Difference between revisions of "A Record of Delia's War"
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== Army Battles == | == Army Battles == | ||
+ | 193 intelligence level | ||
+ | wr2 196 wins | ||
+ | wr1 197 defeats | ||
+ | tuyoi1 = defeats * 1.5 | ||
+ | tuyoi2 = wins * 3 | ||
+ | |||
+ | wins(defeats?) * 3 <= wins & wins >= 6 -> unrivaled | ||
+ | defeats * 1.5 <= wins & wins >= 3 -> strong | ||
+ | defeats <= wins -> ordinary | ||
+ | else -> weak | ||
+ | |||
+ | |||
+ | tactics: | ||
+ | counterattack[1]: atk+30% | ||
+ | close order[2]: def+30% | ||
+ | ambush[3]: battle+30% | ||
+ | fire strike[4]: lowers enemy by 5-30%, always 30 if fire meteor sight | ||
+ | 1k mercenary contract[5] | ||
+ | 2k mercenary contract[6] | ||
+ | 3k mercenary contract[7] | ||
+ | victory (ambush only)[8]: lowers enemy atk/def by 5-30% | ||
+ | |||
+ | |||
1. Goblin Army 1 (Land Around the Castle) | 1. Goblin Army 1 (Land Around the Castle) | ||
1,0,0,0,0,0,0,0,1 | 1,0,0,0,0,0,0,0,1 | ||
Line 148: | Line 171: | ||
191 (enemy defense) = 7 | 191 (enemy defense) = 7 | ||
194 (intelligence req) = 10 | 194 (intelligence req) = 10 | ||
+ | |||
+ | == Main Story == | ||
+ | |||
+ | == Subquests == | ||
+ | 27: Talk to Military Doctor Elsa in the Resistance Army HQ. XP+10. | ||
+ | 28: Talk to Magical AI in the Resistance Army HQ. XP+10. | ||
[[Category:RPG Maker]] | [[Category:RPG Maker]] |
Revision as of 23:48, 1 June 2019
Game Facts
Name | A Record of Delia's War (ディリア戦記) [No Official Website] |
---|---|
Developer | Shoku Official Website |
Release Date | February 23, 2017 |
[No discussion on HongFire] | |
AnimeSharing | |
Unofficial LineMarvel Forum | |
[No HF Patch] |
This game uses RPG Maker VXAce - If you don't own RPG Maker VXAce please download the free Real Time Package (RTP) to allow you to play this |
Army Battles
193 intelligence level wr2 196 wins wr1 197 defeats tuyoi1 = defeats * 1.5 tuyoi2 = wins * 3
wins(defeats?) * 3 <= wins & wins >= 6 -> unrivaled defeats * 1.5 <= wins & wins >= 3 -> strong defeats <= wins -> ordinary else -> weak
tactics:
counterattack[1]: atk+30%
close order[2]: def+30%
ambush[3]: battle+30%
fire strike[4]: lowers enemy by 5-30%, always 30 if fire meteor sight
1k mercenary contract[5]
2k mercenary contract[6]
3k mercenary contract[7]
victory (ambush only)[8]: lowers enemy atk/def by 5-30%
1. Goblin Army 1 (Land Around the Castle)
1,0,0,0,0,0,0,0,1
192 (gold earned per unit) = 30
189 (nr of soldiers) = 30
190 (enemy attack) = 1
191 (enemy defense) = 1
194 (intelligence req) = 1
1.5 Goblin Bandits (Land Around the Castle) 1,1,1,1,1,0,0,0,0 192 (gold earned per unit) = 50 189 (nr of soldiers) = 50 190 (enemy attack) = 1 191 (enemy defense) = 1 194 (intelligence req) = 1
2. Goblin Army 2 (Prairie Pilgrimage) 1,1,1,0,0,0,0,0,0 192 (gold earned per unit) = 30 189 (nr of soldiers) = 60 190 (enemy attack) = 1 191 (enemy defense) = 1 194 (intelligence req) = 2
2. Goblin Army 3 (Snow Zone Ruins) 1 0 0 1 0 0 0 0 0 192 (gold earned per unit) = 30 189 (nr of soldiers) = 100 190 (enemy attack) = 1 191 (enemy defense) = 1 194 (intelligence req) = 2
3. Goblin Army Corps (Corrupted Swamp) 1 0 0 0 0 0 0 0 1 192 (gold earned per unit) = 30 189 (nr of soldiers) = 300 190 (enemy attack) = 1 191 (enemy defense) = 1 194 (intelligence req) = 2
4. Kobold Army (Eternal Rain - Old Mine) 1 1 1 1 0 0 0 0 0 192 (gold earned per unit) = 30 189 (nr of soldiers) = 500 190 (enemy attack) = 2 191 (enemy defense) = 1 194 (intelligence req) = 3
5. Kobold Army Suppression (Fort of Eternal Night) 1 0 0 0 1 0 0 0 0 192 (gold earned per unit) = 30 189 (nr of soldiers) = 1000 190 (enemy attack) = 2 191 (enemy defense) = 1 194 (intelligence req) = 3
6. Kobold King's Army (Ice Fields) 1 1 1 1 0 0 0 0 0 192 (gold earned per unit) = 30 189 (nr of soldiers) = 1500 190 (enemy attack) = 2 191 (enemy defense) = 2 194 (intelligence req) = 4
7. Lizard Army (Magma Zone) 1 0 0 1 1 0 0 0 0 192 (gold earned per unit) = 30 189 (nr of soldiers) = 2500 190 (enemy attack) = 2 191 (enemy defense) = 2 194 (intelligence req) = 4
8. Large Skeleton Army (Monster Fort) 1 0 0 0 0 0 0 0 1 192 (gold earned per unit) = 30 189 (nr of soldiers) = 4500 190 (enemy attack) = 2 191 (enemy defense) = 2 194 (intelligence req) = 5
9. Goblin Labyrinth Vanguard (Labyrinth 1st Floor) 0 0 0 0 0 0 0 0 0 192 (gold earned per unit) = 10 189 (nr of soldiers) = 5000 190 (enemy attack) = 3 191 (enemy defense) = 3 194 (intelligence req) = 6
10. Army of Destruction (Labyrinth 2nd Floor) 1 0 0 0 0 0 0 0 1 192 (gold earned per unit) = 10 189 (nr of soldiers) = 5000 190 (enemy attack) = 4 191 (enemy defense) = 3 194 (intelligence req) = 7
11. Army Hidden in the Ruins (Labyrinth 3rd Floor) 1 0 0 0 0 0 0 1 0 192 (gold earned per unit) = 10 189 (nr of soldiers) = 9000 190 (enemy attack) = 5 191 (enemy defense) = 5 194 (intelligence req) = 8
12. Gray Skeleton Army (Labyrinth 4th Floor) 1 0 0 0 1 0 1 1 0 192 (gold earned per unit) = 10 189 (nr of soldiers) = 12,000 190 (enemy attack) = 5 191 (enemy defense) = 5 194 (intelligence req) = 9
13. Draconic Army of the Labyrinth (Labyrinth 5th Floor) 1 0 0 0 0 0 0 0 1 192 (gold earned per unit) = 10 189 (nr of soldiers) = 15,000 190 (enemy attack) = 5 191 (enemy defense) = 5 194 (intelligence req) = 10
14. Demon King's Own (World Sanctuary) 1 1 1 1 1 1 1 1 0 192 (gold earned per unit) = 3 189 (nr of soldiers) = 20,000 190 (enemy attack) = 6 191 (enemy defense) = 6 194 (intelligence req) = 10
15. Forever Wandering Cursed Ghost Army (World Sanctuary) 0 0 0 0 0 0 0 0 0 192 (gold earned per unit) = 3 189 (nr of soldiers) = 20,000 190 (enemy attack) = 7 191 (enemy defense) = 7 194 (intelligence req) = 10
Main Story
Subquests
27: Talk to Military Doctor Elsa in the Resistance Army HQ. XP+10. 28: Talk to Magical AI in the Resistance Army HQ. XP+10.