Difference between revisions of "Koikatu/Gameplay"

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(How do they work)
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! Interaction !! Description !! Mood Change Tendency
 
! Interaction !! Description !! Mood Change Tendency
 
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| [[File:Influence_button.jpg|24px]]Apologize||Apologizes to character who feels betrayed and thinks the <span style="color:#CC0000">'''Unforgivable!'''</span> status. The success rate is always 1% -> 1% -> 20% -> 0%.||Normal(success)
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| [[File:Influence_button.jpg|24px]]Apologize||Apologizes to character who is currently upset. Other interactions will lower Love Rating
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| [[File:Influence_button.jpg|24px]]Never Mind||Cancels the interaction||none
 
 
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===Chat===
 
===Chat===
Successful interactions have 4 different outcomes (bad, small, lively and deep) that are influenced by the character's mood, traits and sociability.
 
 
The first three conversations will always increase Like even if they fail.
 
 
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===Invite===
 
===Invite===
Success rate largely depends on the NPC's sociability.
 
 
A successful massage interaction will have one of four results. It will either fail, clear any gained or lost favorability, increase the Like points or make the character horny. All of these are indicated by a text message during the massage.
 
{| class="wikitable"
 
 
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! Interaction !! Description !! Mood Change Tendancy
 
! Interaction !! Description !! Mood Change Tendancy
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! Interaction !! Description !! Mood Change Tendancy
 
! Interaction !! Description !! Mood Change Tendancy
 
|-
 
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| [[File:Love_button.jpg|24px]]Ask to join club||Invite the character to join your club. If already part of the same club the character will confirm it with 0%. If successful, their club will be changed instantly.||Sadness(if both of you are in the same club, otherwise no change in mood)
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| [[File:Love_button.jpg|24px]]Ask to join club||Invite the character to join your club. One of the main goals in Koikatu game.
 
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| [[File:Love_button.jpg|24px]]Ask on a date||Invite the character on a date next Sunday (see the [[Artificial Academy 2/Gameplay/Time Periods#Sunday|Dating Section]] for details). Selecting this option again will result in that character confirming the date with 999%. If someone else asked them on a date they will mention it when refusing. ||none
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| [[File:Love_button.jpg|24px]]Ask on a date||Invite the character on a date next Sunday.  
 
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| [[File:Love_button.jpg|24px]]Confess||Tells a character that you love him/her. Depending your relationship to the character, they will state that they like you, that they love you, or that they don't have feelings for you.||none
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| [[File:Love_button.jpg|24px]]Confess||Tells a character that you love him/her. Relationship will establish
 
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| [[File:Love_button.jpg|24px]]Let's break up (if in a relationship)||Ask to officially break up your relationship but if Love is high that character won't believe you actually mean it||Sadness(success)
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| [[File:Love_button.jpg|24px]]Let's break up.
 
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Revision as of 13:15, 1 May 2018

Influence

Interaction Description Mood Change Tendency
Influence button.jpgApologize Apologizes to character who is currently upset. Other interactions will lower Love Rating


Chat

Interaction Description Mood Change Tendancy
Chat button.jpgDaily Life Light topics that are very easy to get a character to open up and reveal themselves with Happiness(lively or deep conversation)
Chat button.jpgLove Talk about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you. The dialogue will vary depending on whether the NPC has a lover or not. Blush(lively or deep conversation)
Chat button.jpgLewd things Talks about sexual desires. The dialogue will vary depending on whether the NPC has a lover or not. Horny(lively or deep conversation)

Invite

|- ! Interaction !! Description !! Mood Change Tendancy |- | Invite button.jpgStudy together||Invites a character to improve Wisdom score with you in the library. The character with the lower score will improve much more, the one with higher score will improve less. If a teacher is involved it will always fail if the student's stat is higher.||none |- | Invite button.jpgDo sport||Invites a character to improve Strength score with you. The character with the lower score will improve much more, the one with higher score will improve less. If a teacher is involved it will always fail if the student's stat is higher.||none |- | Invite button.jpgGo eat lunch (During noon)||Ask the character to eat lunch with you on the rooftop but will only do so once||Happiness(success) |- | Invite button.jpgWalk home together (During evening)||Ask the character to walk home with you at after school. This improves love relationship and ends the day. Similar to going to class together, this can spread rumors of a relationship between the characters. Both characters must be dressed in their uniform (the one which has them carry their bag) for them to accept.||none |-

Love

Interaction Description Mood Change Tendancy
Love button.jpgAsk to join club Invite the character to join your club. One of the main goals in Koikatu game.
Love button.jpgAsk on a date Invite the character on a date next Sunday.
Love button.jpgConfess Tells a character that you love him/her. Relationship will establish
Love button.jpgLet's break up.

Lunch Break- Invite for lunch available |- Quick Break- After School

Normal |- Sleeping - NPC bubbles will appear "zzz" |- Angry - Apologize option available

Love Rating: From acquaintance to Friends |- H Rating: Willingness to have H

Certain NPC will have a big H boost just by look/touch them without Love Rating not being so high.

|- Laying down |- Table |- Chair |- Wall |- Bed Couch

|- Options available when NPC isn't accepting PC insertion without wearing condom, or anal penetration

|- TBC