Difference between revisions of "Artificial Academy 2/Character Creation/Traits"

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{{Artificial_Academy_2}}
 
{{Artificial_Academy_2}}
Trait translations have been worked on by different translation teams, so like the personality names, the trait names will depend on the translation you use - the one provided by <span style="color:blue">'''Hongfire'''</span> and the one provided by <span style="color:red">'''/hgg/'''</span>. Like the personality names, if it is not marked with a specific indicator of which team did it, it is the same in both translations.
+
=FAQ=
 +
*'''Q: How do I give a character more than two traits?'''<br />A: The unlocked maker can give anyone unlimited traits. This applies to sexual preferences too.
 +
*'''Q: Will this produce negative effects?'''<br />A: Not at all. Of course, there's no point in giving a character conflicting traits.
 +
 
 +
Trait translations have been worked on by different translation teams, so like the personality names, the trait names will depend on the translation you use - the one provided by <span style="color:blue">'''Hongfire'''</span> and the one provided by <span style="color:red">'''/hgg/'''</span>. Like the personality names, if it is not marked with a specific color it is the same in both translations.
 +
[[File:deaf_option.jpg|thumb|"deaf" trait gives you this third option]]
 +
[[File:masochist.jpg|thumb|Masochist characters can get positive results from insults]]
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Trait !! Effect
+
! Trait !! Effects
 
|-
 
|-
| Easygoing||easier to raise love points and chemistry
+
| Easygoing||-easier to raise love points and chemistry
 
|-
 
|-
| <span style="color:blue">Loyal Friend</span> / <span style="color:red">Affable</span>||easier to raise friend points
+
| <span style="color:blue">Loyal Friend</span> / <span style="color:red">Affable</span>||-easier to raise friend points
 
|-
 
|-
| Bad with Guys||negative modifier to action success rate and point increase when successfully dealt with guys; will not interrupt guys
+
| Bad with Guys||-less Like/Love points gained when interacting with guys
 +
 
 +
-accepts good rumors about guys harder
 +
 
 +
-will never interrupt or compete with guys
 
|-
 
|-
| Bad with Girls||negative modifier to action success rate and point increase when successfully dealt with girls; will not interrupt girls
+
| Bad with Girls||-less Like/Love points gained when interacting with girls
 +
 
 +
-accepts good rumors about girls harder
 +
 
 +
-will never interrupt or compete with girls
 
|-
 
|-
| Charming||positive modifier to relationship point; NPCs will seek this character for interaction but are also more likely to interrupt conversations
+
| Charming||-positive modifier to relationship point only to the opposite gender
 +
 
 +
-NPCs will seek this character for interaction but are also more likely to interrupt conversations
 
|-
 
|-
| Tsundere||Decreases the chances of successful "let's...(e.g. study)" action;  increased chances of getting slapped
+
| Tsundere||-decreases the chances of successful "let's...(e.g. study)" action
 
|-
 
|-
| <span style="color:blue">Courteous</span> / <span style="color:red">Chivalrous</span>||increases the chances of successful "let's...(e.g. study)" action
+
| <span style="color:blue">Courteous</span> / <span style="color:red">Chivalrous</span>||-increases the chances of successful "let's...(e.g. study)" action
 +
 
 +
-positive modifier to relationship point only to the same gender
 
|-
 
|-
| <span style="color:blue">Groupie</span> / <span style="color:red">Trendy</span>||increases the chances of joining any group activities
+
| <span style="color:blue">Groupie</span> / <span style="color:red">Trendy</span>||-increases the chances of joining any group activities
 +
 
 +
-more likely to stalk/interact with the characters they love/like.
 +
 
 +
-more likely to ask to become lovers
 +
 
 +
-all LLDH(Love/Like/Dislike/Hate) ratings gained are doubled for this character
 
|-
 
|-
| Obedient||Rarely refuses the "encourage", "group", and "follow me" options
+
| Obedient||-easier to accept the the "encourage", "group", and "follow me" options
 +
 
 +
-increases the chance of accepting confess(=express love)
 
|-
 
|-
| <span style="color:blue">Optimistic</span> / <span style="color:red">Positive</span>||prone to positive moods; bonus to cheering others up
+
| <span style="color:blue">Optimistic</span> / <span style="color:red">Positive</span>||-prone to positive moods
 +
 
 +
-bonus to cheering others up
 +
 
 +
-dates are more likely to be successful
 +
 
 +
-will never grumble
 +
 
 +
-unlikely to initiate negative acts(warn about cheating, insult, spread bad rumors etc)
 
|-
 
|-
| Shy||harder to accept physical contact and H action in the presence of other people
+
| Shy||-harder to accept physical contact and public H action in the presence of other people
 +
 
 +
-will always run away when witnessing H
 +
 
 +
-less likely to ask someone on a date
 
|-
 
|-
| Jealous||increased chances of interrupting conversation
+
| Jealous||-increased chances of interrupting conversation and H
 
|-
 
|-
| <span style="color:blue">Pessimistic</span> / <span style="color:red">Melancholy</span>||prone to depressed moods
+
| <span style="color:blue">Pessimistic</span> / <span style="color:red">Melancholy / Hypersensitive</span>||-prone to depressed moods
 +
-becomes depressed after witnessing a fight
 
|-
 
|-
| <span style="color:blue">Lewd</span> / <span style="color:red">Perverted</span>||prone to horny moods; easier to raise chemistry; increases the frequency and the success rate of lewd actions and topics
+
| <span style="color:blue">Lewd</span> / <span style="color:red">Perverted</span>||-prone to horny moods
 +
 
 +
-easier to raise chemistry
 +
 
 +
-increases the frequency and the success rate of lewd actions and topics
 +
 
 +
-more likely to masturbate when horny
 +
 
 +
-will never interrupt or run away when it witnesses H
 
|-
 
|-
| Serious||almost always present at school; starts the day in the club room/area; visits clubs regularly at least once in every session; increased chances of interrupting H; will never skip classes
+
| <span style="color:blue">Serious</span> / <span style="color:red">Genuine</span>||-always present at school
 +
 
 +
-visits clubs regularly at least once in every session
 +
 
 +
-increased chances of interrupting H
 +
 
 +
-will never skip classes
 +
 
 +
-will not force exploitable characters even with the deceptive trait
 
|-
 
|-
| Calm||more stable mood; resistant to angry moods; decreased chances of interrupting conversation
+
| Calm||-more stable mood
 +
 
 +
-resistant to angry moods
 +
 
 +
-will almost never do anything (talk, interrupt, slap, etc.) unless balanced by other traits
 
|-
 
|-
| Impulsive||easily changes moods, bad or good
 
 
|-
 
|-
| <span style="color:blue">Daydreamer</span> / <span style="color:red">Absentminded</span>||reduced movement speed; late to arrive at school and early to leave
+
| Impulsive||-easily changes moods, bad or good
 
|-
 
|-
| Violent||prone to angry moods; more likely to start a fight with characters he or she hates
+
| <span style="color:blue">Daydreamer</span> / <span style="color:red">Absentminded / Naive</span>||-reduced movement speed
 +
 
 +
-will never be present before the homeroom class starts
 +
 
 +
-leaves the school early
 +
 
 +
-will never try to break up with a lover
 +
 
 +
-will never slap, insult or start a fight
 +
 
 +
-less Dislike/Hate gained
 
|-
 
|-
| Passive||unlikely to initiate H conversation or actions
+
| Violent||-prone to angry moods
 +
 
 +
-twice more likely to start a fight with characters he or she hates
 +
 
 +
-increases chances of slapping
 
|-
 
|-
| Meddlesome||more likely to offer massages and cheer up or calm down other characters
+
| Passive||-unlikely to initiate H conversation or actions and unlikely to confess
 
|-
 
|-
| Class Prez||unlikely to take part in Teacher-student sex; may get teachers fired if he or she catches them having sex; Increases the frequency of "everyone, let's..." actions
+
| Meddlesome||-more likely to offer massages and cheer up or calm down other characters
 
|-
 
|-
| Chatty||increases frequency of triggering conversation; increased frequency of gossiping rumors, good or bad, but not their success rate
+
| Class Prez||-unlikely to take part in Teacher-student sex
 +
 
 +
-can get teachers fired if he or she catches them during H
 +
 
 +
-increases the frequency of "everyone, let's..." actions
 +
 
 +
-will always try to interrupt fights
 
|-
 
|-
| Always Hungry||can eat multiple times during one period; talking about food has double success rate; hungry NPCs tend to loiter in cafeteria
+
| Chatty||-increases frequency of triggering conversation
 +
 
 +
-increased frequency of gossiping rumors, good or bad, but not their success rate
 +
 
 +
-chat interactions have 20% higher success rate
 
|-
 
|-
| <span style="color:blue">Passionate</span> / <span style="color:red">Romantic</span>||the success rate for discussing "Love" is doubled; increases the frequency of hug/kiss/confess/date with their lovers
+
| Always Hungry||-can eat three times during one period
 +
 
 +
-talking about food has double success rate
 +
 
 +
-hungry NPCs tend to loiter in cafeteria
 
|-
 
|-
| <span style="color:blue">Faithful</span> / <span style="color:red">Singleminded</span>||refuses hug/kiss/touch interactions until is in a relationship
+
| <span style="color:blue">Passionate</span> / <span style="color:red">Romantic</span>||-double success rate for discussing "Love"
 +
-twice more likely to hug/kiss/confess/date their lovers
 
|-
 
|-
| Indecisive||unlikely to choose either of two competitors for the character's attention
+
| <span style="color:blue">Faithful</span> / <span style="color:red">Singleminded</span>||-always refuses hug/kiss/touch interactions until is in a relationship
 +
 
 +
-will never accept more than one lover regardless of their virtue
 +
 
 +
-will always choose their lover when competition occurs
 +
 
 +
-never warn about cheating
 
|-
 
|-
| Competitive||more likely to challenge enemies; more likely to compete when interrupting
+
| Indecisive||-unlikely to choose someone when two characters compete
 +
 
 +
-will not ask to become lovers with anyone
 
|-
 
|-
| <span style="color:blue">Deceptive</span> / <span style="color:red">Scheming</span>||increases the chances of spreading successful bad rumors; increased chance of forcing exploitable characters
+
| Competitive||-more likely to compete when interrupting
 
|-
 
|-
| Diligent||visits the library regularly at least once in every session; increases the success rate of accepting "Let's study".
+
| <span style="color:blue">Deceptive</span> / <span style="color:red">Scheming</span>||-increases the chances of spreading successful bad rumors
 +
 
 +
-very likely to call people from adjacent rooms when it sees a fight, a H scene or someone in a gender-restricted room
 +
 
 +
-NPCs with this trait can force exploitable characters
 
|-
 
|-
| <span style="color:blue">Cuts Class</span> / <span style="color:red">Wild</span>||increases the frequency of skipping school/requesting hang-out and the successful chances of accepting it; greatly increases favorability to those who skip with them; may invite you to skip the class; may invite you to have sex in the infirmary
+
| Diligent||-visits the library regularly at least once in every session
 +
 
 +
-increases the success rate of accepting "Let's study".
 
|-
 
|-
| Masochist||abusive actions increases the relationship points
+
| <span style="color:blue">Cuts Class</span> / <span style="color:red">Wild</span>||-increases the chances of accepting to skip the class
 +
 
 +
-may invite you to skip the class
 +
 
 +
-may invite you to have sex in the infirmary
 +
 
 +
-greatly increases favorability to those who skip with them
 
|-
 
|-
| Sweaty||body becomes noticeably shiny; increased chances of visiting the Shower Room
+
| Masochist||-insults increase the relationship points but may still fail
 +
 
 +
-successful forced interactions increase love points
 
|-
 
|-
| Evil||will never break up with, or permit a break up from, any lover; will attempt to kill their lovers if favorability drops low enough to break up (see [[Artificial_Academy_2/Gameplay#Events|Events Section]] for murder details) will target for death anyone they witnessed having sex with their lover; can force sex on the player
+
| Sweaty||-body becomes noticeably shiny
 +
 
 +
-increased chances of visiting the shower room or the pool
 
|-
 
|-
| Deaf||has an extra option ("Huh?!") that has same effect as "No" but with lower decrease on relationship points
+
| Evil||-will never break up with, or permit a break up from, any lover
 +
 
 +
-will attempt to kill their lovers if favorability drops low enough to break up (see [[Artificial_Academy_2/Gameplay#Events|Events Section]] for details)
 +
 
 +
-will attempt to kill anyone they witnessed having sex with their lover
 +
 
 +
-can [[Artificial_Academy_2/Gameplay#Random_H|force sex on the player]]
 +
 
 +
-will almost never stop from continuing a H scene if seen
 
|-
 
|-
| Exploitable||prone to forced sex; an Exploitable who has been forced has 999% to follow the forcing character, and 150% to accept forced sex on the spot, though grudgingly
+
| Deaf||-has the extra option "Huh?!" when asked something that has same effect as "No" but with lower decrease on relationship
 
|-
 
|-
| Asexual||decreased success rate of ero topic conversation and ero gains from physical contact decreased; girls will never get pregnant nor will have any pregnancy-related dialogue, not even on high risk days. (this does not apply if you force every day to be high risk from the options menu)
+
| Exploitable||-can be forced by anyone
 +
 
 +
-such a character has 999% to follow the forcing character, and 150% to accept forced sex on the spot, though grudgingly
 
|-
 
|-
| Lucky||increased chances of "ecchi" contact during massage; has a small chance of escaping murder or getting away after killing someone
+
| Asexual||-decreased success rate of ero topic conversation and ero gains from physical contact decreased
 +
 
 +
-girls will never get pregnant nor will have any pregnancy-related dialogue, not even on risky days (but not if you [[Artificial Academy 2/Cheats|force every day to be risky]])
 +
|-
 +
| Lucky||-increased chances of "coping a feel" during massage
 +
 
 +
-has a chance of escaping murder or getting away after killing someone
 +
* If both characters have this trait then the victim dies and the murderer gets arrested as usual
 
|-
 
|-
| ||||
 
 
|}
 
|}
[[File:deaf_option.jpg|thumb|"deaf" trait gives you this third option]]
 

Latest revision as of 11:53, 18 January 2018

Illusion

all characters are at least 18


Artificial Academy 2 [edit]

External links


FAQ

  • Q: How do I give a character more than two traits?
    A: The unlocked maker can give anyone unlimited traits. This applies to sexual preferences too.
  • Q: Will this produce negative effects?
    A: Not at all. Of course, there's no point in giving a character conflicting traits.

Trait translations have been worked on by different translation teams, so like the personality names, the trait names will depend on the translation you use - the one provided by Hongfire and the one provided by /hgg/. Like the personality names, if it is not marked with a specific color it is the same in both translations.

"deaf" trait gives you this third option
Masochist characters can get positive results from insults
Trait Effects
Easygoing -easier to raise love points and chemistry
Loyal Friend / Affable -easier to raise friend points
Bad with Guys -less Like/Love points gained when interacting with guys

-accepts good rumors about guys harder

-will never interrupt or compete with guys

Bad with Girls -less Like/Love points gained when interacting with girls

-accepts good rumors about girls harder

-will never interrupt or compete with girls

Charming -positive modifier to relationship point only to the opposite gender

-NPCs will seek this character for interaction but are also more likely to interrupt conversations

Tsundere -decreases the chances of successful "let's...(e.g. study)" action
Courteous / Chivalrous -increases the chances of successful "let's...(e.g. study)" action

-positive modifier to relationship point only to the same gender

Groupie / Trendy -increases the chances of joining any group activities

-more likely to stalk/interact with the characters they love/like.

-more likely to ask to become lovers

-all LLDH(Love/Like/Dislike/Hate) ratings gained are doubled for this character

Obedient -easier to accept the the "encourage", "group", and "follow me" options

-increases the chance of accepting confess(=express love)

Optimistic / Positive -prone to positive moods

-bonus to cheering others up

-dates are more likely to be successful

-will never grumble

-unlikely to initiate negative acts(warn about cheating, insult, spread bad rumors etc)

Shy -harder to accept physical contact and public H action in the presence of other people

-will always run away when witnessing H

-less likely to ask someone on a date

Jealous -increased chances of interrupting conversation and H
Pessimistic / Melancholy / Hypersensitive -prone to depressed moods

-becomes depressed after witnessing a fight

Lewd / Perverted -prone to horny moods

-easier to raise chemistry

-increases the frequency and the success rate of lewd actions and topics

-more likely to masturbate when horny

-will never interrupt or run away when it witnesses H

Serious / Genuine -always present at school

-visits clubs regularly at least once in every session

-increased chances of interrupting H

-will never skip classes

-will not force exploitable characters even with the deceptive trait

Calm -more stable mood

-resistant to angry moods

-will almost never do anything (talk, interrupt, slap, etc.) unless balanced by other traits

Impulsive -easily changes moods, bad or good
Daydreamer / Absentminded / Naive -reduced movement speed

-will never be present before the homeroom class starts

-leaves the school early

-will never try to break up with a lover

-will never slap, insult or start a fight

-less Dislike/Hate gained

Violent -prone to angry moods

-twice more likely to start a fight with characters he or she hates

-increases chances of slapping

Passive -unlikely to initiate H conversation or actions and unlikely to confess
Meddlesome -more likely to offer massages and cheer up or calm down other characters
Class Prez -unlikely to take part in Teacher-student sex

-can get teachers fired if he or she catches them during H

-increases the frequency of "everyone, let's..." actions

-will always try to interrupt fights

Chatty -increases frequency of triggering conversation

-increased frequency of gossiping rumors, good or bad, but not their success rate

-chat interactions have 20% higher success rate

Always Hungry -can eat three times during one period

-talking about food has double success rate

-hungry NPCs tend to loiter in cafeteria

Passionate / Romantic -double success rate for discussing "Love"

-twice more likely to hug/kiss/confess/date their lovers

Faithful / Singleminded -always refuses hug/kiss/touch interactions until is in a relationship

-will never accept more than one lover regardless of their virtue

-will always choose their lover when competition occurs

-never warn about cheating

Indecisive -unlikely to choose someone when two characters compete

-will not ask to become lovers with anyone

Competitive -more likely to compete when interrupting
Deceptive / Scheming -increases the chances of spreading successful bad rumors

-very likely to call people from adjacent rooms when it sees a fight, a H scene or someone in a gender-restricted room

-NPCs with this trait can force exploitable characters

Diligent -visits the library regularly at least once in every session

-increases the success rate of accepting "Let's study".

Cuts Class / Wild -increases the chances of accepting to skip the class

-may invite you to skip the class

-may invite you to have sex in the infirmary

-greatly increases favorability to those who skip with them

Masochist -insults increase the relationship points but may still fail

-successful forced interactions increase love points

Sweaty -body becomes noticeably shiny

-increased chances of visiting the shower room or the pool

Evil -will never break up with, or permit a break up from, any lover

-will attempt to kill their lovers if favorability drops low enough to break up (see Events Section for details)

-will attempt to kill anyone they witnessed having sex with their lover

-can force sex on the player

-will almost never stop from continuing a H scene if seen

Deaf -has the extra option "Huh?!" when asked something that has same effect as "No" but with lower decrease on relationship
Exploitable -can be forced by anyone

-such a character has 999% to follow the forcing character, and 150% to accept forced sex on the spot, though grudgingly

Asexual -decreased success rate of ero topic conversation and ero gains from physical contact decreased

-girls will never get pregnant nor will have any pregnancy-related dialogue, not even on risky days (but not if you force every day to be risky)

Lucky -increased chances of "coping a feel" during massage

-has a chance of escaping murder or getting away after killing someone

  • If both characters have this trait then the victim dies and the murderer gets arrested as usual