Difference between revisions of "Premium Play Darkness/Modding/Hex code"
From Hgames Wiki
Line 1: | Line 1: | ||
− | :::::: [[File:Hex-Banner.png| | + | :::::: [[File:Hex-Banner.png|right]] |
Line 7: | Line 7: | ||
+ | |||
+ | <p style="margin-left: 24px; text-align: center;"></p> | ||
<h2 style="margin-left: 24px; text-align: center;">Foreword</h2> | <h2 style="margin-left: 24px; text-align: center;">Foreword</h2> | ||
Revision as of 12:14, 6 August 2013
Foreword
- You have probably been using Hexadecimal a few times in your life, most likely if you have been making a website or perhaps "piffing up" a User Profile. In those cases it have been to generate a color, the Hex in Illusion games works the same way. Now, however, we are generating a function, a way to tell how a mesh or a texture should behave. Should something be transparent? Perhaps glow? Reflect something?
- This section is most of all to learn the basics, and also to find out how a certain "effect" is generated. Note that we aren't all knowing about the Hex being used in Illusion Games such as PPD/PSP, this page will be updated as we progress in our search to use the Hexadecimal system to improve our modding.
((Under Construction))