Difference between revisions of "Premium Play Darkness/Modding/Hex code"
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'''Y'''''ou have probably been using Hexadecimal a few times in your life, most likely if you have been making a website or perhaps "piffing up" a User Profile. In those cases it have been to generate a color, the Hex in Illusion games works the same way. Now, however, we are generating a function, a way to tell how a mesh or a texture should behave. Should something be transparent? Perhaps glow? Reflect something?'' | '''Y'''''ou have probably been using Hexadecimal a few times in your life, most likely if you have been making a website or perhaps "piffing up" a User Profile. In those cases it have been to generate a color, the Hex in Illusion games works the same way. Now, however, we are generating a function, a way to tell how a mesh or a texture should behave. Should something be transparent? Perhaps glow? Reflect something?'' | ||
− | '''T'''''his section is most of all to learn the basics, but also to find out how a certain "effect" is generated. Note that we aren't all knowing about the Hex being used in Illusion Games such as PPD/PSP, this page will be updated as we progress in our search to use the | + | '''T'''''his section is most of all to learn the basics, but also to find out how a certain "effect" is generated. Note that we aren't all knowing about the Hex being used in Illusion Games such as PPD/PSP, this page will be updated as we progress in our search to use the Hex system to improve our modding ability.'' |
− | + | ==Tools== | |
− | + | *[http://www.hongfire.com/forum/showthread.php?p=3352965#post3352965 SB3UGS] by '''Alamar''', '''enimaroah''' (essential tool used for everything). | |
− | </ | + | ==Transparency== |
+ | |||
+ | '''T'''here might come plenty of occasions where you want to add transparency to a object or part of a costume. If you haven't been fiddling with the SB3UGS Hex editor before take note of that there will be 3 tabs within it that we will be working with and these are; | ||
+ | |||
+ | *the <u>''Frame''</u> tab. | ||
+ | |||
+ | *the <u>''Submesh''</u> tab. | ||
+ | |||
+ | *the <u>''Material''</u> tab. | ||
+ | |||
+ | : ''Note that certain transparency effects may not require that altering in the Material tab. One of those transparency effects is the [http://www.hongfire.com/forum/entry.php/2293-PPD-PSP-HEX-research-%E5%A4%9C%E7%A9%BA%E3%81%AE%E3%82%A4%E3%83%B3%E3%83%87%E3%83%83%E3%82%AF%E3%82%B9%E3%81%AF Goo Man Effect].'' | ||
+ | ==Glow== | ||
<p style="margin-left: 24px; text-align: right;">[[User:Syncroz|Syncroz]] ([[User talk:Syncroz|talk]]) 09:27, August 6, 2013 (UTC)</p> | <p style="margin-left: 24px; text-align: right;">[[User:Syncroz|Syncroz]] ([[User talk:Syncroz|talk]]) 09:27, August 6, 2013 (UTC)</p> |
Revision as of 12:43, 6 August 2013
Contents
Foreword
You have probably been using Hexadecimal a few times in your life, most likely if you have been making a website or perhaps "piffing up" a User Profile. In those cases it have been to generate a color, the Hex in Illusion games works the same way. Now, however, we are generating a function, a way to tell how a mesh or a texture should behave. Should something be transparent? Perhaps glow? Reflect something?
This section is most of all to learn the basics, but also to find out how a certain "effect" is generated. Note that we aren't all knowing about the Hex being used in Illusion Games such as PPD/PSP, this page will be updated as we progress in our search to use the Hex system to improve our modding ability.
Tools
- SB3UGS by Alamar, enimaroah (essential tool used for everything).
Transparency
There might come plenty of occasions where you want to add transparency to a object or part of a costume. If you haven't been fiddling with the SB3UGS Hex editor before take note of that there will be 3 tabs within it that we will be working with and these are;
- the Frame tab.
- the Submesh tab.
- the Material tab.
- Note that certain transparency effects may not require that altering in the Material tab. One of those transparency effects is the Goo Man Effect.