Difference between revisions of "Way"/Gameplay"
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=== Tables === | === Tables === | ||
− | * Summoned Spirits | + | * [[Way"/Gameplay/Summoning|Summoned Spirits]] |
* [[Way"/Gameplay/Hero Classes|Hero Class]] | * [[Way"/Gameplay/Hero Classes|Hero Class]] | ||
* [[Way"/Gameplay/Heroine Classes|Heroine Class]] | * [[Way"/Gameplay/Heroine Classes|Heroine Class]] |
Revision as of 18:03, 15 June 2015
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Tables
Legend
Yaku
- Dregs - Color - Seed - Blue - Red - Animals - Sakura - Moon - Triple - Rain - Quartet - Five-Star
When these light up at the top of the stage, you get extra points for scoring these combos. These indicate Weaknesses in both Quest and Harem mode.
Elements
Notes:
- Each element has an associated attack, which has a random chance of granting bonus cards to Torifuda at start. You can identify an opponent's element by their card color.
- In Quest Mode, you only have the element granted by an elemental scroll, but the summoned Spirits have their own elements. These improve your chances of getting bonus Torifuda.
- Heroes' chance to gain their elemental bonus scales with Power Level and Experience. They can gain additional elemental benefits from skills and artifacts, and other skills will negate their opponents' elemental bonus.
- Heroines' seem to have a rather high chance of bonus cards. Possibly scales with Difficulty, Inhibition, possibly offset by Hero's Power Level + Courage.
- Each element also has a roughly associated Seed type. Note that the elements that compose a Heroine class differ from the Seed effect, eg Wood is added by Anal Grade, but Anal ejaculation increases Water instead. This is probably related to the cryptic confusion of the Elemental Tables as far back as Haro.
Quest Challenges
Each of these are rewarded with an additional book to store items.
- Tutorial: Defeat the Snake bonus boss. It's unlikely you'll be able to succeed the first time, even with a great charm equipped and full Life and Pow you can expect some defeats before he's finally beaten. You do not need to have Karma recorded to earn this reward, so you can rest at Camp between attempts. [Confirm whether this can be done with the quest sword equipped.]
- Chapter 1: During the final raid, achieve a kill count of 1000.
- Chapter 3: Dispatch a Unit on a successful search mission. You get 2 attempts.
- Chapter 4: Dispatch a Unit on a successful search mission.
- Earn 100 Max Karma. Quest Karma doesn't contribute to Max Karma on a 1:1 ratio, and Max Karma gains will slow down after reaching ~50. It's possible to get 100 Karma on each Chapter (except Chapter 5), but it won't take that much to meet the goal.
- Make 100 Magic Swords, one for each of the Knights of Zero.