Difference between revisions of "User:Ggy"

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(Created page with "__NOTOC__ Trying to improve Artificial Academy 2 wiki * Update, remove misinformation. * Add beginner friendly content.")
 
 
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__NOTOC__
 
__NOTOC__
Trying to improve [[Artificial Academy 2]] wiki
+
==[[Artificial_Academy_2|Artificial_Academy_2]] : 2025 update==
* Update, remove misinformation.
+
''Recording 2025 update only. Not meant to be rules.''
* Add beginner friendly content.
+
 
 +
* Aims to help beginners seeking basic UI and gameplay.
 +
* Updated e.g. MiniPPX info
 +
* Added each pieces of information from long guides/tips to their relevant pages. Moved opinionated guides to seperate How-tos.
 +
* Does not aim to copy stats from AI files.
 +
* Original research because this game is closed sourced.
 +
* Don't spoil the fun: Pages with "No spoiler" titles provides the most basic gameplay and UI info, and minimal stats. Light spoiler enclosed within collapsable DOM.
 +
* A How-to contains less spoiler if it describes a single objective.
 +
 
 +
'''Non ambiguous expressions.'''
 +
 
 +
Whenever 2 parties are considered, there are 2+ sets of data, including bidirectional [[LLDH]], each one's [[mood]] etc.
 +
 
 +
* LLDH
 +
** [increase/gain/decrease/loss] [Love/Like/Dislike/Hate] towards PC
 +
** [increase/gain/decrease/loss] [Love/Like/Dislike/Hate] on PC
 +
** [increase/gain/decrease/loss] [Love/Like/Dislike/Hate]          (the whom is omitted if context is clear)
 +
** [increase/gain/decrease/loss] PC's [Love/Like/Dislike/Hate] towards NPC
 +
** [increase/gain/decrease/loss] PC's [Love/Like/Dislike/Hate]          (the whom is omitted if context is clear)
 +
** [increase/gain/decrease/loss] [Love/Like/Dislike/Hate] towards the third party
 +
* mood
 +
** make NPC [Horny/Angry/Sad] / angers / put NPC in Energetic mood
 +
** [increase/gain/decrease/loss] Horiness
 +
* interactions
 +
** [easier/harder] to ...
 +
** [more/less] likely to ...
 +
** make NPC [more/less] likely to ...
 +
** [increase/decrease] success rate
 +
** make NPC ... [more/less] frequently
 +
* Terms e.g. '''Love, Like, Dislike, Hate''' captalized and bold for LLDH; For [[interactions]], Love followed by "interaction", beside icon; otherwise try to avoid using these words, or rephrase so that they are in lowercase.
 +
 
 +
'''Ambiguous expressions used, to retain useful content,'''
 +
 
 +
* improve LLDH
 +
* positive opinion
 +
* improve mood
 +
 
 +
'''Expressions replaced,'''
 +
 
 +
* high favorability

Latest revision as of 14:00, 21 September 2025

Artificial_Academy_2 : 2025 update

Recording 2025 update only. Not meant to be rules.

  • Aims to help beginners seeking basic UI and gameplay.
  • Updated e.g. MiniPPX info
  • Added each pieces of information from long guides/tips to their relevant pages. Moved opinionated guides to seperate How-tos.
  • Does not aim to copy stats from AI files.
  • Original research because this game is closed sourced.
  • Don't spoil the fun: Pages with "No spoiler" titles provides the most basic gameplay and UI info, and minimal stats. Light spoiler enclosed within collapsable DOM.
  • A How-to contains less spoiler if it describes a single objective.

Non ambiguous expressions.

Whenever 2 parties are considered, there are 2+ sets of data, including bidirectional LLDH, each one's mood etc.

  • LLDH
    • [increase/gain/decrease/loss] [Love/Like/Dislike/Hate] towards PC
    • [increase/gain/decrease/loss] [Love/Like/Dislike/Hate] on PC
    • [increase/gain/decrease/loss] [Love/Like/Dislike/Hate] (the whom is omitted if context is clear)
    • [increase/gain/decrease/loss] PC's [Love/Like/Dislike/Hate] towards NPC
    • [increase/gain/decrease/loss] PC's [Love/Like/Dislike/Hate] (the whom is omitted if context is clear)
    • [increase/gain/decrease/loss] [Love/Like/Dislike/Hate] towards the third party
  • mood
    • make NPC [Horny/Angry/Sad] / angers / put NPC in Energetic mood
    • [increase/gain/decrease/loss] Horiness
  • interactions
    • [easier/harder] to ...
    • [more/less] likely to ...
    • make NPC [more/less] likely to ...
    • [increase/decrease] success rate
    • make NPC ... [more/less] frequently
  • Terms e.g. Love, Like, Dislike, Hate captalized and bold for LLDH; For interactions, Love followed by "interaction", beside icon; otherwise try to avoid using these words, or rephrase so that they are in lowercase.

Ambiguous expressions used, to retain useful content,

  • improve LLDH
  • positive opinion
  • improve mood

Expressions replaced,

  • high favorability