Koikatu/Gameplay
- Gameplay
Contents
[hide]Influence
Chat
Successful interactions have 4 different outcomes (bad, small, lively and deep) that are influenced by the character's mood, traits and sociability.
The first three conversations will always increase Like even if they fail.
Invite
Success rate largely depends on the NPC's sociability.
A successful massage interaction will have one of four results. It will either fail, clear any gained or lost favorability, increase the Like points or make the character horny. All of these are indicated by a text message during the massage.
Love
Interaction | Description | Mood Change Tendancy |
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Invite the character to join your club. If already part of the same club the character will confirm it with 0%. If successful, their club will be changed instantly. | Sadness(if both of you are in the same club, otherwise no change in mood) |
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Invite the character on a date next Sunday (see the Dating Section for details). Selecting this option again will result in that character confirming the date with 999%. If someone else asked them on a date they will mention it when refusing. | none |
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Tells a character that you love him/her. Depending your relationship to the character, they will state that they like you, that they love you, or that they don't have feelings for you. | none |
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Ask to officially break up your relationship but if Love is high that character won't believe you actually mean it | Sadness(success) |
Lunch Break- Invite for lunch available
Quick Break- After School
Normal
Sleeping - NPC bubbles will appear "zzz"
Angry - Apologize option available
Love Rating: From acquaintance to Friends
H Rating: Willingness to have H
Certain NPC will have a big H boost just by look/touch them without Love Rating not being so high.
Laying down
Table
Chair
Wall
Bed Couch
Options available when NPC isn't accepting PC insertion without wearing condom, or anal penetration
TBC