nineveh || || 5 || Village ||
+
| Nineveh || || 5 || Village || Wind ||
 
|-
 
|-
|Sandoni || || 6 || Village - City ||
+
|Sandoni || || 6 || Village - City || Earth ||  
 
|-
 
|-
|Accra || || 7 || City ||  
+
|Accra || || 7 || City || Sun || Higher Rewards and potential Fame
 
|-
 
|-
|Selen || || 7 || City ||  
+
|Selen || || 7 || City || Water ||
 
|-
 
|-
| Snow Fields || 81 || 8 || City - Capital ||
+
| Snow Fields || 81 || 8 || City - Capital || Moon ||
 
|-
 
|-
! colspan="5" | Hidden Village
+
! colspan="6" | Hidden Village
 
|-
 
|-
! Destination !! Difficulty !! Travel Tiles !! Avg Settlement Size !! Notes
+
! Destination !! Difficulty !! Travel Tiles !! Avg Settlement Size !! !! Notes
 
|-
 
|-
|Cave of Trial || 20 || 5 || Village || Easiest route, location for # Artifacts
+
|Cave of Trial || 20 || 5 || Village || || Easiest route, location for # Artifacts
 
|-
 
|-
! colspan="5" | Nineveh
+
! colspan="6" | Nineveh
 
|-
 
|-
! colspan="5" | Sidith
+
! colspan="6" | Sidith
 
|-
 
|-
! colspan="5" | Black Harbor
+
! colspan="6" | Black Harbor
 
|-
 
|-
! colspan="5" | Cold Plains
+
! colspan="6" | Cold Plains
 
|-
 
|-
! colspan="5" | Tabris
+
! colspan="6" | Tabris
 
|-
 
|-
|Gehenna || 666 || 10 || Capital || Maximum Difficulty
+
|Gehenna || 666 || 10 || Capital || || Maximum Difficulty
 
|}
 
|}
 +
* The item prizes from each of the 6 Routes have a specific element, which will improve the Love level of a Heroine living with the item. These are also the only places to find wedding dresses, though they don't actually make a difference on Love level.
  
 
+
Prizes -
Prizes - split to Items page
 
  
 
== Settlements ==
 
== Settlements ==
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|Spice Merchant || 100 || Flat || 40 || 40 || -
 
|Spice Merchant || 100 || Flat || 40 || 40 || -
 
|-
 
|-
|Collections || 10 || Flat || 5 || 5 || -
+
|Collections || 10 || Flat || 5 || 40 || -
 
|-
 
|-
|Gravekeeper || 10 || Flat || 5 || 5 || -
+
|Gravekeeper || 10 || Flat || 5 || 40 || -
 
|-
 
|-
|Housekeeping || 10 || Flat || 5 || 5 || -
+
|Housekeeping || 10 || Flat || 5 || 40 || -
 
|-
 
|-
 
|Scribe || 30 || Honor || ÷20 || 10 || 200
 
|Scribe || 30 || Honor || ÷20 || 10 || 200
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|Artist || 30 || Honor || ÷20 || 15 || 300
 
|Artist || 30 || Honor || ÷20 || 15 || 300
 
|-
 
|-
|Musician || 50 || Honor || ÷20 || 25 || 500
+
|Musician || 50 || Honor || ÷25 || 25 || 620
 
|-
 
|-
 
|Dollmaker || 40 || Honor || ÷20 || 20 || 400
 
|Dollmaker || 40 || Honor || ÷20 || 20 || 400

Latest revision as of 20:20, 23 July 2015

ponidog

all characters are at least 18


Way" [edit]

Story

Gameplay


Expedition Units

Way Hero Roster.jpg

Commander Mission Type Power
capacity
Bonus Exp% Description
Alec Raid 1200 15% Takes strong early command with preemptive assault.
The mohawk is his trademark.
Kahjeer Raid 1200 15% Holds tactical command in first half with coordinated skirmishes.
Braiam Aid 700 25% Famously patient observer, catches up with late battle strategy.
Crow #23 Aid 777 25% Field Officer in Reconnaissance Corps.
"If I tell you enemy location, will you save me the tasty bits?"

Mission Type: The difference between Raid and Aid are in the second leg, after reaching a Settlement. Raid missions gain Exp from Pillage, Aid missions gain Exp from Honor.

Commanders increase Hero ability at different parts of a March or Arena Battle.

  • Alec's Unit can gain the most Exp and Meat in the first tiles of a Route, and make the fastest gains in the first part of Battle.
  • Kahjir's Unit gains the most through the first leg of a Route, and the first half of a Battle.
  • Braiam's Unit gains the most benefit on the second leg of a Route, and the late part of Battle.
  • Marielle's Unit has balanced benefits in Route and Battle, but can make sudden leaps forward during Battle, bypassing more territory.

Routes

Main Routes
Destination Difficulty Travel Tiles Avg Settlement Size Element Notes
Bamboo Village 3 Hamlet Fire
Nineveh 5 Village Wind
Sandoni 6 Village - City Earth
Accra 7 City Sun Higher Rewards and potential Fame
Selen 7 City Water
Snow Fields 81 8 City - Capital Moon
Hidden Village
Destination Difficulty Travel Tiles Avg Settlement Size Notes
Cave of Trial 20 5 Village Easiest route, location for # Artifacts
Nineveh
Sidith
Black Harbor
Cold Plains
Tabris
Gehenna 666 10 Capital Maximum Difficulty
  • The item prizes from each of the 6 Routes have a specific element, which will improve the Love level of a Heroine living with the item. These are also the only places to find wedding dresses, though they don't actually make a difference on Love level.

Prizes -

Settlements

Size Min Sheep Travel Tiles
Hamlet 5 1
Village 20 2
City 30 3
Capital 40 4

Purchases - split to Items page

Homes

Size Cost Storage Space Shop Space Min Requirements
Stable 3 1 1 Any Settlement
Mountain Shack 10 2 1 Any Settlement
Comfortable Home 30 3 2 Village, 30 Difficulty
Large Mansion 70 5 4 City, 60 Difficulty
Beautiful Castle 150 6 5 Capital, 150 Difficulty
Custom Castle 180 6 5 Capital, 150 Difficulty

A Custom Castle has the same conditions and properties, but for 30 more Cost, can be customized in the HERO_icon/Home folder.

Jobs

Occupation Startup Cost Rate Scale Rate Max Income Scale Max
Bakery 20 Honor ÷20 10 200
Highwayman 10 Pillage ÷5 10 500
Bandit 30 Pillage ÷5 30 150
Woodsman 10 Rewards ÷10 5 500
Vintner 50 Honor ÷20 25 500
Shepherd 10 Flat 5 5 -
Water Vendor 10 Flat 5 5 -
Shoemaker 10 Flat 5 5 -
Udon Shop 20 Honor ÷20 10 200
Soba Shop 20 Honor ÷20 10 200
Sushi Shop 50 Honor ÷20 25 500
Fishmonger 20 Flat 10 10 -
Oil Merchant 20 Flat 10 10 -
Spice Merchant 100 Flat 40 40 -
Collections 10 Flat 5 40 -
Gravekeeper 10 Flat 5 40 -
Housekeeping 10 Flat 5 40 -
Scribe 30 Honor ÷20 10 200
Loanshark 60 Pillage ÷4 30 120
Bodyguard 20 Rewards ÷10 10 100
Bounty Hunter 50 Pillage ÷5 30 150
Doctor 60 Honor ÷20 30 600
Artist 30 Honor ÷20 15 300
Musician 50 Honor ÷25 25 620
Dollmaker 40 Honor ÷20 20 400
High Class Bookstore 50 Flat 20 20 -
Librarian 20 Flat 8 8 -
Locksmith 10 Flat 5 5 -
Dancer 10 Flat 5 5 -
Takoyaki Shop 10 Flat 5 5 -
Crepes Shop 10 Flat 5 5 -
Tailor 10 Flat 5 5 -
Surgeon and Barber 30 Flat 10 10 -
Confectioner 30 Honor ÷20 15 300
Jeweler 100 Honor ÷15 50 750
Minstrel 10 Honor ÷30 30 900

Scale Max is the amount of Honor/Pillage/Rewards at which Income stops increasing.

Hero Items

split to Items page