Difference between revisions of "Talk:Sexy Beach Premium Resort/Gameplay"
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Not all of these have an efficient exchange rate, so whether it's more valuable to spend all your P or wait until the next day for a better deal depends on the rate at which you're earning P. | Not all of these have an efficient exchange rate, so whether it's more valuable to spend all your P or wait until the next day for a better deal depends on the rate at which you're earning P. | ||
− | On the budget end: if you're only earning the P in order to make quick G from it. You can make 500P quickly from 2 | + | On the budget end: if you're only earning the P in order to make quick G from it. You can make 500P quickly (and safely) from 2 games of Sexy Shooter each morning. This is assuming a minimum of 250P per game; if you focus on shooting Makoto down (200P), then shooting 25 dolphins before the clock times out is trivially easy. The more practiced you get at this the more P you'll make, but not by a significant amount. |
− | 500P buys a Gold Bar and a Rare Sexy Crab, which sell to the vendor outside for a cool 2500G. | + | 500P buys a Gold Bar and a Rare Sexy Crab, which sell to the vendor outside for a cool 2500G. These have an exchange efficiency of 1:5 (5G gained per 1P spent.) If you want to maximize the value of your P and minimize the time you spend earning it, then you may wish to conserve remaining P for the next day. |
The Gem and Power Potions are decent trades, at 1:6.5 and 1:6 exchange ratios. Sexy Snacks net 1:4 in exchange, a cheap payout for a cheap cost. Ores have the absolute worst rate, netting only 0.6G per P spent. | The Gem and Power Potions are decent trades, at 1:6.5 and 1:6 exchange ratios. Sexy Snacks net 1:4 in exchange, a cheap payout for a cheap cost. Ores have the absolute worst rate, netting only 0.6G per P spent. | ||
− | On the surplus end: if you're gaining P faster than you can spend it all and already own one of every toy sold. You may as well cash in all your P in for G; rinse and repeat. | + | On the surplus end: if you're clearing hordes of thugs as a matter of course, gaining P faster than you can spend it all and already own one of every toy sold. You may as well cash in all your P in for G; rinse and repeat. |
Revision as of 00:54, 17 September 2015
Exchange P for G
I don't know where this should be organized yet. Maybe in a Tips section, or an expanded Sexy Land section or article.
All of Sexy Land's items sell out, and the highest value items sell out after only 1 purchase. The maximum P per day that you can convert to G is 875P, for a maximum of 4280G per day.
Item | Limit | P Value | G Value |
---|---|---|---|
Gold Bar | 1 | 300P | 1500G |
Rare Sexy Crab | 1 | 200P | 1000G |
Gem | 1 | 100P | 650G |
Subtotal | 600P | 3150G | |
Ore Fragment | 1 | 50P | 30G |
Power Potion | 10 | 20P x10 = 200P |
100G x10 = 1000G |
Sexy Snack | 5 | 5P x10 = 25P |
20G x10 = 100G |
Subtotal | 255P | 1130G | |
Total | 875P | 4280G |
Not all of these have an efficient exchange rate, so whether it's more valuable to spend all your P or wait until the next day for a better deal depends on the rate at which you're earning P.
On the budget end: if you're only earning the P in order to make quick G from it. You can make 500P quickly (and safely) from 2 games of Sexy Shooter each morning. This is assuming a minimum of 250P per game; if you focus on shooting Makoto down (200P), then shooting 25 dolphins before the clock times out is trivially easy. The more practiced you get at this the more P you'll make, but not by a significant amount.
500P buys a Gold Bar and a Rare Sexy Crab, which sell to the vendor outside for a cool 2500G. These have an exchange efficiency of 1:5 (5G gained per 1P spent.) If you want to maximize the value of your P and minimize the time you spend earning it, then you may wish to conserve remaining P for the next day.
The Gem and Power Potions are decent trades, at 1:6.5 and 1:6 exchange ratios. Sexy Snacks net 1:4 in exchange, a cheap payout for a cheap cost. Ores have the absolute worst rate, netting only 0.6G per P spent.
On the surplus end: if you're clearing hordes of thugs as a matter of course, gaining P faster than you can spend it all and already own one of every toy sold. You may as well cash in all your P in for G; rinse and repeat.