Difference between revisions of "Artificial Academy 2/How to Flirt"

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* Caress, Hug, Kiss are high risk, high reward options. They will damage the relationship on failure without enough intimacy and their base success rates are very low without the increase from accumulated Love, so save those headpats until the NPC has at least a moderate level of Love for the PC. However, once the necessary Love levels have been reached, Caress becomes instrumental in progressing the relationship. Hug, Kiss and Touch are best saved for both sufficient intimacy and when the NPC is in the Horny mood. Once you learn the success rate correlations between different interactions, you can use Caress, Hug, Kiss and Touch to great effect.
 
* Caress, Hug, Kiss are high risk, high reward options. They will damage the relationship on failure without enough intimacy and their base success rates are very low without the increase from accumulated Love, so save those headpats until the NPC has at least a moderate level of Love for the PC. However, once the necessary Love levels have been reached, Caress becomes instrumental in progressing the relationship. Hug, Kiss and Touch are best saved for both sufficient intimacy and when the NPC is in the Horny mood. Once you learn the success rate correlations between different interactions, you can use Caress, Hug, Kiss and Touch to great effect.
 
* Characters with Singleminded (Faithful) trait refuse Close Contacts other than Caress with non-lovers.
 
* Characters with Singleminded (Faithful) trait refuse Close Contacts other than Caress with non-lovers.
 +
 +
==What Makes Flirting Difficult==
 +
* Incompatible orientation. Even Lean Homo (for different genders of PC and NPC) or Lean Hetero (otherwise) characters are ''considerably'' more difficult to romance than Bisexual characters or those of a more compatible orientation and require a special effort to bed on top of that presented by other factors, such as virtue. NPCs of a purely incompatible orientation with the PC are completely impossible to romance.
 +
* Low sociability decreases success chances on most interactions. There's no qualitative difficulty increase with this, it just forces you to spend more time getting the NPC to open up to you, and possibly compensating more penalties from failed Love talk and whatnot; Lowest sociability NPCs that barely know the PC, even in the Happy mood, still have rather low success chances even on Talk interactions, which includes Love.
 +
* Bad With (whatever gender the PC is) trait. Same thing here as with low sociability, but instead of lowered success chances, it halves the Like and Love point gain for successful interactions. This is still a lesser evil than low sociability because it doesn't damage the consistency of your romantic progress with said NPC, it just makes it half as fast.
 +
* High virtue makes it increasingly difficult to get the NPC into the Horny mood, be it through Erotic talk or other means. Highest virtue NPCs will have low base success rates on Erotic talk even at a maxed Love level. High and Highest virtue NPCs run away from any erotic scene, preventing you from casually romancing them while there are three couples having sex nearby, making this mechanic more difficult to exploit. Usually, this isn't as much as an increase in romancing difficulty as it is in time it will take to do so, limiting you to more conservative options such as Love talk and relying on the Blush mood instead of Horny, unless there are also certain traits at play (see below).
 +
* Singleminded (Faithful) NPCs lock you out of close contact interactions until you're lovers. This slows you down on the last leg of your effort to win them over, but as a reward, if you're the first to claim them, you have a lover who won't let anyone else as much as hug them until you break up (if the NPC is also Exploitable, Scheming (Deceptive) NPCs still may or may not be able to force them into sex anyway).
 +
* Violent or Melancholy (Pessimistic) traits. They cause the NPC to enter unfavorable moods more often, making romance more difficult through decreased success chances and making it more difficult to put them in a mood that's more beneficial for romantic progress. Trying to talk them out of bad mood is not an assured success until you're already on better terms.
 +
* A class that doesn't get along overall will make it less likely that the NPC you're trying to score with will happen to be in the Blush or Horny mood without your prior input, and more likely that they will be in a bad mood, slowing your progress down. Also, a "bad" class is prone to "poison" locations with bad overall mood and atmosphere, decreasing your success chances at romantic interactions further.
 +
* The Affable (Loyal Friend) trait is a curse in disguise depending on the sexual orientation of the NPC you're trying to romance. It doubles the amount of Like points the NPC gets from interacting with others, possibly rendering the usual romance algorithms unusable because the Love/Like/Dislike/Hate point distribution will be skewed in the "Like" direction, causing even Bisexual characters to friendzone you rather quickly. This has no effect on NPCs whose orientation prevents them from getting Like points for the PC in the first place and is manageable if their orientation halves the Like point gain (for instance, if the NPC is a different gender from the PC and is Lean Hetero). Bisexual NPCs is where it gets difficult. You have to focus on getting the NPC into the Blush or Horny mood and try to perform most interactions while they're hot and bothered to reap the most of the doubled Love point gain associated with the Blush and Horny moods. Limit the interactions that make the NPC gain Like points as much as possible. Exploit every opportunity to make the NPC Horny without spending attempts at Erotic talk (as you're limited to 3 per period), such as a nearby orgy. NPCs who have an orientation partially incompatible with the PC (such as Lean Homo with different genders) are nearly impossible to romance with Loyal Friend/Affable due to the Like point gain being ''4'' times as fast as the Love point gain. Limiting all interaction to Erotic talk is extremely slow, but may be the only option that is sure to eventually net you enough Love points to successfully romance them. Their orientation will make it very difficult for the PC to achieve and maintain Horny mood on the NPC, and even if successful, they will still refuse sex, except for specific circumstances. Adding higher levels of Virtue on top of that makes it even more difficult by slashing success chances at the very interactions and mechanics that are the silver lining to romancing Loyal Friend/Affable NPCs.
  
  
 
from [https://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Gameplay_Tips&oldid=38411 Gameplay Tips, 11 March 2024]
 
from [https://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy_2/Gameplay_Tips&oldid=38411 Gameplay Tips, 11 March 2024]

Latest revision as of 14:15, 21 September 2025

Illusion

all characters are at least 18


Artificial Academy 2 [edit]



The increase of points is mostly affected by sexual orientation (ex: NPC is a lean-homo girl and the PC is a hetero man. The increase of the girl's Love points for the guy will be visibly lower than that of Like, while the guy will only develop Love for the girl at a normal rate).

It is easier to make best friends with heterosexuals of the same gender than of the different gender. Bisexual has the most balanced love/like increase in the game. You can easily get them as your best friend or lover.

  • Conversation is the basic way to build the points. Have Some Fun, Go To Eat, Go To Karaoke build much faster but have lower chances of success.
  • If NPC has built enough love points toward PC, his/her mood may change into "Blush" when Love conversation is successfully made.
  • At this stage, Erotic topic will be more successful and may put the NPC into a Horny mood, unless the character happens to have an Asexual trait. Also, the base chance of success of Erotic talk goes down as the NPC's virtue goes up. Take into account as well, that Horny is the only mood that increases the success chance of Erotic talk; Blush will decrease it.
  • Caress, Hug, Kiss are high risk, high reward options. They will damage the relationship on failure without enough intimacy and their base success rates are very low without the increase from accumulated Love, so save those headpats until the NPC has at least a moderate level of Love for the PC. However, once the necessary Love levels have been reached, Caress becomes instrumental in progressing the relationship. Hug, Kiss and Touch are best saved for both sufficient intimacy and when the NPC is in the Horny mood. Once you learn the success rate correlations between different interactions, you can use Caress, Hug, Kiss and Touch to great effect.
  • Characters with Singleminded (Faithful) trait refuse Close Contacts other than Caress with non-lovers.

What Makes Flirting Difficult

  • Incompatible orientation. Even Lean Homo (for different genders of PC and NPC) or Lean Hetero (otherwise) characters are considerably more difficult to romance than Bisexual characters or those of a more compatible orientation and require a special effort to bed on top of that presented by other factors, such as virtue. NPCs of a purely incompatible orientation with the PC are completely impossible to romance.
  • Low sociability decreases success chances on most interactions. There's no qualitative difficulty increase with this, it just forces you to spend more time getting the NPC to open up to you, and possibly compensating more penalties from failed Love talk and whatnot; Lowest sociability NPCs that barely know the PC, even in the Happy mood, still have rather low success chances even on Talk interactions, which includes Love.
  • Bad With (whatever gender the PC is) trait. Same thing here as with low sociability, but instead of lowered success chances, it halves the Like and Love point gain for successful interactions. This is still a lesser evil than low sociability because it doesn't damage the consistency of your romantic progress with said NPC, it just makes it half as fast.
  • High virtue makes it increasingly difficult to get the NPC into the Horny mood, be it through Erotic talk or other means. Highest virtue NPCs will have low base success rates on Erotic talk even at a maxed Love level. High and Highest virtue NPCs run away from any erotic scene, preventing you from casually romancing them while there are three couples having sex nearby, making this mechanic more difficult to exploit. Usually, this isn't as much as an increase in romancing difficulty as it is in time it will take to do so, limiting you to more conservative options such as Love talk and relying on the Blush mood instead of Horny, unless there are also certain traits at play (see below).
  • Singleminded (Faithful) NPCs lock you out of close contact interactions until you're lovers. This slows you down on the last leg of your effort to win them over, but as a reward, if you're the first to claim them, you have a lover who won't let anyone else as much as hug them until you break up (if the NPC is also Exploitable, Scheming (Deceptive) NPCs still may or may not be able to force them into sex anyway).
  • Violent or Melancholy (Pessimistic) traits. They cause the NPC to enter unfavorable moods more often, making romance more difficult through decreased success chances and making it more difficult to put them in a mood that's more beneficial for romantic progress. Trying to talk them out of bad mood is not an assured success until you're already on better terms.
  • A class that doesn't get along overall will make it less likely that the NPC you're trying to score with will happen to be in the Blush or Horny mood without your prior input, and more likely that they will be in a bad mood, slowing your progress down. Also, a "bad" class is prone to "poison" locations with bad overall mood and atmosphere, decreasing your success chances at romantic interactions further.
  • The Affable (Loyal Friend) trait is a curse in disguise depending on the sexual orientation of the NPC you're trying to romance. It doubles the amount of Like points the NPC gets from interacting with others, possibly rendering the usual romance algorithms unusable because the Love/Like/Dislike/Hate point distribution will be skewed in the "Like" direction, causing even Bisexual characters to friendzone you rather quickly. This has no effect on NPCs whose orientation prevents them from getting Like points for the PC in the first place and is manageable if their orientation halves the Like point gain (for instance, if the NPC is a different gender from the PC and is Lean Hetero). Bisexual NPCs is where it gets difficult. You have to focus on getting the NPC into the Blush or Horny mood and try to perform most interactions while they're hot and bothered to reap the most of the doubled Love point gain associated with the Blush and Horny moods. Limit the interactions that make the NPC gain Like points as much as possible. Exploit every opportunity to make the NPC Horny without spending attempts at Erotic talk (as you're limited to 3 per period), such as a nearby orgy. NPCs who have an orientation partially incompatible with the PC (such as Lean Homo with different genders) are nearly impossible to romance with Loyal Friend/Affable due to the Like point gain being 4 times as fast as the Love point gain. Limiting all interaction to Erotic talk is extremely slow, but may be the only option that is sure to eventually net you enough Love points to successfully romance them. Their orientation will make it very difficult for the PC to achieve and maintain Horny mood on the NPC, and even if successful, they will still refuse sex, except for specific circumstances. Adding higher levels of Virtue on top of that makes it even more difficult by slashing success chances at the very interactions and mechanics that are the silver lining to romancing Loyal Friend/Affable NPCs.


from Gameplay Tips, 11 March 2024