Difference between revisions of "Jack-o-nine/Gameplay/Slaves/Interact"

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A negative repulse value means the slave should have less than that amount of rebellion.
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A positive repulse value means the slave should hav emore than that amount of obedience.
  
 
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Revision as of 16:24, 6 February 2021

A negative repulse value means the slave should have less than that amount of rebellion.

A positive repulse value means the slave should hav emore than that amount of obedience.

Type Interaction Repulse Header text
Question What do you think about me? -10 1112 Response length depends on obedience level
Are there things that are unpleasant for you? -4 1115 if (Obedience >= Int - Temperament): List of dislikes
Do you have any requests for me? -3 1113 List of needs
How are you feeling? 0-int 1116 List of moodlets (pos/neg)
What do you want to do? -1+pride 1114 List of likes
Tell me about your past 3+pride 1111
Influence Explain her position - 1121 Can be done up to 3x (once per day), increases awareness and fear.
Encourage - 1122 Increases mood, effect decreases everytime it is used
Threaten - 1123 Increases despair, decreases mood. Can also increase fear and taming. If master is not threatening enough, increases pride instead. Effect decreases everytime it is used.
Put in place - 1124 Lowers spoiled. Effect decreases everytime it is used.
Give a new name - 1125 If not fully devoted, greatly lowers mood.