Difference between revisions of "AI Syoujyo/Gameplay/GirlsStatus"

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{{AI_Syoujyo}}
 
  
=States=
 
 
There are many different states girls may experience. All of them are negative and each need a specific type of medicine to be cured. Medicine can be bought by Shan the treasure hunter or crafted at the chemistry table.
 
 
*Stomach pains: Gained from eating a bad meal. Cured by giving her
 
 
*Common cold: Gained from having a low body-temperature over an extended period of time. Cured with cold medicine.
 
 
*Injured: can be cured by applying bandages.
 
 
*Unconscious: Gained from reaching maximum fatigue. Cured by carrying the girl into bed and letting her rest for some time. Giving cold medicine to her while she rests speeds up the recovery time.
 
 
*Heatstroke: Gained from having a high body-temperature over and extended period of time. Cured with a wet towel.
 
 
 
=Girls traits=
 
 
There are two types of traits for the girls, for life quality and for ecchi. These traits can be found as objects (Presumably micro-chips) to be used on girls in the equipment menu.
 
 
Life quality traits.
 
 
* Chatting ★✰✰.
 
* Zubora ★✰✰.
 
* Doji ★✰✰.
 
* Doubtful ★✰✰.
 
* Slender ★✰✰.
 
* Chastitiy ★✰✰.
 
* Nervous ★✰✰.
 
* Topohraphical ★✰✰.
 
* Courage ★✰✰.
 
* Choro ★★✰.
 
* Gloomy ★★✰.
 
* Child who can do it ★★✰.
 
* Lucky ★★✰.
 
* Like rain ★★✰.
 
* Greed ★★✰.
 
* Digging mania ★★✰.
 
* Curiosity ★★✰.
 
* Action group ★★✰.
 
* Guts ★★✰.
 
* Crop knowledge ★★✰.
 
* Lonely ★★✰.
 
* Collector ★★✰.
 
* Hearth wall ★★✰.
 
* Dear ★★✰.
 
* Horny ★★✰.
 
* Health ★★✰.
 
* Gluttony ★★✰.
 
* Insect collector ★★✰.
 
* Like fishing ★★✰.
 
* Animal lover ★★✰.
 
* Loves servicing ★★✰.
 
* Sickness ★★✰.
 
* Missfortune ★★✰.
 
* Material ★★✰.
 
* Sleeping princess ★★✰.
 
* Wild ★★✰.
 
* Playful ★★✰.
 
* Like cooking ★★✰.
 
* Good talker ★★✰.
 
* Fond of cleanliness ★★✰.
 
* Hunter ★★★.
 
* Goodluck ★★★.
 
* Cursed body ★★★.
 
* The qualities of the.. ★★★.
 
* Deep Darkness ★★★.
 
* Super sense ★★★.
 
* Patience ★★★.
 
* Never Tired ★★★.
 
* Good wife wise ★★★.
 
* Shrine maiden ★★★.
 
 
=Ecchi traits=
 
 
* Sexual aversion ★✰✰.
 
* M ★★✰.
 
* S ★★✰.
 
* Weak ass ★★✰.
 
* Ass lover ★★✰.
 
* Technicial ★★✰.
 
* Lesbian lover ★★✰.
 
* Romantic ★★✰.
 
* Like outside ★★✰.
 
* I have a weak chest ★★✰.
 
* I like crotch ★★✰.
 
* The crotch is weak ★★✰.
 
* Slut ★★✰.
 
* Like ★★✰.
 
* Homosexual ★★✰.
 
* Lonely ★★✰.
 
* Sensitive ★★✰.
 
* Dissatisfied ★★✰.
 
* Service lover ★★✰.
 
* Pissing sputum ★★✰.
 
* Lust ★★★.
 
* Burning ★★★.
 
* I want to break ★★★.
 
* Masterpiece ★★★.
 
*
 
 
=Affection=
 
This is denoted by the Hearts on the Status screen. Unlocking cutscenes with the girl will add a heart. More hearts will let you view more information on the status screen. Cutscenes are unlocked once the girls total exp has reached a certain value.
 
 
=Lifestyle=
 
 
[https://docs.google.com/spreadsheets/d/1GsM0-NAgu55aH_RkVLSZCF_94YIZ1DADyLj4att0mmo/edit?usp=sharing Lifestyle Graph] This graph is not yet confirmed if accurate!
 
 
As the girl(s) live on the island their parameters will either increase or decrease, both by themselves and by the players actions. Parameters influence the girls behaviour slightly and will cause them to do certain actions a bit more frequently or act differently around the player.
 
 
=Stats=
 
These values control the current condition of the girl.
 
 
*Temperature
 
*Mood
 
*Hunger
 
*Fatigue (Physical)
 
*Life
 
*Motivation
 
*Immoral
 
 
=Parameters=
 
 
*Girl-power: How prone the girls are to changing clothes and wear the appropriate attire for the situation.
 
*Trust: How often she will listen to your suggestions and proposals.
 
*Humanity: Affects her behaviour when you catch her naked, bathing or going to the toilet.
 
*Instinct: How often she will collect resources and store them in the chest.
 
*Perversion: How often she gets horny. Higher rates will increase the success chance for accepting/initiating sex and how often she masturbates.
 
*Vigilance: How on-guard she will be around the player. Increased by catching her peeing, bathing or being mean to her.
 
*Social: How often she will speak/interact with the player and other girls.
 
*Darkness:
 
 
=Desire=
 
These hidden values control what the girl will do. The action with the highest value will be performed (or cancelled if a location to perform the action cannot be found) after which that value will decrease and others increase. Giving the girl advice will sharply increase the corresponding value while lowering others.
 
More research is needed to determine how these values change.
 
 
*Toilet - go to the bathroom
 
*Bath - take a shower or bath
 
*Sleep - sleep
 
*Eat - eat
 
*Break - rest
 
*Gift - give you a gift
 
*Want
 
*Lonely
 
*H - approach you for sex
 
*Dummy
 
*Hunt - collect material
 
*Game - perform some leisure activity (read a book, water plants, ect..)
 
*Cook - cook
 
*Animal
 
*Location
 
*Drink
 

Latest revision as of 19:16, 3 November 2019