Difference between revisions of "User:DokEnkephalin"
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(Created page with "=sandboxing and notes= AVModeControl - All of these are used in released scripts: :CharaSelectMode - start campaign :FreeSelectMode - Free H :ArenaSelectMode - Free Battle :...") |
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Line 15: | Line 15: | ||
Found through hex dump: | Found through hex dump: | ||
− | GM_Mode - probably GameMain_Mode | + | :GM_Mode - probably GameMain_Mode |
− | EventMode - probably requires parameters, by itself doesn't appear to do anything but lock up controls and remove HUD | + | :EventMode - probably requires parameters, by itself doesn't appear to do anything but lock up controls and remove HUD |
− | MenuMode - probably start menu mode | + | :MenuMode - probably start menu mode |
− | H_EditMode | + | :H_EditMode |
− | ResultMode - separate from Quest_ResultMode, probably for Arena mode | + | :ResultMode - separate from Quest_ResultMode, probably for Arena mode |
− | OverlapMode | + | :OverlapMode |
− | :OverlapMode_No | + | ::OverlapMode_No |
− | :OverlapMode_CharaSelect | + | ::OverlapMode_CharaSelect |
− | :OverlapMode_ResultH | + | ::OverlapMode_ResultH |
− | :OverlapMode_End | + | ::OverlapMode_End |
− | :OverlapMode_Title | + | ::OverlapMode_Title |
H Flags - aside from Creature, none of these chars made it into the game | H Flags - aside from Creature, none of these chars made it into the game | ||
Line 38: | Line 38: | ||
Other interesting stuff: | Other interesting stuff: | ||
− | AVEventK - new term for touch mode? | + | :AVEventK - new term for touch mode? |
− | AVPhysicsVehicle - but didn't find any interface stuff included | + | :AVPhysicsVehicle - but didn't find any interface stuff included |
− | EventChara - these persist through changes to Action or H modes. Possibly persist until Quest Return. | + | :EventChara - these persist through changes to Action or H modes. Possibly persist until Quest Return. |
+ | : |
Latest revision as of 01:52, 10 January 2015
sandboxing and notes
AVModeControl - All of these are used in released scripts:
- CharaSelectMode - start campaign
- FreeSelectMode - Free H
- ArenaSelectMode - Free Battle
- CityMode - wander peacefully, EventPoints aren't activated. This can be used from any script, so open wandering is possible.
- ActionMode - weapons drawn, EventPoints active
- ShopMode - purchase interface, w/ item stat display
- Q_ReceiveMode - quest and chapter menu
- Q_ResultMode - displays battle performance stats
- H_Mode - ecchi
- EndingMode - roll credits, return to title
Found through hex dump:
- GM_Mode - probably GameMain_Mode
- EventMode - probably requires parameters, by itself doesn't appear to do anything but lock up controls and remove HUD
- MenuMode - probably start menu mode
- H_EditMode
- ResultMode - separate from Quest_ResultMode, probably for Arena mode
- OverlapMode
- OverlapMode_No
- OverlapMode_CharaSelect
- OverlapMode_ResultH
- OverlapMode_End
- OverlapMode_Title
H Flags - aside from Creature, none of these chars made it into the game
- H_Sakura
- H_Kikuchiyo
- H_Orin_A
- H_Orin_B
- H_Amakusa
- H_Soldier_A
- H_Soldier_B
- H_Creature
Other interesting stuff:
- AVEventK - new term for touch mode?
- AVPhysicsVehicle - but didn't find any interface stuff included
- EventChara - these persist through changes to Action or H modes. Possibly persist until Quest Return.