Template talk:Hgame
WTF
I peeked at the template and noticed multiple duplications of this code: {{#ifeq: {{{game|{{#titleparts: {{FULLPAGENAME}}|1}}}}}|{{#titleparts: {{FULLPAGENAME}}|1}}|{{#titleparts: {{FULLPAGENAME}}|1}}|{{{game}}}}}
The same with better readability {{#ifeq: {{{game|{{#titleparts: {{FULLPAGENAME}}|1}}}}} | {{#titleparts: {{FULLPAGENAME}}|1}} | {{#titleparts: {{FULLPAGENAME}}|1}} | {{{game}}} }}
So, it checks if the value of game is equal to the first part of fullpagename.
- if yes, it prints the first part of fullpagename
- if no, it prints the value of game
It prints a string equal to game in any case. I'm going to poke around the template a bit to get a better idea what's going on. - Loliturma (talk) 09:11, 24 March 2014 (UTC)
- The reason for that is to enable the template to guess it's game in a subpaged structure, so the game= parameter is no longer needed when using subpages - without breaking compatibility with the "classic" page structure of older games. The target is to reduce the number of parameters to the template and make the template more "smart". --hmoeller [ Talk - Contribs ] 10:33, 24 March 2014 (UTC)
- Ahhh, now I get the idea. However, the code did not do that: It doesn't work if the game parameter is unspecified. I guess the equal / not equal options were accidentally set backwards? Anyways, it could be simplified to
{{#if:{{{game|}}}|{{{game}}}|{{#titleparts:{{FULLPAGENAME}}|1}}}}
- Ahhh, now I get the idea. However, the code did not do that: It doesn't work if the game parameter is unspecified. I guess the equal / not equal options were accidentally set backwards? Anyways, it could be simplified to
human-readable version {{#if: {{{game|}}} | {{{game}}} | {{#titleparts: {{FULLPAGENAME}}|1}} }}
- That would print game's value if it is specified, otherwise it will print the first part of fullpagename. Is that what it should do? - Loliturma (talk) 11:28, 24 March 2014 (UTC)
- Forgot to mention: in case you need to duplicate a parserfunction in multiple places, it might be a good idea to place it into a template of its own, (eg. {{GetGameName}} or something) to simplify things. - Loliturma (talk) 11:39, 24 March 2014 (UTC)
- In fact, a simple {{{game|{{#titleparts: {{FULLPAGENAME}}|1}}}}} should do the trick. I'll check it on my testwiki. For the human-readable versions: those may mess with the spacing of e.g. lists, so beware --hmoeller [ Talk - Contribs ] 11:47, 24 March 2014 (UTC)
- Good point! I am not familiar with magic words inside parserfunctions inside parameter default values, but it definitely should work. Also, all normal whitespaces inside parserfunctions are ignored unless they're part of input/output strings.
- In fact, a simple {{{game|{{#titleparts: {{FULLPAGENAME}}|1}}}}} should do the trick. I'll check it on my testwiki. For the human-readable versions: those may mess with the spacing of e.g. lists, so beware --hmoeller [ Talk - Contribs ] 11:47, 24 March 2014 (UTC)
That's {{ #if: string | true | false }}.
# First # Second # Third # Fourth
- First
- Second
- Third
- Fourth
- Compate with that one:
# First {{#ifeq: 1 | 2 | * Second |}} # Third # Fourth
- First
- Third
- Fourth
- If you look very closely, the distance between "First" and "Third" is slightly larger than between "Third" and "Fourth", because theres an
{{#ifeq: 1 | 2 | * Second |}}
in it on a line by itself - not rendered, as 1 is not equal to 2. Also, you see that the numbering starts again. This is because the function on its own line ends the list, and a new one is started. Now the same rewritten a bit:
- If you look very closely, the distance between "First" and "Third" is slightly larger than between "Third" and "Fourth", because theres an
# First{{#ifeq: 1 | 2 | # Second |}} # Third # Fourth
- First
- Third
- Fourth
Can't we make a new template for navigation? At the moment we use Template:{{{game}}}}
for the navigation contents, but my Idea is to use a new template Template:{{{game}}}Nav
for the links. That would allow us to use the template with the game name e.g. @HomeMate as it was intended: We can put Template:Hgame with its parameters and even additional modivications if required on Template:*game* and use it on the game pages.
I think this would be more simple then it is now. --trololove (talk) 11:51, 24 March 2014 (UTC)
- Indeed that would make it much easier for other contributors to add game pages. I'd say we use
{{#ifexist: Template:{{{game|{{#titleparts:{{FULLPAGENAME}}|1}}}}}Nav | {{{game|{{#titleparts:{{FULLPAGENAME}}|1}}}}}Nav | {{{game|{{#titleparts:{{FULLPAGENAME}}|1}}}}} }}
- so the template will pick
{{{game}}}Nav
if it exist,{{{game}}}
if not. --hmoeller [ Talk - Contribs ] 12:48, 24 March 2014 (UTC)- Ok, I'll add the code --trololove (talk) 15:06, 24 March 2014 (UTC)
- Well, after multiple attempts I finally managed to insert your code WITHOUT braking the template :) --trololove (talk) 16:00, 24 March 2014 (UTC)
- Sorry if any of my changes made the template source harder to understand, I had the opposite intention. I'll stop messing with it. - Loliturma (talk) 16:15, 24 March 2014 (UTC)
- No sweat, Loliturma. If we all agree with the planned structure:
- Then we are set. No complex parser code to determine game or company, few code to determine if e.g. modpage is set or to chose a default category. Once a new game is announced, make the templates and contributors can go an make pages. What ya all think? --hmoeller [ Talk - Contribs ] 19:25, 24 March 2014 (UTC)
- Sounds good. For the layman, simple {{SomeGame}} in page source is probably easier to use and understand than {{hgame|abunchofparametersblahblah}} and the easily editable navlists would be retained. Adding games that don't have premade templates is still going to be hard, but I doubt that'll happen often, and it can also be covered in help. - Loliturma (talk) 17:41, 25 March 2014 (UTC)
- Sorry if any of my changes made the template source harder to understand, I had the opposite intention. I'll stop messing with it. - Loliturma (talk) 16:15, 24 March 2014 (UTC)
- Well, after multiple attempts I finally managed to insert your code WITHOUT braking the template :) --trololove (talk) 16:00, 24 March 2014 (UTC)
- Ok, I'll add the code --trololove (talk) 15:06, 24 March 2014 (UTC)