Difference between revisions of "Premium Play Darkness/Modding/Hex code"
From Hgames Wiki
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<h2 style="margin-left: 24px; text-align: center;">Foreword</h2> | <h2 style="margin-left: 24px; text-align: center;">Foreword</h2> | ||
+ | You have probably been using Hexadecimal a few times in your life, most likely if you have been making a website or perhaps "piffing up" a User Profile. In those cases it have been to generate a color, the Hex in Illusion games works the same way. Now, however, we are generating a function, a way to tell how a mesh or a texture should behave. Should something be transparent? Perhaps glow? Reflect something? | ||
− | + | This section is most of all to learn the basics, and also to find out how a certain "effect" is generated. Note that we aren't all knowing about the Hex being used in Illusion Games such as PPD/PSP, this page will be updated as we progress in our search to use the Hexadecimal system to improve our modding. | |
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<p style="margin-left: 24px; text-align: center;">'''''((Under Construction))'''''</p> | <p style="margin-left: 24px; text-align: center;">'''''((Under Construction))'''''</p> | ||
Revision as of 12:15, 6 August 2013
Foreword
You have probably been using Hexadecimal a few times in your life, most likely if you have been making a website or perhaps "piffing up" a User Profile. In those cases it have been to generate a color, the Hex in Illusion games works the same way. Now, however, we are generating a function, a way to tell how a mesh or a texture should behave. Should something be transparent? Perhaps glow? Reflect something?
This section is most of all to learn the basics, and also to find out how a certain "effect" is generated. Note that we aren't all knowing about the Hex being used in Illusion Games such as PPD/PSP, this page will be updated as we progress in our search to use the Hexadecimal system to improve our modding.
((Under Construction))