Difference between revisions of "Honey Select/Feelings Sytem"
(→The "Sentiment" characteristic: Align numbers in Effect column. Update names to UITranslation mod names.) |
(→Personality bonus: Add DLC personalities. Use UITranslation name (Austere->Strict). Fix Yandere values.) |
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| '''Withdrawn''' || 無口 || 0 || 0 || 0 || 3 || 0 | | '''Withdrawn''' || 無口 || 0 || 0 || 0 || 3 || 0 | ||
|- | |- | ||
− | | '''Yandere''' || ヤンデレ || | + | | '''Yandere''' || ヤンデレ || 2 || 0 || 0 || 0 || 3 |
|- | |- | ||
| '''Easygoing''' || 大雑把 || 0 || 3 || 0 || -1 || 0 | | '''Easygoing''' || 大雑把 || 0 || 3 || 0 || -1 || 0 | ||
|- | |- | ||
− | | ''' | + | | '''Strict''' || 生真面目 || -2 || 0 || 3 || -1 || 0 |
|- | |- | ||
| '''Boyish''' || ボーイッシュ || 0 || -2 || 0 || -1 || 0 | | '''Boyish''' || ボーイッシュ || 0 || -2 || 0 || -1 || 0 | ||
Line 377: | Line 377: | ||
|- | |- | ||
| '''Diligent''' || 几帳面 || 1 || 0 || -2 || 1 || 0 | | '''Diligent''' || 几帳面 || 1 || 0 || -2 || 1 || 0 | ||
+ | |- | ||
+ | | '''Active''' || 活発 || 1 || -1 || 1 || 0 || 0 | ||
+ | |- | ||
+ | | '''Sincere''' || 誠実 || 0 || -1 || 1 || -2 || 1 | ||
+ | |- | ||
+ | | '''Bewitching''' || 妖艶 || 0 || 1 || 0 || 0 || -1 | ||
|} | |} | ||
− | |||
===H Attributes bonus=== | ===H Attributes bonus=== |
Revision as of 20:27, 30 November 2017
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all characters are at least 18
- Feelings System
In Honey Select, girls experience different kinds of feelings toward the protagonist, and those will fluctuate during gameplay depending on the girls characteristics and the player actions.
The most dominant of those feelings will determine the state of the girl, which will dictate her relationship and attitude toward the protagonist.
Feelings and state
There are four main feelings in Honey Select (Favour, Desire, Aversion and Subordination) as well as a fifth "special" feeling that represents the girl's mental sanity (Destruction).
Each feeling is represented by a specific colour and is defined by a numerical value ranging from 0 to 100, that we will refer as its level. Those levels are independant from each other : a girl can simultanneously have a high level of Aversion and a high level of Favour toward the protagonist (even if it will rarely happen).
It is important to note that only the strongest feeling will have an actual impact in the game : a girl can have a lot of hate toward the protagonist (high aversion), as long as she loves him slightly more (higher favour), she will act like she's madly in love with him.
This dominant feeling will condition the state of the girl. This state is symbolised by a smiley face shown on the girl's status screen, with its colour matching the corresponding feeling :
Feeling | (JP) | Colour | Corresponding state |
---|---|---|---|
None | なし | Green | Normal |
Favour | 好意 | Yellow | Love |
Desire | 淫乱 | Red | Horny |
Aversion | 嫌悪 | Blue | Hate |
Subordination | 隷属 | Purple | Slave |
Destruction | 壊れ | Black | Broken |
State calculation
The state of the girl is determined by the feeling that has the highest level, at the condition that this level is above 50.
If none of the feeling levels is above 50, the girl's state will be shown as "Normal" and represented by a green smiley face on her status screen. This mainly happens when creating a new girl without any strong sentiment toward the protagonist, or after "healing back" a girl that was previously broken.
If two or more feelings have the same level, the state of the girl will be determined by a priority system depending on her personality (read further below).
Maximum level state
When reaching the maximum level (100) in a certain feeling, the state will update again. The smiley face that represents it will change slightly and the state text will appear in red.
Reaching maximum level will unlock achievements that allows to create characters that starts with higher feeling levels.
Destruction level and the "broken" state
The Destruction Level is an exception to the above rules. It is a really special kind of feeling that represents the sanity of the girl, and it has its own specific mechanics.
It is also the only feeling that is explicitely displayed : you can easily monitor a girl's level of destruction thanks to the red gauge shown on her status screen.
The Broken State is also an exception to the rules : this state can only be achieved when the Destruction Level reaches its maximum (100). It then takes precedence on any other state, even if another feeling has also reached its maximum level.
Once a girl is broken, she won't return to normal as long as this destruction level is not back at its minimum (0), whatever the level of any other feeling.
Feelings priority
It may happen that a girl has the exact same level in more than one feeling, especially when reaching their maximum (100). In this case, the state of the girl will be determined depending on her personality, since each personality has different affinity toward those feelings, and thus different priority when calculating their state.
Personality | (JP) | Feelings by order of priority |
---|---|---|
Cheerful | 明るい | Favour > Subordination > Desire > Aversion |
Tsundere | ツンデレ | Aversion > Favour > Subordination > Desire |
Gentle | おっとり | Desire > Subordination > Favour > Aversion |
Withdrawn | 無口 | Subordination > Desire > Favour > Aversion |
Yandere | ヤンデレ | Favour > Aversion > Desire > Subordination |
Easygoing | 大雑把 | Desire > Favour > Aversion > Subordination |
Austere | 生真面目 | Aversion > Desire > Subordination > Favour |
Boyish | ボーイッシュ | Favour > Aversion > Subordination > Desire |
Energetic | 元気 | Favour > Desire > Subordination > Aversion |
Diligent | 几帳面 | Subordination > Favour > Desire > Aversion |
Active | 活発 | Favour > Aversion > Desire > Subordination |
Sincere | 誠実 | Aversion > Favour > Desire > Subordination |
Bewitching | 妖艶 | Desire > Aversion > Favour > Subordination |
These priorities strongly influences the positions that need to be chosen to attain a specific goal. Most of the positions increase two feelings at once, and you have to take care not to use a position that would also increase a feeling that has a higher priority than the one you're trying to max out.
For example, if you want to reach the "Max Love" state (maximum Favour level) with an Easygoing girl, you have to take care not to use positions that both raise Favour and Desire (yellow and red background), since her natural lewdness would give the "Horny" state priority over the "Love" state. To attain this state, you'll have no other choice than to use positions that raise Favour and Subordination (yellow and purple background), since Subordination has a lower priority than Favour for this kind of character.
Character creation and starting levels
When you create a new female character, she will starts with a certain amount of points depending on the choosen personality and her sentiment toward the protagonist.
Those extra points can sum up to 95 in any feeling, allowing to easily reach max status with this character. It is also possible to create a character that has the "Broken" status right from the start.
Influence of personality
Each type of personality starts with different levels. Those can go up to 15 in a specific feeling :
Personality | (JP) | Favour | Desire | Aversion | Subordination | Destruction |
---|---|---|---|---|---|---|
Cheerful | 明るい | 12 | 7 | 3 | 8 | 0 |
Tsundere | ツンデレ | 2 | 3 | 10 | 3 | 0 |
Gentle | おっとり | 9 | 5 | 1 | 7 | 0 |
Withdrawn | 無口 | 5 | 5 | 5 | 15 | 0 |
Yandere | ヤンデレ | 13 | 6 | 2 | 4 | 10 |
Easygoing | 大雑把 | 9 | 14 | 5 | 0 | 0 |
Austere | 生真面目 | 0 | 2 | 15 | 0 | 0 |
Boyish | ボーイッシュ | 9 | 3 | 9 | 3 | 0 |
Energetic | 元気 | 7 | 1 | 8 | 6 | 0 |
Diligent | 几帳面 | 15 | 0 | 0 | 15 | 0 |
Active | 活発 | 10 | 2 | 5 | 1 | 0 |
Sincere | 誠実 | 0 | 1 | 9 | 2 | 0 |
Bewitching | 妖艶 | 10 | 13 | 3 | 8 | 0 |
The "Sentiment" characteristic
When creating a new female character, you can also assign her a "Sentiment" that will add some more points to the feeling level she starts with. Since most of those Sentiment gives more than 50 points of a specific feeling, those will also change the state the girl starts in.
Some of those gives a really high amount of extra points and requires you to unlock an achievement to become available.
Sentiment | (JP) | Effect | Starting state | Achievement needed |
---|---|---|---|---|
None | 特になし | Starts without any extra Feeling Points | Normal | |
Pleased | 楽しい | Starts with 20 extra Favour Points | Normal | |
Affectionate | 好きかも | Starts with 55 extra Favour Points | Love | |
Lovestruck | 一目惚れ | Starts with 80 extra Favour Points | Love | Reach maximum Favour level with a girl |
Interested | 興味がある | Starts with 20 extra Desire Points | Normal | |
Charmed | 魅力的 | Starts with 55 extra Desire Points | Horny | |
Aroused | 抱かれたい | Starts with 80 extra Desire Points | Horny | Reach maximum Desire level with a girl |
Awkward | 話づらい | Starts with 20 extra Aversion Points | Normal | |
Reluctant | 苦手 | Starts with 55 extra Aversion Points | Hate | |
Loathing | 嫌い | Starts with 80 extra Aversion Points | Hate | Reach maximum Aversion Level with a girl |
Cooperative | 指示されたい | Starts with 20 extra Subordination Points | Normal | |
Obedient | 命令されたい | Starts with 55 extra Subordination Points | Slave | |
Submissive | 逆らえない | Starts with 80 extra Subordination Points | Slave | Reach maximum Subordination Level with a girl |
・・・・ | ・・・・ | Starts with 100 extra Destruction Points | Broken | Reach maximum Destruction Level with a girl |
Earning points
Feelings will fluctuate during gameplay. At the end of each H-Session, the girl will evaluate your performance, and you will gain or lose levels depending on her current state and the type of position you used the most.
On top of this evaluation, you will also gain or lose extra feeling points depending on the girl personality and her H attributes.
H Evaluation
The parameter that will have the biggest impact on the number of points you earn is the kind of positions you used the most during the H-Session. There are currently 8 types of positions in Honey Select, and you can determine its type by looking at the colours that appears as a background when selecting a position.
The outcome will then be weighted depending on the state the girl is currently in. With the following particularity : you won't earn points in the feeling associated with the current state.
This leads to some kind of diminishing returns. For example, a girl that is already in love with you (Love state) won't gain any Favour point at the end of her evaluation, even if you mainly choose positions with a yellow background. You will have to rely on other means (like bonus points) to actually raise her Favour toward maximum level.
On the contrary, losing points is really easy, especially Feeling Points that are associated with the current state. For example, a girl that is in the Love state will lose more than 15 Favour Points if you primarily select positions with a red, blue, or purple background. This can lead to really quick change of state, with girls going from lover to slave over a couple sessions.
The normal evaluation
This table represents the number of feeling points you'll earn at the end of a session while the girl is in Normal State. The exact amount of points earned is taken randomly between two values (separated by a slash in the table) and depends on the type of position you used the most.
Main type of position | Favour earned | Desire earned | Aversion earned | Subordination earned | Destruction earned |
---|---|---|---|---|---|
Yellow + Red | 7 / 11 | 4 / 8 | -12 / -7 | -8 / -5 | -1 / -1 |
Yellow + Purple | 10 / 12 | -6 / -3 | -12 / -8 | 3 / 5 | -2 / -2 |
Red + Blue | -8 / -4 | 8 / 11 | 4 / 9 | -11 / -9 | 3 / 6 |
Red + Yellow | 4 / 8 | 7 / 9 | -6 / -4 | -12 / -6 | -1 / -1 |
Blue + Purple | -12 / -6 | -11 / -9 | 6 / 8 | 3 / 7 | 7 / 9 |
Blue + Red | -10 / -5 | 1 / 5 | 8 / 11 | -7 / -4 | 5 / 7 |
Purple + Blue | -7 / -5 | -7 / -4 | 3 / 8 | 7 / 12 | 6 / 12 |
Purple + Red | -5 / -3 | 4 / 6 | -10 / -6 | 5 / 8 | 4 / 6 |
The lover evaluation
This table represents the number of feeling points you'll earn at the end of a session while the girl is in Love State. The exact amount of points earned is taken randomly between two values (separated by a slash in the table) and depends on the type of position you used the most.
Main type of position | Favour earned | Desire earned | Aversion earned | Subordination earned | Destruction earned |
---|---|---|---|---|---|
Yellow + Red | 0 / 0 | 1 / 2 | -2 / 0 | -1 / 0 | -1 / -1 |
Yellow + Purple | 0 / 0 | -2 / 0 | -2 / 0 | -1 / 2 | -3 / -3 |
Red + Blue | -19 / -15 | 1 / 2 | 0 / 2 | -4 / -2 | 2 / 4 |
Red + Yellow | 0 / 0 | 0 / 2 | -2 / 0 | -2 / -1 | -1 / -1 |
Blue + Purple | -19 / -15 | -2 / 0 | -1 / 1 | 0 / 2 | 2 / 4 |
Blue + Red | -19 / -15 | -2 / 0 | 0 / 2 | -4 / -2 | 3 / 5 |
Purple + Blue | -19 / -15 | -3 / -1 | -1 / 1 | -1 / 1 | 2 / 5 |
Purple + Red | -19 / -15 | -1 / 3 | -4 / -2 | 0 / 2 | 2 / 4 |
The lewd evaluation
This table represents the number of feeling points you'll earn at the end of a session while the girl is in Horny State. The exact amount of points earned is taken randomly between two values (separated by a slash in the table) and depends on the type of position you used the most.
Main type of position | Favour earned | Desire earned | Aversion earned | Subordination earned | Destruction earned |
---|---|---|---|---|---|
Yellow + Red | 1 / 2 | 0 / 0 | -2 / 0 | -1 / 0 | -1 / -1 |
Yellow + Purple | 0 / 3 | -25 / -19 | -2 / 0 | -1 / 2 | -2 / -2 |
Red + Blue | -1 / 1 | 0 / 0 | 0 / 2 | -4 / -2 | 2 / 4 |
Red + Yellow | -1 / 2 | 0 / 0 | -2 / 0 | -2 / -1 | -1 / -1 |
Blue + Purple | -3 / -1 | -25 / -19 | -1 / 1 | 0 / 2 | 2 / 4 |
Blue + Red | -1 / 1 | -19 / -15 | 0 / 2 | -4 / -2 | 3 / 5 |
Purple + Blue | -4 / -2 | -25 / -19 | -1 / 1 | -1 / 1 | 2 / 5 |
Purple + Red | -4 / -2 | -12 / -8 | -4 / -2 | 0 / 2 | 2 / 4 |
The hateful evaluation
This table represents the number of feeling points you'll earn at the end of a session while the girl is in Hate State. The exact amount of points earned is taken randomly between two values (separated by a slash in the table) and depends on the type of position you used the most.
Main type of position | Favour earned | Desire earned | Aversion earned | Subordination earned | Destruction earned |
---|---|---|---|---|---|
Yellow + Red | 1 / 2 | 1 / 2 | -25 / -19 | -1 / 0 | -1 / -1 |
Yellow + Purple | 0 / 3 | -2 / 0 | -25 / -19 | -1 / 2 | -2 / -2 |
Red + Blue | -1 / 1 | 1 / 2 | -12 / -8 | -4 / -2 | 2 / 4 |
Red + Yellow | -1 / 2 | 0 / 2 | -25 / -19 | -2 / -1 | -1 / -1 |
Blue + Purple | -3 / -1 | -2 / 0 | 0 / 0 | 0 / 2 | 2 / 4 |
Blue + Red | -1 / 1 | -2 / 0 | 0 / 0 | -4 / -2 | 3 / 5 |
Purple + Red | -4 / -2 | -3 / -1 | 0 / 0 | -1 / 1 | -3 / -3 |
Purple + Blue | -4 / -2 | -1 / 3 | -19 / -15 | 0 / 2 | 2 / 4 |
The slavish evaluation
This table represents the number of feeling points you'll earn at the end of a session while the girl is in Slave State. The exact amount of points earned is taken randomly between two values (separated by a slash in the table) and depends on the type of position you used the most.
Main type of position | Favour earned | Desire earned | Aversion earned | Subordination earned | Destruction earned |
---|---|---|---|---|---|
Yellow + Red | 1 / 2 | 1 / 2 | -2 / 0 | -25 / -19 | -1 / -1 |
Yellow + Purple | 0 / 3 | -2 / 0 | -2 / 0 | -12 / -8 | -2 / -2 |
Red + Blue | -1 / 1 | 1 / 2 | 0 / 2 | -25 / -19 | 2 / 4 |
Red + Yellow | -1 / 2 | 0 / 2 | -2 / 0 | -25 / -19 | -1 / -1 |
Blue + Purple | -3 / -1 | -2 / 0 | -1 / 1 | 0 / 0 | 2 / 4 |
Blue + Red | -1 / 1 | -2 / 0 | 0 / 2 | -19 / -15 | 3 / 5 |
Purple + Red | -4 / -2 | -3 / -1 | -1 / 1 | 0 / 0 | 2 / 5 |
Purple + Blue | -4 / -2 | -1 / 3 | -4 / -2 | 0 / 0 | -3 / -3 |
The broken evaluation
This table represents the number of feeling points you'll earn at the end of a session while the girl is in Broken State. The exact amount of points earned is taken randomly between two values (separated by a slash in the table) and depends on the type of position you used the most.
Main type of position | Favour earned | Desire earned | Aversion earned | Subordination earned | Destruction earned |
---|---|---|---|---|---|
Yellow + Red | -1 / -1 | -1 / -1 | -1 / -1 | -1 / -1 | -40 / -40 |
Yellow + Purple | -1 / 0 | -1 / 0 | -1 / 0 | -1 / 0 | -30 / -30 |
Red + Blue | 0 / 0 | 0 / 0 | 0 / 0 | 0 / 0 | 2 / 4 |
Red + Yellow | 0 / 0 | 0 / 0 | 0 / 0 | 0 / 0 | -25 / -25 |
Blue + Purple | 0 / 0 | 0 / 0 | 0 / 0 | 0 / 0 | 2 / 4 |
Blue + Red | 0 / 0 | 0 / 0 | 0 / 0 | 0 / 0 | 3 / 5 |
Purple + Blue | 0 / 0 | 0 / 0 | 0 / 0 | 0 / 0 | 2 / 5 |
Purple + Red | 0 / 0 | 0 / 0 | 0 / 0 | 0 / 0 | 2 / 4 |
Bonus points
At the end of each H session, bonus points will be given depending on the girl personality and her H Attributes.
Personality bonus
Personality | (JP) | Favour | Desire | Aversion | Subordination | Destruction |
---|---|---|---|---|---|---|
Cheerful | 明るい | 0 | 0 | 0 | 0 | 0 |
Tsundere | ツンデレ | -1 | 0 | 3 | -1 | 0 |
Tsundere (with Lover status) | ツンデレ | 2 | 0 | -3 | -1 | 0 |
Gentle | おっとり | -1 | -1 | -2 | -1 | -1 |
Withdrawn | 無口 | 0 | 0 | 0 | 3 | 0 |
Yandere | ヤンデレ | 2 | 0 | 0 | 0 | 3 |
Easygoing | 大雑把 | 0 | 3 | 0 | -1 | 0 |
Strict | 生真面目 | -2 | 0 | 3 | -1 | 0 |
Boyish | ボーイッシュ | 0 | -2 | 0 | -1 | 0 |
Energetic | 元気 | 2 | 0 | -1 | -1 | -1 |
Diligent | 几帳面 | 1 | 0 | -2 | 1 | 0 |
Active | 活発 | 1 | -1 | 1 | 0 | 0 |
Sincere | 誠実 | 0 | -1 | 1 | -2 | 1 |
Bewitching | 妖艶 | 0 | 1 | 0 | 0 | -1 |
H Attributes bonus
The bonus for H Attributes only applies when a certain condition is met. For example, a girl that is Sensitive to kisses will only gain extra points if you kissed her during the session.
Attribute | (JP) | Condition | Favour | Desire | Aversion | Subordination | Destruction |
---|---|---|---|---|---|---|---|
Horny | 性欲旺盛 | Always applies | 0 | 2 | 0 | 0 | 0 |
S | S | S position used during session | 2 | 2 | -2 | -2 | 0 |
S | S | Painful (red text) position used | 2 | 2 | -2 | -2 | 0 |
M | M | Painful (red text) position used | 0 | 0 | 0 | 2 | -2 |
Sensitive breast | 胸が敏感 | Breast used (even paizuri) | 0 | 1 | -1 | -1 | 0 |
Sensitive butt | お尻が敏感 | Did anal (blue text) | 0 | 2 | -1 | 0 | 0 |
Sensitive p*ssy | 股間が敏感 | Crotch used | 0 | 1 | -1 | 0 | 0 |
Sensitive to kisses | キスに弱い | Kissed girl | 2 | 0 | -2 | -1 | -3 |
Sensitive to touch | されるのに弱い | Caressed girl | 1 | 2 | -1 | -2 | 0 |
Loves reactions | 反應好き | Serviced by girl | 2 | 0 | -2 | 1 | 0 |
Clean freak | 潔癖症 | Came outside | 0 | 0 | 2 | 0 | 1 |
Hates H | Hに抵抗がある | Always applies | -1 | 0 | 1 | -1 | 0 |
Lonely | 寂しがり屋 | Always applies | 1 | 0 | -1 | 0 | -3 |
On top of the previous bonus points, some girls will earn points if they are NOT selected for the H Session.
Attribute | (JP) | Favour | Desire | Aversion | Subordination | Destruction |
---|---|---|---|---|---|---|
Horny | 性欲旺盛 | 0 | 1 | 0 | 0 | 0 |
Lonely | 寂しがり屋 | 0 | -1 | 0 | -1 | 1 |
Events
Special events may occur that prompt you to act in a specific way towards a girl. Depending on the state of the girl and the way you behave, bonus points may be awarded to one of the girl's stat parameters. Utilizing these events is an effective way to maximize one of the girl's parameters once she has reached a non-Normal State since H evaluations will yield diminishing returns by then. Certain achievement items can even guarantee the occurrence of these events.
Lure
This is a random encounter event that may occur upon entering a room. A girl will approach you and suggest an H session.
Option | (JP) | Outcome | Effect |
---|---|---|---|
Yes | うん | Begin an H session at the girl's desired location. | Desire increases regardless of state. |
... | ・・・ | Return to main menu. | Aversion increases regardless of state. |
Toilet
Once you have entered a room and have the ability to select a girl for an H session, an indicator above a girl's name will show that she needs to use the restroom. If you choose to begin a session with her, you will meet at the lobby, and she will tell you that she needs to use the restroom.
Option | (JP) | Outcome | Effect |
---|---|---|---|
Peek | トイレを覗く | Begin a peeking session in the restroom stall. | If you are caught peeking, Aversion increases regardless of state. The chances of getting caught increases the longer you are peeking. |
Force yourself in and pounce |
トイレに押し入り、襲う | Begin an H session in the restroom stall. | If the girl is in the Horny State, Desire increases. If the girl is in the Hate State, Aversion increases. |
Take her out forcefully | 無理やり連れ出す | Begin an H session at your desired location. The girl urinates upon orgasm. |
If the girl is in the Slave State, Subordination increases. |
Wait for her to finish | 終わるのを待つ | Possible H session at the girl's desired location. Return to main menu otherwise. |
If the girl is in the Love State, Favour increases. |
Leave | その場を離れる | Return to main menu. | N/A |
Shower
Once you have entered a room and have the ability to select a girl for an H session, an indicator above a girl's name will show that she is in the middle of a shower. If you choose to begin a session with her, you will appear outside of her shower door.
Option | (JP) | Outcome | Effect |
---|---|---|---|
Peek | 覗く | Begin a peeking session in the shower. | If you are caught peeking, Aversion increases regardless of state. The chances of getting caught increases the longer you are peeking. |
Force yourself in and pounce |
風呂に押し入り、襲う | Begin an H session in the shower. | If the girl is in the Horny State, Desire increases. If the girl is in the Hate State, Aversion increases. |
Wait for her to finish | 終わるのを待つ | Possible H session at the girl's desired location. Return to main menu otherwise. |
If the girl is in the Love State, Favour increases. |
Leave | その場を離れる | Return to main menu. | N/A |
Sleep
Once you have entered a room and have the ability to select a girl for an H session, an indicator above a girl's name will show that she is sleeping in her room. If you choose to begin a session with her, you will enter her bedroom.
Option | (JP) | Outcome | Effect |
---|---|---|---|
Quietly H | こっそりHをする | Begin an H session in her bedroom. | Desire increases regardless of state |
Wait for her to wake up | 起きるのを待つ | Possible H session at the girl's desired location. Return to main menu otherwise. |
If the girl is in the Love State, Favour increases. |
Leave | その場を離れる | Return to main menu. | N/A |