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| − | {{Artificial_Academy_2}}
| + | #REDIRECT [[Artificial Academy 2/Card_editor_(no_spoiler)]] |
| − | Trait translations have been worked on by different translation teams, so like the personality names, the trait names will depend on the translation you use - the one provided by <span style="color:blue">'''Hongfire'''</span> and the one provided by <span style="color:red">'''/hgg/'''</span>. Like the personality names, if it is not marked with a specific indicator of which team did it, it is the same in both translations.
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| − | {| class="wikitable"
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| − | ! Trait !! Effects
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| − | |-
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| − | | Easygoing||easier to raise love points and chemistry
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| − | |-
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| − | | <span style="color:blue">Loyal Friend</span> / <span style="color:red">Affable</span>||easier to raise friend points
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| − | |-
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| − | | Bad with Guys||negative modifier to action success rate and point increase when successfully dealt with guys; will not interrupt guys
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| − | |-
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| − | | Bad with Girls||negative modifier to action success rate and point increase when successfully dealt with girls; will not interrupt girls
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| − | |-
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| − | | Charming||positive modifier to relationship point; NPCs will seek this character for interaction but are also more likely to interrupt conversations
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| − | |-
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| − | | Tsundere||Decreases the chances of successful "let's...(e.g. study)" action; increased chances of getting slapped
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| − | |-
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| − | | <span style="color:blue">Courteous</span> / <span style="color:red">Chivalrous</span>||increases the chances of successful "let's...(e.g. study)" action
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| − | |-
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| − | | <span style="color:blue">Groupie</span> / <span style="color:red">Trendy</span>||increases the chances of joining any group activities
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| − | |-
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| − | | Obedient||Rarely refuses the "encourage", "group", and "follow me" options
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| − | |-
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| − | | <span style="color:blue">Optimistic</span> / <span style="color:red">Positive</span>||prone to positive moods; bonus to cheering others up
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| − | |-
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| − | | Shy||harder to accept physical contact and H action in the presence of other people
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| − | |-
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| − | | Jealous||increased chances of interrupting conversation
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| − | |-
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| − | | <span style="color:blue">Pessimistic</span> / <span style="color:red">Melancholy</span>||prone to depressed moods
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| − | |-
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| − | | <span style="color:blue">Lewd</span> / <span style="color:red">Perverted</span>||prone to horny moods; easier to raise chemistry; increases the frequency and the success rate of lewd actions and topics
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| − | | Serious||almost always present at school; starts the day in the club room/area; visits clubs regularly at least once in every session; increased chances of interrupting H; will never skip classes
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| − | |-
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| − | | Calm||more stable mood; resistant to angry moods; decreased chances of interrupting conversation
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| − | |-
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| − | | Impulsive||easily changes moods, bad or good
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| − | |-
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| − | | <span style="color:blue">Daydreamer</span> / <span style="color:red">Absentminded</span>||reduced movement speed; late to arrive at school and early to leave
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| − | |-
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| − | | Violent||prone to angry moods; more likely to start a fight with characters he or she hates
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| − | |-
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| − | | Passive||unlikely to initiate H conversation or actions
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| − | |-
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| − | | Meddlesome||more likely to offer massages and cheer up or calm down other characters
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| − | |-
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| − | | Class Prez||unlikely to take part in Teacher-student sex; may get teachers fired if he or she catches them having sex; Increases the frequency of "everyone, let's..." actions
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| − | |-
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| − | | Chatty||increases frequency of triggering conversation; increased frequency of gossiping rumors, good or bad, but not their success rate
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| − | |-
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| − | | Always Hungry||can eat multiple times during one period; talking about food has double success rate; hungry NPCs tend to loiter in cafeteria
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| − | |-
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| − | | <span style="color:blue">Passionate</span> / <span style="color:red">Romantic</span>||the success rate for discussing "Love" is doubled; increases the frequency of hug/kiss/confess/date with their lovers
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| − | | <span style="color:blue">Faithful</span> / <span style="color:red">Singleminded</span>||refuses hug/kiss/touch interactions until is in a relationship
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| − | |-
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| − | | Indecisive||unlikely to choose either of two competitors for the character's attention
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| − | |-
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| − | | Competitive||more likely to challenge enemies; more likely to compete when interrupting
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| − | |-
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| − | | <span style="color:blue">Deceptive</span> / <span style="color:red">Scheming</span>||increases the chances of spreading successful bad rumors; increased chance of forcing exploitable characters
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| − | |-
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| − | | Diligent||visits the library regularly at least once in every session; increases the success rate of accepting "Let's study".
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| − | |-
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| − | | <span style="color:blue">Cuts Class</span> / <span style="color:red">Wild</span>||increases the frequency of skipping school/requesting hang-out and the successful chances of accepting it; greatly increases favorability to those who skip with them; may invite you to skip the class; may invite you to have sex in the infirmary
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| − | |-
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| − | | Masochist||abusive actions increases the relationship points
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| − | |-
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| − | | Sweaty||body becomes noticeably shiny; increased chances of visiting the Shower Room
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| − | |-
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| − | | Evil||will never break up with, or permit a break up from, any lover; will attempt to kill their lovers if favorability drops low enough to break up (see [[Artificial_Academy_2/Gameplay#Events|Events Section]] for murder details) will target for death anyone they witnessed having sex with their lover; can force sex on the player
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| − | |-
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| − | | Deaf||has an extra option ("Huh?!") that has same effect as "No" but with lower decrease on relationship points
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| − | |-
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| − | | Exploitable||prone to forced sex; an Exploitable who has been forced has 999% to follow the forcing character, and 150% to accept forced sex on the spot, though grudgingly
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| − | |-
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| − | | Asexual||decreased success rate of ero topic conversation and ero gains from physical contact decreased; girls will never get pregnant nor will have any pregnancy-related dialogue, not even on high risk days. (this does not apply if you force every day to be high risk from the options menu)
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| − | |-
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| − | | Lucky||increased chances of "ecchi" contact during massage; has a small chance of escaping murder or getting away after killing someone
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| − | |-
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| − | | ||||
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| − | |}
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| − | [[File:deaf_option.jpg|thumb|"deaf" trait gives you this third option]]
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