Difference between revisions of "Way"/Gameplay/Skills"

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==== Elemental Damage and Defense ====
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Each of these skills adds or negates a bonus yaku to Torifuda at the start of the round.
 
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* Fire/Wind/Wood/Water Attacks have a 7% chance per Skill Lv to trigger.
 
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* Sun/Moon Attacks and all Defense skills have a 10% chance per Skill Lv to trigger.
 
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* Multiple sources of the same elemental attacks can't duplicate the cards, but they can counter defenses.
 
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{| class="wikitable"
 
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|-
 
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! Attack Skill !! Defense Skill !! Bonus Yaku
 
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|-
 
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| Flame || Fireproof || [[File:Way_Red.png|25px|Red]]
 
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|-
 
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| Thunder || Shock Proof || [[File:Way_Triple.png|25px|Triple]]
 
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|-
 
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| Mountain || Yin Barrier || [[File:Way_Animals.png|25px|Animals]]
 
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|-
 
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| Ice || Cold Proof || [[File:Way_Blue.png|25px|Blue]]
 
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|-
 
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| Sun || Sunglasses || [[File:Way_Sakura.png|25px|Sakura]]
 
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|-
 
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| Moon || Night Vision || [[File:Way_Moon_yaku.png|25px|Moon]]
 
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|}
 
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==== Attribute Bonuses ====
 
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Each of these improves a base stat by +1/Skill Lvl
 
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{| class="wikitable"
 
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! Skill !! Enhancement
 
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|-
 
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| Limit Break || All
 
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|-
 
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| Samson's Mane || Life
 
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|-
 
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| Universe || Courage
 
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|-
 
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| Balance || Harmony
 
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|-
 
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| Enhancement || Wisdom
 
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|-
 
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| Prana || Magic
 
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|-
 
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| Power || Power
 
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|}
 
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[Note: I'm not completely certain which Skills correspond to which Attributes. The Japanese wiki didn't have the information, and it's difficult to confirm through game play or reading the source code. ]
 
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==== Defense ====
 
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Both of these improve base Defense
 
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* Defense
 
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* Circle of Power
 
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==== Hand and Field ====
 
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These skills have a 10%/Skill Lvl chance to add cards to Hand or Field.
 
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Increases Hand:
 
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* Speed
 
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* Quickdraw
 
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* Phantom
 
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Increases Field:
 
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* Skydance
 
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* Whirlwind
 
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* Mirror of Clarity
 
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* Still Waters
 
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[Note: It's possible one of these skills increases both.]
 
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==== Hand and Field ====
 

Latest revision as of 23:15, 24 June 2015

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