Difference between revisions of "Artificial Academy 2/Character Creation/Traits"

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{{Artificial_Academy_2}}
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#REDIRECT [[Artificial Academy 2/Card_editor_(no_spoiler)]]
Trait translations have been worked on by different translation teams, so like the personality names, the trait names will depend on the translation you use - the one provided by <span style="color:blue">'''Hongfire'''</span> and the one provided by <span style="color:red">'''/hgg/'''</span>. Like the personality names, if it is not marked with a specific indicator of which team did it, it is the same in both translations.
 
{| class="wikitable"
 
|-
 
! Trait !! Effects
 
|-
 
| Easygoing||easier to raise love points and chemistry
 
|-
 
| <span style="color:blue">Loyal Friend</span> / <span style="color:red">Affable</span>||easier to raise friend points
 
|-
 
| Bad with Guys||negative modifier to action success rate and point increase when successfully dealt with guys; will not interrupt guys
 
|-
 
| Bad with Girls||negative modifier to action success rate and point increase when successfully dealt with girls; will not interrupt girls
 
|-
 
| Charming||positive modifier to relationship point; NPCs will seek this character for interaction but are also more likely to interrupt conversations
 
|-
 
| Tsundere||Decreases the chances of successful "let's...(e.g. study)" action;  increased chances of getting slapped
 
|-
 
| <span style="color:blue">Courteous</span> / <span style="color:red">Chivalrous</span>||increases the chances of successful "let's...(e.g. study)" action
 
|-
 
| <span style="color:blue">Groupie</span> / <span style="color:red">Trendy</span>||increases the chances of joining any group activities
 
|-
 
| Obedient||Rarely refuses the "encourage", "group", and "follow me" options
 
|-
 
| <span style="color:blue">Optimistic</span> / <span style="color:red">Positive</span>||prone to positive moods; bonus to cheering others up
 
|-
 
| Shy||harder to accept physical contact and H action in the presence of other people
 
|-
 
| Jealous||increased chances of interrupting conversation
 
|-
 
| <span style="color:blue">Pessimistic</span> / <span style="color:red">Melancholy</span>||prone to depressed moods
 
|-
 
| <span style="color:blue">Lewd</span> / <span style="color:red">Perverted</span>||prone to horny moods; easier to raise chemistry; increases the frequency and the success rate of lewd actions and topics
 
|-
 
| Serious||almost always present at school; starts the day in the club room/area; visits clubs regularly at least once in every session; increased chances of interrupting H; will never skip classes
 
|-
 
| Calm||more stable mood; resistant to angry moods; decreased chances of interrupting conversation
 
|-
 
| Impulsive||easily changes moods, bad or good
 
|-
 
| <span style="color:blue">Daydreamer</span> / <span style="color:red">Absentminded</span>||reduced movement speed; late to arrive at school and early to leave
 
|-
 
| Violent||prone to angry moods; more likely to start a fight with characters he or she hates
 
|-
 
| Passive||unlikely to initiate H conversation or actions
 
|-
 
| Meddlesome||more likely to offer massages and cheer up or calm down other characters
 
|-
 
| Class Prez||unlikely to take part in Teacher-student sex; may get teachers fired if he or she catches them having sex; Increases the frequency of "everyone, let's..." actions
 
|-
 
| Chatty||increases frequency of triggering conversation; increased frequency of gossiping rumors, good or bad, but not their success rate
 
|-
 
| Always Hungry||can eat multiple times during one period; talking about food has double success rate; hungry NPCs tend to loiter in cafeteria
 
|-
 
| <span style="color:blue">Passionate</span> / <span style="color:red">Romantic</span>||the success rate for discussing "Love" is doubled; increases the frequency of hug/kiss/confess/date with their lovers
 
|-
 
| <span style="color:blue">Faithful</span> / <span style="color:red">Singleminded</span>||refuses hug/kiss/touch interactions until is in a relationship
 
|-
 
| Indecisive||unlikely to choose either of two competitors for the character's attention
 
|-
 
| Competitive||more likely to challenge enemies; more likely to compete when interrupting
 
|-
 
| <span style="color:blue">Deceptive</span> / <span style="color:red">Scheming</span>||increases the chances of spreading successful bad rumors; increased chance of forcing exploitable characters
 
|-
 
| Diligent||visits the library regularly at least once in every session; increases the success rate of accepting "Let's study".
 
|-
 
| <span style="color:blue">Cuts Class</span> / <span style="color:red">Wild</span>||increases the frequency of skipping school/requesting hang-out and the successful chances of accepting it; greatly increases favorability to those who skip with them; may invite you to skip the class; may invite you to have sex in the infirmary
 
|-
 
| Masochist||abusive actions increases the relationship points but may still fail
 
|-
 
| Sweaty||body becomes noticeably shiny; increased chances of visiting the Shower Room
 
|-
 
| Evil||will never break up with, or permit a break up from, any lover; will attempt to kill their lovers if favorability drops low enough to break up (see [[Artificial_Academy_2/Gameplay#Events|Events Section]] for murder details) will target for death anyone they witnessed having sex with their lover; can force sex on the player
 
|-
 
| Deaf||has an extra option ("Huh?!") that has same effect as "No" but with lower decrease on relationship points
 
|-
 
| Exploitable||prone to forced sex; an Exploitable who has been forced has 999% to follow the forcing character, and 150% to accept forced sex on the spot, though grudgingly
 
|-
 
| Asexual||decreased success rate of ero topic conversation and ero gains from physical contact decreased; girls will never get pregnant nor will have any pregnancy-related dialogue, not even on high risk days. (this does not apply if you force every day to be high risk from the options menu)
 
|-
 
| Lucky||increased chances of "ecchi" contact during massage; has a small chance of escaping murder or getting away after killing someone
 
|-
 
| ||||
 
|}
 
[[File:deaf_option.jpg|thumb|"deaf" trait gives you this third option]]
 

Latest revision as of 11:49, 21 September 2025