Way"/Gameplay/Summoning

From Hgames Wiki
< Way"‎ | Gameplay
Revision as of 18:18, 15 June 2015 by DokEnkephalin (talk | contribs) (Minions)

Jump to: navigation, search

Minions

Spirit Heart/Karma Cost +Hunt/Search/Combat Hunt Bonus Search Bonus Combat Bonus Defense Notes
Ghost Archer Water 1/3 1/1/0 Dregs -1
  • Guarantees 1 point damage, but only in Combat.
  • If the damage reduces the opponent to 0, you will win regardless of the outcome of the round.
  • Bonus Dregs may be useful all around.
Shadow Fire 1/2 1/1/2 Color Color
  • Spector-lite, they can add to their role but not much else.
  • Cheap cost, but the graveyard slot might be better spent.
Spector Wind 1/3 3/3/1 Color Color
  • Ex Brave added
  • Very good ability for the cost; if you fill your graveyard with nothing but these, you could probably handle anything.
  • Additional combat assistance may be needed.
Rider Water 3/4 1/0/1 Blue Blue 1
  • Combat oriented, the added Blue and Defense may be a life-saver
  • Ability is too spread out for the cost, with only marginal improvement in Combat and Defense
Zombie Wood 0/1 0/0/0 2
  • Very cheap Defense.
  • Doesn't do much for the graveyard slot it occupies, but they're so cheap they're easily disposed of and replaced between encounters.
  • Decent choice when conserving Karma during a Max Karma run, but you may want the graveyard slot to hold more versatile Spirits.
Shield Wood 1/2 0/0/0 10
  • Serious protection against serious Bosses
  • Not useful for anything else, even combat offense
  • Higher cost than Zombie, but still cheap enough to dispose of after it's needed
Shinobi Moon 1/5 2/2/2 Dregs Dregs, Sakura Dregs, Sakura
  • Ex Brave added
  • High cost for moderate Hunt/Search/Combat, but its real value is in the Brave and bonus added.
  • Very high utility for the Cost and graveyard slot; these may be worthwhile even in Max Karma runs.
Skeleton Wind 1/2 1/1/2 Color Color
  • Ex Brave added
  • The combat support distinguishes this spirit from the Shadow. It also better complements the Spectors.
  • Great value for Max Karma runs.
Black Carriage Wind 3/6 1/1/3 Red, Kasu Dregs Red
  • A shock trooper in Combat, and contributes decent bonus to Hunt/Search
  • High cost but high value. It's a tempting expense even on a Max Karma run.
Fortune-Teller's Spirit Fire 1/1 0/2/0 Dregs
  • Ex Brave added
  • Combat support added, but you're unlikely to encounter Combat in Search grounds, which is what these are best for.
  • Cheap enough to dispose of between Hunt and Search encounters.
  • Balanced enough to retain in Max Karma runs, when Search is necessary to build Karma, Hearts and Pow in preparation for Combat.

Notes:

Shadow Heroes