Way"/Gameplay/Summoning

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Revision as of 18:02, 15 June 2015 by DokEnkephalin (talk | contribs) (Created page with "=== Minions === {| class="wikitable sortable" |- ! Spirit !! Heart/Karma Cost !! +Hunt/Search/Combat !! Hunt Bonus !! Search Bonus !! Combat Bonus !! Defense !! Notes |- | Gh...")

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Minions

Spirit Heart/Karma Cost +Hunt/Search/Combat Hunt Bonus Search Bonus Combat Bonus Defense Notes
Ghost Archer (Water) 1/3 1/1/0 Dregs -1
  • Guarantees 1 point damage, but only in Combat.
  • If the damage reduces the opponent to 0, you will win regardless of the outcome of the round.
  • Bonus Dregs may be useful all around.
Shadow (Fire) 1/2 1/1/2 Color Color
  • Spector-lite, they can add to their role but not much else.
  • Cheap cost, but the graveyard slot might be better spent.
Spector (Wind) 1/3 3/3/1 Color Color
  • Ex Brave added
  • Very good ability for the cost; if you fill your graveyard with nothing but these, you could probably handle anything. Some combat assistance may be needed, though
Rider (Water) 3/4 1/0/1 Blue Blue 1
  • Combat oriented, the added Blue and Defense may be a life-saver
  • Ability is too spread out for the cost, with only marginal improvement in Combat and Defense
Zombie (Earth) 0/1 0/0/0 2
  • Very cheap Defense.
  • Doesn't do much for the graveyard slot it occupies, but they're so cheap they're easily disposed of and replaced between encounters.
  • Good choice when conserving Karma during a Max Karma run.
Shield (Earth) 1/2 0/0/0 10
  • Serious protection against serious Bosses
  • Not useful for anything else, even combat offense
  • Higher cost than Zombie, but still cheap enough to dispose of after it's needed
Shinobi (Moon) 1/5 2/2/2 Dregs Dregs, Sakura Dregs, Sakura
  • Ex Brave added
  • High cost for moderate Hunt/Search/Combat, but its real value is in the Brave and bonus added.
  • Very high utility for the Cost and graveyard slot; these may be worthwhile even in Max Karma runs.
Skeleton (Wind) 1/2 1/1/2 Color Color
  • Ex Brave added
  • The combat support distinguishes this spirit from the Shadow. It also better complements the Spectors.
  • Great value for Max Karma runs.
Black Carriage (Wind) 3/6 1/1/3 Red, Dregs Dregs Red
  • A shock trooper in Combat, and contributes decent bonus to Hunt/Search
  • High cost but high value. It's a tempting expense even on a Max Karma run.
Fortune-Teller's Spirit (Fire) 1/1 0/2/0 Dregs
  • Ex Brave added
  • Combat support added, but you're unlikely to encounter Combat in Search grounds, which is what these are best for.
  • Cheap enough to dispose of between Hunt and Search encounters.
  • Balanced enough to retain in Max Karma runs, when Search is necessary to build Karma, Hearts and Pow in preparation for Combat.

Notes:

Shadow Heroes