Jack-o-nine/Gameplay/Slaves/Interact
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< Jack-o-nine | Gameplay | Slaves
A negative repulse value means the slave should have less than that amount of rebellion.
A positive repulse value means the slave should have more than that amount of obedience.
Type | Interaction | Repulse | Header text |
---|---|---|---|
Question | What do you think about me? | -10 | 1112 Response length depends on obedience level |
Are there things that are unpleasant for you? | -4 | 1115 if (Obedience >= Int - Temperament): List of dislikes | |
Do you have any requests for me? | -3 | 1113 List of needs | |
How are you feeling? | 0-int (-5 to 0) | 1116 List of moodlets (pos/neg) | |
What do you want to do? | -1+pride | 1114 List of likes | |
Tell me about your past | 3+pride | 1111 | |
Influence | Explain her position | - | 1121 Can be done up to 3x (once per day), increases awareness and fear. |
Encourage | - | 1122 Increases mood, effect decreases everytime it is used | |
Threaten | - | 1123 Increases despair, decreases mood. Can also increase fear and taming. If master is not threatening enough, increases pride instead. Effect decreases everytime it is used. | |
Put in place | - | 1124 Lowers spoiled. Effect decreases everytime it is used. | |
Give a new name | - | 1125 If not fully devoted, greatly lowers mood. |