Spirit |
Heart/Karma Cost |
+Hunt/Search/Combat |
Hunt Bonus |
Search Bonus |
Combat Bonus |
Defense |
Notes
|
Ghost Archer (Water) |
1/3 |
1/1/0 |
|
Dregs |
|
-1 |
- Guarantees 1 point damage, but only in Combat.
- If the damage reduces the opponent to 0, you will win regardless of the outcome of the round.
- Bonus Dregs may be useful all around.
|
Shadow (Fire) |
1/2 |
1/1/2 |
Color |
Color |
|
|
- Spector-lite, they can add to their role but not much else.
- Cheap cost, but the graveyard slot might be better spent.
|
Spector (Wind) |
1/3 |
3/3/1 |
Color |
Color |
|
|
- Ex Brave added
- Very good ability for the cost; if you fill your graveyard with nothing but these, you could probably handle anything. Some combat assistance may be needed, though
|
Rider (Water) |
3/4 |
1/0/1 |
Blue |
Blue |
|
1 |
- Combat oriented, the added Blue and Defense may be a life-saver
- Ability is too spread out for the cost, with only marginal improvement in Combat and Defense
|
Zombie (Earth) |
0/1 |
0/0/0 |
|
|
|
2 |
- Very cheap Defense.
- Doesn't do much for the graveyard slot it occupies, but they're so cheap they're easily disposed of and replaced between encounters.
- Good choice when conserving Karma during a Max Karma run.
|
Shield (Earth) |
1/2 |
0/0/0 |
|
|
|
10 |
- Serious protection against serious Bosses
- Not useful for anything else, even combat offense
- Higher cost than Zombie, but still cheap enough to dispose of after it's needed
|
Shinobi (Moon) |
1/5 |
2/2/2 |
Dregs |
Dregs, Sakura |
Dregs, Sakura |
|
- Ex Brave added
- High cost for moderate Hunt/Search/Combat, but its real value is in the Brave and bonus added.
- Very high utility for the Cost and graveyard slot; these may be worthwhile even in Max Karma runs.
|
Skeleton (Wind) |
1/2 |
1/1/2 |
Color |
|
Color |
|
- Ex Brave added
- The combat support distinguishes this spirit from the Shadow. It also better complements the Spectors.
- Great value for Max Karma runs.
|
Black Carriage (Wind) |
3/6 |
1/1/3 |
Red, Dregs |
Dregs |
Red |
|
- A shock trooper in Combat, and contributes decent bonus to Hunt/Search
- High cost but high value. It's a tempting expense even on a Max Karma run.
|
Fortune-Teller's Spirit (Fire) |
1/1 |
0/2/0 |
|
Dregs |
|
|
- Ex Brave added
- Combat support added, but you're unlikely to encounter Combat in Search grounds, which is what these are best for.
- Cheap enough to dispose of between Hunt and Search encounters.
- Balanced enough to retain in Max Karma runs, when Search is necessary to build Karma, Hearts and Pow in preparation for Combat.
|