Premium Play Darkness/Modding/Hex code
Contents
Foreword
You have probably been using Hexadecimal a few times in your life, most likely if you have been making a website or perhaps "piffing up" a User Profile. In those cases it have been to generate a color, the Hex in Illusion games works the same way. Now, however, we are generating a function, a way to tell how a mesh or a texture should behave. Should something be transparent? Perhaps glow? Reflect something?
This section is most of all to learn the basics, but also to find out how a certain "effect" is generated. Note that we aren't all knowing about the Hex being used in Illusion Games such as PPD/PSP, this page will be updated as we progress in our search to use the Hex system to improve our modding ability.
Tools
- SB3UGS by Alamar, enimaroah (essential tool used for everything).
Transparency
There might come plenty of occasions where you want to add transparency to a object or part of a costume. If you haven't been fiddling with the SB3UGS Hex editor before, then take note of that there will be 3 tabs within it that we will be working with and these are;
- the Frame tab.
- the Submesh tab.
- the Material tab.
- Note that certain transparency effects may not require that altering in the Material tab. One of those transparency effects is the Goo Man Effect.