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  • ...a slave with a magical brand make an escape attempt while uncollared (the slaver uses the magical brand to track them down) ...ency and increase the odds of successful actions. (need to verify: affects slaver allure?)
    12 KB (1,866 words) - 14:00, 12 March 2025
  • 4 KB (620 words) - 09:05, 21 March 2025

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  • ...t one that will net you wealth and power in society. Take on the role of a slaver. Buy girls with varied personalities, or obtain them through unique combat. == Other slaver games ==
    8 KB (1,204 words) - 00:06, 25 October 2025
  • ...ess than or equal to half of a slave's nature will fail every time. Only a slaver with S++ magic skill (achievable only with S+ magic skill while wearing the '''Description:''' Causes the slave to follow all orders of the slaver if slaver's magic force is stronger than the slave's nature.
    9 KB (1,423 words) - 14:11, 12 March 2025
  • ...- "Soft and comfortable housecoat. Just what you need to relax". Increases Slaver mood, but decreases Allure and Aura. ...ch helps with obedience and selling slaves, but is uncomfortable, lowering slaver's mood.
    21 KB (3,038 words) - 15:41, 10 May 2025
  • *Reward->Erotic reward: Sensual massage +2 (once per day, only if slaver petting skill is at least B+) *Entertain slaver: concert (once per day, diligence must be greater than 0, pride must be les
    45 KB (6,704 words) - 13:17, 7 April 2025
  • ...cations/White_Town#Central_Forum Arena Champion special mission]) prevents slaver's energy from dropping below one green star.
    2 KB (281 words) - 01:08, 19 July 2017
  • ...in alchemy, but for some utterly inexplicable reason, in the base game the Slaver cannot mix potions for himself. Even if a lab is rented, when the player h ...by 1 for each use, up to +2 and lowers it the next morning. Third dose for slaver and second for slave causes sleep.
    9 KB (1,402 words) - 06:29, 16 March 2025
  • ...hes the reputation of your product they find it quite off putting. If your slaver has the "every penny must be considered" mood, or the "this house is no pla
    26 KB (4,503 words) - 08:41, 25 September 2024
  • ...profit. Check the sidebar for information about specific parts of being a slaver.
    224 bytes (32 words) - 09:53, 9 December 2014
  • ...already done yet. Additionally a well-trained assistant can sleep with the slaver to help him control his sexual urges and improve his mood. *Bath Master - will clean the slaver, giving mood boost based on assistant's petting/oral skills (whichever is l
    2 KB (317 words) - 18:49, 5 August 2017
  • ...a slave with a magical brand make an escape attempt while uncollared (the slaver uses the magical brand to track them down) ...ency and increase the odds of successful actions. (need to verify: affects slaver allure?)
    12 KB (1,866 words) - 14:00, 12 March 2025
  • To begin raising a fiend, the slaver must first rent a Fiend Pen from the [[Jack-o-nine/Gameplay/Locations/White Next, the slaver must acquire a fiend by either:
    2 KB (373 words) - 08:45, 20 January 2025
  • Both the slaver and their enemy have 3 colored hearts that dictate their status. When any o ...you continue to take less and less damage over time. Something about the Slaver's defence values is extremely unclear. (Tested in Sandbox mode.)
    42 KB (6,061 words) - 03:01, 24 January 2025
  • On the right side of the interface there's a list of the slaver and his partner's stats.<br /> '''Slaver stats'''
    6 KB (1,005 words) - 21:45, 21 December 2015
  • ...common and safest place to acquire slaves. The auction is run by Farid, a slaver that specializes in unbranded slaves. ...ries/fights/races. The Invigorating Massage will do the same thing for the slaver. You can only get one massage per day and your slaves can only get 1 massag
    31 KB (4,765 words) - 07:14, 14 October 2025
  • ..._of_the_Bull|Bull Quarter resident]] and at least a [[Jack-o-nine/Gameplay/Slaver#Standard_of_Living|Respectable living standard]].
    4 KB (595 words) - 12:57, 12 March 2025
  • Your choice of housing will affect the Slaver's mood, based on his reputation. If his reputation is low, he'll tolerate c ...ir !! Laboratory !! Fiend Pen* !! Barn !! Available [[Jack-o-nine/Gameplay/Slaver#Standard_of_Living|Living Standard]]
    6 KB (855 words) - 23:07, 21 March 2025
  • ...slaver reputation, slave rank exceeding requested rank, etc) can allow the slaver to sell the slave for significantly higher profit. - Brand coefficient is 1 if the slaver's brand is F- or D-, 2 if their brand is C-/B+/A+, or 3 if their brand is S
    7 KB (961 words) - 19:26, 14 May 2025
  • The player takes on the role of a slaver in Eternal Rome. Some [[Jack-o-nine/Story/Characters|player characters]] ar ...th its Ruler or you can alternatively build up your [[Jack-o-nine/Gameplay/Slaver#Brand_Status|brand status]] to Legendary so you can gain the chance at an a
    3 KB (456 words) - 08:30, 21 January 2025
  • In a Custom Start you can freely customize your slaver whilst using one of the twelve portraits of the characters that are availab '''Trivia:''' The slaver that you play in the Tutorial is a custom character named Jack (which is th
    22 KB (3,332 words) - 14:38, 12 March 2025
  • ...r bit. Slaves disobeying no longer reduces every positive influence upon a slaver's mood, neither does being 'bored', and made it slightly easier to get the
    9 KB (1,593 words) - 03:57, 11 April 2015

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