Difference between revisions of "Jack-o-nine/Gameplay/Slaves/Punishments"
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Ending the day with positive Guilt results in spoiling. Make sure to math the level of Guilt to the level of punishment. A punishment that exceeds the sin or a punishment for no reason at all increases Despair, while a punishment less severe than appropriate increases Spoiling. An appropriate level of punishment reduces Pride and increases Taming. | Ending the day with positive Guilt results in spoiling. Make sure to math the level of Guilt to the level of punishment. A punishment that exceeds the sin or a punishment for no reason at all increases Despair, while a punishment less severe than appropriate increases Spoiling. An appropriate level of punishment reduces Pride and increases Taming. | ||
− | Punishment can also be unsuccessful if the slave doesn't fear it enough. In that case, her Fear, Habit, and Taming decrease, while her Nature increases. | + | Punishment can also be unsuccessful if the slave doesn't fear it enough. In that case, her Fear, Habit, and Taming decrease, while her Nature increases. |
+ | |||
+ | If the slave's Empathy is greater than the punishment's Sensitivity Threshold, her Empathy will decrease. | ||
==Psychological Pressure== | ==Psychological Pressure== | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | !Punishment !! Punishment Level | + | !Punishment !! Punishment Level !! Sensitivity Threshold |
|- | |- | ||
− | |Strictly Chastise || 1 | + | |Strictly Chastise || 1 || none |
|- | |- | ||
− | |Roughly Scold || 2 | + | |Roughly Scold || 2 || 6 |
|- | |- | ||
− | |Threaten with tortures || 3 | + | |Threaten with tortures || 3 || 5 (6) |
|- | |- | ||
− | |Threaten with sale || 4 | + | |Threaten with sale || 4 || 4 (6) |
|- | |- | ||
− | |Threaten with death || 5 | + | |Threaten with death || 5 || 3 (5) |
|} | |} | ||
− | Repeating the same threat makes it less effective. | + | Repeating the same threat makes it less effective. Parenthetical sensitivity threshold is for repeated threat. |
==Battering== | ==Battering== |
Revision as of 15:17, 5 August 2017
Ending the day with positive Guilt results in spoiling. Make sure to math the level of Guilt to the level of punishment. A punishment that exceeds the sin or a punishment for no reason at all increases Despair, while a punishment less severe than appropriate increases Spoiling. An appropriate level of punishment reduces Pride and increases Taming.
Punishment can also be unsuccessful if the slave doesn't fear it enough. In that case, her Fear, Habit, and Taming decrease, while her Nature increases.
If the slave's Empathy is greater than the punishment's Sensitivity Threshold, her Empathy will decrease.
Contents
Psychological Pressure
Punishment | Punishment Level | Sensitivity Threshold |
---|---|---|
Strictly Chastise | 1 | none |
Roughly Scold | 2 | 6 |
Threaten with tortures | 3 | 5 (6) |
Threaten with sale | 4 | 4 (6) |
Threaten with death | 5 | 3 (5) |
Repeating the same threat makes it less effective. Parenthetical sensitivity threshold is for repeated threat.
Battering
Punishment | Punishment Level | Sensitivity Threshold |
---|---|---|
Spank | 1 | 4 |
Slap | 2 | 3 |
Tear the ear | 3 | 2 |
Hit in the stomach | 4 | 1 |
Beat brutally | 5 | 0 |
Flagellation
Torture Instruments
Torture Units
Bondage
Shaming
Example of Punishment
Only available if you have a prisoner in the dungeon.